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Account wide bag for BoP gear

CanAPanda
CanAPanda
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TLDR skip to last paragraph if you don't want to read my ramble

I've played since Beta and I remember making alts, one to hold provisioning mats, one for alchemy etc. The crafting bag addition was a very welcome addition to the game. Later on the addition of the transmute system also was a big help. I think one of the biggest draws for this game especially in PvP is all of the different gear set combinations you can make but the problem becomes bag/bank/house coffer space.

I'm mostly a PvE player and tank specifically and in this game you typically don't just play 1 class for a role so I have a Nord DK, NB, Sorc, Arcanist, Den and Necro all for tanking. This means all of my tank gear gets stored in my bank because its already incredibly expensive to make. I have Sax, Pearl, PA, TT, all of the Monster and Mythic sets plus off sets such as EC, Drakes Rush, War Machine, Olorime, Crimson Oath etc. In addition I have infused jewelry and Swift for most trial sets because of the different optimizations you need to make for certain Trifectas. No I'm not complaining about having all of this nor how much time and money it takes to get it. I just feel like it is a lot to keep in the bank.

While yes the obvious solution is to just keep it on your character there are too many sets necessary to tank in this game or to heal or even dps sometimes that your bags also become burdened PLUS if you play multiple classes which most people do then you have to farm for potentially hundreds of hours for the transmutes and money to make the gear again for each toon.

Recently I got into PVP after having crafted every single Tank, Heal and dps main and off set in the game and getting a few trifectas. Dear lord there is a lot of PvP gear too and its worse because you often craft the same slot in multiple weights/enchant/trait combinations. While some sets stay on one character only most it makes sense to keep in your bank. Seeing as the gear is all yellow with prismatic enchants on it making it again would cost millions. I've ended up with a bank that has about 350 slots of 480 full of just gear plus 3 house chests full plus alts holding my leveling gear, and random on trait pieces from trial/dungeon runs I'd rather keep than spend transmutes on to make again later. There are very few sets I actually keep on toons. My Alkosh stays on my Z'enKosh DK but Z'en doesn't since sometimes you need it for tank healing vAS. My EC daggers stay on my EC cro but my jewelry doesn't since I use EC for Mini Tank in vCR and Main Tank in vAS.

My suggestion is to come up with some system similar to some other games where you have a gear bag shared among your characters you can take and directly equip gear from or pull it into your character's inventory. This bag could be infinite which I'm sure we would all love or more likely would be something to do with ESO+ and/or Crowns so that ZoS can make some money as I'm sure they will want to do. In the end I know that most of the end game player base is more often than not playing managing their bag and bank space simulator more than ESO itself so it would be a much welcome addition to the game.
  • Amottica
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    The first issue is server performance, which Zenimax noted as the reason for not adding a furnishing bag. The number of unique items was much larger than with crafting items. The query would be much larger, creating a greater load on the servers that do not perform ideally.

    Consider that every piece of armor, even of the same type and set bonus. is a unique item and the problem is substantially increased.

    What Zenimax did to alleviate this was to create the sticker book so we did not have to hoard a bunch of gear. Once it is bound it is added to our collection and we can recreate it at will using transmute crystals.

    I am not saying this to argue against the suggestion. I have wanted something similar as well. Heck, I would like to have sets paired together so I can easily swap to a set of gear at will based on the activity or for specific content. Just with tanking, I have multiple sets I use depending on the fight and if I am MT or OT. My comments are just noting why I doubt Zenimax will implement this anytime soon. I do hope server performance improves to the point they can and do so.

    Adding to this.

    Heck, I would even settle for a system similar to what GW2 has. One can have multiple builds and each build stores the gear. Gear for builds that are not active are not taking up room in the character's bag. This does not carry over to other characters though.

    FIngers are crossed we get something someday.

    Edited by Amottica on January 5, 2024 3:43AM
  • festegios
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    Nah,

    You’ve got storage boxes and the bank for this.
    Or just make more sets.

