I thought it's high time i write down some stuff i thought about over time playing ESO. Wall of text incoming.
First Suggestion: Open the crafting bag tab of style (motif) materials for non-eso plus members.
Kinda self explanatory, the reasoning being that over time the game added many, many motifs and Eso minus players suffer most from overabundance of motif materials taking up inventory/bank slots. This tab could be unlocked as a leveling system reward, so people are already a bit into the game and are not bombarded with new systems. Once unlocked it would be unlocked for future chars, long time players would get this retroactively. A small, single time pop up window could explain the crafting bag then and get the person's foot into the door into looking maybe into getting eso plus. I would see this as an absolute win for everyone.
Second Suggestion: Downleveling all gear and crafting mats that are level 49-cp159 to 48 and downleveling cp160 items to level 50 and removing the now missing materials.
Thought long about how to do this without it being very exploitative (like people crafting bunch of level 50 armor before such patch would hit, so they could save on "ancestor silk cost" or deconstructing bunch of white level 50 items for more mats than crafted with) and i think this is the right way. The biggest benefits of doing this are for new players. Ever had to explain to person why the gear stops leveling at cp 160? That they have to push a bit into the "champion system" that they are just now learning before getting their "max level" gear? Did they ask why such a weird number and then you had to explain that its from how things worked in past... Maybe it is time to move on and take the streamlining leap.
The Low CP crafting mats aren't very market or lore important anyway (Think even of the Alchemy Solvent) ... The crafting skill lines would have to be adjusted a bit, maybe good way would be that you unlock crafting level 50 gear kinda early at the same-ish skill level of say 25... but then to continue getting the rest of the juicy passives you have to keep crafting... Would have a nice feeling of "perfecting your craft"
The old dyes and such could maybe be writ voucher offering or you gain all the associated achievements when hitting 50 in a crafting skill.
This change would also lead to crafting not needing that many skill points and maybe more people trying it out on first characters, or longer time players investing more in it on alts...
Our mains would have way too many skill points though, which brings me to my third suggestion.
Third Suggestion: Add a skill point dump investment system
This is more for long time players but skill points get way less exciting once you have enough for your character's purpose.
This could be slightly complicated system but i thought of a nice lore friendly way. Idea that i call "Tether to Aetherius"
Our characters get attuned to the world after their death by using skyshards (Or i guess experiencing the world too with quests and such)... This gives them unique connection to Aetherius that could maybe be explored using a new furnishing, Tether to Aetherius. You invest skill points into this station and it grants you glimpses of afterlife, of people's experiences, by paying a capped currency that gets accumulated in the Tether over time, amount of which is based daily on how much excess skill points are invested per character.... The Glimpses you then write down at the furnishing into Account bound scrolls that you can hoard. These scrolls would have singular purpose. Fast tracking any future alt characters a bit.
Examples:
"Glimpse of Riding" - this could be pretty expensive, adds 1 point to each riding speed, stamina and carry weight to a character. I think this item could maybe have 1 day cooldown... but it would make learning riding really faster.
"Glimpse of Crafting" - Basically All-in-one research scroll that has 1 day cooldown that is unique to it.
"Glimpse of Ancient items" - Cooldowned scrying and excavation leveler
"Glimpse of Thievery" - Same thing for legerdemain
I don't think the guilds should have the same, as you deal with people in those and you earn reputation with them.
And then i would add a scroll you can write down that summons and equips "Armor set of Fallen Warrior/Archer/Magus/Guardian" etc. - sets that levels with you up to level 50 but disappear after a day, all enchanted and with training trait. Maybe some set that isn't the best for PvP. So people don't have to keep gear for their alts if they just wanna level it fast.
There is a way this system would be very exploitable without some safeguards - dumping your point before night and taking them out in morning and so on - so i would add "tethering cost". You can invest, or deinvest 10 skill points per day, per max level character. This has added bonus of seeing if the amount of skill points you have on is enough for you and then change it accordingly after the day. There needs to be a tab with skill points investments per characters listed, and the investement needs to disappear if the character is deleted.
You may at this point think to yourself "Hah, i'll get bunch of skill points on my crafting mules and invest them all except the crafting".
I do not see this as a problem. I see this as an opportunity. Especially lore wise... If you invest more that 50 percent of your accumulated skill points i think the character should become "Soul-shriven"... they would get the Soul shriven skin forced temporarily upon them (till they deinvest or get more skill points) along with maybe a new personality, that would look depressed and slow... and slow not just in looks. Make these characters run/sprint/walk slower. This speed debuff would be way less severe inside Coldharbour... so yeah... if you give up your humanity, back to coldharbour with you to be a writ mule. (hope people would actually choose to go there, don't want bunch of soul shriven running in normal world)
I bet a lot of players would like this, as it would give them something extra to do (get skill points on main and alts, to max out your Tether currency accumulation) and it could lessen a lot of the tedium of leveling new alts.
Hope somebody will think these ideas are neat.