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https://forums.elderscrollsonline.com/en/discussion/comment/8235739/
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Even though it would make the game better do you think users would rather see the game die than ge….

HisShadowX
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So it’s in 2013 and the game was terrible but the minority on PC liked it even though it wasn’t making any money. Then they made the game casual friendly and the game crew thanks to game overhaul.

The Hardcore minority demanded One Tamriel which made the game harder was lauded by the hardcore minority by hated by the causal gaming base.

Same thing happened over at Fallout 76 in which hardcore players who are masochists thought it still made the game easier we’re happy the game even most difficult to play….then game Creative Worlds which helped the game grow.

How much of a fit do you think the hardcore minority would have if you could have custom servers in this game? Even though it would draw in more players
Edited by Psiion on March 19, 2023 12:35AM
  • colossalvoids
    colossalvoids
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    ... what.
  • Xandreia_
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    i don't understand what you're trying to say or do here if I'm completely honest lol
  • wilykcat
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    ... what.

    What? I think Elderscrolls is awesome game that's better developed than World of Warcraft. 😀

    Custom servers? Not entirely sure what that is... I would like custom dungeons and pvp matches for the game. That would be fun.
    Edited by wilykcat on March 18, 2023 11:03PM
  • Tandor
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    I loved the game at launch and have done ever since.

    As for One Tamriel, the hardcore minority, Fallout 76, Creative Worlds, the game crew thanks, the casual gaming base and custom servers, I have absolutely no idea what the OP is on about or what those points refer to. Sorry.
  • Enundr
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    HisShadowX wrote: »
    So it’s in 2013 and the game was terrible but the minority on PC liked it even though it wasn’t making any money. Then they made the game casual friendly and the game crew thanks to game overhaul.

    The Hardcore minority demanded One Tamriel which made the game harder was lauded by the hardcore minority by hated by the causal gaming base.

    Same thing happened over at Fallout 76 in which hardcore players who are masochists thought it still made the game easier we’re happy the game even most difficult to play….then game Creative Worlds which helped the game grow.

    How much of a fit do you think the hardcore minority would have if you could have custom servers in this game? Even though it would draw in more players

    not sure where you got that info from but ive been a casual since launch and its always been easy for open world , the only changes were for class / weapon balancing as well as the eventual changes to leveling / questing? not really a casual vs hardcore thing though.....
  • Nestor
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    One Tamriel made the game easier, not harder.

    Custom servers would only fracture the game base and economy and actually make it harder to find people to play with and against.

    Games Database does not support multiple servers, so you would not be able to bounce from server to server.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Dr_Con
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    ... what.

    Based on the text the OP provided, it appears that he was discussing the dynamic between hardcore players and casual players in certain video games, such as Elder Scrolls Online and Fallout 76. The author suggests that hardcore players often demand changes that make the game more challenging, while casual players prefer a more accessible and easy-to-play experience.

    The OP also raises the idea of custom servers, which would allow players to create their own versions of the game with their own rules and settings. It's unclear what the OP's opinion is on this idea or how it relates to the discussion of hardcore versus casual players.

    Overall, the point of this post seems to be a commentary on the differences between hardcore and casual players in certain video games and the potential impact of changes or additions to the game, such as custom servers.
  • robwolf666
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    wilykcat wrote: »
    ... what.

    Custom servers?

    Since they mention FO76, they might mean a private server people can pay a monthly sub for, but it would give you options to control difficulty etc on your private subbed server. Or is it Conan Exiles I'm thinking of?
  • karthrag_inak
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    Khajiit thinks you hit your head too many times. In such instances, this one always relies on naps to return his reason.
    PC-NA : 19 Khajiit and 1 Fishy-cat with fluffy delusions. cp3600
    GM of Imperial Gold Reserve trading guild (started in 2017) since 2/2022
    Come visit Karth's Glitter Box, Khajiit's home. Fully stocked guild hall done in sleek Khajiit stylings, with Grand Master Stations, Transmute, Scribing, Trial Dummies, etc. Also has 2 full bowling alleys, nightclub, and floating maze over Wrothgar.
  • TaSheen
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    Private/custom servers like FO76 would split the player base in a bad direction.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • kargen27
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    One Tamriel made the game much easier and also allowed people to play with their friends no matter the faction.
    and then the parrot said, "must be the water mines green too."
  • jerj6925
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    Hardcore gamers can never really muster enough numbers to keep themselves occupied and often tire of their competition and eventually seek out causal gamers to beat to help boost their ego. You may recall depending on your age when Microsoft jumped into the counsel market they talked about how you will be able to categorize your gaming play style meaning if you considered yourself hardcore and winning at all costs was the most important to you then you would be matched up with other like players. If you were a casual player who enjoyed playing in the spirit of the game and didn’t play 24/7 like hardcore players, you would be matched up with those types of players. The trouble was there were just not enough hardcore players for hardcore players to play against, and many got frustrated because they were not at the top of leader boards… sooo they started to change their profiles to casual players and then to make an already long story shorter Microsoft thought it best to get rid of that type of thing because they didn’t want to deal with all the complaints

