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Should more collectibles drop in-game (mounts, costumes, emotes, polymorphs, skins, etc.)

  • TaSheen
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    I diagree!
    I've never once grinded for one of the houses. That's as bad as the grindfest for the gryphon mount in WoW. By "questing" I mean that each of my many characters has certain quests they do (and really, none of them do all the same as any of the other girls do) depending on their backstories etc. And of course, the other thing is I don't like either the AD or DC "do all the quests" houses, and I don't do anything in EP territories (also have no EP characters).

    I pick up houses in the store if there's something I really want. Though even though I really want the Fair Winds, I won't be getting it right now for two reasons: first I'm not going to put money into it right now buying crowns as I'm now hurriedly saving for a new machine (this one keeps making me feel it could be on its last gasp), and second - it's just to big to really do a good job of decorating it with the available slots. In any case I still have a few in process to finish.

    They can do what y'all want - won't matter to me because I just won't mess with anything that's grindy ever again. And I certainly don't need artificial grinds to keep me logging in - I've only missed a couple of days in 6 years and those were days I was too ill to get up and sit at the computer. I log in for at least 7 hours every day....
    Edited by TaSheen on August 11, 2023 8:03PM
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • boi_anachronism_
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    I agree!
    TaSheen wrote: »
    I've never once grinded for one of the houses. That's as bad as the grindfest for the gryphon mount in WoW. By "questing" I mean that each of my many characters has certain quests they do (and really, none of them do all the same as any of the other girls do) depending on their backstories etc. And of course, the other thing is I don't like either the AD or DC "do all the quests" houses, and I don't do anything in EP territories (also have no EP characters).

    I pick up houses in the store if there's something I really want. Though even though I really want the Fair Winds, I won't be getting it right now for two reasons: first I'm not going to put money into it right now buying crowns as I'm now hurriedly saving for a new machine (this one keeps making me feel it could be on its last gasp), and second - it's just to big to really do a good job of decorating it with the available slots. In any case I still have a few in process to finish.

    They can do what y'all want - won't matter to me because I just won't mess with anything that's grindy ever again. And I certainly don't need artificial grinds to keep me logging in - I've only missed a couple of days in 6 years and those were days I was too ill to get up and sit at the computer. I log in for at least 7 hours every day....

    Not really. Im not saying do them all at once. I mean sure people can but those that have been playing for a lot of years have cleared a lot of zones. With awa it really doesnt matter which toons you completed what on. Plus not all of them have to be such a mammoth task either. A lot of people like the idea of getting cosmetics like a hairstyle or something for say killing all the world bosses in x zone or complete x amount of quests (any quests not specific to a zone) and you get maybe an adventurer costume style, get rhe master decorator achievement and get a small cottage or a special furnishing. Hardly a grind. Im basically saying there should be more cosmetics available for people at every style of play.

    And as i said you would also have the option to pick them up in the crown store if you want.
    Edited by boi_anachronism_ on August 11, 2023 8:47PM
  • boi_anachronism_
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    I agree!
    I was simply giving an example of the houses because they are available through play or purchase.
  • TaSheen
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    I diagree!
    Last thing: I'm not a completionist. I haven't completed ANY zone in this game, and doubt I ever will. I'm a dilettante if you like - one that does only what she considers fun in any game at this point in life.

    And I don't actually ever look at achievements, they're meaningless to me. I'm fairly different from the usual MMO player.... Works for me.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • boi_anachronism_
    boi_anachronism_
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    I agree!
    TaSheen wrote: »
    Last thing: I'm not a completionist. I haven't completed ANY zone in this game, and doubt I ever will. I'm a dilettante if you like - one that does only what she considers fun in any game at this point in life.

    And I don't actually ever look at achievements, they're meaningless to me. I'm fairly different from the usual MMO player.... Works for me.

    Right but did you read the later part of my post. Based on what im suggesting you would just randomly get stuff from doing the things you normally do anyway. Im not suggesting they all should require you to clear a zone at all. You mentioned you like to do quests- well one i suggested was just completing a certain number of quests, any quests. You dont have to keep track of your achievements, it would just be a pleasant surprise one day. Thats what im saying.
    Edited by boi_anachronism_ on August 11, 2023 8:55PM
  • TaSheen
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    I diagree!
    Yes, I saw it, but until it's fact (which considering the situation here may not be likely anyway), it's not something I'll wait around on happening. If it does, fine. So far, nothing that's been provided/offered in the last few years has worked the way people expected them to, so.... *shrug*
    Edited by TaSheen on August 11, 2023 9:01PM
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • boi_anachronism_
    boi_anachronism_
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    I agree!
    TaSheen wrote: »
    Yes, I saw it, but until it's fact (which considering the situation here may not be likely anyway), it's not something I'll wait around on happening. If it does, fine. So far, nothing that's been provided/offered in the last few years has worked the way people expected them to, so.... *shrug*

    Its just a suggestion for a possible solution. Im not waiting for it either but folks here are just spit balling anyway and just saying more would be cool. Im just presenting a possible implementation that they already have to a degree that would be a good compromise i cant imagine how anyone wouldnt be down to play however they normally do and get a fun surprise every now and again.
  • PrimeSeptim
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    I agree!
    TaSheen wrote: »
    Lone dissenter:

    I hate grinds for stuff. The last grind I ever did was a rep grind in WoW for a gryphon mount - and that burnout was serious. I just don't care about "earnable" collectibles. Just let me buy them in the store.

