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Increase number of fence interactions or let us store stolen items in home chests please

martygod12
martygod12
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Seriously thievery is so limited right now, its so stupid and ridiculous ...

I just finished that 125 pickpocket endeavour and my inventroy is completelly full, all my fence interactions are used up, so I either have to destroy items I stole, or dont play till tommorow ... Thats is just not a good mechanic at all ... I dont understand why is it so limited, and why you cant store the stolen items anywhere. Not being able to store in banks sure, but at home in your personal chests? Why not?

Meanwhile you can excavate much more valuable items without any limitations for as long as you want ... again absolutely stupid
  • Marcus684
    Marcus684
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    You might be an outlier. I rarely use up my daily fencing/laundering limit and I've done enough stealing to have all of the achievements. It's also not a big deal to run around with some stolen stuff for a day.

    I wouldn't be opposed to ZOS upping the daily limit but calling the existing one stupid and ridiculous seems unnecessary.
  • Maddjuju
    Maddjuju
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    Klepto problems. I guess that was why it was a weekly and not a daily endeavor so people wouldn't hit that daily fence limit. But must have picked a lot more than 125 pockets to hit both fence limit and bag space limit.

    But that would be kind of fun to have a thieves hoard chest to store stolen goods.
  • Dagoth_Rac
    Dagoth_Rac
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    I made a Khajiit character a few years ago specifically to do Thieves Guild/Dark Brotherhood stuff. Between all his sneak gear and passives and CP stars, he can rob a place like Vivec City or Alinor blind so fast. He moves like the wind, even in sneak. He needs to be practically standing on an NPC's head to get caught. He gets higher quality gear from pickpocketing. He gets buffs to gold paid out by fence. It is way faster and easier and more money than the Scrying/Excavating loop which is tedious and a pain. I think it is fine to cap fence interactions because of how much money you can make in such a short time. The green-blue Antiquity loops is an average of 625g per treasure. But I can pickpocket/steal way more than 625g of treasures in the time it takes to do an annoying Srcy + an even more annoying Excavate.
  • The_Boggart
    The_Boggart
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    Since we now have AWA there should be no objection to a loot box for all characters to contribute to
  • Jaraal
    Jaraal
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    Marcus684 wrote: »
    You might be an outlier. I rarely use up my daily fencing/laundering limit and I've done enough stealing to have all of the achievements. It's also not a big deal to run around with some stolen stuff for a day.

    I wouldn't be opposed to ZOS upping the daily limit but calling the existing one stupid and ridiculous seems unnecessary.

    I often hit both daily limits on multiple characters when I'm farming for plans/motifs/rare furnishings. That's why I have six max TG/DB/Legerdemain characters. Would it be easier if the limits were raised and I didn't have to swap characters? Sure. But it's not a big deal.
    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • TankHealz2015
    TankHealz2015
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    Would be cool if the special event merchant offered a new type scroll - allow player +X% fenced items for 24 hours...
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