OK, so the troll tanks are becoming more and more of a problem now, everyday I see more of them everywhere in pvp: Cyrodil, Imperial City and battlegrounds, all have this issue. You know who I'm talking about, that one necromancer, warden or dragonknight with 45-60k hp named ''lord maximus'' or ''I eat lead for breakfast'', perma blockking, standing on important objective vital to the game and stalling the entire game to a snail pace. Unlike other problems, the troll tanks, the most popular solution I heard from all players is to ''run away'', but what do you do when he stands on an important objective while tanking 5-10 guys ? Nothing... Maybe a staring contest or use magnum arrow to push him for 3 seconds before he comes back. That's the problem, like, if you got a zerg you can have a bomb build to deal with it. If you have got an annoying sorc or nightblade being too quick or sneaky, you can have a stamina sorc chase them and act like a hounddog, but troll tanks ? ''Just don't bother'' said most people I asked.
I'm not asking for any nerfs to tanks or buffs for dps players but a tool, a specialised set or weapon or anything specifically made for tank busting and nothing else. I have one idea where you have a set that causes 2 instances of damage. The first one deals pitiful damage, BUT the lower % of health taken from the opponent by the initial strike, the higher second instance is going to be, so for example, if you deal only 0.2% health to a troll tank, the second instance of damage will deal a lot of dmg like 10k or 15k dmg but if you take 3% of health against someone with initial strike on someone with normal amount of health like 25k the second instance will only deal 1-2k only, also the set should also have some sort of downsides to balance it, like for instance it would lower your health or regen or anything to make tanks not feel too powerless, make the tank buster easier to be killed so tanks still have a chance to fight. Another thing, the second strike should still intereact with stuff like spell/weapon damage, penetration and magickas/stamina as to prevent players abusing it by specifically lowering their dmg output. The only way to increase the second strike is to increase your overall damage like normal and/or making your opponent tankier. And most importantly, make it only pvp against players. I know such a set would be beyond OP in pve so make the set's dmg work only on enemy players.
Edited by ZOS_Phoenix on June 10, 2023 10:50PM