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Undaunted Chest Key for Shoulders should be curated.

  • Kisakee
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    Kisakee wrote: »
    No they shouldn't or otherwise you wouldn't have any incentive to go in there over and over to populate dungeons and make them feel alive.


    If that’s the only way ZOS can make dungeons feel alive then there’s a problem.

    How would you design dungeons to make people go in there over and over if not by the need to farm some kind of currency? It's a design choice. That's called "grind" and any MMO needs it in some form to keep people playing.

    Even a design like Infinite Archive has its limitations and at some point you're not longer doing it for fun but to get something out of it. If you see this as a "problem" i'm interested to hear your "solution".
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
  • I_killed_Vivec
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    Reverb wrote: »
    I once got 11 medium Symphony of Blades shoulders in a row. It was so ridiculous that I posted the loot log into Discord for posterity.

    Anyone who argues against the coffers being curated must have never blown a bunch of keys on terrible RNG.

    Understanding RNG is part of the game - give up after 2 and try another day ;)
  • shadyjane62
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    Kisakee wrote: »
    IMO if we are going to have curated set drops from dungeons "including helms" then it just seems that should also apply to the shoulders since they are also part of the "same" set. I mean why have curated items on ALL pieces of a set except one?

    It's why I was actually surprised when I found out this was not the case. If you had REALLY bad RNG it could take quite a while and countless runs to obtain the one you want. It just feels like this was an oversight when curated pieces were added to the game.

    I can't even tell if monster set head pieces are curated at this point but my point still stands - no curation on shoulders. Everything that leads to less Dungeon population is bad for the game long term regardless of peoples personal feelings about it.

    I've been there too, i had to open 48 5-key boxes to finally get the one shoulder piece i wanted. Even if it took quite some time and i was losing my head about it in this moment i also enabled dozens of other people to do their Dungeon runs. Taking one for the team to keep the system running is the name of the game.

    All parts of a set should be curated. If the "Bad" RNG is designed to keep people coming into under populated dungeons, then there is something wrong with the dungeons that people don't want to do them.
    I personally never do dungeons because they must be done with other people.
  • Melivar
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    Shoulders are quite annoying most of the time ,but I don't think they should be curated. Perhaps another box that's 50 or even 100 keys for a curated drop so there is still a reason for people to do pledges but does give you a more fixed duration such as you will need x number of runs to get all the other sticker book items.

    At this stage I would prefer to save 50 keys for a guaranteed drop than to spend 100 and get nothing as that has happened with the last few sets.
  • Melivar
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    They should definitely add a 2nd vendor for the DLC dungeons that would help some if you like to gamble.
  • Kisakee
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    Kisakee wrote: »
    IMO if we are going to have curated set drops from dungeons "including helms" then it just seems that should also apply to the shoulders since they are also part of the "same" set. I mean why have curated items on ALL pieces of a set except one?

    It's why I was actually surprised when I found out this was not the case. If you had REALLY bad RNG it could take quite a while and countless runs to obtain the one you want. It just feels like this was an oversight when curated pieces were added to the game.

    I can't even tell if monster set head pieces are curated at this point but my point still stands - no curation on shoulders. Everything that leads to less Dungeon population is bad for the game long term regardless of peoples personal feelings about it.

    I've been there too, i had to open 48 5-key boxes to finally get the one shoulder piece i wanted. Even if it took quite some time and i was losing my head about it in this moment i also enabled dozens of other people to do their Dungeon runs. Taking one for the team to keep the system running is the name of the game.

    All parts of a set should be curated. If the "Bad" RNG is designed to keep people coming into under populated dungeons, then there is something wrong with the dungeons that people don't want to do them.

    Of course people don't want to go in there after the umpteenth time playing them but the game needs people to populate the dungeons which means they need to be kind of forced going there. That's not a problem but a necessity. Why do you hink drop chances for some items are so low? To keep people coming, that's the whole concept. You may not like it but you're not going to change it anyway as the game needs it.
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
  • Veinblood1965
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    EF321 wrote: »
    I was needing some shoulders for a Healer build and didn't want to wait so ran a few dungeons and ended up getting medium armour and light armour several times when what I am after is the heavy.

    While idea of adding more expensive chests with curated drops mentioned above is good, what exactly is the problem with quoted bit? Just use your light or medium shoulder?

