The issues have been resolved, and the ESO Store and Account System are now available. Thank you for your patience!
The issue is resolved, and the North American and European megaservers are now available. Thank you for your patience!
Class Achievements, can't you really put some heart and love in them (and the classes)?
U39 has introduced a bunch of new achievements among which you get an achievement of a certain class for leveling your first character of that class to lvl10 and another one for lvl50.
The idea of introducing class related achievements sounds nice to the health of class diversity and would encourage people trying out more other classes they have never played before, to some extent. However, whatever we got as a result looks rather perfunctory and meaningless.
Linking it to the character level, instead of the progression of class skill lines sounds a bit weird. You don't really have to do something unique to your class to get THE achievement of your class. Though the achievements themselves are currently only more than nothing, so this is kind of not yet unacceptable.
Why does Templar get their achievemnt icon a special light aura while all others don't? It is unfair for templar and also for the others. Templar is NOT the chosen one, the other classes are NOT bullying Templar. Please do keep them in consistency, or give each class their own color.
Speaking of color, red is absolutely not the color for templars. They can't do anything red from their kit except the burns from burning status effect caused by and only by sun fire and its morphs. Even that, is not the scarlet red, the burn is more towards orange, and the orange-red flames should belong to Dragonkights. Templar's color is light golden! The bright yellow! Sorcerer, between violet and purple. Nightblade, around crimson, darkened. Warden, light teal. Necromancer, blue. Arcanist, dark lime.
Another diversity is the names of the ahievenemts. It's good to see that those names aren't format identical, but Sorcerer and Necromancer are using completely the same titles, Master Sorcerer/Necromancer and Grand Sorcerer/Necromancer. I can already think up some pairs of names for necromancer like Summoner of Death/Lord of Death, or The Unliving/The Undead.
Last but not least, as mentioned that these achievements don't really require people to explore the ways of the class, hence all those names sounds rather empty. From a stricter degree, (I'm sure most of you guys won't like it but...) I do think that it should requires a player to have a character completely maxed out of both morphs of all skills of all their 3 class skill lines to obtain the highest rank of the class-related achievement. I think there should be added something like this in addition to what we get, and probably a bit reward in consistency with the deep knowledge of the class, for example, increase the effectiveness, of all skills from the respective class by 1%. This could probably also encourage people (especially the new players) to try all roles instead of BELIEVING or being taught/told the one-one mapping (that templar/warden is healer, dragonkight is tank, arcanist dps, sorcerer is the pet pact then one click easy mode, and necromancer, just don't play it at all) without a second thought.
(This post is NOT talking about the class balance, numerical figure, or numerically evaluated combats, etc..)
Edited by benzenexz on August 22, 2023 1:23AM