After playing Baldur's Gate 3 (absolutely incredible for anyone who hasn't played yet!), I've been going around reading all the books I can find, exploring every dialogue option and trying to engage with the companion system more - trying to really draw out the RPG element of the MMO-RPG that we play! I've never really done this and I've always played ESO similar to WoW (I know . . .big mistake!) where I skip through dialogue and just get to the meat of the combat ASAP! Well that has changed and I'm really loving it and appreciating all the work the devs have put into the books, side quests, conversations, etc.
A few things on my wish list for future story telling:
- The ability to utilize more than 1 companion at a time - how cool would this be to have Azandar AND Sharp interacting. What if they implemented a way to queue up for dungeons too where you utilize a mixture of players and companions OR 3 of your unlocked companions (i.e. Isobel as a healer, Bastian as a tank and Azandar as DPS for instance). This would allow for you to engage in the actual story of dungeons and play at your own pace should they continue placing key story elements in the dungeons!
(side note: I love how Azandar actually comments freely on parts of the story as you play through it if you have him out; never noticed that with previous expansions/companions? Could've been a thing and I was oblivious lol)
- More dialogue options - it seems (at least for Necrom) that many dialogue options are centered around going back over what we've learned so far OR just pretending that the player has no idea who these people/princes/etc are. I'd love for options in dialogue linked to our race, our class, etc.
That is all! Happy Friday ESO fam!!
ESO YouTube Content Creator & Templar Tank/Healer Main