Drammanoth wrote: »This would REALLY hook people up for years.
emilyhyoyeon wrote: »yeah I'm a lot more into new non-class skill lines and stuff. I'm fully convinced the only reason why arcanist was even a class and not one or more black book themed skill lines (which it demonstrably suits better) was because advertising a ''new class'' is probably a lot more appealing and therefore money-making than ''new skill line.''
Drammanoth wrote: »This would REALLY hook people up for years.
...and would just create another nightmare to balance. There are pretty good reasons why they haven't done that by now and it will be tons of work to create even a single new skill line. Plus the outcry of people who dislike the weapon / fighting style chosen as you can't cater to everyone at the same time.
DarthCuddlefluff wrote: »My friend and I had this idea for two new weapon skill lines. One was like a book and one handed that allowed spellcasters to do some physical type damage, and one was a *very much missing from this game* spear/polearm skillline. I know they would have to model these things in, but if it costs $60.00 then I will pay it. Give us lots of options for looks. The spellbook doesn't even have to be a book, it can just be a focus. Think like the necromancer offhands from Diablo III
Drammanoth wrote: »No one expects ZOS to work for free, and let's face it, we DO pay.
But haven't the skill lines - their number - become... stagnant? Again, crossbows, polearms, hand to hand / unarmed, some adventure guild where you increase your chances to harvest some rare alchemical ingredients, eg. Torchbug Thorax, Chaurus Eggs, etc. This would REALLY hook people up for years.
Drammanoth wrote: »This would REALLY hook people up for years.
...and would just create another nightmare to balance. There are pretty good reasons why they haven't done that by now and it will be tons of work to create even a single new skill line. Plus the outcry of people who dislike the weapon / fighting style chosen as you can't cater to everyone at the same time.
MindOfTheSwarm wrote: »Drammanoth wrote: »This would REALLY hook people up for years.
...and would just create another nightmare to balance. There are pretty good reasons why they haven't done that by now and it will be tons of work to create even a single new skill line. Plus the outcry of people who dislike the weapon / fighting style chosen as you can't cater to everyone at the same time.
People need to stop worrying about precious balance. Balance to some degree is needed yes. But if it becomes an obsession then it gets in the way of new content. Balance does not maintain a player base, new content does. They tried mixing it up with Tribute and it was a misfire ( I actually like playing it btw). But if one thing is proven time and time again in games like this, it is build variety. Gating it behind sets just gets old after a while. I admit balance is important but not at the expense of allowing things to get stale. Sometimes you need to shake things up and then deal with the aftermath as much as it might cause some initial upset.
MindOfTheSwarm wrote: »DarthCuddlefluff wrote: »My friend and I had this idea for two new weapon skill lines. One was like a book and one handed that allowed spellcasters to do some physical type damage, and one was a *very much missing from this game* spear/polearm skillline. I know they would have to model these things in, but if it costs $60.00 then I will pay it. Give us lots of options for looks. The spellbook doesn't even have to be a book, it can just be a focus. Think like the necromancer offhands from Diablo III
I think you could ‘cheat’ if they added a Disease Staff. That way all the models already exist in game. Unarmed is also a way of getting around modelling commitments.
Personally I think Hedge Magic is the way to go.
Gate the skills behind a quest similar to the Psijic Skill line but less about fetching mats and more about finding lost spell books or killing certain monsters. I think a Witch Coven would be perfect for this, like a Reach Witch that tutors us in other magic that exits outside of established schools. A simple selection of skill that fulfils the theme while also providing additional skills that fit into the existing classes as alternative options in a rotation. Primarily focusing on damage but with optional tanking morphs and healing on one or two skills.
dk_dunkirk wrote: »MindOfTheSwarm wrote: »Drammanoth wrote: »This would REALLY hook people up for years.
...and would just create another nightmare to balance. There are pretty good reasons why they haven't done that by now and it will be tons of work to create even a single new skill line. Plus the outcry of people who dislike the weapon / fighting style chosen as you can't cater to everyone at the same time.
People need to stop worrying about precious balance. Balance to some degree is needed yes. But if it becomes an obsession then it gets in the way of new content. Balance does not maintain a player base, new content does. They tried mixing it up with Tribute and it was a misfire ( I actually like playing it btw). But if one thing is proven time and time again in games like this, it is build variety. Gating it behind sets just gets old after a while. I admit balance is important but not at the expense of allowing things to get stale. Sometimes you need to shake things up and then deal with the aftermath as much as it might cause some initial upset.
If this game's community has demonstrated anything, it's that whatever the current meta is, everyone will gravitate to it. Just look around in the game at how many Arcanists and Oakensorcs there are compared to everything else. If they ever made a class, race, skill line, or gear set have an obviously unbalanced advantage, literally everyone would run it. I mean, if you're OK with that, great, but the Oakensorc thing is annoying me, and I main one.
FantasticFreddie wrote: »Drammanoth wrote: »This would REALLY hook people up for years.
...and would just create another nightmare to balance. There are pretty good reasons why they haven't done that by now and it will be tons of work to create even a single new skill line. Plus the outcry of people who dislike the weapon / fighting style chosen as you can't cater to everyone at the same time.
