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pure healing build ideas/suggestions

FriendlyTarget
I realize this build has limited CC and such, the pure purpose of this is group pvp healing.

build idea

Was wondering if anyone had suggestions to improve this build? The general idea is to use 5 light armor and the rest heavy, get to magika regen and pool caps, and to have healing for every situation.

I think I might have way too much magika return between all the abilities, and if anyone more experienced can shed some light on how mana management is at higher levels that would be great. If I can drop some abilities for more cc/utility and change the morphs to yield more healing I would love to do so.
  • Kyubi_3002b16_ESO
    Kyubi_3002b16_ESO
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    it becomes better as you level up i assure you
    One bow to darken the sun
    One bow to unite the clans
    One bow to conquer the world and in darkness drown it...

    - Prophecy of the tyranny of the sun
  • FriendlyTarget
    it becomes better as you level up i assure you

    That's good to know, so would you suggest morphing a few things for just raw healing instead of mana regain?

  • ThatHappyCat
    ThatHappyCat
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    As a Templar you're going to really hurt for magicka down the road. You can never ever have too much magicka. In fact if you ask me you have way too many healing abilities, there isn't much point keeping more than one bar of healing (at most 5 + 1).

    Honour the Dead and Healing Ward have the same purpose. Pick one.

    Lingering Ritual and Healing Springs have the same purpose. Pick one.

    Repentance is, IMO, pretty crap. It's passable as a self-heal but in group play the fact it isn't always there for you makes it a no in my books: you're better off using the slot for something you can always use.

    Blessing of Protection is a great skill, I'm surprised you picked every healing skill except this one. The armour and spell resistance boost always apply to yourself too so if nothing else it's a great emergency survivability buff to yourself.

    If you're after group play I'd take Extended Ritual instead of Purifying Ritual, it lasts almost 2x longer at level 4 so overall you save more magicka.

    Channelled Focus is nice, but be aware the magicka restore is very small: about enough to pay for the Focus itself but not much else.

    I'd consider picking up Rite of Passage, it's a very powerful healing ability and costs much less Ultimate than Restoring Barrier. If your allies stay on the area they basically can't die for 4s (6s if you take Practiced Incantation), making it an awesome OH CRAP ability; especially when you're out of magicka.

    Circle of Protection from Fighter's Guild is another nice ability, particularly since it costs stamina so it won't eat into your healing. The area is a bit small however.

    Templar heals can crit, you'd probably want Prodigy from Light Armour if you're using Honour the Dead and/or Lingering Ritual.

    It is rumoured that Equilibrium (Spell Symmetry) imposes a 95% healing received debuff on yourself on use, meaning you can't heal yourself after using it. If that is true then I don't think it is worth it.

  • Feidam
    Feidam
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    I disagree about about choosing between lingering ritual and healing springs. Having both of them on your healing loadout really helps. There are times in dungeons where you can not be up close and will need to keep aoe healing. This is where healing springs comes into play for the Templar.
  • zamiel
    zamiel
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    Why templar?
    Resto staff heals are enough if dps guys put their small self heals into it as well.
    Sorcs can use Dark Exchange to basically never run out of mana.

    Pure healing builds are a luxury - everyone is able to self heal and should do so, a healer's job is to save the party from wiping not to nannybot thier red bars. Everyone is responsible for their own health pool, if all else fails you can always put a resto staff in swap, even as a dps.

    I sincerely hope I will be able to avoid the 'omgimaleetdpsmeltsfaces' glass cannon builds and the 'dontexcpectmetodostuffijustpress2repeatedly' kind of nannybots. Do damage and heal, only the ratio indicates if you're a healer or a dps.
  • crfurstenau
    crfurstenau
    Soul Shriven
    I disagree with the happy cat and zamiel.

    I love my pure healer. A few differences, I don't have any skills in aedric spear or dawns wrath, I prefer the breath of life morph over honor the dead so I can heal more allies at once with it.
    In the resto staff line, combat prayer is pretty to use at the end of a boss fight to increase everyone's dps and burn the boss down.

    Other than that my build for restoration/resto staff/light and heavy armor are the same.