    The only extra ‘bag’ I’d be interested in is a furniture one.
  • Dagoth_Rac
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    One of the main problem areas for this is Infinite Archive. There are lots of different sets that can work depending on how deep into the archive you are, what visions and verses you have received, what random boss pops up, how you have your companion geared, etc. But you can't risk leaving and going to your house to open storage chests or use the Armory because if you take a second too long, your IA instance will reset and you lose everything.
  • Kisakee
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    Amottica wrote: »
    The first issue is server performance, which Zenimax noted as the reason for not adding a furnishing bag. The number of unique items was much larger than with crafting items. The query would be much larger, creating a greater load on the servers that do not perform ideally.

    Consider that every piece of armor, even of the same type and set bonus. is a unique item and the problem is substantially increased.

    So an accountwide inventory-bag is not possible but the accountwide bank-bag is? Even though there may be technical limitations of some sort (or maybe not, i'm no pro) we already have an accountwide system, it's just complicated to use and people want this changed.

    I bet ZOS could implement the bank system to your inventory, they just don't want to.
    "I don't know who you are, but i will find you and i will rob you." - Liam Thiefsson
  • Tandor
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    Isn't the banker's assistant what you're looking for? Do you have one?
  • Amottica
    Amottica
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    Kisakee wrote: »
    Amottica wrote: »
    The first issue is server performance, which Zenimax noted as the reason for not adding a furnishing bag. The number of unique items was much larger than with crafting items. The query would be much larger, creating a greater load on the servers that do not perform ideally.

    Consider that every piece of armor, even of the same type and set bonus. is a unique item and the problem is substantially increased.

    So an accountwide inventory-bag is not possible but the accountwide bank-bag is? Even though there may be technical limitations of some sort (or maybe not, i'm no pro) we already have an accountwide system, it's just complicated to use and people want this changed.

    I bet ZOS could implement the bank system to your inventory, they just don't want to.

    The account-wide bank bag is limited in size. There is a clear and fundamental difference between a bag that is limited in size and one that is essentialy bottomless and every piece is a unique item.

    Also, it is clear to anyone who reads what I posted that I never said this was impossible. I merely pointed out why it is not likely in the current climate.

    Oh, and anyone who reads my original post here will see that I am in favor of such a system and even suggest something, that while different, is much more possible and would alleviate our character bag storage needs to a degree.

    And it is correct that Zenimax does not want to do this. They do not want to degrade server performance that is already problematic in various areas of the game. This is why they are trying to find a way to organize the game code server side to improve performance since updated hardware was not enough.

  • ApoAlaia
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    festegios wrote: »
    Nah,

    You’ve got storage boxes and the bank for this.
    Or just make more sets.

    The only extra ‘bag’ I’d be interested in is a furniture one.

    We already have that: Coldharbour Surreal State and Doomchar Plateau... or as we like to call them, DaedrIKEAs
  • Auldwulfe
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    I would consider the Armory, and maybe an upgrade, where it stores both the skills, and the items for a build ... you switch to that build, and it stores the equipment, and immediately puts it on, with individual build slots being bought from the crown store, just as we have, now.

    So, for a build, in addition to the skills, it would store the slotted equipment -- not considering food, etc... nothing in a backpack, but just the gear your build would have slotted on their body and weapons.

    Auldwulfe
  • umagon
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    What really needs to happen is a better item system in general. Once you collect the parts of the sets in the sticker book you should be able to paste that set to whatever gear you have equipped. So, for example players don’t have to carry 5 different heavy sets for pve tanking.

    Players would make one blank heavy armor set with the enchantments, etc (kind of like the crafted sets) just not a “named set” item until they brand it with the collection book system. Then allow for the armory system to store these brands based on the slot. So, it will rebrand player’s gear with a different set if they want. This action could cost a new currency earned by doing pve and/or pvp actives.

    Players would still need to craft and upgrade the base items so it wouldn’t impact the economy much. And they would not have to carry anything more than a base heavy, med, and light set as they can just reconfigure the active sets on those items to the activity they are participating in.
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