    That's actually what I am doing, I golded out the medium for now since apparently I still haven't acquired a heavy one yet. If nothing was curated as it used to be (I recall trying for light illambris which took forever) I wouldn't be posting but since it is part of the set, why have all pieces of a set curated and one not?
    Edited by Veinblood1965 on January 2, 2024 2:51PM
  • Kisakee
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    why have all pieces of a set curated and one not?

    Because getting this set piece is a whole other thing as it's earned in a completely different way. You need to see the big picture and why it's done how it's done.
    Your personal opinions do not matter if a whole part of the game is build to acquire something in a very specific way. It's like this for a reason but every explanation given is not what you want to hear so you keep arguing with the same arguments.

    Unless you accept that there's a reason for all this no answer will ever stop you asking.
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
  • Veinblood1965
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    Kisakee wrote: »
    why have all pieces of a set curated and one not?

    Because getting this set piece is a whole other thing as it's earned in a completely different way. You need to see the big picture and why it's done how it's done.
    Your personal opinions do not matter if a whole part of the game is build to acquire something in a very specific way. It's like this for a reason but every explanation given is not what you want to hear so you keep arguing with the same arguments.

    Unless you accept that there's a reason for all this no answer will ever stop you asking.

    I partially agree with you that it is "earned in a different way". However as for the rest of your reply that could be applied to most of the posts on this forum. It's really not a point at all in that case.
  • Oliviander
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    Kisakee wrote: »
    Kisakee wrote: »
    No they shouldn't or otherwise you wouldn't have any incentive to go in there over and over to populate dungeons and make them feel alive.


    If that’s the only way ZOS can make dungeons feel alive then there’s a problem.

    How would you design dungeons to make people go in there over and over if not by the need to farm some kind of currency? It's a design choice. That's called "grind" and any MMO needs it in some form to keep people playing.

    Even a design like Infinite Archive has its limitations and at some point you're not longer doing it for fun but to get something out of it. If you see this as a "problem" i'm interested to hear your "solution".

    I think the solution is already there:
    You have to run all of the dungeons many times if you are collectiing the sets even as they are curated.
    The shoulders are just an incentive, so there is no need for them to be that frustrating !
    You can even get all pieces by only running Fungal Grotto 1 all over.
    So there is no poulation gain for all other Dungeons through this grind.

    The truth is they killed most of the grind for me, as they made accountwide achievements.
    There were alwys some achievements that I tried to get with all of my then 18 now 20 chars.
  • Elyu
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    Absolutely agree.

    During the undaunted event I stacked up over 200 keys, spent them all trying to get one specific weight of one specific set and still didn't get the drop.

    Unlike what others have mentioned in this thread, I would be MORE incentivised to run undaunted dailies if I knew I would be able to get the drop I was after.

    Edit: They have this function for the Infinite Archive already - you can buy 'non-curated' boxes or 'curated' boxes for a slightly higher price - do the same for the undaunted shoulder boxes - make the blue boxes non-curated and the purple ones curated.
    Edited by Elyu on January 3, 2024 11:06AM
  • Pixiepumpkin
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    Elyu wrote: »
    Absolutely agree.

    During the undaunted event I stacked up over 200 keys, spent them all trying to get one specific weight of one specific set and still didn't get the drop.

    Ya...when RNG is that bad for such a simple item, something needs to be done (we are not talking about .01% mount drops off of bosses like in WOW).

    I too would be less incentivised to play. Working towards a goal and achieving that goal goes a long way vs working towards the goal and never seeing it materialize. There is only so much people will put up with, especially those who realize time is a precious commodity.

    "𝕰𝖛𝖊𝖓 𝕲𝖔𝖉𝖘 𝖉𝖎𝖘𝖑𝖎𝖐𝖊 𝖙𝖍𝖊 𝖆𝖇𝖘𝖔𝖑𝖚𝖙𝖊, 𝖋𝖔𝖗 𝖎𝖙 𝖘𝖙𝖎𝖓𝖐𝖘 𝖔𝖋 𝖘𝖔𝖒𝖊𝖙𝖍𝖎𝖓𝖌 𝖑𝖆𝖗𝖌𝖊𝖗 𝖙𝖍𝖆𝖓 𝖙𝖍𝖊𝖒𝖘𝖊𝖑𝖛𝖊𝖘." ― Sotha Sil
    PC/NA
  • House81
    House81
    Soul Shriven
    Kisakee wrote: »
    Kisakee wrote: »
    IMO if we are going to have curated set drops from dungeons "including helms" then it just seems that should also apply to the shoulders since they are also part of the "same" set. I mean why have curated items on ALL pieces of a set except one?