    I also went with a Breton instead of high elf. I think the passive are better for a healer, destruction staff and elemental passives are a waste for us

    Since you aren't using the light armor passive requiring 5 pieces of light armor, you can tweak the number of light and heavy pieces to fit your circumstances

    Overall it's a great build and almost identical to the one I am doing on my own character. I used this build into my mid. 20s during the beta tests
    Edited by crfurstenau on April 3, 2014 2:58PM
  • Kyubi_3002b16_ESO
    Kyubi_3002b16_ESO
    ✭✭✭
    Im running a nightblade siphon resto healer and i get things done while doing damage on the road... :neutral_face:
    One bow to darken the sun
    One bow to unite the clans
    One bow to conquer the world and in darkness drown it...

    - Prophecy of the tyranny of the sun
  • Elementalism77
    I'm interested in this topic as well. Planning to run a healing templar. I am going to guess as thing move a pure healer will become desired over people using a slots for self healing. It is the min\max nature of these games. Im happy they actually have a class\skill combo that can be a dedicated healer.
  • p.hurst1b16_ESO
    p.hurst1b16_ESO
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    I prefer Resto staff on a Sorc on a race with a + majicka % passive. The Resto staff skills are all excellent. As Sorc you can get access to Dark Exchange and
    + keep your Maj topped up via that and some Resto morph skills.

    Templar is an odd one. Very very odd class. Tried it all sorts of ways but found a better build in another class no matter what.



    <Enigmatic Name> Is poaching new guild members again ! Apply on our webby with your CV and proof of identity and we can arrange an interview with a panel of our officers.
  • Gulkrim-mur
    Gulkrim-mur
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    As a Templar you're going to really hurt for magicka down the road. You can never ever have too much magicka. In fact if you ask me you have way too many healing abilities, there isn't much point keeping more than one bar of healing (at most 5 + 1).

    Honour the Dead and Healing Ward have the same purpose. Pick one.

    Lingering Ritual and Healing Springs have the same purpose. Pick one.

    Repentance is, IMO, pretty crap. It's passable as a self-heal but in group play the fact it isn't always there for you makes it a no in my books: you're better off using the slot for something you can always use.

    Blessing of Protection is a great skill, I'm surprised you picked every healing skill except this one. The armour and spell resistance boost always apply to yourself too so if nothing else it's a great emergency survivability buff to yourself.

    If you're after group play I'd take Extended Ritual instead of Purifying Ritual, it lasts almost 2x longer at level 4 so overall you save more magicka.

    Channelled Focus is nice, but be aware the magicka restore is very small: about enough to pay for the Focus itself but not much else.

    I'd consider picking up Rite of Passage, it's a very powerful healing ability and costs much less Ultimate than Restoring Barrier. If your allies stay on the area they basically can't die for 4s (6s if you take Practiced Incantation), making it an awesome OH CRAP ability; especially when you're out of magicka.

    Circle of Protection from Fighter's Guild is another nice ability, particularly since it costs stamina so it won't eat into your healing. The area is a bit small however.

    Templar heals can crit, you'd probably want Prodigy from Light Armour if you're using Honour the Dead and/or Lingering Ritual.

    It is rumoured that Equilibrium (Spell Symmetry) imposes a 95% healing received debuff on yourself on use, meaning you can't heal yourself after using it. If that is true then I don't think it is worth it.

    I like the feed back here butbi have defend purifying ritual it doesnt hurt to debuff the pvp team with status effects i love running into purify on battle field wether im slowed, posioned, burned, coldfire! X.x

    However for newer nightblades casting shadow ability removes damage over time status like psn and fire.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Repentance is, IMO, pretty crap. It's passable as a self-heal but in group play the fact it isn't always there for you makes it a no in my books: you're better off using the slot for something you can always use.


    This is the insane thing I have read in a long time! Repentance is THE second best heal a Templar has, other then breath. It is THE only way to directly give stam back to the group in the ENTIRE game. Most of the time it is the only heal you need and it is free! Talk about mana efficient! AND it gives 10% more regen for having it slotted. In trash pulls you ought to be using it every three kills or hell just spamming it!

    Now I only heal using breath, repentance, mutagen and syphon spirit! With purifying ritual and for major mending on my back bar, extended ritual. Shards and orbs are there too, with radiant glory for the execute. Use warhorn for ultimate.

  • Brrrofski
    Brrrofski
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    Yeh, saying repentance is crap is insanity. Tank and stamina dps definitely appreciate it
    Xbox One EU
  • Articulemort
    Articulemort
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    This was a thread from 2014, it's very likely that repentance sucked back then....
  • Brrrofski
    Brrrofski
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    ✭✭✭
    This was a thread from 2014, it's very likely that repentance sucked back then....

    Oh right haha.

    Didn't notice it was a necro.
    Xbox One EU
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