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2nd Quick slot for Cyrodiil

Masteroshi430
Masteroshi430
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What about a second quick slot with it's own keybind and wheel just for structures/siege weapons repair kits?
While we have 1 wheel each just for mementos, emotes & tools which I personally don't use a lot, the original quick slot could definitely use a twin brother, especially in Cyrodiil...
One quick slot is 8 items, we have 17 different siege weapons, 1 forward camp type, 1 keep recall stone type, and something like 5 or 6 different structure and siege weapon repair kits, add to that a potion slot and we are far above the 8 given slots.
What do you think of the Idea?
Edited by Masteroshi430 on November 25, 2023 8:23PM
@Masteroshi430 PC/EU (old French guy playing in English & addon author/maintainer) My addons
  • Tyrant_Tim
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    Would be nice, on top of that I would appreciate if we could get our Siege Weapons to stack, then people would finally use siege.
  • katanagirl1
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    Tyrant_Tim wrote: »
    Would be nice, on top of that I would appreciate if we could get our Siege Weapons to stack, then people would finally use siege.

    The problem with siege stacking is as soon as one of them gets used it would not stack with the other unused ones.

    I think that’s why it hasn’t been implemented, you could have a full inventory and place some siege and then not be able to put them back in your inventory.
    PS5 NA
  • EF321
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    That would be awesome :)
  • Tyrant_Tim
    Tyrant_Tim
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    Tyrant_Tim wrote: »
    Would be nice, on top of that I would appreciate if we could get our Siege Weapons to stack, then people would finally use siege.

    The problem with siege stacking is as soon as one of them gets used it would not stack with the other unused ones.

    I think that’s why it hasn’t been implemented, you could have a full inventory and place some siege and then not be able to put them back in your inventory.

    When you pull a Siege Weapon out and activate it, it could be a different item you pick back up.

    For example,

    “Used” Coldfire Ballista at 66-99%
    “Damaged” Coldfire Ballista at 33-65%
    “Broken” Coldfire Ballista at 1-32%

    This would allow the Siege weapons to be stackable by category, while still respecting the damage done to them.
    Edited by Tyrant_Tim on November 25, 2023 9:36PM
  • kargen27
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    Tyrant_Tim wrote: »
    Tyrant_Tim wrote: »
    Would be nice, on top of that I would appreciate if we could get our Siege Weapons to stack, then people would finally use siege.

    The problem with siege stacking is as soon as one of them gets used it would not stack with the other unused ones.

    I think that’s why it hasn’t been implemented, you could have a full inventory and place some siege and then not be able to put them back in your inventory.

    When you pull a Siege Weapon out and activate it, it could be a different item you pick back up.

    For example,

    “Used” Coldfire Ballista at 66-99%
    “Damaged” Coldfire Ballista at 33-65%
    “Broken” Coldfire Ballista at 1-32%

    This would allow the Siege weapons to be stackable by category, while still respecting the damage done to them.

    Not sure that would work. A siege weapon at 33% is different than one at 34%. I wouldn't mind seeing siege weapons at 100% stacking in either the bank or storage chests. You would need to plan ahead a bit and put some in inventory before heading out to battle. Once their condition goes down any they would no longer be stackable.
    and then the parrot said, "must be the water mines green too."
  • vgabor
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    you know that you already doomed your wish with the "for Cyrodiil" part, right? >:)
  • Tyrant_Tim
    Tyrant_Tim
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    kargen27 wrote: »
    Tyrant_Tim wrote: »
    Tyrant_Tim wrote: »
    Would be nice, on top of that I would appreciate if we could get our Siege Weapons to stack, then people would finally use siege.

    The problem with siege stacking is as soon as one of them gets used it would not stack with the other unused ones.

    I think that’s why it hasn’t been implemented, you could have a full inventory and place some siege and then not be able to put them back in your inventory.

    When you pull a Siege Weapon out and activate it, it could be a different item you pick back up.

    For example,

    “Used” Coldfire Ballista at 66-99%
    “Damaged” Coldfire Ballista at 33-65%
    “Broken” Coldfire Ballista at 1-32%

    This would allow the Siege weapons to be stackable by category, while still respecting the damage done to them.

    Not sure that would work. A siege weapon at 33% is different than one at 34%. I wouldn't mind seeing siege weapons at 100% stacking in either the bank or storage chests. You would need to plan ahead a bit and put some in inventory before heading out to battle. Once their condition goes down any they would no longer be stackable.

    If you pack your siege weapons up, next time you place them, they could be at the bottom of the respective brackets with “Broken” placing at 5% instead of 1% to give players time to fix it.
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