Inconsistent game philosophy.
There is no way this game is supposedly friendly towards casual players. It has been nearly a DECADE since it was released and there are yet tooltips in the game explaining what something like Healing Taken and Healing Received even mean, why Flurry is a DoT and not a Direct Damage attack when it is very clearly dealing damage directly to its target and not as aftermath or splash damage.
But the stupidest thing of all is Crit Chance.
Why on Earth does an item give you 657 Critical Chance instead of 3% Critical Chance? The flat values are NOT friendly to casual players and I doubt veteran or hardcore players even like dealing with the unnecessary inconvenience.
ZOS really can't make the argument that it's a way for hardcore players to feel welcome as they have to carefully calculate the flat value instead when they do things like mess with light attack weaving to supposedly decrease the ceiling for casual players.
I can't think of other things off the top of my head that operate similarly as bad and further add to the inconsistency of this idea that ESO is trying to be "inclusive" to new or casual players. Can we please get some consistency here and better wording for things like "Direct Damage"? You could easily rename that to Instant Damage and it would make much more sense.
Editing text does not take dev time off of future content.
You don't even need to code a tooltip, you could probably just add text to skills saying "Scales with Healing Taken" and it's done. Over with.
What is the director doing?
Edited by Vhozek on June 30, 2023 7:51PM
𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.