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Revised the quest to kill 20 players in Cyrodiil to make it a daily quest ?????? WHY?

anarquista
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First of all I don't see a suggestion forum.. so I'm posting here in support.. sorry.
REALLY??? it was already slow to level up in pvp... with this out is going to be impossible!!! I thought this was a pvp and pve game... I like the pvp in this game.. do not screw it up and make it a care bear game!! most of us pvpers want to level up doing pvp NOT pve... bring this back or *better*... give more XP by each kill... make it balanced with the amount of xp you get on pve... I dont want to grind to level 50.. I want to have fun... pve is NO fun for us.. and even tho I may pve.. I do not want to be "forced" to pve... just add more options for PVP.. more quests.. more keep gains.. etc.

[edit] as suggested below, they should at least add more quests.. kill 20 blue, kill 20 red, get X number of camps.. get X number of keeps.. kill x number of imperials... etc etc

[edit2] I'm aware that it was not the best mechanics to do this quest over and over.. I'm just saying pve and pvp NEED's to be balance so you can level up doing one or the other.. or both... if they cap one thing.. they should had bring in a real solution.

[edit3] jdnchaosb14a_ESO wrote: »
C'mon guys can we not do the whole Hardcore PvP Master Race vs. filthy PvE Casual thing again? We have two different ways to play this game. Or at least I thought we did...

Before we can have a productive discussion about how to improve the PvP quests, we need to know if ZOS actually supports PvP players that want to level exclusively or semi-exclusively doing what they enjoy the most.

Zenimax,

We feel like we are being "encouraged" to play more of the PvE content if we want to progress as efficiently as the PvEers. Is this your intention? If not, it certainly feels like it sometimes.

I hope and will assume this is not the case for the rest of this reply. Given that assumption, there are plenty of ways to promote more intelligent and fun PvP rather than further limiting the only quest that we had that would give decent experience based on the way most PvPers play i.e. killing other players.

I would like to address the common arguments I see frequently about this topic.


* /stuck abuse. This is really not an issue and wasn't even the most effective way to grind this quest. /stuck took a greater toll on your armor (or should have) than dying in PvP - already a decent penalty. Besides, /stuck would take you a wayshrine, which then would take you additional time to get back to the transitus network. The penalty for using this was reasonable and it was easier to just run into a zerg (or into a lake) than use /stuck. This leads me to my next point.

* Suiciding or Zerg rushing to turn in quest. There will always be Zerg and rumors of Zerg. Slowing down quest XP will not stop Zerg or suiciding as sometimes it is faster to get to where you are going by dying and respawning regardless of this quest.

* If your intent is to encourage more intelligent PvP, then here are some suggestions. I hope that others will add their suggestions as well instead of just having PvEers telling PvPers that their way of enjoying the game is "wrong."

* No more "kill assists." Sometimes I would get kills in that quests just by being in a large group or players. We can have a different mission for healers if possible but kill should mean kill.

* Higher Kill/Death ratios give you more % faster XP. I prefer net hitpoints instead of Kill/Death - In order to take healers into account. Meaning if you cause more hitpoints of damage then what is done to you, you have a positive gain. Healers would get a bonus for hitpoints restored vs their own hitpoints reduced. This has more caveats than Kill/Death but it offers more control.

*Create Capture X resources/keeps quests.

Can anyone think of more?
Edited by anarquista on April 2, 2014 6:18PM
  • Publius_Scipio
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    Apparently people were "farming" points gained by obsessively repeating the questing over and over. So they gained an advantage over others. ZOS looked to balance this out.
  • Exastify
    Exastify
    Soul Shriven
    Apparently people were "farming" points gained by obsessively repeating the questing over and over. So they gained an advantage over others. ZOS looked to balance this out.

    Oh wow, someone who completes more quests receives more quest rewards! What an unfair advantage!
  • Wolfster
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    It discouraged large scale PvP in favour of small-scale kill farming. I'd say this is a good change. Why should the emperor be the guy who just formed a bank squad instead of participating in the sieges?
  • anarquista
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    Exastify wrote: »
    Apparently people were "farming" points gained by obsessively repeating the questing over and over. So they gained an advantage over others. ZOS looked to balance this out.

