SitS suggestion

Billium813
Billium813
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Can we please get some kind of graphical display to indicate that you are infected by the new Snake in the Stars set?

When I'm in battle and my health starts slipping lower, my first reaction is to start dumping more HoT to stay alive. Is my opponent bursting me down? Or is it SitS? If it's the former, heals are needed! If it's the latter, more HoT is literally killing me. Without an addon, I'm finding it impossible to know which. I think a flashy animation, similar to Templar's Eclipse, would make it way more obvious that you are infected with this unintuitive debuff.
  • Nestor
    Nestor
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    It does not show up as a debuff on the screen?
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  • Billium813
    Billium813
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    Nestor wrote: »
    It does not show up as a debuff on the screen?

    I'm sure it's one of the 20 buffs/debuffs filling my bar and spastically changing every second. I know that I can use an addon to track just this one debuff in a special place on my screen... but not everyone can do that, including console. Considering the unique nature of this debuff, I feel it's warranted to being given a special graphic in the game so players know they are affected by it!
  • React
    React
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    What it really needs is the caster CD removed. This set would be the perfect answer to the ball group/HOT stacking problem, if it could apply to multiple people at once or a different person every 1 second. The target cooldowns (you can only have one on you, you can only be hit by one every 12s) are fine, but the 12s caster CD (you can only apply it to one person every 12s) make it woefully insufficient to combat the primary thing it was designed to combat.

    All they need to do is remove the line of highlighted text in the image below.

    lfp0bwxcm4in.png
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  • Billium813
    Billium813
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    React wrote: »
    What it really needs is the caster CD removed. This set would be the perfect answer to the ball group/HOT stacking problem, if it could apply to multiple people at once or a different person every 1 second. The target cooldowns (you can only have one on you, you can only be hit by one every 12s) are fine, but the 12s caster CD (you can only apply it to one person every 12s) make it woefully insufficient to combat the primary thing it was designed to combat.

    All they need to do is remove the line of highlighted text in the image below.

    lfp0bwxcm4in.png

    I'm really not a fan of sets like SitS being seen as the answer to what are otherwise endemic issues in PvP. HoT stacking has it's own thread: https://forums.elderscrollsonline.com/en/discussion/628144/should-hots-stack/p1, so I won't debate HoT issues here.

    Also, I would much rather see SitS having a group scaling mechanic similar to Plaguebreak; or maybe even a reverse Ring of the Pale Order. I think removing the cool down only strengthens SitS to be used IN ball groups and makes it more predatory. If you want SitS to harm ball groups more than 2-3 random, ungrouped players (which I think is good), then the proc must incorporate the targets group.
  • React
    React
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    Billium813 wrote: »
    React wrote: »
    What it really needs is the caster CD removed. This set would be the perfect answer to the ball group/HOT stacking problem, if it could apply to multiple people at once or a different person every 1 second. The target cooldowns (you can only have one on you, you can only be hit by one every 12s) are fine, but the 12s caster CD (you can only apply it to one person every 12s) make it woefully insufficient to combat the primary thing it was designed to combat.

    All they need to do is remove the line of highlighted text in the image below.

    lfp0bwxcm4in.png

    I'm really not a fan of sets like SitS being seen as the answer to what are otherwise endemic issues in PvP. HoT stacking has it's own thread: https://forums.elderscrollsonline.com/en/discussion/628144/should-hots-stack/p1, so I won't debate HoT issues here.

    Also, I would much rather see SitS having a group scaling mechanic similar to Plaguebreak; or maybe even a reverse Ring of the Pale Order. I think removing the cool down only strengthens SitS to be used IN ball groups and makes it more predatory. If you want SitS to harm ball groups more than 2-3 random, ungrouped players (which I think is good), then the proc must incorporate the targets group.

    The set would absolutely impact ball groups more than ungrouped players if the CD was removed, because the players in those groups are actually receiving more than 10 ticks of healing per second at all times in combat. Your average ungrouped/zerg individual probably never gets more than 4-5 at the absolute maximum, and they need to happen at least 100MS apart to count is individual procs for the set. It is possible it would be used in ball groups without a CD, but it flat out would not be more powerful when used by them rather than against them.

    I agree that sets are a bad way to fix balance problems - but they have made it very clear through their actions that this is how they intend to "solve" pvp balance issues moving forward. If we're stuck with this set as the solution, it should actually work to impact the people it needs to.
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  • Billium813
    Billium813
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    React wrote: »
    Billium813 wrote: »
    React wrote: »
    What it really needs is the caster CD removed. This set would be the perfect answer to the ball group/HOT stacking problem, if it could apply to multiple people at once or a different person every 1 second. The target cooldowns (you can only have one on you, you can only be hit by one every 12s) are fine, but the 12s caster CD (you can only apply it to one person every 12s) make it woefully insufficient to combat the primary thing it was designed to combat.

    All they need to do is remove the line of highlighted text in the image below.

    lfp0bwxcm4in.png

    I'm really not a fan of sets like SitS being seen as the answer to what are otherwise endemic issues in PvP. HoT stacking has it's own thread: https://forums.elderscrollsonline.com/en/discussion/628144/should-hots-stack/p1, so I won't debate HoT issues here.

