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Would you find use for a Negative Modifier Set ?

WiseSky
WiseSky
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Set Name:

Mythic Armor of Misfortune

2-Piece Bonus: - 2500 Max Health , -2500 Max Magicka , -2500 Max Stamina

3-Piece Bonus: -666 Magicka Recovery, - 666 Health Recovery, - 666 Stamina Recovery

4-Piece Bonus: -2000 Spell Resistance, -2000 Physical Resistance, -2000 Critical Resistance

5-Piece Bonus: Each equipped piece reduces your weapon damage by 7% and increases the cost of your abilities by 5%.

6-Piece Bonus: Chance while in combat to summon a Random deadly Vet Daedric monster to attack only you, Max up to 3 of them.

7-Piece Bonus: Each time you take damage, you have a 15% chance to receive a curse for 15 seconds that reduces all of your stats by 33%. Additionally, each hit you receive also deals 2000 damage to you.

8-Piece Bonus: 15% chance that the next Skill you use get a 10 seconds extra cool down before being used again. And upon returning deals the damage to you.

9-Piece Bonus: Every Skill or Light attack you use has a chance to summon a Random Pattern of Deadly AOE area that you might have to dodge up to 3 AOE area max.

10-Piece Bonus: You get cursed and will have to Block, Dodge, Interrupt or stay still to nullify attacks coming randomly from the beyond of oblivion.

11-Piece Bonus: Upon death you may lose, gold, CP, Inventory Items, Craft bag Items, Pets, Mounts, HOUSES for a limited time or permanently.
Each item will offer unique negative modifiers, and it will be possible to roll for their effects or adjust their potency.

I'm interested to know what kind of negative modifiers you would prefer to use

Edited piece 11
Edited by WiseSky on May 12, 2023 4:05PM
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Would you find use for a Negative Modifier Set ? 55 votes

yay
14%
ssewallb14_ESOZigoSidCillion3117BenTSGspartaxoxoDaggerfell0929Cast_ElCameraBeardThePirate 8 votes
nay
81%
Credible_Joeflizomicaphaneub17_ESOseanaseb17_ESOSheezabeastUNSekiSilverBrideCP5Ragnarok0130Xarcjad11mumblerMikeSkyrim333ArchMikemBobby_V_RockitXoelarasizererMrGarlicChilly-McFreezePeppo_LivesJierdanitHamish999 45 votes
Divergent
3%
falcasternub18_ESOLadyHeloise 2 votes
  • Aardappelboom
    Aardappelboom
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    nay
    At first glance, yeah, it would make overland a bit more fun for me.

    On the other hand, I love tinkering with builds to overcome arena's and dungeons solo and in group. Using this mythic will take away the fun of making a build, which is to me is one of the most fun things to do in ESO. That's why I voted no.
  • Thormar
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    Stealth buff overland thread?
    What if I go north? Disappear.
    Would you come after me?
  • Necrotech_Master
    Necrotech_Master
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    im pretty sure the general consensus is that people want a harder overland but also use whatever gear they want instead of using (or not using at all) gear to make it more difficult

    also just looking at your 11 pc bonus it just sounds like a borderline troll post
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • ArchMikem
    ArchMikem
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    nay
    Obvious joke suggestion is obvious. A set like that is pure masochism. If you want harder overland just undress.
    Edited by ArchMikem on May 12, 2023 3:47PM
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • spartaxoxo
    spartaxoxo
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    yay
    I voted yes for the idea but not for the bonuses as laid out in the OP. Obviously I wouldn't put on anything that could make me lose a house. I paid real money for those.
  • Credible_Joe
    Credible_Joe
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    nay
    I already went over this in the overland megathread, but the core issue with the difficulty being so low is that character progression makes the narrative less fun.

    Therefore, having a system to increase difficulty in steps to match your level of skill and gear is much more aligned with the core of the problem than anything that makes you either undress or equip gear that debuffs you.

    https://forums.elderscrollsonline.com/en/discussion/comment/7853267/#Comment_7853267
    Thank you for coming to my T E D talk
  • BenTSG
    BenTSG
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    yay
    A debuff set could be fun just for the sake of it. Anything to bring back a little bit of challange to the overland, though some of these debuffs you listed are a litle strange
  • CameraBeardThePirate
    CameraBeardThePirate
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    yay
    INB4 they close this thread like they closed mine discussing the same concept.

    Overland is too easy for any player that does endgame content. For those saying "Just undress", that doesn't really fix the problem at all - overland mobs die in no time even if you are naked.
  • Dr_Con
    Dr_Con
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    nay
    INB4 they close this thread like they closed mine discussing the same concept.