    Well, you don't HAVE to have everything...

    You're not forced to grind or farm or do anything you don't want to do but if you want the loot then there's at least the option.

    I definitely agree with you about WoW! The rep grind stuff for certain things (well, it was everywhere!) was insane. I didn't want to bring up WoW but that's what I was thinking when I wrote this post. There's sooooo many avenues you can go up to get your hands on fun collectibles, pets, mounts, etc.

    But moving on because people don't like talking about WoW! shhh :D

    Think about the positives though and the main thing here is that it would revitalise old and unpopular zones and encourage more people to engage in those activities - IF they want the goodies or at least a small chance to get the goodies.

    Maybe certain things with regards to adding collectible drops to them are somewhat unnecessary, like drops from already popular and/or easy activities, like Dark Anchors and slaying wolfs but I think more is better (not always but here is sorely lacking in that department). Am I wrong in saying that RPGs are largely about expressing yourself and feeling unique and/or special? Adding rare collectibles to things would not only allow people to pursue them if they so desire but it would also allow people who enjoy those activities, enough to do them regardless anyway, to show off the type of activities they're into.

    Take fishing for example. How many actually enjoy that? I fish sometimes to break up the monotony of questing and to enjoy the music, atmosphere and relax - getting the perfect roe, if ever, is a bonus. If I were to fish purely to obtain perfect roe though, I... Well, I wouldn't. I do enjoy seeing another player come along and join me in fishing but that doesn't happen very often. It would if there was a small chance of getting a Maormer skin I think.

    No one is forced to grind for the skin. If you enjoy fishing, you'll get it eventually. I don't complain about most skins being locked behind Veteran content but if I did really want a particular skin, I'd work to get it. Most people who get those skins probably enjoy the challenge of Veteran content and Trifecta anyway but for me it's not worth getting good for! :D

    At the very least, these things should be considered for places such as, Vvardenfell, Blackwood, Western Skyrim... Places, in my experience, that are pretty dead compared to other, more popular places. Maybe it's mainly the group bosses because in each of those zones there's so many and I don't think everyone gets the same boss for the quest. So I end up going there and standing around for a while before I get bored and leave. I shouldn't have to spam zone chat or my guilds for help for something that gets done in two minutes in more popular zones for the same reward basically.

    Western Skyrim Harrowstorms are understandably less popular than Reach Harrowstorms. I'm sure most people already have all the motifs from that event we had a while back but for those that don't... :'(

    My desire would be to see new life breathed into these zones and be like when there's an event on and the only way I see that happening is by there being incentives to go there (IF. YOU. WANT. THE. SHINY. THINGS. THAT. IS). It would ensure that there's always players in those zones, to the benefit of new and old players alike.

    Yes, the goodies would be totally separate from anything in the Crown Store - those things can remain exclusive to paying customers I suppose. How would it benefit ZOS? Well, it would give them the opportunity to show that they're not just greedy goblins and do care enough about the players to do something without expecting money in return. For every little thing.

    It's probably not going to happen but it's worth bringing up.

    Alternatively, there could just be more events set in those zones - Blackwood, Vvardenfell, etc. Same result.



  • boi_anachronism_
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    I agree!
    TaSheen wrote: »
    Lone dissenter:

    I hate grinds for stuff. The last grind I ever did was a rep grind in WoW for a gryphon mount - and that burnout was serious. I just don't care about "earnable" collectibles. Just let me buy them in the store.

    Well, you don't HAVE to have everything...

    You're not forced to grind or farm or do anything you don't want to do but if you want the loot then there's at least the option.

    I definitely agree with you about WoW! The rep grind stuff for certain things (well, it was everywhere!) was insane. I didn't want to bring up WoW but that's what I was thinking when I wrote this post. There's sooooo many avenues you can go up to get your hands on fun collectibles, pets, mounts, etc.

    But moving on because people don't like talking about WoW! shhh :D

    Think about the positives though and the main thing here is that it would revitalise old and unpopular zones and encourage more people to engage in those activities - IF they want the goodies or at least a small chance to get the goodies.

    Maybe certain things with regards to adding collectible drops to them are somewhat unnecessary, like drops from already popular and/or easy activities, like Dark Anchors and slaying wolfs but I think more is better (not always but here is sorely lacking in that department). Am I wrong in saying that RPGs are largely about expressing yourself and feeling unique and/or special? Adding rare collectibles to things would not only allow people to pursue them if they so desire but it would also allow people who enjoy those activities, enough to do them regardless anyway, to show off the type of activities they're into.

    Take fishing for example. How many actually enjoy that? I fish sometimes to break up the monotony of questing and to enjoy the music, atmosphere and relax - getting the perfect roe, if ever, is a bonus. If I were to fish purely to obtain perfect roe though, I... Well, I wouldn't. I do enjoy seeing another player come along and join me in fishing but that doesn't happen very often. It would if there was a small chance of getting a Maormer skin I think.