    Also, I would much rather see SitS having a group scaling mechanic similar to Plaguebreak; or maybe even a reverse Ring of the Pale Order. I think removing the cool down only strengthens SitS to be used IN ball groups and makes it more predatory. If you want SitS to harm ball groups more than 2-3 random, ungrouped players (which I think is good), then the proc must incorporate the targets group.

    The set would absolutely impact ball groups more than ungrouped players if the CD was removed, because the players in those groups are actually receiving more than 10 ticks of healing per second at all times in combat. Your average ungrouped/zerg individual probably never gets more than 4-5 at the absolute maximum, and they need to happen at least 100MS apart to count is individual procs for the set. It is possible it would be used in ball groups without a CD, but it flat out would not be more powerful when used by them rather than against them.

    I agree that sets are a bad way to fix balance problems - but they have made it very clear through their actions that this is how they intend to "solve" pvp balance issues moving forward. If we're stuck with this set as the solution, it should actually work to impact the people it needs to.

    I agree they have made it clear they intend to solve PvP issues with specific sets. I think that can be good for some niche issues, but not for systemic issues like HoT. HoT strength in PvP is not niche, in the same way debuffs are not niche for sets like Mara's Balm; everyone uses some variant of HoT in PvP and it seems to vastly outpace damage. I think the first step is to acknowledging that a mechanic is too large for a single set to tackle and we should be advocating more for system changes on those issues rather than further honing sets to be more predatory. I get "working with what you have" as a player, but I don't want to drag ZOS in the wrong direction more and more. It'll only make them think they have fixed the "issue" when really PvP just seems to REQUIRE players to run these sets.

    Anywho...

    I agree that removing the CD would impact ball groups more than ungrouped players. However, I think it may be too strong against ball groups. The thought that I could stand at range, maybe in a disorganized zerg, and spam PoTL ad nauseam on ball group members, procing Minor Breach and SitS. Sounds gross and unbalanced. I'm not a fan of 1 players having that much sway on an entire group. DC was bad enough but at least it kind of requires good timing and positioning, falls apart if players hold block, and has a long CD... the thought of players throwing 2-3 Unnerving Boneyard on a group and then the whole group melting... seems too strong for any one player to wield.
  • React
    React
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    Billium813 wrote: »
    React wrote: »
    Billium813 wrote: »
    React wrote: »
    What it really needs is the caster CD removed. This set would be the perfect answer to the ball group/HOT stacking problem, if it could apply to multiple people at once or a different person every 1 second. The target cooldowns (you can only have one on you, you can only be hit by one every 12s) are fine, but the 12s caster CD (you can only apply it to one person every 12s) make it woefully insufficient to combat the primary thing it was designed to combat.

    All they need to do is remove the line of highlighted text in the image below.

    lfp0bwxcm4in.png

    I'm really not a fan of sets like SitS being seen as the answer to what are otherwise endemic issues in PvP. HoT stacking has it's own thread: https://forums.elderscrollsonline.com/en/discussion/628144/should-hots-stack/p1, so I won't debate HoT issues here.

    Also, I would much rather see SitS having a group scaling mechanic similar to Plaguebreak; or maybe even a reverse Ring of the Pale Order. I think removing the cool down only strengthens SitS to be used IN ball groups and makes it more predatory. If you want SitS to harm ball groups more than 2-3 random, ungrouped players (which I think is good), then the proc must incorporate the targets group.

    The set would absolutely impact ball groups more than ungrouped players if the CD was removed, because the players in those groups are actually receiving more than 10 ticks of healing per second at all times in combat. Your average ungrouped/zerg individual probably never gets more than 4-5 at the absolute maximum, and they need to happen at least 100MS apart to count is individual procs for the set. It is possible it would be used in ball groups without a CD, but it flat out would not be more powerful when used by them rather than against them.

    I agree that sets are a bad way to fix balance problems - but they have made it very clear through their actions that this is how they intend to "solve" pvp balance issues moving forward. If we're stuck with this set as the solution, it should actually work to impact the people it needs to.

    the thought of players throwing 2-3 Unnerving Boneyard on a group and then the whole group melting... seems too strong for any one player to wield.

    This just wouldn't be the case. At maximum effectiveness, it would be similar to coldfire damage, and to even hit this level of effectiveness it is implied that these players would be receiving exponentially more healing that what this set is capable of dealing. You would still only be able to get hit by one proc every 12s, so it isn't like multiple people using it would be stacking it.

    At this point, I am of the opinion that anything which can be done to impact these groups, should be done. I don't have an issue with large scale pvp, but nothing comes close to the level of imbalance on display by these groups currently. God mode players that can shrug off siege, double their numbers hitting them, and more. The performance impact this playstyle has on cyrodiil is.. disgusting. The game becomes unplayable as soon as they're present, and there is no way to combat them effectively right now. It has to stop for the good of the entire playerbase, and barring changes to heal stacking, this set without a caster CD is probably the only thing that will enable that.
    Edited by React on March 29, 2023 5:00PM
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