Publius_Scipio wrote: »Apparently people were "farming" points gained by obsessively repeating the questing over and over. So they gained an advantage over others. ZOS looked to balance this out.
Publius_Scipio wrote: »Apparently people were "farming" points gained by obsessively repeating the questing over and over. So they gained an advantage over others. ZOS looked to balance this out.
Oh wow, someone who completes more quests receives more quest rewards! What an unfair advantage!
I would find myself doing this as well. Always returning to turn it in as soon as it was done usually by suiciding. It wasn't a good design.
What they should do is add a dozen or more other kill quests. Kill XXX enemies XX# of times. And make them all dalies.
Not an option? Some of you gamers take things a tad bit over the line of very serious with things don't you think?anarquista wrote: »I would find myself doing this as well. Always returning to turn it in as soon as it was done usually by suiciding. It wasn't a good design.
What they should do is add a dozen or more other kill quests. Kill XXX enemies XX# of times. And make them all dalies.
I agree.. but they should do something... for many of us is not an option to be "force" to level up just by doing pve..
anarquista wrote: »I would find myself doing this as well. Always returning to turn it in as soon as it was done usually by suiciding. It wasn't a good design.
What they should do is add a dozen or more other kill quests. Kill XXX enemies XX# of times. And make them all dalies.
I agree.. but they should do something... for many of us is not an option to be "force" to level up just by doing pve..
Publius_Scipio wrote: »Not an option? Some of you gamers take things a tad bit over the line of very serious with things don't you think?anarquista wrote: »I would find myself doing this as well. Always returning to turn it in as soon as it was done usually by suiciding. It wasn't a good design.
What they should do is add a dozen or more other kill quests. Kill XXX enemies XX# of times. And make them all dalies.
I agree.. but they should do something... for many of us is not an option to be "force" to level up just by doing pve..
anarquista wrote: »I would find myself doing this as well. Always returning to turn it in as soon as it was done usually by suiciding. It wasn't a good design.
What they should do is add a dozen or more other kill quests. Kill XXX enemies XX# of times. And make them all dalies.
I agree.. but they should do something... for many of us is not an option to be "force" to level up just by doing pve..
Thats why I said they should add a dozen(or more) other type of kill quest dailies. Like kill 20 Imperials. Or kill 20 sorcs etc.
effinshiddy wrote: »as a hardcore pvp'er i still totally disagree with OP up there. there is no reason ANY quest in ANY zone should be repeatable every 10mins or less. that's nonsense no matter how you look at it. instead of repeating one quest hundreds of times...go explore the entire zone the way it was intended.
You can PVP all you want to your hearts content! Everyone will be on the same page and have the same opportunities for xp. It's the insatiable clawing madly for xp that I am talking about. Yes ESO PVP is very fun, enjoy it, you'll get to your desired level.anarquista wrote: »Publius_Scipio wrote: »Not an option? Some of you gamers take things a tad bit over the line of very serious with things don't you think?anarquista wrote: »I would find myself doing this as well. Always returning to turn it in as soon as it was done usually by suiciding. It wasn't a good design.
What they should do is add a dozen or more other kill quests. Kill XXX enemies XX# of times. And make them all dalies.
I agree.. but they should do something... for many of us is not an option to be "force" to level up just by doing pve..
we just want to have fun like everyone else.. the way we like to play.. like if they not going to support pvp as they do pve.. may as well do not put any pvp.. so we know ahead of time and dont buy the game... is a shame cause the pvp in this game is awesome.. but to be forced to pve to level 50 so I can pvp.. is boring
Ah yes, the great emperor Venithar I presume? The same emperor Venithar who in Azura's Star campaign in the very last beta was unceremoniously deposed, body quartered, and the pieces sent to the far reaches of Cyrodiil to warn all those who oppose peace and prosperity amongst all races.effinshiddy wrote: »as a hardcore pvp'er i still totally disagree with OP up there. there is no reason ANY quest in ANY zone should be repeatable every 10mins or less. that's nonsense no matter how you look at it. instead of repeating one quest hundreds of times...go explore the entire zone the way it was intended.
The OP is pointing out that a lot of us have no desire to do the PvE content. Also, it is far easier to level in PvE. If they want to balance the damn game, make it give more xp capturing keeps (since they should take longer) or resources, or killing players. As it is right now, the only viable (effective way) to match PvE leveling was to do that quest.
Publius_Scipio wrote: »Ah yes, the great emperor Venithar I presume? The same emperor Venithar who in Azura's Star campaign in the very last beta was unceremoniously deposed, body quartered, and the pieces sent to the far reaches of Cyrodiil to warn all those who oppose peace and prosperity amongst all races.
If there was one individual who would be ticked off by the change to the quest, one individual bloodthirsty enough to want to gain a supremely powerful character as quickly as possible, it would be you Venithar.