    No one is forced to grind for the skin. If you enjoy fishing, you'll get it eventually. I don't complain about most skins being locked behind Veteran content but if I did really want a particular skin, I'd work to get it. Most people who get those skins probably enjoy the challenge of Veteran content and Trifecta anyway but for me it's not worth getting good for! :D

    At the very least, these things should be considered for places such as, Vvardenfell, Blackwood, Western Skyrim... Places, in my experience, that are pretty dead compared to other, more popular places. Maybe it's mainly the group bosses because in each of those zones there's so many and I don't think everyone gets the same boss for the quest. So I end up going there and standing around for a while before I get bored and leave. I shouldn't have to spam zone chat or my guilds for help for something that gets done in two minutes in more popular zones for the same reward basically.

    Western Skyrim Harrowstorms are understandably less popular than Reach Harrowstorms. I'm sure most people already have all the motifs from that event we had a while back but for those that don't... :'(

    My desire would be to see new life breathed into these zones and be like when there's an event on and the only way I see that happening is by there being incentives to go there (IF. YOU. WANT. THE. SHINY. THINGS. THAT. IS). It would ensure that there's always players in those zones, to the benefit of new and old players alike.

    Yes, the goodies would be totally separate from anything in the Crown Store - those things can remain exclusive to paying customers I suppose. How would it benefit ZOS? Well, it would give them the opportunity to show that they're not just greedy goblins and do care enough about the players to do something without expecting money in return. For every little thing.

    It's probably not going to happen but it's worth bringing up.

    Alternatively, there could just be more events set in those zones - Blackwood, Vvardenfell, etc. Same result.



    This is literally the reason rper buy carries. It fits with their character backstories. So let em have the chance to get things they can use to expand that if they dont want to play dungeons or whatever and just want to fart around tamerial fishing, picking flowers, making cool houses, whatever not just pay raiders obscene amounts of gold to carry them so they can get something to add depth to their character and im saying this as someone who is a hardcore raider. Lets players get fun things from just playing however makes em happy.
    Edited by boi_anachronism_ on August 11, 2023 9:42PM
  • TaSheen
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    I diagree!
    Actually.... I love fishing. I have 4 master anglers, working on 2 more....
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • tomofhyrule
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    I'm not sure.
    I'm always of the idea that the reward should match the content.

    I know there are a lot of people who think that any kind of microtransaction is "literally predatory." I'll admit, I'm much more okay than most at monetizing cosmetics - if it's a game I like, I will absolutely feel like supporting it financially to allow it to keep going and making more money. I do think the prices in ESO's Crown Store are... excessively high (and that's putting it mildly), but with this being as big a game as it is where it's almost free-to-play (between free events and sales that usually have the basegame less than $10), I'm okay with paying for cosmetics. I also don't need extra shinies to tempt me into content. I actually think that titles and achievement points are great to collect, and I don't feel the need to grind my way because I want something more.

    I also feel that a lot of people asking for this just want the rewards to drop from achievements for one of two reasons: they want something they can use to flex on others ("I got this and you didn't because I'm better at this game than you"), in which case it seems that the 'thing' you get doesn't matter that much as long as it lets you flex; or they want some specific thing but don't want to crack open their wallet for it. I get it - I'd love for everything in life to be handed to me and not have to pay for it, but I understand why that's not realistic.

    Now yes, ESO is very stingy with achievement rewards since they do funnel so much into the gamble crates (which is a whole other discussion - suffice to say that I'd infinitely prefer things to be buyable in the store in perpetuity instead of hidden in gambling and time gated mechanics). I do think they could put more in. That said, I am vehemently opposed to making content available for high-level achievements just to satisfy the "I'm better than you" crowd, and especially when it's something useful for another type of player.

    Case in point: there are so few boat furnishings in game. One requires the completion of vKA to get it. Of course there are housing enthusiasts who are also trail raiders, that's obvious. But is every home decorator an endgame raider? I doubt it. The ability to use one of the few boat furnishings in the game is skill gated.

    My main issue is with personalities, as they are so good for RPers and character creators. We have some that have sensible requirements - 'visit the Gold Coast,' 'Do the Sadrith Mora quest chain,' etc. But then there's Beast and Worm Wizard, which both require a Challenger in a dungeon. Essentially, you're skill-gating wanting to RP behind being able to do vDLC HMs and nodeaths. Worm Wizard being available from Fang Lair doesn't even make sense beyond the fact that it's a necromancer-y thing - the skin that all the FL enemies are wearing is the one you get from Scalecaller instead (which doesn't have anyone wearing that skin...). I think the skin should have been the FL reward and then the SCP reward could have been Zaan's costume, making the personality the Crown Store thing.

    That's my issue with things being available in game. Skins from Dungeons are fine - many of those are really only useful to flex your achievement. Titles? Mementos? Of course! Shiny mounts? Go right ahead! But very bog-standard costumes, personalities, or anything that is more subdued and has a primary use other than "look at me!" is where I'm not a fan of skill gating it. Sure, put them behind something we can all do like story quests. But don't force players to do a trial trifecta just to get a beautiful and plain hairstyle or something. That's just mean.
  • boi_anachronism_
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    I agree!
    I'm always of the idea that the reward should match the content.

    I know there are a lot of people who think that any kind of microtransaction is "literally predatory." I'll admit, I'm much more okay than most at monetizing cosmetics - if it's a game I like, I will absolutely feel like supporting it financially to allow it to keep going and making more money. I do think the prices in ESO's Crown Store are... excessively high (and that's putting it mildly), but with this being as big a game as it is where it's almost free-to-play (between free events and sales that usually have the basegame less than $10), I'm okay with paying for cosmetics. I also don't need extra shinies to tempt me into content. I actually think that titles and achievement points are great to collect, and I don't feel the need to grind my way because I want something more.