    Oh wow, someone who completes more quests receives more quest rewards! What an unfair advantage!

    Exactly!!! so you can farm mobs over and over.. you can farm pve over and over.. but you cant do this on pvp why not? cause you like pve? not an option. I mean fine.. do it daily.. but increment XP on kills or keep takes.. or something else... like in PVE... im not saying give free XP... Im saying level it up with PVE! thats it.
    Edited by anarquista on April 2, 2014 4:23PM
  • Akula
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    I would find myself doing this as well. Always returning to turn it in as soon as it was done usually by suiciding. It wasn't a good design.

    What they should do is add a dozen or more other kill quests. Kill XXX enemies XX# of times. And make them all dalies.
  • Publius_Scipio
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    I think that point obsessed players are a little whacky in my opinion. Borderline play with an addiction and rage in their eyes lol. But yes ZOS has always stated they are looking to balance the game out whenever they can.

    The quest is still there, just not available as frequently for maniacal obsessive playing of it.
  • anarquista
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    Akula wrote: »
    I would find myself doing this as well. Always returning to turn it in as soon as it was done usually by suiciding. It wasn't a good design.

    What they should do is add a dozen or more other kill quests. Kill XXX enemies XX# of times. And make them all dalies.

    I agree.. but they should do something... for many of us is not an option to be "force" to level up just by doing pve..

  • Publius_Scipio
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    anarquista wrote: »
    Akula wrote: »
    I would find myself doing this as well. Always returning to turn it in as soon as it was done usually by suiciding. It wasn't a good design.

    What they should do is add a dozen or more other kill quests. Kill XXX enemies XX# of times. And make them all dalies.

    I agree.. but they should do something... for many of us is not an option to be "force" to level up just by doing pve..
    Not an option? Some of you gamers take things a tad bit over the line of very serious with things don't you think?
  • Kosar
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    as a hardcore pvp'er i still totally disagree with OP up there. there is no reason ANY quest in ANY zone should be repeatable every 10mins or less. that's nonsense no matter how you look at it. instead of repeating one quest hundreds of times...go explore the entire zone the way it was intended.
  • Akula
    Akula
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    anarquista wrote: »
    Akula wrote: »
    I would find myself doing this as well. Always returning to turn it in as soon as it was done usually by suiciding. It wasn't a good design.

    What they should do is add a dozen or more other kill quests. Kill XXX enemies XX# of times. And make them all dalies.

    I agree.. but they should do something... for many of us is not an option to be "force" to level up just by doing pve..

    Thats why I said they should add a dozen(or more) other type of kill quest dailies. Like kill 20 Imperials. Or kill 20 sorcs etc.
  • anarquista
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    anarquista wrote: »
    Akula wrote: »
    I would find myself doing this as well. Always returning to turn it in as soon as it was done usually by suiciding. It wasn't a good design.

    What they should do is add a dozen or more other kill quests. Kill XXX enemies XX# of times. And make them all dalies.

    I agree.. but they should do something... for many of us is not an option to be "force" to level up just by doing pve..
    Not an option? Some of you gamers take things a tad bit over the line of very serious with things don't you think?

    we just want to have fun like everyone else.. the way we like to play.. like if they not going to support pvp as they do pve.. may as well do not put any pvp.. so we know ahead of time and dont buy the game... is a shame cause the pvp in this game is awesome.. but to be forced to pve to level 50 so I can pvp.. is boring

  • anarquista
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    Akula wrote: »
    anarquista wrote: »
    Akula wrote: »
    I would find myself doing this as well. Always returning to turn it in as soon as it was done usually by suiciding. It wasn't a good design.

    What they should do is add a dozen or more other kill quests. Kill XXX enemies XX# of times. And make them all dalies.

    I agree.. but they should do something... for many of us is not an option to be "force" to level up just by doing pve..

