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Why should Combat Pets be Auto-Dismissed in some areas

majulook
majulook
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Si vis pacem, para bellum
  • Arizona_Steve
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    Pretty mild. It's the flapping twilights I have an issue with.
    Wannabe Thalmor - Altmer MagSorc
  • majulook
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    Pretty mild. It's the flapping twilights I have an issue with.

    Post Images so ZOS can see how bad it is
    Si vis pacem, para bellum
  • fizzylu
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    majulook wrote: »
    Post Images so ZOS can see how bad it is
    Something tells me they already know.
    Pretty mild. It's the flapping twilights I have an issue with.
    And yes, I have an issue with my own flapping twilight. Even when I had her out the other day, she was following perfectly at a distance where her wing kept cutting across my screen and I had to replace her with the scamp, hoping I wouldn't need a burst heal.... I won't even go into detail about why that is so problematic since people have been discussing on here for awhile the sensory overload twilight matriarchs can cause and how they can even trigger some disorders.... which Zenimax has yet to acknowledge, unsurprisingly.
    Edited by fizzylu on September 15, 2023 4:55AM
  • Turtle_Bot
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    This would be somewhat ok if they removed the cast time on summoning the pets.

    As it stands, imagine moving between fights and leaving combat to have the pet be automatically unsummoned then you get attacked and don't have your burst heal available because you need to re-summon the pet first with its 2GCD cast time that is interruptible because it was automatically unsummoned.

    The whole pet mechanic (sorc in particular, but all pets) needs a complete overhaul and rework, its far too outdated to have the downsides they have for what little they currently do.
  • fizzylu
    fizzylu
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    Turtle_Bot wrote: »
    This would be somewhat ok if they removed the cast time on summoning the pets.

    As it stands, imagine moving between fights and leaving combat to have the pet be automatically unsummoned then you get attacked and don't have your burst heal available because you need to re-summon the pet first with its 2GCD cast time that is interruptible because it was automatically unsummoned.

    I mean, the cast time on pets should be removed either way. Can't tell you how many times a player has killed my matriarch in 0.5 seconds or a bunch of little mobs have weirdly focused my matriarch, ending her wretched life, leaving me to have to summon her mid fight.
    Honestly, the simplest solution would be to downsize pets (bare minimum request so the one Zenimax is most likely to acknowledge). I personally don't think the warden bear is too bad, the sorcerer scamps aren't terrible either.... the twilight matriarch and clannfear are the most intrusive by far.
    What would be really cool though is if I wasn't forced to have a pet to get the most out of my class passives, my class heal, and could at least pick/choose what I want my pet to look like instead of getting locked into a huge, flappy, light purple abomination against my will.... but I know that's asking for too much when it comes to this game, haha.... ha.
    Edited by fizzylu on September 15, 2023 5:20AM
  • Turtle_Bot
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    fizzylu wrote: »
    What would be really cool though is if I wasn't forced to have a pet to get the most out of my class passives, my class heal.

    This is what majority of sorcs have been asking for, for far too long now, unfortunately I don't see it happening any time soon (if at all). ZOS seems set on forcing sorcs to be summoners instead of mages which is completely different to how the class was originally designed.
  • Toanis
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    Since it no longer blocks the banker, being greeted by bear buttocks is silly but not that annoying.

    Ugly birds are different, a very ancient part of my brain get anxious when something flaps in the corner of my eye.
  • fizl101
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    if that is a bank, have you turned on the setting to hide pets in towns? Its supposed to work around crafting stations and banks (although i think a couple of banks were missed)
    Soupy twist
  • majulook
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    fizl101 wrote: »
    if that is a bank, have you turned on the setting to hide pets in towns? Its supposed to work around crafting stations and banks (although i think a couple of banks were missed)

    Yes, that setting is on it does not work as you can see.




    Si vis pacem, para bellum
  • Alinhbo_Tyaka
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    I play a pet sorc and hate having them out when I'm not going to go into battle. I don't know about an auto dismiss but I would like to see a less cumbersome way to have them go away. Every other MMO I've played with pets allows me to dismiss them from the main panel. I am not forced to click a key to bring up a new screen then scroll down to where the pets are and right click to send them packing. Something like a new button to dismiss combat pets would go a long way to working for me.
  • OtarTheMad
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    I think that people don’t know you can dismiss your combat pets via the character screen. Where it tells you all the buffs you have and mundus, just right click on the pet and it’ll go bye bye
  • Braffin
    Braffin
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    Turtle_Bot wrote: »
    This would be somewhat ok if they removed the cast time on summoning the pets.