    I also feel that a lot of people asking for this just want the rewards to drop from achievements for one of two reasons: they want something they can use to flex on others ("I got this and you didn't because I'm better at this game than you"), in which case it seems that the 'thing' you get doesn't matter that much as long as it lets you flex; or they want some specific thing but don't want to crack open their wallet for it. I get it - I'd love for everything in life to be handed to me and not have to pay for it, but I understand why that's not realistic.

    Now yes, ESO is very stingy with achievement rewards since they do funnel so much into the gamble crates (which is a whole other discussion - suffice to say that I'd infinitely prefer things to be buyable in the store in perpetuity instead of hidden in gambling and time gated mechanics). I do think they could put more in. That said, I am vehemently opposed to making content available for high-level achievements just to satisfy the "I'm better than you" crowd, and especially when it's something useful for another type of player.

    Case in point: there are so few boat furnishings in game. One requires the completion of vKA to get it. Of course there are housing enthusiasts who are also trail raiders, that's obvious. But is every home decorator an endgame raider? I doubt it. The ability to use one of the few boat furnishings in the game is skill gated.

    My main issue is with personalities, as they are so good for RPers and character creators. We have some that have sensible requirements - 'visit the Gold Coast,' 'Do the Sadrith Mora quest chain,' etc. But then there's Beast and Worm Wizard, which both require a Challenger in a dungeon. Essentially, you're skill-gating wanting to RP behind being able to do vDLC HMs and nodeaths. Worm Wizard being available from Fang Lair doesn't even make sense beyond the fact that it's a necromancer-y thing - the skin that all the FL enemies are wearing is the one you get from Scalecaller instead (which doesn't have anyone wearing that skin...). I think the skin should have been the FL reward and then the SCP reward could have been Zaan's costume, making the personality the Crown Store thing.

    That's my issue with things being available in game. Skins from Dungeons are fine - many of those are really only useful to flex your achievement. Titles? Mementos? Of course! Shiny mounts? Go right ahead! But very bog-standard costumes, personalities, or anything that is more subdued and has a primary use other than "look at me!" is where I'm not a fan of skill gating it. Sure, put them behind something we can all do like story quests. But don't force players to do a trial trifecta just to get a beautiful and plain hairstyle or something. That's just mean.

    I mean yeah i get the personality one (there arent enough in game at all in my opinion) but like motifs and furnishings you can buy and sell in traders and i have a lot less of an issue with that one since its still widely available to the public. I do however think there needs to be cool stuff that you only can get from certain content. Otherwise what is the point.
  • PrimeSeptim
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    I agree!
    I'm always of the idea that the reward should match the content.

    I know there are a lot of people who think that any kind of microtransaction is "literally predatory." I'll admit, I'm much more okay than most at monetizing cosmetics - if it's a game I like, I will absolutely feel like supporting it financially to allow it to keep going and making more money. I do think the prices in ESO's Crown Store are... excessively high (and that's putting it mildly), but with this being as big a game as it is where it's almost free-to-play (between free events and sales that usually have the basegame less than $10), I'm okay with paying for cosmetics. I also don't need extra shinies to tempt me into content. I actually think that titles and achievement points are great to collect, and I don't feel the need to grind my way because I want something more.

    I also feel that a lot of people asking for this just want the rewards to drop from achievements for one of two reasons: they want something they can use to flex on others ("I got this and you didn't because I'm better at this game than you"), in which case it seems that the 'thing' you get doesn't matter that much as long as it lets you flex; or they want some specific thing but don't want to crack open their wallet for it. I get it - I'd love for everything in life to be handed to me and not have to pay for it, but I understand why that's not realistic.

    Now yes, ESO is very stingy with achievement rewards since they do funnel so much into the gamble crates (which is a whole other discussion - suffice to say that I'd infinitely prefer things to be buyable in the store in perpetuity instead of hidden in gambling and time gated mechanics). I do think they could put more in. That said, I am vehemently opposed to making content available for high-level achievements just to satisfy the "I'm better than you" crowd, and especially when it's something useful for another type of player.

    Case in point: there are so few boat furnishings in game. One requires the completion of vKA to get it. Of course there are housing enthusiasts who are also trail raiders, that's obvious. But is every home decorator an endgame raider? I doubt it. The ability to use one of the few boat furnishings in the game is skill gated.

    My main issue is with personalities, as they are so good for RPers and character creators. We have some that have sensible requirements - 'visit the Gold Coast,' 'Do the Sadrith Mora quest chain,' etc. But then there's Beast and Worm Wizard, which both require a Challenger in a dungeon. Essentially, you're skill-gating wanting to RP behind being able to do vDLC HMs and nodeaths. Worm Wizard being available from Fang Lair doesn't even make sense beyond the fact that it's a necromancer-y thing - the skin that all the FL enemies are wearing is the one you get from Scalecaller instead (which doesn't have anyone wearing that skin...). I think the skin should have been the FL reward and then the SCP reward could have been Zaan's costume, making the personality the Crown Store thing.