    Thats why I said they should add a dozen(or more) other type of kill quest dailies. Like kill 20 Imperials. Or kill 20 sorcs etc.

    yes and I agree with you...
  • Venithar
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    as a hardcore pvp'er i still totally disagree with OP up there. there is no reason ANY quest in ANY zone should be repeatable every 10mins or less. that's nonsense no matter how you look at it. instead of repeating one quest hundreds of times...go explore the entire zone the way it was intended.

    The OP is pointing out that a lot of us have no desire to do the PvE content. Also, it is far easier to level in PvE. If they want to balance the damn game, make it give more xp capturing keeps (since they should take longer) or resources, or killing players. As it is right now, the only viable (effective way) to match PvE leveling was to do that quest.

  • Publius_Scipio
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    anarquista wrote: »
    anarquista wrote: »
    Akula wrote: »
    I would find myself doing this as well. Always returning to turn it in as soon as it was done usually by suiciding. It wasn't a good design.

    What they should do is add a dozen or more other kill quests. Kill XXX enemies XX# of times. And make them all dalies.

    I agree.. but they should do something... for many of us is not an option to be "force" to level up just by doing pve..
    Not an option? Some of you gamers take things a tad bit over the line of very serious with things don't you think?

    we just want to have fun like everyone else.. the way we like to play.. like if they not going to support pvp as they do pve.. may as well do not put any pvp.. so we know ahead of time and dont buy the game... is a shame cause the pvp in this game is awesome.. but to be forced to pve to level 50 so I can pvp.. is boring
    You can PVP all you want to your hearts content! Everyone will be on the same page and have the same opportunities for xp. It's the insatiable clawing madly for xp that I am talking about. Yes ESO PVP is very fun, enjoy it, you'll get to your desired level.
  • Boldar_Blood
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    There should be every opportunity for you to level as fast in PvP as in PvE, so how ZOS can justify turning the one quest which gave us that ability, IF enough people are PvPing into a daily? If people aren't supposed to level that fast then the PvE quests should also be limited to so many a day to prevent a mad dash for max level...<sarcasm> Limiting a portion of the player base from leveling through PvP is ridiculous and really angers me.

    Also it is WAY faster to level in PvE so don't turn this into something it isn't with us, as if we are exploiting the game for exp gains in PvP... what a joke. You obviously haven't PvPed for any length of time if you think you will level faster that way.
  • Milky
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    Just boost the XP gain from the quest and from kills. Problem solved. Let those that want to PvE level do it their way, and those that want to PvP level do it their way. Thankfully for me I am still enjoying the PvE content, but I am really a PvP player, and I hate to think of PvP players being forced into PvE if they don't enjoy it.
  • Publius_Scipio
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    Venithar wrote: »
    as a hardcore pvp'er i still totally disagree with OP up there. there is no reason ANY quest in ANY zone should be repeatable every 10mins or less. that's nonsense no matter how you look at it. instead of repeating one quest hundreds of times...go explore the entire zone the way it was intended.

    The OP is pointing out that a lot of us have no desire to do the PvE content. Also, it is far easier to level in PvE. If they want to balance the damn game, make it give more xp capturing keeps (since they should take longer) or resources, or killing players. As it is right now, the only viable (effective way) to match PvE leveling was to do that quest.
    Ah yes, the great emperor Venithar I presume? The same emperor Venithar who in Azura's Star campaign in the very last beta was unceremoniously deposed, body quartered, and the pieces sent to the far reaches of Cyrodiil to warn all those who oppose peace and prosperity amongst all races.

    If there was one individual who would be ticked off by the change to the quest, one individual bloodthirsty enough to want to gain a supremely powerful character as quickly as possible, it would be you Venithar.
  • Venithar
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    Ah yes, the great emperor Venithar I presume? The same emperor Venithar who in Azura's Star campaign in the very last beta was unceremoniously deposed, body quartered, and the pieces sent to the far reaches of Cyrodiil to warn all those who oppose peace and prosperity amongst all races.