    As it stands, imagine moving between fights and leaving combat to have the pet be automatically unsummoned then you get attacked and don't have your burst heal available because you need to re-summon the pet first with its 2GCD cast time that is interruptible because it was automatically unsummoned.

    The whole pet mechanic (sorc in particular, but all pets) needs a complete overhaul and rework, its far too outdated to have the downsides they have for what little they currently do.

    Sure, regarding mechanics they should definitely remove the cast time and the need to have pets on both bars to work. They still could tweak the numbers for balancing purposes if needed.

    But regarding visuals it's necessary to remove the constant unnecessary flapping out of combat. Either by fading them out, forced desummoning, letting them land and walk out of combat or any other reasonable measurement. They reacted rather quick to health problems caused by crux, but do nothing regarding the constant flapping.

    On a sidenote: It's a pity that the ancient no-pet-sorc isn't a thing anymore. I basically abandoned sorc soon after they made pet builds mandatory for engaging content.
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • TaSheen
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    I play a pet sorc and hate having them out when I'm not going to go into battle. I don't know about an auto dismiss but I would like to see a less cumbersome way to have them go away. Every other MMO I've played with pets allows me to dismiss them from the main panel. I am not forced to click a key to bring up a new screen then scroll down to where the pets are and right click to send them packing. Something like a new button to dismiss combat pets would go a long way to working for me.

    Are you on console? If not, for PC there's a very handy addon: Pet Dismiss. I have it keybound to F12.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Warhawke_80
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    I think Combat pets should be dismissed in all towns ...there is no need for them ....everyone knows what they look like they're just an annoyance....


    Non combat pets are ok you only can have one out at a time and none of them are that annoying.
    ““Elric knew. The sword told him, without words of any sort. Stormbringer needed to fight, for that was its reason for existence...”― Michael Moorcock, Elric of Melniboné
  • Turtle_Bot
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    Braffin wrote: »
    Turtle_Bot wrote: »
    This would be somewhat ok if they removed the cast time on summoning the pets.

    As it stands, imagine moving between fights and leaving combat to have the pet be automatically unsummoned then you get attacked and don't have your burst heal available because you need to re-summon the pet first with its 2GCD cast time that is interruptible because it was automatically unsummoned.

    The whole pet mechanic (sorc in particular, but all pets) needs a complete overhaul and rework, its far too outdated to have the downsides they have for what little they currently do.

    Sure, regarding mechanics they should definitely remove the cast time and the need to have pets on both bars to work. They still could tweak the numbers for balancing purposes if needed.

    tbh, I don't think the numbers would even need much tweaking (if any at all) when making them work from one bar instead of forcing onto both.

    Unlike all the other DoTs that everyone keeps comparing them to, pets don't proc secondary effects from other skills (crit surge heal) or from proc sets, so everyone worried about pets being too strong by dealing the equivalent damage of multiple DoTs is completely ignoring that those other DoTs have the ability to proc other effects and sets that pets cannot proc that more than makes up for the additional damage that pets do (even accounting for daedric preys damage buff).
    But regarding visuals it's necessary to remove the constant unnecessary flapping out of combat. Either by fading them out, forced desummoning, letting them land and walk out of combat or any other reasonable measurement. They reacted rather quick to health problems caused by crux, but do nothing regarding the constant flapping.

    Yeah, something should be done about it. I'd personally prefer them to make a "walk" mode for out of combat/idle (and they glide when the character is sprinting or mounted) like they've done for the non-combat pets (see the tiny bone dragon as a perfect winged example of this working well) over forcing a de-summon when out of combat. It shouldn't be that hard considering the assets already exist for the NPC twilights.
    On a sidenote: It's a pity that the ancient no-pet-sorc isn't a thing anymore. I basically abandoned sorc soon after they made pet builds mandatory for engaging content.

    This, so much this. I still don't know why they decided to completely kill off that playstyle and leave it completely dead for so long now. It used to be such a popular playstyle too and there are constantly calls and enquiries about bringing it back or what class is the "mage" class now since sorc has been forced into pets.

    I haven't abandoned it completely, but it has just been almost impossible to make work outside of RP/questing (especially a mag version). The only place no pet sorc (well the stam version) "works" is in PvP, but that isn't even really sorc, its just stack as many generic meta procs into the build as possible and hope the enemy dies faster than you die.
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