    That's my issue with things being available in game. Skins from Dungeons are fine - many of those are really only useful to flex your achievement. Titles? Mementos? Of course! Shiny mounts? Go right ahead! But very bog-standard costumes, personalities, or anything that is more subdued and has a primary use other than "look at me!" is where I'm not a fan of skill gating it. Sure, put them behind something we can all do like story quests. But don't force players to do a trial trifecta just to get a beautiful and plain hairstyle or something. That's just mean.

    I agree... I think. Well, I don't like spending my money lol! But yeah.

    About the skill-gating stuff. That's exactly the problem. Most cosmetics/mounts/personalities are skill-gated in ESO. Yeah, I don't get the flexing thing but those people exist. I get flexing a Lamborghini IRL maybe... Eh, but even then. No one likes a show off. I prefer humility.

    It's shame there's nothing similar to the Worm Wizard personality...
    It's perfect for the budding Necromancer. I don't mind the 'Elite' having exclusive shiny things. That's every game really, isn't it?


    But adding more, at least to zones that need some TLC, would benefit everyone.

    Master Angler gets what? A title and a furnishing? For all that effort? If there was a Maormer skin (even if it had a <1% drop chance), they'd probably have that too. Or other things that could drop from that activity that only the most dedicated or lucky would obtain. Fishing is accessible to everyone.

    Grand Master Crafter gets what? Some hammers? Furnishings you can buy with writ vouchers. A title. Meh.

    Adding the chance of mounts, momentos, personalities, skins, etc, to certain reward coffers would revitalise those particular zones, like Vvardenfell. Again, that stuff is accessible to everyone. Normal dungeons are accessible to everyone but they don't get nothing! Maybe a recolour of the Veteran skin? A Trifecta thing for Normal dungeons/trials? I haven't even been in a Normal trial - they're not as accessible to me but not everyone is an anti social, unlikeable, boring me. :D

    A little less about the Crown Store. I think it could be done without affecting their revenue much if at all. But we're discussing getting something for nothing so... Maybe that's against their policy lol! It would be a nice gesture though.
  • Carcamongus
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    More cosmetics for completing certain quests would certainly be welcome, such as the personality from the Sadrith Mora quests. Some of the things we can already earn in game are pretty cool, such as that watchling mask from the Underweave public dungeon. I don't mind cosmetic rewards behind difficult content, but something nice for doing things that don't have "vet" on the name would be, well, nice. I just don't want more grinds, which is how I'd imagine ZOS would implement this, considering how we already get a handful of cosmetics just from doing quests or earning certain achievements. I'm tired of overreliance on RNGeesus - and the antiquities system is taking this to the extremes with those leads, including for cosmetic stuff, that drop from treasure map chests. This is why I don't feel certain about my vote: I'm all for more collectibles being made available, but this would probably just lead to yet more frustrating grindfests.
    Imperial DK and Necro tank. PC/NA
    "Nothing is so bad that it can't get any worse." (Brazilian saying)
  • merpins
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    I agree!
    TaSheen wrote: »
    Well, those would be fine. But MMOs are the "home" of grinds - I don't really see ZOS giving that sort of "easy" to obtain collectibles, do you? Considering....

    Even the events for tickets can be a grind. If it wasn't that I still have a couple of indriks to get, I would have already quit every event but Jubilee - and this year, the motifs weren't even that good.

    I'd be happy if it was actually a grind. But endeavors aren't a grind, but a time-gated inconvenience designed to get you to give up, like mobile game monetization design. I'd much rather a cool mount be a low drop rate from a dungeon boss, or a cosmetic be in the drop table of like... Only deer and only in Grahtwood and only 1 in 5,000. Or from grinding a delve boss or a specific type of mob. Or completing an arbitrary number of weird tasks in a specific order in a difficult location. Or at the top of a very hard to reach ledge that you have to do parkour to get to... Make it weird, make it vibrant, and breathe some life back into the game by making it a real grind, rather than this monetized design.

    Even if they somehow made it so you could earn crown crates in-game by doing something, it would be better than its current design.
    Edited by merpins on August 12, 2023 2:48AM
  • DreamyLu
    DreamyLu
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    I diagree!
    I disagree, sorry for that.

    Each players has different expectations. Who will define what will be added?
    Because the problems is that it could be nice for some, but not for others. For those last ones, the added drops will reduce the chance of getting something he/she would prefer (more items). Sooooooo... :/
    Edited by DreamyLu on August 12, 2023 4:16AM
    I'm out of my mind, feel free to leave a message... PC/NA
  • PrimeSeptim
    PrimeSeptim
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    I agree!
    DreamyLu wrote: »
    I disagree, sorry for that.

    Each players has different expectations. Who will define what will be added?
    Because the problems is that it could be nice for some, but not for others. For those last ones, the added drops will reduce the chance of getting something he/she would prefer (more items). Sooooooo... :/

    I respect your opinion but how could having a 1% or under chance of getting collectibles/mount/skins, etc, from activities already within the game NOT be better than nothing at all? At least there's the possibility - even if slim - of obtaining something nice instead of always having to pay for something equally as nice via the Crown Store/gamble crates. You at least have to put in some time/effort but different from the time/effort that's required for Veteran content that's not accessible to everyone.

    These activities are but you need to do them. Probably a lot.

