emilyhyoyeon wrote: »It's extra awkward when you do them on both EU and NA--different reset times. I know most people don't do both servers but yeah...
The new times are more logical for anyone living in the region of the server they are playing on, in that they following real world geographical time. For that reason, they probably make a whole lot more sense for the vast majority of players and I really think this is a very sensible change, rather than expecting players to memorise what a day means in Tamriel logic.
That scenario, in which a player logs in just before the reset time on one day, then logs in just after the reset time on the next day, could occur regardless of what the reset times are. If a player does that, then of course they'll miss out on endeavours, but I don't see that as any justification for changing the reset time to something else.kringled_1 wrote: »When you have a fixed reset time, it matters to people whose schedule varies and who login close to that reset. Let's work with the old reset time of 1am est, which is 10 pm pst. If a player logs in Monday at 8pm pst, plays for an hour, they had the chance to do Monday's endeavors. When they next login, on Tuesday at 10:30 pst? Those are Wednesdays endeavors and they have missed out on Tuesdays entirely.
That scenario, in which a player logs in, then logs in again just over 24 hours later, could occur regardless of what the reset times are. If a player does that, then of course they'll miss out on endeavours, but I don't see that as any justification for changing the reset time to something else.kringled_1 wrote: »When you have a fixed reset time, it matters to people whose schedule varies and who login close to that reset. Let's work with the old reset time of 1am est, which is 10 pm pst. If a player logs in Monday at 8pm pst, plays for an hour, they had the chance to do Monday's endeavors. When they next login, on Tuesday at 10:30 pst? Those are Wednesdays endeavors and they have missed out on Tuesdays entirely.
spartaxoxo wrote: »The new times are more logical for anyone living in the region of the server they are playing on, in that they following real world geographical time. For that reason, they probably make a whole lot more sense for the vast majority of players and I really think this is a very sensible change, rather than expecting players to memorise what a day means in Tamriel logic.
I live in NA and play on a NA server. I don't see how they are more logical for me on my own server. Perhaps it's just where I live, but a lot of people around here when they pull a late night are done around the same time as it resets, maybe midnight. In fact, most of the non-bars around here close around 10/11 as that's the last hurrah of the late nighters. Bars close at like 2. The reset time at 1am meant you could get everything you maybe had to put off during the day and not really worry about running into the timer. But it was not so late that it was impossible to just wait out.
You're right, I don't understand why it's an issue, but perhaps that's because I'm in one of the timezones less populated by ESO players. This is a global game, so it's up to the players to effectively manage their playing times. One suggestion posted earlier in the thread was allowing players to configure their own reset times: that would be very useful.kringled_1 wrote: »That scenario, in which a player logs in, then logs in again just over 24 hours later, could occur regardless of what the reset times are. If a player does that, then of course they'll miss out on endeavours, but I don't see that as any justification for changing the reset time to something else.kringled_1 wrote: »When you have a fixed reset time, it matters to people whose schedule varies and who login close to that reset. Let's work with the old reset time of 1am est, which is 10 pm pst. If a player logs in Monday at 8pm pst, plays for an hour, they had the chance to do Monday's endeavors. When they next login, on Tuesday at 10:30 pst? Those are Wednesdays endeavors and they have missed out on Tuesdays entirely.
I didn't explicitly state this, but I was imagining that said player had login times that varied back and forth, with sometimes gaps a bit longer than 24 hours, sometimes a bit shorter, always centered around a consistent time of day that is close to the reset. If this user had the same schedule with respect to their local clock, but on a US est timezone, they would not run into this issue.
With a fixed reset scheme, there's never a time to satisfy everyone, but ideally that time is set where it is a problem for the fewest people possible. Floating timers like the 20 hour ones we had before U37 also result in people missing days effectively, just under different circumstances.
I am not making a case for any particular time of day being better, just explaining why it matters to some people since you didn't seem to understand why this might be an issue.
You're right, I don't understand why it's an issue, but perhaps that's because I'm in one of the timezones less populated by ESO players. This is a global game, so it's up to the players to effectively manage their playing times. One suggestion posted earlier in the thread was allowing players to configure their own reset times: that would be very useful.kringled_1 wrote: »That scenario, in which a player logs in, then logs in again just over 24 hours later, could occur regardless of what the reset times are. If a player does that, then of course they'll miss out on endeavours, but I don't see that as any justification for changing the reset time to something else.kringled_1 wrote: »When you have a fixed reset time, it matters to people whose schedule varies and who login close to that reset. Let's work with the old reset time of 1am est, which is 10 pm pst. If a player logs in Monday at 8pm pst, plays for an hour, they had the chance to do Monday's endeavors. When they next login, on Tuesday at 10:30 pst? Those are Wednesdays endeavors and they have missed out on Tuesdays entirely.
I didn't explicitly state this, but I was imagining that said player had login times that varied back and forth, with sometimes gaps a bit longer than 24 hours, sometimes a bit shorter, always centered around a consistent time of day that is close to the reset. If this user had the same schedule with respect to their local clock, but on a US est timezone, they would not run into this issue.
With a fixed reset scheme, there's never a time to satisfy everyone, but ideally that time is set where it is a problem for the fewest people possible. Floating timers like the 20 hour ones we had before U37 also result in people missing days effectively, just under different circumstances.
I am not making a case for any particular time of day being better, just explaining why it matters to some people since you didn't seem to understand why this might be an issue.
My point exactly. The only rule I follow for the endeavours, writs, etc. is: never skip an entire period between timer resets, and that way I don't miss out on any of them. Even if I do occasionally miss some of them, it's not a big deal, it's just a game.That's a nope from me, the schedule reset is too good. Doesn't stop ya from doing them once a day just maybe not the time you are used to. Can't do them before work?, then do them after work. Heck i come home from a 12 hour shift and jump on for my dailies, it wouldn't bother me if it was before work or after.