Publius_Scipio wrote: »Ah yes, the great emperor Venithar I presume? The same emperor Venithar who in Azura's Star campaign in the very last beta was unceremoniously deposed, body quartered, and the pieces sent to the far reaches of Cyrodiil to warn all those who oppose peace and prosperity amongst all races.effinshiddy wrote: »as a hardcore pvp'er i still totally disagree with OP up there. there is no reason ANY quest in ANY zone should be repeatable every 10mins or less. that's nonsense no matter how you look at it. instead of repeating one quest hundreds of times...go explore the entire zone the way it was intended.
The OP is pointing out that a lot of us have no desire to do the PvE content. Also, it is far easier to level in PvE. If they want to balance the damn game, make it give more xp capturing keeps (since they should take longer) or resources, or killing players. As it is right now, the only viable (effective way) to match PvE leveling was to do that quest.
If there was one individual who would be ticked off by the change to the quest, one individual bloodthirsty enough to want to gain a supremely powerful character as quickly as possible, it would be you Venithar.
northernwolfb16_ESO wrote: »It discouraged large scale PvP in favour of small-scale kill farming. I'd say this is a good change. Why should the emperor be the guy who just formed a bank squad instead of participating in the sieges?
But it proves that a concerted effort where everyone follows the plan and has the same goal can topple the greatest armies.Publius_Scipio wrote: »Ah yes, the great emperor Venithar I presume? The same emperor Venithar who in Azura's Star campaign in the very last beta was unceremoniously deposed, body quartered, and the pieces sent to the far reaches of Cyrodiil to warn all those who oppose peace and prosperity amongst all races.
If there was one individual who would be ticked off by the change to the quest, one individual bloodthirsty enough to want to gain a supremely powerful character as quickly as possible, it would be you Venithar.
lol, and you know, it took people guesting in from another campaign and 6 hours of work to manage that. That aside though, it also took me 3 beta weekends to hit VR1 from doing PvP only (including the 20 kill quest). So yes, I do fully understand what that quest means, and what this "fix" means.
Raidenwick wrote: »Just so everyone know changing that quest is not going to stop the players who constantly kill you or spawn camp your gate the only way to stop that is to learn how to play the game.
And who are you peasant?Boldar_Blood wrote: »Publius_Scipio wrote: »Ah yes, the great emperor Venithar I presume? The same emperor Venithar who in Azura's Star campaign in the very last beta was unceremoniously deposed, body quartered, and the pieces sent to the far reaches of Cyrodiil to warn all those who oppose peace and prosperity amongst all races.effinshiddy wrote: »as a hardcore pvp'er i still totally disagree with OP up there. there is no reason ANY quest in ANY zone should be repeatable every 10mins or less. that's nonsense no matter how you look at it. instead of repeating one quest hundreds of times...go explore the entire zone the way it was intended.
The OP is pointing out that a lot of us have no desire to do the PvE content. Also, it is far easier to level in PvE. If they want to balance the damn game, make it give more xp capturing keeps (since they should take longer) or resources, or killing players. As it is right now, the only viable (effective way) to match PvE leveling was to do that quest.
If there was one individual who would be ticked off by the change to the quest, one individual bloodthirsty enough to want to gain a supremely powerful character as quickly as possible, it would be you Venithar.
Wow, just wow... guess you are someone who didn't like getting rolled by competent PvPers. The point is this impairs PvPers from leveling at the same rate as PvE players. If PvP quests are limited to slow progression then so should PvE content.
Also these campaigns last for 90 days, if you can't figure out the PvP point system and how to keep yourself on the leaderboards by the time the next campaign starts then i doubt you will ever be on the top of the boards anyways Publius lol
Publius_Scipio wrote: »But it proves that a concerted effort where everyone follows the plan and has the same goal can topple the greatest armies.Publius_Scipio wrote: »Ah yes, the great emperor Venithar I presume? The same emperor Venithar who in Azura's Star campaign in the very last beta was unceremoniously deposed, body quartered, and the pieces sent to the far reaches of Cyrodiil to warn all those who oppose peace and prosperity amongst all races.
If there was one individual who would be ticked off by the change to the quest, one individual bloodthirsty enough to want to gain a supremely powerful character as quickly as possible, it would be you Venithar.
lol, and you know, it took people guesting in from another campaign and 6 hours of work to manage that. That aside though, it also took me 3 beta weekends to hit VR1 from doing PvP only (including the 20 kill quest). So yes, I do fully understand what that quest means, and what this "fix" means.
vizionblind_ESO wrote: »northernwolfb16_ESO wrote: »It discouraged large scale PvP in favour of small-scale kill farming. I'd say this is a good change. Why should the emperor be the guy who just formed a bank squad instead of participating in the sieges?
this
anarquista wrote: ».. but to be forced to pve to level 50 so I can pvp.. is boring
SteveCampsOut wrote: »anarquista wrote: ».. but to be forced to pve to level 50 so I can pvp.. is boring
Coming from a DAoC background, this has got to be THE MOST ASSININE statement I have ever seen! MMO's all started out with PVE content leading into PVP with a few exceptions where grief killing PVP killed the player base of PVEer's... cough... UO.... cough....
You keep using that word "care bear," I do not think it means what you think it means.anarquista wrote: »do not screw it up and make it a care bear game!!