    Suggesting a <1%-1% drop chance is more realistic than suggesting a guaranteed drop just for doing 1 minute of fishing, killing wolfs, harvesting or a Harrowstorm. No, you'd have a very small chance of the shiny thing dropping but it's enough of a chance to incentivise players to participate should they desire the shiny and also by being so rare, it would also satisfy people who wish to express their fondness for particular activities. It would keep people playing, revitalise zones and all the other stuff I've already said previously.

    If we're talking about these people who absolutely MUST have it all... Well, that's their problem. I don't complain about not having the Godslayer title, Emperor's Regalia, many Veteran dungeon skins/personalities or anything that comes from Trials. I accept there's stuff I'll never have and that's fine. They're not necessary to enjoy the game but still nice to have if you're able.

    Fishing, killing mobs, Delves, Public Dungeons, Group Bosses, Harrowstorms/Vents/Dark Anchors (and other world events) and even Normal Dungeons are accessible to everyone. Stuff people do anyway regardless of drops. I like to pickpocket and steal but I've never seen the Shivering Cheese or even those posters you can get from guards but it's nice to know there's a chance, even if super low %. In all my years playing, I've only ever found one Gold mat from harvesting that sold for a lot but I haven't seen one since. It's still nice knowing that there's a chance I might get lucky. But I don't let that interrupt me from questing or whatever to stop every 5 seconds to harvest every node. I don't force myself to fish for Perfect Roe, etc. :)
    Edited by PrimeSeptim on August 12, 2023 5:10AM
  • Braffin
    Braffin
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    I agree!
    I agree, more cosmetic rewards could definitely revitalize some older content.

    I'd also suggest to add a slightly different version of vet rewards to normal mode to stop this unproductive "gatekeeping" discussion.
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • katanagirl1
    katanagirl1
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    I agree!
    As a long-time player, I am so tired of the drops that are 100 gold, some piece of overland set gear that I have got 1000 of before, and a few style mats. Really, the most valuable of those for me are the style mats, sadly.

    The game is stingy on rewards for playing, instead relying on rng for everything. You might get it on the first try or 1000 tries later you still don’t have it. More rewards for achievements would be my first choice, but even rewards for certain events with rng would be better than nothing.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Necromancer
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • peacenote
    peacenote
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    I'm not sure.
    I'm always of the idea that the reward should match the content.

    I know there are a lot of people who think that any kind of microtransaction is "literally predatory." I'll admit, I'm much more okay than most at monetizing cosmetics - if it's a game I like, I will absolutely feel like supporting it financially to allow it to keep going and making more money. I do think the prices in ESO's Crown Store are... excessively high (and that's putting it mildly), but with this being as big a game as it is where it's almost free-to-play (between free events and sales that usually have the basegame less than $10), I'm okay with paying for cosmetics. I also don't need extra shinies to tempt me into content. I actually think that titles and achievement points are great to collect, and I don't feel the need to grind my way because I want something more.

    I also feel that a lot of people asking for this just want the rewards to drop from achievements for one of two reasons: they want something they can use to flex on others ("I got this and you didn't because I'm better at this game than you"), in which case it seems that the 'thing' you get doesn't matter that much as long as it lets you flex; or they want some specific thing but don't want to crack open their wallet for it. I get it - I'd love for everything in life to be handed to me and not have to pay for it, but I understand why that's not realistic.

    Now yes, ESO is very stingy with achievement rewards since they do funnel so much into the gamble crates (which is a whole other discussion - suffice to say that I'd infinitely prefer things to be buyable in the store in perpetuity instead of hidden in gambling and time gated mechanics). I do think they could put more in. That said, I am vehemently opposed to making content available for high-level achievements just to satisfy the "I'm better than you" crowd, and especially when it's something useful for another type of player.

    Case in point: there are so few boat furnishings in game. One requires the completion of vKA to get it. Of course there are housing enthusiasts who are also trail raiders, that's obvious. But is every home decorator an endgame raider? I doubt it. The ability to use one of the few boat furnishings in the game is skill gated.

    My main issue is with personalities, as they are so good for RPers and character creators. We have some that have sensible requirements - 'visit the Gold Coast,' 'Do the Sadrith Mora quest chain,' etc. But then there's Beast and Worm Wizard, which both require a Challenger in a dungeon. Essentially, you're skill-gating wanting to RP behind being able to do vDLC HMs and nodeaths. Worm Wizard being available from Fang Lair doesn't even make sense beyond the fact that it's a necromancer-y thing - the skin that all the FL enemies are wearing is the one you get from Scalecaller instead (which doesn't have anyone wearing that skin...). I think the skin should have been the FL reward and then the SCP reward could have been Zaan's costume, making the personality the Crown Store thing.

    That's my issue with things being available in game. Skins from Dungeons are fine - many of those are really only useful to flex your achievement. Titles? Mementos? Of course! Shiny mounts? Go right ahead! But very bog-standard costumes, personalities, or anything that is more subdued and has a primary use other than "look at me!" is where I'm not a fan of skill gating it. Sure, put them behind something we can all do like story quests. But don't force players to do a trial trifecta just to get a beautiful and plain hairstyle or something. That's just mean.

    I agree... I think. Well, I don't like spending my money lol! But yeah.

    About the skill-gating stuff. That's exactly the problem. Most cosmetics/mounts/personalities are skill-gated in ESO. Yeah, I don't get the flexing thing but those people exist. I get flexing a Lamborghini IRL maybe... Eh, but even then. No one likes a show off. I prefer humility.

