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A better direction for ESO

I would prefer them concentrating on tweaking the sets and trials and enemies…like, for instance, Lokke is immune to ice, takes 50% magic, and takes the normal 100% damage of skills with fire, lightning, and physical; and Yoln where fire does 0% and 50% physical/lightning and 100% mag/ice and Navi the same but with mag or lightning. Or making a HM overland on different server, or making it so you click a bottom and have true open world PVP.

Having mobs susceptible to dmg types and immune to other and reduced from yet others is really a better way to have a nice balance of classes. Yeah, that DK is operating at 50% on Yoln, but killing it on Lokke.
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