Pull sets - Dodge roll or block. You have control.
Guards - You're a PvP'r, just kill them in 2 seconds like everyone else.
Siege - Lobbing balls of blue fire or pots of flaming oil shouldn't hurt players? Erm...
Fast moving players - Speedy troops, be it skirmish or calvary are part of many battles.
Cyrodil in general may annoy you due to its open Siege warfare nature. Try Battlegrounds.
]Pull sets - Dodge roll or block. You have control.
Buff Proxy and Weapon Ults
Remove Pull Sets, I have no control over my character. The game is playing itself and I have a front row seat.
Remove Guards being able to cast abilities in pvp getting stunned and negated every 3 seconds its so obnoxious.
Siege should NOT do damage to players. The UNIQUE effect is more than enough.
Healing Stacking. (of the same Heal Over Time)
Players moving faster than Tom Cruise in Top Gun.))))))
I'll say though one great thing that has been experimented with is conditions of procs such as rallying cry or crypt cannon. Where the buffs provide are diminished depending on group size.
Buff Proxy and Weapon Ults
Remove Pull Sets, I have no control over my character. The game is playing itself and I have a front row seat.
Remove Guards being able to cast abilities in pvp getting stunned and negated every 3 seconds its so obnoxious.
Siege should NOT do damage to players. The UNIQUE effect is more than enough.
Healing Stacking. (of the same Heal Over Time)
Players moving faster than Tom Cruise in Top Gun.))))))
I'll say though one great thing that has been experimented with is conditions of procs such as rallying cry or crypt cannon. Where the buffs provide are diminished depending on group size.
Remove Guards being able to cast abilities in pvp getting stunned and negated every 3 seconds its so obnoxious.
CreamedPieYum wrote: »Pull sets - Dodge roll or block. You have control.
Guards - You're a PvP'r, just kill them in 2 seconds like everyone else.
Siege - Lobbing balls of blue fire or pots of flaming oil shouldn't hurt players? Erm...
Fast moving players - Speedy troops, be it skirmish or calvary are part of many battles.
Cyrodil in general may annoy you due to its open Siege warfare nature. Try Battlegrounds.
Battlegrounds is just as obnoxious lol
Apart from deathmatch, every other game mode is infested with 60k health/resistance capped troll tanks who can't die. They have trouble dying in Cyro against 12+ players so a measly 4 to 6 is nothing. I see this all the time in my dailies. These tanks stand by themselves at a flag and no one can kill them, and that team always is 200+ points above the other 2 teams. They can last an ungodly amount of time in chaosball as well
Pvp in general isn't really about skill, but cheese. You have maybe..a few dozen truly skilled players which are usually people like Deltia, Malcolm, Minotaur, Skinnycheeks, etc. and everyone else copies their exact builds down to what kind of freckles they had on character creator
I don't mean to sound like I'm bragging or a narcissist, but I consider myself relatively skilled. I get killed often, but I also kill very often. I take advice but don't copy anyone's builds and I have pretty crappy sets that no one uses (new moon acolyte, twice born star. All gear gold divines). Yet I still kill people left and right who wear meta sets, apart from unkillable troll streak tanks
BXR_Lonestar wrote: »Siege should NOT do damage to players. The UNIQUE effect is more than enough.
And seige should ABSOLUTELY damage players! Are you kidding me? That is kind of the point of siege. Some are built to hit walls and not players, and some are specifically designed to hit players and other siege. This gives small groups defending keeps a fighting chance against larger groups. In fact, a group of 12 that knows how to run siege well can hold a keep against 20+ if they know how to use siege right.
Buff Proxy and Weapon Ults
Remove Pull Sets, I have no control over my character. The game is playing itself and I have a front row seat.
Remove Guards being able to cast abilities in pvp getting stunned and negated every 3 seconds its so obnoxious.
Siege should NOT do damage to players. The UNIQUE effect is more than enough.
Healing Stacking. (of the same Heal Over Time)
Players moving faster than Tom Cruise in Top Gun.))))))
I'll say though one great thing that has been experimented with is conditions of procs such as rallying cry or crypt cannon. Where the buffs provide are diminished depending on group size.
Join date = May 2023. Oh well, it was a good run!SandandStars wrote: »im done
LittlePinkDot wrote: »CreamedPieYum wrote: »Pull sets - Dodge roll or block. You have control.
Guards - You're a PvP'r, just kill them in 2 seconds like everyone else.
Siege - Lobbing balls of blue fire or pots of flaming oil shouldn't hurt players? Erm...
Fast moving players - Speedy troops, be it skirmish or calvary are part of many battles.
Cyrodil in general may annoy you due to its open Siege warfare nature. Try Battlegrounds.
Battlegrounds is just as obnoxious lol
Apart from deathmatch, every other game mode is infested with 60k health/resistance capped troll tanks who can't die. They have trouble dying in Cyro against 12+ players so a measly 4 to 6 is nothing. I see this all the time in my dailies. These tanks stand by themselves at a flag and no one can kill them, and that team always is 200+ points above the other 2 teams. They can last an ungodly amount of time in chaosball as well
Pvp in general isn't really about skill, but cheese. You have maybe..a few dozen truly skilled players which are usually people like Deltia, Malcolm, Minotaur, Skinnycheeks, etc. and everyone else copies their exact builds down to what kind of freckles they had on character creator
I don't mean to sound like I'm bragging or a narcissist, but I consider myself relatively skilled. I get killed often, but I also kill very often. I take advice but don't copy anyone's builds and I have pretty crappy sets that no one uses (new moon acolyte, twice born star. All gear gold divines). Yet I still kill people left and right who wear meta sets, apart from unkillable troll streak tanks
I'll be honest with you. I don't know how the "unkillable tanks" work. I brought my pve tank arcanist into battlegrounds and she's definitely killable. Yeah she has all points into health, but health still whittles away and block and shielding ends up using all your resources until you run out. Also can't heal fast enough, also uses up resources and arcanist doesn't have a burst heal.
Seems more like a countdown to die, but definitely doesn't prevent me from dying.
My high damage, high movement speed roll dodging PvP characters still do much better than my tank.
My PvP warden seems to do the best at PvP tanking even though she doesn't have anywhere near as much health as my real tank. And it feels like that's because of her superior healing with polar wind.
If you can't out heal the damage you're receiving it feels like you're just going to die eventually anyway.