    It's shame there's nothing similar to the Worm Wizard personality...
    It's perfect for the budding Necromancer. I don't mind the 'Elite' having exclusive shiny things. That's every game really, isn't it?


    But adding more, at least to zones that need some TLC, would benefit everyone.

    Master Angler gets what? A title and a furnishing? For all that effort? If there was a Maormer skin (even if it had a <1% drop chance), they'd probably have that too. Or other things that could drop from that activity that only the most dedicated or lucky would obtain. Fishing is accessible to everyone.

    Grand Master Crafter gets what? Some hammers? Furnishings you can buy with writ vouchers. A title. Meh.

    Adding the chance of mounts, momentos, personalities, skins, etc, to certain reward coffers would revitalise those particular zones, like Vvardenfell. Again, that stuff is accessible to everyone. Normal dungeons are accessible to everyone but they don't get nothing! Maybe a recolour of the Veteran skin? A Trifecta thing for Normal dungeons/trials? I haven't even been in a Normal trial - they're not as accessible to me but not everyone is an anti social, unlikeable, boring me. :D

    A little less about the Crown Store. I think it could be done without affecting their revenue much if at all. But we're discussing getting something for nothing so... Maybe that's against their policy lol! It would be a nice gesture though.

    I do want to say not everyone wants rewards at the end of challenging content to "flex." It simetimes is simply satisfying to work hard for something and get a nice reward for it. It took me YEARS to get the Worm personality after it was released and it didn't cross my mind for even a second that I wanted to have it to show off. But it felt awesome to throw on something that unique after working for it and being able to celebrate by having the group all take a screenshot using the /doom emote.

    So, I hear you, but it is a tough line because people who like to challenge themselves deserve cool stuff as rewards, too.

    And ZOS truly can't win on this topic because everyone has different preferences. Some like flashy, some like plain. Some like dyes, some like personalities, and if you were to get the community to vote on the "best" rewards and ensure they require no skill to get, there absolutely would NOT be a consensus and the only other option is to not have good unique rewards for tough content, which also is not great. I would LOVE to get a hairstyle at the end of, say, a trifecta because although I like hard content I like hair styles too!! So I do think the only real solution is for everyone to realize that in a game as vast as ESO sometimes your most desired reward will be behind undesired activity. And the best solution to counter that is to have more different types of rewards behind different content so everyone has at least some variety no matter what they like to do.
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • rpa
    rpa
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    I'm not sure.
    More rewards from doing content would be nice but more random grinds would not.
  • Zodiarkslayer
    Zodiarkslayer
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    I diagree!
    I diagree! 😎
    No Effort, No Reward?
    No Reward, No Effort!
  • PrimeSeptim
    PrimeSeptim
    ✭✭✭
    I agree!
    I diagree! 😎

    Ay y u diagree??

    Surprised no one mentioned my typo earlier! :D
  • TaSheen
    TaSheen
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    I diagree!
    I diagree! 😎

    Ay y u diagree??

    Surprised no one mentioned my typo earlier! :D

    I noticed it, but since you can't edit after posting the poll, I didn't see any need to rag on you over it!
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • boi_anachronism_
    boi_anachronism_
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    ✭✭
    I agree!
    DreamyLu wrote: »
    I disagree, sorry for that.

    Each players has different expectations. Who will define what will be added?
    Because the problems is that it could be nice for some, but not for others. For those last ones, the added drops will reduce the chance of getting something he/she would prefer (more items). Sooooooo... :/

    No not really. When you get leads for example you still get item drops. It is in addition to not instead of. Same for dungeons with motifs, personalities and skins, titles, dyes, ect.
  • boi_anachronism_
    boi_anachronism_
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    ✭✭
    I agree!
    I'm always of the idea that the reward should match the content.

    I know there are a lot of people who think that any kind of microtransaction is "literally predatory." I'll admit, I'm much more okay than most at monetizing cosmetics - if it's a game I like, I will absolutely feel like supporting it financially to allow it to keep going and making more money. I do think the prices in ESO's Crown Store are... excessively high (and that's putting it mildly), but with this being as big a game as it is where it's almost free-to-play (between free events and sales that usually have the basegame less than $10), I'm okay with paying for cosmetics. I also don't need extra shinies to tempt me into content. I actually think that titles and achievement points are great to collect, and I don't feel the need to grind my way because I want something more.

    I also feel that a lot of people asking for this just want the rewards to drop from achievements for one of two reasons: they want something they can use to flex on others ("I got this and you didn't because I'm better at this game than you"), in which case it seems that the 'thing' you get doesn't matter that much as long as it lets you flex; or they want some specific thing but don't want to crack open their wallet for it. I get it - I'd love for everything in life to be handed to me and not have to pay for it, but I understand why that's not realistic.

    Now yes, ESO is very stingy with achievement rewards since they do funnel so much into the gamble crates (which is a whole other discussion - suffice to say that I'd infinitely prefer things to be buyable in the store in perpetuity instead of hidden in gambling and time gated mechanics). I do think they could put more in. That said, I am vehemently opposed to making content available for high-level achievements just to satisfy the "I'm better than you" crowd, and especially when it's something useful for another type of player.

    Case in point: there are so few boat furnishings in game. One requires the completion of vKA to get it. Of course there are housing enthusiasts who are also trail raiders, that's obvious. But is every home decorator an endgame raider? I doubt it. The ability to use one of the few boat furnishings in the game is skill gated.