    It's why I was actually surprised when I found out this was not the case. If you had REALLY bad RNG it could take quite a while and countless runs to obtain the one you want. It just feels like this was an oversight when curated pieces were added to the game.

    I can't even tell if monster set head pieces are curated at this point but my point still stands - no curation on shoulders. Everything that leads to less Dungeon population is bad for the game long term regardless of peoples personal feelings about it.

    I've been there too, i had to open 48 5-key boxes to finally get the one shoulder piece i wanted. Even if it took quite some time and i was losing my head about it in this moment i also enabled dozens of other people to do their Dungeon runs. Taking one for the team to keep the system running is the name of the game.

    All parts of a set should be curated. If the "Bad" RNG is designed to keep people coming into under populated dungeons, then there is something wrong with the dungeons that people don't want to do them.

    Of course people don't want to go in there after the umpteenth time playing them but the game needs people to populate the dungeons which means they need to be kind of forced going there. That's not a problem but a necessity. Why do you hink drop chances for some items are so low? To keep people coming, that's the whole concept. You may not like it but you're not going to change it anyway as the game needs it.

    It didn't keep me coming back. In fact, I haven't played the game in almost 11 months bc of this frustrating featured. I did make sure to login every Friday night and check the Golden Vendor and I was able to get a few of the shoulder pieces I needed but I'm still missing quite a few. I just came back recently and I have only being doing random dungeons for the daily transmute crystals. Haven't even thought about the undaunted keys bc I'm still scarred after spending hundreds of keys and not getting the 3 shoulders I needed at the time. If that system is to keep people in dungeons, it is a terrible system. In fact, I would argue that most people would either quit like I did or stop pursing it altogether. THAT'S not good for the game.
  • Hapexamendios
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    1 key mystery
    5 key from dungeon group
    10 key curated from dungeon group
  • Ragnarok0130
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    Kisakee wrote: »
    No they shouldn't or otherwise you wouldn't have any incentive to go in there over and over to populate dungeons and make them feel alive.

    Yes you would, they still sell shoulder motifs for keys and most people run dungeons for transmutes first and foremost.
  • JanTanhide
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    100% agree. Drops should be curated. Also, we need another half dozen or so NPC Pledge givers. The DLC dungeons outnumber the non DLC by a huge margin now.
  • BXR_Lonestar
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    Yes. I once spent 80 keys to try to get a specific monster shoulder piece in a specific weight - AFTER I had acquired the light, medium, and heavy from the alternate set that drops from the dungeon and the alternate weights of the set I was looking for - and never got the one shoulder piece I needed. That was flipping ridiculous!

    Either up the key drops for doing veteran hard mode pledges, or increase the number of ways we can earn keys, or just make the shoulder piece drops curated. The current system is just so disrespectful of my time invested in playing this game that usually I just buy the shoulder pieces for gold/AP from the golden instead. But it shouldn't be that way.
  • peacenote
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    i11ionward wrote: »
    For old players this is not a problem, but for new players it takes a very long time to collect a full collection of monster sets.
    It would be a great idea to add another chests with curated drops, similar to what was done for the chests from the Infinity Archive.

    As a long-time veteran player, I agree with this. And the OP. :)

    Let's also think about the fact that if people are running the dungeons simply for the keys and they are burned out on RNG, it's probably contributing to the speed running. I know I always enjoy content much more if there are multiple reasons I'm there. It's why AwA reduced so greatly my enjoyment of pledges. It was much more fun to bring an alt, with a chance that I might get a good group and we'd complete a speed run or no death or hard mode, on top of the transmutes and keys.

    There is SO MUCH content in this game to get through that I can't even imagine how overwhelming it must seem at first to a new player. I don't think this change would negatively impact the dungeon queue much, because the players that are stickerbooking shoulders are also probably stickerbooking the monster motifs and those need keys as well.
    Edited by peacenote on January 23, 2024 3:36PM
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
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