    If there was one individual who would be ticked off by the change to the quest, one individual bloodthirsty enough to want to gain a supremely powerful character as quickly as possible, it would be you Venithar.

    lol, and you know, it took people guesting in from another campaign and 6 hours of work to manage that. That aside though, it also took me 3 beta weekends to hit VR1 from doing PvP only (including the 20 kill quest). So yes, I do fully understand what that quest means, and what this "fix" means.
  • Boldar_Blood
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    Venithar wrote: »
    as a hardcore pvp'er i still totally disagree with OP up there. there is no reason ANY quest in ANY zone should be repeatable every 10mins or less. that's nonsense no matter how you look at it. instead of repeating one quest hundreds of times...go explore the entire zone the way it was intended.

    The OP is pointing out that a lot of us have no desire to do the PvE content. Also, it is far easier to level in PvE. If they want to balance the damn game, make it give more xp capturing keeps (since they should take longer) or resources, or killing players. As it is right now, the only viable (effective way) to match PvE leveling was to do that quest.
    Ah yes, the great emperor Venithar I presume? The same emperor Venithar who in Azura's Star campaign in the very last beta was unceremoniously deposed, body quartered, and the pieces sent to the far reaches of Cyrodiil to warn all those who oppose peace and prosperity amongst all races.

    If there was one individual who would be ticked off by the change to the quest, one individual bloodthirsty enough to want to gain a supremely powerful character as quickly as possible, it would be you Venithar.

    Wow, just wow... guess you are someone who didn't like getting rolled by competent PvPers. The point is this impairs PvPers from leveling at the same rate as PvE players. If PvP quests are limited to slow progression then so should PvE content.

    Also these campaigns last for 90 days, if you can't figure out the PvP point system and how to keep yourself on the leaderboards by the time the next campaign starts then i doubt you will ever be on the top of the boards anyways Publius lol
    ;)
  • vizionblind_ESO
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    It discouraged large scale PvP in favour of small-scale kill farming. I'd say this is a good change. Why should the emperor be the guy who just formed a bank squad instead of participating in the sieges?

    this
  • Publius_Scipio
    Publius_Scipio
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    Venithar wrote: »
    Ah yes, the great emperor Venithar I presume? The same emperor Venithar who in Azura's Star campaign in the very last beta was unceremoniously deposed, body quartered, and the pieces sent to the far reaches of Cyrodiil to warn all those who oppose peace and prosperity amongst all races.

    If there was one individual who would be ticked off by the change to the quest, one individual bloodthirsty enough to want to gain a supremely powerful character as quickly as possible, it would be you Venithar.

    lol, and you know, it took people guesting in from another campaign and 6 hours of work to manage that. That aside though, it also took me 3 beta weekends to hit VR1 from doing PvP only (including the 20 kill quest). So yes, I do fully understand what that quest means, and what this "fix" means.
    But it proves that a concerted effort where everyone follows the plan and has the same goal can topple the greatest armies.
  • Raidenwick
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    Just so everyone know changing that quest is not going to stop the players who constantly kill you or spawn camp your gate the only way to stop that is to learn how to play the game.
  • Venithar
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    Raidenwick wrote: »
    Just so everyone know changing that quest is not going to stop the players who constantly kill you or spawn camp your gate the only way to stop that is to learn how to play the game.

    Well, until they get bored and go do PvE so they can level.
  • Publius_Scipio
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    Venithar wrote: »
    as a hardcore pvp'er i still totally disagree with OP up there. there is no reason ANY quest in ANY zone should be repeatable every 10mins or less. that's nonsense no matter how you look at it. instead of repeating one quest hundreds of times...go explore the entire zone the way it was intended.

    The OP is pointing out that a lot of us have no desire to do the PvE content. Also, it is far easier to level in PvE. If they want to balance the damn game, make it give more xp capturing keeps (since they should take longer) or resources, or killing players. As it is right now, the only viable (effective way) to match PvE leveling was to do that quest.
    Ah yes, the great emperor Venithar I presume? The same emperor Venithar who in Azura's Star campaign in the very last beta was unceremoniously deposed, body quartered, and the pieces sent to the far reaches of Cyrodiil to warn all those who oppose peace and prosperity amongst all races.