    My main issue is with personalities, as they are so good for RPers and character creators. We have some that have sensible requirements - 'visit the Gold Coast,' 'Do the Sadrith Mora quest chain,' etc. But then there's Beast and Worm Wizard, which both require a Challenger in a dungeon. Essentially, you're skill-gating wanting to RP behind being able to do vDLC HMs and nodeaths. Worm Wizard being available from Fang Lair doesn't even make sense beyond the fact that it's a necromancer-y thing - the skin that all the FL enemies are wearing is the one you get from Scalecaller instead (which doesn't have anyone wearing that skin...). I think the skin should have been the FL reward and then the SCP reward could have been Zaan's costume, making the personality the Crown Store thing.

    That's my issue with things being available in game. Skins from Dungeons are fine - many of those are really only useful to flex your achievement. Titles? Mementos? Of course! Shiny mounts? Go right ahead! But very bog-standard costumes, personalities, or anything that is more subdued and has a primary use other than "look at me!" is where I'm not a fan of skill gating it. Sure, put them behind something we can all do like story quests. But don't force players to do a trial trifecta just to get a beautiful and plain hairstyle or something. That's just mean.

    I agree... I think. Well, I don't like spending my money lol! But yeah.

    About the skill-gating stuff. That's exactly the problem. Most cosmetics/mounts/personalities are skill-gated in ESO. Yeah, I don't get the flexing thing but those people exist. I get flexing a Lamborghini IRL maybe... Eh, but even then. No one likes a show off. I prefer humility.

    It's shame there's nothing similar to the Worm Wizard personality...
    It's perfect for the budding Necromancer. I don't mind the 'Elite' having exclusive shiny things. That's every game really, isn't it?


    But adding more, at least to zones that need some TLC, would benefit everyone.

    Master Angler gets what? A title and a furnishing? For all that effort? If there was a Maormer skin (even if it had a <1% drop chance), they'd probably have that too. Or other things that could drop from that activity that only the most dedicated or lucky would obtain. Fishing is accessible to everyone.

    Grand Master Crafter gets what? Some hammers? Furnishings you can buy with writ vouchers. A title. Meh.

    Adding the chance of mounts, momentos, personalities, skins, etc, to certain reward coffers would revitalise those particular zones, like Vvardenfell. Again, that stuff is accessible to everyone. Normal dungeons are accessible to everyone but they don't get nothing! Maybe a recolour of the Veteran skin? A Trifecta thing for Normal dungeons/trials? I haven't even been in a Normal trial - they're not as accessible to me but not everyone is an anti social, unlikeable, boring me. :D

    A little less about the Crown Store. I think it could be done without affecting their revenue much if at all. But we're discussing getting something for nothing so... Maybe that's against their policy lol! It would be a nice gesture though.

    I just like some of the cosmetics. Its not a flex. For example I only run my beast personality and silver skin on one toon because I think it fits him. How many folks do you see running the purple skin from cloudrest hard mode? Not many cause we mostly agree its kind of ugly.
    Edited by boi_anachronism_ on August 13, 2023 6:59PM
  • Nightowl_74
    Nightowl_74
    ✭✭✭
    I agree!
    I've always considered the lack of cosmetic rewards for casual content one of the biggest negative points of ESO. I suppose "casual" is a subjective term, and what I'm thinking of would cover but not necessarily be limited to dolmens, delve bosses, world bosses, public dungeons, fishing, gathering, and crafting. For anyone with a subscription it's already easy enough to get a ton of mounts, pets, and other cosmetics via the monthly crown allotment, so it's not as if just having a lot carries any bragging rights. The stuff that's difficult to get, would still be difficult to get.

    Maybe they're afraid a significant amount of fluff outside the crown store would result in a lot fewer subscriptions, but I don't think it would. At least, I wouldn't be cancelling mine just because I could get some cosmetics in-game. Using my crowns for a set of seasonal crates when they change over is a fun perk of having plus but not the main draw.
  • bmnoble
    bmnoble
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    I'm not sure.
    Not a fan of the stupidly low chance of things dropping, would rather there be a specific way to earn things via achievements.
  • Scaletho
    Scaletho
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    More interesting stuff as in-game rewards, less money ZOS get for selling these things in Crown Store or "Las Vegas" Crown Crates. So no. ZOS will not facilitate stuff if they can profit for it. This is not Hello Games' NMS.

    And usually the good stuff is really, really hard to get. Certainly only ESO "elite" players has endless playtime and hardcore skills (and groups) to get the best stuff. The rest must be content with the less meaningful crumbles. And the low reward crates dropped during streams.
  • TaSheen
    TaSheen
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    I diagree!
    Scaletho wrote: »
    More interesting stuff as in-game rewards, less money ZOS get for selling these things in Crown Store or "Las Vegas" Crown Crates. So no. ZOS will not facilitate stuff if they can profit for it. This is not Hello Games' NMS.

    And usually the good stuff is really, really hard to get. Certainly only ESO "elite" players has endless playtime and hardcore skills (and groups) to get the best stuff. The rest must be content with the less meaningful crumbles. And the low reward crates dropped during streams.

    Uh. Well, I actually have "endless playtime". However, I'm ANYTHING but hardcore. And I don't pvp or do endgame.

    Generalizations are not helpful in any venue.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
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