They made 3 skill lines for a class that quite literally no one asked for and thematically shouldn't even be a class. It should be a quest-based skill line like Psijic, and would have tied in beautifully as such.
Surely they can handle ONE new universal skill line for the 10th anniversary? I wouldn't complain even if I don't use it
Drammanoth wrote: »No one expects ZOS to work for free, and let's face it, we DO pay.
But haven't the skill lines - their number - become... stagnant? Again, crossbows, polearms, hand to hand / unarmed, some adventure guild where you increase your chances to harvest some rare alchemical ingredients, eg. Torchbug Thorax, Chaurus Eggs, etc. This would REALLY hook people up for years.
FantasticFreddie wrote: »Drammanoth wrote: »This would REALLY hook people up for years.
...and would just create another nightmare to balance. There are pretty good reasons why they haven't done that by now and it will be tons of work to create even a single new skill line. Plus the outcry of people who dislike the weapon / fighting style chosen as you can't cater to everyone at the same time.
They made 3 skill lines for a class that quite literally no one asked for and thematically shouldn't even be a class. It should be a quest-based skill line like Psijic, and would have tied in beautifully as such.
Surely they can handle ONE new universal skill line for the 10th anniversary? I wouldn't complain even if I don't use it
People wanted a new class for years now and just because you don't like it being a new class doesn't mean everyone thinks the same. I love the Arcanist and it feels extremely good balanced to the point where i wish other classes would get the same love. Making a new class is also way easier as they don't have to think so much about what a skill line for all classes could probably cause for problems balance wise.
That'll be 60 dollars, please.
DMuehlhausen wrote: »Drammanoth wrote: »No one expects ZOS to work for free, and let's face it, we DO pay.
But haven't the skill lines - their number - become... stagnant? Again, crossbows, polearms, hand to hand / unarmed, some adventure guild where you increase your chances to harvest some rare alchemical ingredients, eg. Torchbug Thorax, Chaurus Eggs, etc. This would REALLY hook people up for years.
Adding all of those skills though requires tons of more balancing. You literally can have to much in a game. Also none of those are really canon in TES game. They can't have polearm then suddenly in Arena, Daggerfall, Morrowind, Oblivion, Skyrim that ability is gone. While they are pretty open to do things they do have things they have to follow that match with the world that was started 30 years ago.
DMuehlhausen wrote: »Drammanoth wrote: »No one expects ZOS to work for free, and let's face it, we DO pay.
But haven't the skill lines - their number - become... stagnant? Again, crossbows, polearms, hand to hand / unarmed, some adventure guild where you increase your chances to harvest some rare alchemical ingredients, eg. Torchbug Thorax, Chaurus Eggs, etc. This would REALLY hook people up for years.
Adding all of those skills though requires tons of more balancing. You literally can have to much in a game. Also none of those are really canon in TES game. They can't have polearm then suddenly in Arena, Daggerfall, Morrowind, Oblivion, Skyrim that ability is gone. While they are pretty open to do things they do have things they have to follow that match with the world that was started 30 years ago.
I agree. ESO borders, if not crosses the border, of having too much choice. That is why balancing is so much of a challenge. It is also part of the reason why there is a huge spread between the range of DPS in this game.
DMuehlhausen wrote: »Drammanoth wrote: »No one expects ZOS to work for free, and let's face it, we DO pay.
But haven't the skill lines - their number - become... stagnant? Again, crossbows, polearms, hand to hand / unarmed, some adventure guild where you increase your chances to harvest some rare alchemical ingredients, eg. Torchbug Thorax, Chaurus Eggs, etc. This would REALLY hook people up for years.
Adding all of those skills though requires tons of more balancing. You literally can have to much in a game. Also none of those are really canon in TES game. They can't have polearm then suddenly in Arena, Daggerfall, Morrowind, Oblivion, Skyrim that ability is gone. While they are pretty open to do things they do have things they have to follow that match with the world that was started 30 years ago.
MindOfTheSwarm wrote: »… that ZoS has the ability, time and resources to create new skill lines outside of classes. The archive is filled to the brim with unique effects that could all be translated into a ‘Hedge Mage’ style skill line with a few balance tweaks on the damage numbers. The Flame Aura verse is a good example.
I am enjoying the archive a lot but I really think it’s about time we had some new guild/world skills that don’t feel gimmicky like the Psijic line did.
Either that or at least split up the Destro staves into unique skill lines and give us a Disease based weapon. The skill options we have outside of our classes has become stale.
Shake the boat up. Give us some new toys ZoS. We’ve been very patient.
Drammanoth wrote: »No one expects ZOS to work for free, and let's face it, we DO pay.
But haven't the skill lines - their number - become... stagnant? Again, crossbows, polearms, hand to hand / unarmed, some adventure guild where you increase your chances to harvest some rare alchemical ingredients, eg. Torchbug Thorax, Chaurus Eggs, etc. This would REALLY hook people up for years.
Are you sure they wouldn't just ask for skill line tokens?
I know that's being cynical, and they could just switch skill points, but my concern is that a lot of today's players don't want to be hooked up for years, they just want to have new stuff for free and instantly achieved, after which they can just complain some more about the game dying.