    Overland is too easy for any player that does endgame content. For those saying "Just undress", that doesn't really fix the problem at all - overland mobs die in no time even if you are naked.

    and putting this set on doesn't stop the person trying to do dailies from killing the boss you were just hitting for the last 20 minutes.

    there comes a point, even in single player TES games, where players are able to one shot bosses (or kill them easily, at least). Once it gets to that point you have to find other things to make that same content more interesting, some people resort to nerfing themselves, or making new characters- I say do something else. You'll never truly be able to be new to the game twice.
    Edited by Dr_Con on May 12, 2023 6:26PM
  • Holycannoli
    Holycannoli
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    Why would anyone want to use a set that's only negatives? It's not like the negatives are offset with some great bonuses elsewhere which might possibly be worth it depending.
  • SeaGtGruff
    SeaGtGruff
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    ArchMikem wrote: »
    Obvious joke suggestion is obvious. A set like that is pure masochism. If you want harder overland just undress.

    And leave your weapons and skill bars at home. Even a naked player can melt through much of the overland content if they're still using their weapons, weapon skills, class skills, etc.
    I've fought mudcrabs more fearsome than me!
  • kargen27
    kargen27
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    SeaGtGruff wrote: »
    ArchMikem wrote: »
    Obvious joke suggestion is obvious. A set like that is pure masochism. If you want harder overland just undress.

    And leave your weapons and skill bars at home. Even a naked player can melt through much of the overland content if they're still using their weapons, weapon skills, class skills, etc.

    Maybe not melt but yeah you can punch your way through most of a zone if you want. I was on a level 31 character and planned to preload finished quests for the current event. I forgot I had removed all the gear from this character and jumped into Imperial City to do a quest. I had to punch a couple of evil doers into oblivion and it took a while. I did have a shield skill I could use but no damage skills. Ported out, grabbed some gear and went back to try again.

    The problem with nerfing yourself is you are fighting the same fight, it just takes longer. The mobs do the same thing they've always done.
    and then the parrot said, "must be the water mines green too."
  • bmnoble
    bmnoble
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    nay
    I sure as hell would not farm that mythic, even if it were a crafted set, I would not waste the materials to make it.

    People want to be able to use the sets they spent time farming, upgrading, transmuting, without having to tie a hand behind their back due to everything being killed before you get through the first 5 skills on one of your skill bars in overland, if it were not for world bosses and world events I would probably never use my back bar in overland.

    I don't want every mob in overland to become a damage sponge by any means but it would be nice if supposedly elite mobs lived up to their name somewhat and quest bosses felt different to the regular mobs when fighting them.
  • SeaGtGruff
    SeaGtGruff
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    kargen27 wrote: »
    SeaGtGruff wrote: »
    ArchMikem wrote: »
    Obvious joke suggestion is obvious. A set like that is pure masochism. If you want harder overland just undress.

    And leave your weapons and skill bars at home. Even a naked player can melt through much of the overland content if they're still using their weapons, weapon skills, class skills, etc.

    Maybe not melt but yeah you can punch your way through most of a zone if you want. I was on a level 31 character and planned to preload finished quests for the current event. I forgot I had removed all the gear from this character and jumped into Imperial City to do a quest. I had to punch a couple of evil doers into oblivion and it took a while. I did have a shield skill I could use but no damage skills. Ported out, grabbed some gear and went back to try again.

    The problem with nerfing yourself is you are fighting the same fight, it just takes longer. The mobs do the same thing they've always done.

    Yes, but you can't just ignore their mechanics as you can when you're OP-- and they can actually use their mechanics because they don't just melt before getting that chance. And if you're low-powered and without armor or self-healing skills, there's even the risk of getting killed if you aren't careful.

    On the other hand, the whole point about the fights being the same but simply taking longer is, in my opinion, kind of why the idea of a difficulty slider for overland probably wouldn't be as satisfactory for a lot of players as they're thinking it would be.
    I've fought mudcrabs more fearsome than me!
  • kargen27
    kargen27
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    SeaGtGruff wrote: »
    kargen27 wrote: »
    SeaGtGruff wrote: »
    ArchMikem wrote: »
    Obvious joke suggestion is obvious. A set like that is pure masochism. If you want harder overland just undress.

    And leave your weapons and skill bars at home. Even a naked player can melt through much of the overland content if they're still using their weapons, weapon skills, class skills, etc.

    Maybe not melt but yeah you can punch your way through most of a zone if you want. I was on a level 31 character and planned to preload finished quests for the current event. I forgot I had removed all the gear from this character and jumped into Imperial City to do a quest. I had to punch a couple of evil doers into oblivion and it took a while. I did have a shield skill I could use but no damage skills. Ported out, grabbed some gear and went back to try again.

    The problem with nerfing yourself is you are fighting the same fight, it just takes longer. The mobs do the same thing they've always done.

    Yes, but you can't just ignore their mechanics as you can when you're OP-- and they can actually use their mechanics because they don't just melt before getting that chance. And if you're low-powered and without armor or self-healing skills, there's even the risk of getting killed if you aren't careful.

