Maintenance for the week of December 2:
• PC/Mac: NA and EU megaservers for patch maintenance – December 2, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)

Frostvault Boss is buggy

Billium813
Billium813
✭✭✭✭✭
The first Troll boss, Icestalker, has an Uppercut! mechanic where they pick a random player, hit them into the air, then stun them. Then, Icestalker pounds them until they die. Group members are supposed to free the stunned player by interrupting Icestalker.

The issue is that the interrupt notification on Icestalker is usually ~0.5 seconds before the player is dead. For non-tank roles, the interrupt window is incredibly small, and often times non existent!

vrslrdjkeela.gif

In this clip, the boss went on me, the Tank, so it takes Icestalker ~2 second to kill me. If the boss goes on any other role though, they are dead before the interrupt animation even shows up. If you look closely, the stunned player starts taking damage before the interrupt or pounding animation even shows. I take like 15k damage before Icestalker even makes his first smash! Most players would be dead before anyone has a chance to save them. You can bash interrupt the boss before the interrupt animation shows, but unless a player knows that, they don't have the time to interrupt.
Edited by Billium813 on June 20, 2023 6:54PM
  • Billium813
    Billium813
    ✭✭✭✭✭
    Also, while we are at it, the "Avalanche" ad on Rizzuk Bonechill is pretty poorly coded too. "Avalanche" creates an AOE at his feet and performs several HAs in that AOE. If standing outside of the AOE, the Tank gets melted by damage, but there isn't really any visual indication of where that damage is coming from, or what the issue even is.

    8wu6m33d9xsc.gif

    It seems the correct strategy is to stay standing inside the AOE and try to face tank the damage?? Again, there is no clear indication that that is what the Tank should do, plus you have exactly 0.56 seconds to figure it out or you're dead.

    I much better indicator would be swirling ice winds outside of the AOE, or a completely enclosed Ice Wall, or have the damage visually coming from "Avalanche" so the targeted player knows they need to stand inside the circle. Something to tell the player "you need to stand your ground and not leave". It's just not obvious that a Tank is supposed to stay in there, and if you step out, you die so quickly you have no way of even knowing what you did wrong.

    Note: This was a pretty tough Frostvault run, as you may notice. The DPS was really low, so we got to experience all the mechanics, multiple times, in great detail. It really makes you appreciate all the issues the dungeon has when you're going through it at 40k dps instead of the usual 160+.
    Edited by Billium813 on June 26, 2023 4:59PM
Sign In or Register to comment.