CameraBeardThePirate wrote: »INB4 they close this thread like they closed mine discussing the same concept.
Overland is too easy for any player that does endgame content. For those saying "Just undress", that doesn't really fix the problem at all - overland mobs die in no time even if you are naked.
Obvious joke suggestion is obvious. A set like that is pure masochism. If you want harder overland just undress.
SeaGtGruff wrote: »Obvious joke suggestion is obvious. A set like that is pure masochism. If you want harder overland just undress.
And leave your weapons and skill bars at home. Even a naked player can melt through much of the overland content if they're still using their weapons, weapon skills, class skills, etc.
SeaGtGruff wrote: »Obvious joke suggestion is obvious. A set like that is pure masochism. If you want harder overland just undress.
And leave your weapons and skill bars at home. Even a naked player can melt through much of the overland content if they're still using their weapons, weapon skills, class skills, etc.
Maybe not melt but yeah you can punch your way through most of a zone if you want. I was on a level 31 character and planned to preload finished quests for the current event. I forgot I had removed all the gear from this character and jumped into Imperial City to do a quest. I had to punch a couple of evil doers into oblivion and it took a while. I did have a shield skill I could use but no damage skills. Ported out, grabbed some gear and went back to try again.
The problem with nerfing yourself is you are fighting the same fight, it just takes longer. The mobs do the same thing they've always done.
SeaGtGruff wrote: »SeaGtGruff wrote: »Obvious joke suggestion is obvious. A set like that is pure masochism. If you want harder overland just undress.
And leave your weapons and skill bars at home. Even a naked player can melt through much of the overland content if they're still using their weapons, weapon skills, class skills, etc.
Maybe not melt but yeah you can punch your way through most of a zone if you want. I was on a level 31 character and planned to preload finished quests for the current event. I forgot I had removed all the gear from this character and jumped into Imperial City to do a quest. I had to punch a couple of evil doers into oblivion and it took a while. I did have a shield skill I could use but no damage skills. Ported out, grabbed some gear and went back to try again.
The problem with nerfing yourself is you are fighting the same fight, it just takes longer. The mobs do the same thing they've always done.
Yes, but you can't just ignore their mechanics as you can when you're OP-- and they can actually use their mechanics because they don't just melt before getting that chance. And if you're low-powered and without armor or self-healing skills, there's even the risk of getting killed if you aren't careful.
On the other hand, the whole point about the fights being the same but simply taking longer is, in my opinion, kind of why the idea of a difficulty slider for overland probably wouldn't be as satisfactory for a lot of players as they're thinking it would be.
chessalavakia_ESO wrote: »Maybe a little bit.
It's not really going to be fun in areas where you'll have to fight the same enemies multiple times due to respawns.
It's also not really going to be fun in areas that you want to get done ASAP and ESO has a fair number of areas that fall into that category for me or do so after you've done it a few times.
Finally, ESO's newer content frequently is high enough difficulty that crippling my character would likely mean I wouldn't be able to compete it.
However, if it had rp implications it might be more appealing.
For example, I don't really love being the vestige. If we could equip something and cease to be the vestige it might be more interesting.
Making boring fights take longer by sabotaging yourself isn't what many people looking for more challenge in the game are asking for, and is something we already have access to by just not wearing gear or using skills.
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