    On the other hand, the whole point about the fights being the same but simply taking longer is, in my opinion, kind of why the idea of a difficulty slider for overland probably wouldn't be as satisfactory for a lot of players as they're thinking it would be.

    yeah, that is where I ended up. For a long time I was all in on either sliders or food/potions that would reduce abilities attributes and other things. After leveling a character to 50 with no CP and only the gear I found in the tutorial I came round to thinking just nerfing a character isn't enough and nothing else is really feasible. Not that I wouldn't want a harder overland. I think I would enjoy it. Just don't think it can happen.
    and then the parrot said, "must be the water mines green too."
  • chessalavakia_ESO
    chessalavakia_ESO
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    Maybe a little bit.

    It's not really going to be fun in areas where you'll have to fight the same enemies multiple times due to respawns.

    It's also not really going to be fun in areas that you want to get done ASAP and ESO has a fair number of areas that fall into that category for me or do so after you've done it a few times.

    Finally, ESO's newer content frequently is high enough difficulty that crippling my character would likely mean I wouldn't be able to compete it.

    However, if it had rp implications it might be more appealing.

    For example, I don't really love being the vestige. If we could equip something and cease to be the vestige it might be more interesting.
  • TaSheen
    TaSheen
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    nay
    Maybe a little bit.

    It's not really going to be fun in areas where you'll have to fight the same enemies multiple times due to respawns.

    It's also not really going to be fun in areas that you want to get done ASAP and ESO has a fair number of areas that fall into that category for me or do so after you've done it a few times.

    Finally, ESO's newer content frequently is high enough difficulty that crippling my character would likely mean I wouldn't be able to compete it.

    However, if it had rp implications it might be more appealing.

    For example, I don't really love being the vestige. If we could equip something and cease to be the vestige it might be more interesting.

    Agreed. I don't want to be the vestige forever.... Seriously, the world has moved on (uh.... outside of Cyro and the TBW....) I got my soul back (on my first two account mains) and I just pretend I've done it on the rest of them. It's "roleplaying", okay?
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • CP5
    CP5
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    nay
    Making boring fights take longer by sabotaging yourself isn't what many people looking for more challenge in the game are asking for, and is something we already have access to by just not wearing gear or using skills.
  • Hapexamendios
    Hapexamendios
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    nay
    Easierr to just wear no armor imo. Don't have worry about another set.
  • phaneub17_ESO
    phaneub17_ESO
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    nay
    Now I wouldn't mind a Mythic item that drained power from me and gave it to my companion.

    As long as you have a living companion, this is applied to them:
    10% increased damage done
    10% reduced damage taken
    20% increased max health
    20% increased duration on buffs and debuffs
    30% more ultimate generation
    3000 armor penetration

    As long as you have a living companion, this is applied to you:
    10% reduced damage done
    10% increased damage taken
    10% reduced max health, magicka, and stamina
    Ultimate abilities cost increased by 20%
    20% reduced critical chance
    20% reduced critical damage

    When you don't have a living companion, the time to revive your companion is 50% faster and does not cost a soul gem.

    Edited by phaneub17_ESO on May 13, 2023 3:12AM
  • rpa
    rpa
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    nay
    If the 'hard mode' would be implemented it should be a toggle or slider. Like read 'the Scroll of Agony' to get debuff for couple of hours.or something. Not fiddling with gear or build.
  • SilverBride
    SilverBride
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    nay
    I wouldn't use it because I like the difficulty just as it is.
    PCNA
  • SeaGtGruff
    SeaGtGruff
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    CP5 wrote: »
    Making boring fights take longer by sabotaging yourself isn't what many people looking for more challenge in the game are asking for, and is something we already have access to by just not wearing gear or using skills.

    The thing is, everyone has their own ideas about what is "boring" and what is "exciting." Shut some people up in a room filled with books and they will be in hog heaven as they read for hours on end. Shut other people up in that same room and they will be tearing out their hair and climbing the walls out of sheer boredom.

    Speaking for myself, I enjoy fights that last for a while-- as long as I feel like I've got a chance to win the fight, and more so if I need to stay on my toes to keep from dying. To me, rapidly melting through enemies is boring. So-- to each their own.
    I've fought mudcrabs more fearsome than me!
  • tonyblack
    tonyblack
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    nay
    For me the most important parts of rpgs is progression in terms of skill, gear and overall story coercion and using items like that just feels wrong, unenjoyable and immersion breaking. It does close to nothing to adress difficulty concern, which imho could be done in much better ways than just artificially handicap our characters. Creating more challenging solo activities and stories would be far better approach.
  • jad11mumbler
    jad11mumbler
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    nay
    11-Piece Bonus: Upon death you may lose, gold, CP, Inventory Items, Craft bag Items, Pets, Mounts, HOUSES for a limited time or permanently.


    Imagine buying a $100+ house only to lose it to something dumb, or a bug.
    174 characters and counting over 13 accounts.

    120 writ certified. 73 at CP rank.
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