    If there was one individual who would be ticked off by the change to the quest, one individual bloodthirsty enough to want to gain a supremely powerful character as quickly as possible, it would be you Venithar.

    Wow, just wow... guess you are someone who didn't like getting rolled by competent PvPers. The point is this impairs PvPers from leveling at the same rate as PvE players. If PvP quests are limited to slow progression then so should PvE content.

    Also these campaigns last for 90 days, if you can't figure out the PvP point system and how to keep yourself on the leaderboards by the time the next campaign starts then i doubt you will ever be on the top of the boards anyways Publius lol
    ;)
    And who are you peasant?
  • Venithar
    Venithar
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    Venithar wrote: »
    Ah yes, the great emperor Venithar I presume? The same emperor Venithar who in Azura's Star campaign in the very last beta was unceremoniously deposed, body quartered, and the pieces sent to the far reaches of Cyrodiil to warn all those who oppose peace and prosperity amongst all races.

    If there was one individual who would be ticked off by the change to the quest, one individual bloodthirsty enough to want to gain a supremely powerful character as quickly as possible, it would be you Venithar.

    lol, and you know, it took people guesting in from another campaign and 6 hours of work to manage that. That aside though, it also took me 3 beta weekends to hit VR1 from doing PvP only (including the 20 kill quest). So yes, I do fully understand what that quest means, and what this "fix" means.
    But it proves that a concerted effort where everyone follows the plan and has the same goal can topple the greatest armies.

    I wouldn't say the greatest army, I think that would be the 2 factions, not the 1 faction defending, it was an awesome time though. My point however, is that the quest needs to be repeatable in order for pvp to maintain some semblance of leveling ability in pvp without having to do pve. Unless ofc, they give us another way to get xp at anything remotely close to the rate you can gain it in pve.
  • Boldar_Blood
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    It discouraged large scale PvP in favour of small-scale kill farming. I'd say this is a good change. Why should the emperor be the guy who just formed a bank squad instead of participating in the sieges?

    this

    This how? Forming warbands and winning is not "small scale kill farming". Have you even PvPed in ESO? Do you have any idea how hard it is to find small groups of people in an area that large? And how much time it takes to do that? And you are worried about PvPers leveling fast...

    If you want to find people to kill you go to where they are at, which is at keep offensives and defensives and these tend not to be small affairs since a keeps and resources are harder to take now. So tell me again how is this encouraging "small scale kill farming"?
  • SteveCampsOut
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    anarquista wrote: »
    .. but to be forced to pve to level 50 so I can pvp.. is boring

    Coming from a DAoC background, this has got to be THE MOST ASSININE statement I have ever seen! MMO's all started out with PVE content leading into PVP with a few exceptions where grief killing PVP killed the player base of PVEer's... cough... UO.... cough....

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  • anarquista
    anarquista
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    anarquista wrote: »
    .. but to be forced to pve to level 50 so I can pvp.. is boring

    Coming from a DAoC background, this has got to be THE MOST ASSININE statement I have ever seen! MMO's all started out with PVE content leading into PVP with a few exceptions where grief killing PVP killed the player base of PVEer's... cough... UO.... cough....

    really... are you going to compare 1995 UO? is like comparing oranges with apples.. UO was good.. and their intention was good and fun.. you could be a PK and kill people any place in the world.. but it was *not* a military/siege type of pvp.. yes that came out of AnarchyOnline/DAOC/SWG type of games.. and has been growing.. just like a battleground is another type of pvp.. you cant compare them.. so is not silly at all, and if the game designers introduce this type of pvp.. is to enjoy it... not to be force to play one way or another.
    Edited by anarquista on April 2, 2014 5:39PM
  • Lamprey
    Lamprey
    anarquista wrote: »
    do not screw it up and make it a care bear game!!
    You keep using that word "care bear," I do not think it means what you think it means.

    How can this game get any easier?
  • Raidenwick
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    I will not stand for this.
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