    This game’s problem is the developers are doing two things wrong. First, they want players to play the game the way they think it should be played kind of like a company thinking they can define to a customer what quality is when it will always be the customer who decides that. Second, they are catering to the hardcore minority that will simply drive away the larger player base that is typically made up of casual players. Why would they do that? usually, it’s the hardcore players spending the most money over casual players… maybe these types of games tend to be a bit different where casual players actually are the bigger source of income but just my opinion from what I have read over the years on these matters.

    Let me give you an example, when this game first started out most people were avoiding PVP in cyrodiil and the developers at the time were trying to find out what was keeping people away (this was a good thing) and one of the top reasons was because of the night blade class and the assumption that like so many other games the class that can run around invisible getting free kills would just frustrate and shortly after driving everyone else away and just leaving the class that runs around invisible all the time until they are ready to usually install kill someone the only viable option for PVP. I remember the developers responding to that saying they didn’t want that play style to dominate the PVP environment and put in a lot of good checks and balances and it was never an issue except for this very small minority that was very shocked and dismayed they could not do what ruined so many other games, well at some point the old guard changes and now it’s just one of the many nails in a coffin for a larger playing base where they gave in and there is no effective way to combat stealth in the game, the lag that is so bad now only enhances stealth play.

    How about another example, why in the past could you destroy a tower but now they are indestructible? Well for a very small group you were denying them an advantage on the field and they cried towers being destroyed was a bad thing and taking away their enjoyment, again the loud minority gets their way, and now they can run in a tower and run circles all day long breaking line of site every laggy second for a very cheesy play style.
    Why are bad decisions in companies made in life, it’s usually because those in charge tend to not really understand what they are in charge of, their focus is just too narrow and fail to see the overall ripple effect of their decisions.
    Minority hardcore gamers always get the attention at the expense of the casual gamer.
  • Reverb
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    This post is a strange combo of fanfic and retcon.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • kargen27
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    "Well for a very small group you were denying them an advantage on the field and they cried towers being destroyed was a bad thing and taking away their enjoyment, again the loud minority gets their way, and now they can run in a tower and run circles all day long breaking line of site every laggy second for a very cheesy play style."

    That wasn't a loud minority. It was a majority that thought the way towers worked was a bad design. The way they are now is much better than getting ganked before you get through the door and can see the attacks. Door camping is a big reason towers were changed.
    and then the parrot said, "must be the water mines green too."
  • phaneub17_ESO
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    In before the lock when admins realize this is a difficulty thread and link you to the overland discussion... mouthful.

    There are 3 instances of every zone, a remnant of the VR system days. Currently the extra two instances per zone is being used to handle overflow by redistributing logins equally, but really it's not necessary as the system was meant to hold a pretty high population. They could still put us all in a single instance and rework the 2 extra instances for higher difficulty and still work the way it does now.
  • kargen27
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    In before the lock when admins realize this is a difficulty thread and link you to the overland discussion... mouthful.

    There are 3 instances of every zone, a remnant of the VR system days. Currently the extra two instances per zone is being used to handle overflow by redistributing logins equally, but really it's not necessary as the system was meant to hold a pretty high population. They could still put us all in a single instance and rework the 2 extra instances for higher difficulty and still work the way it does now.

    Why would they want to though? If it works it divides the population making the zones feel empty and that isn't good for the game. If it doesn't work then they wasted all the developers time creating levels that do not get used. To make a harder instance interesting they would need to rework the mechanics on all creatures. It isn't worth it for the number of players that would utilize the harder instance for a short period of time.
    and then the parrot said, "must be the water mines green too."
  • chessalavakia_ESO
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    I think the lack of custom servers is not about hard core players so much as it is about economics.

    I think you'd find some of the hard core players could prefer custom servers because they might be able to raise the difficulty of content and exclude items they disliked.

    Part of how MMO's keep players is by making players grind to keep up with other players and to get cool looking items (partly for our own use and partly to show off)

    If you don't have other players to keep up with or show off for, you will likely spend less time grinding. This is especially true if you control how you get items. This in turn means that the amount of time people spend playing will drop which will hurt ZOS's bottom line.
  • Psiion
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    Greetings all,

    Seeing as this thread is more about specific members of the ESO community, and is leaning on being no-constructive already, we have gone ahead and closed it down. Please be sure that when posting on the forums that the Community Rules are always kept in mind.
    Staff Post
This discussion has been closed.