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New endeavors time

calitrumanb14_ESO
calitrumanb14_ESO
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Please revert endeavor reset time. Completing daily endeavors before work was a lovely way to start the day. Now there's nothing to look forward to in the wee hours.
  • Jarndyce
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    Yes. I always did mine before work. Never know what the day will bring. Might not be able to get on later.
  • zaria
    zaria
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    Like the new times, let me to todays endeavors before work.
    Yes the old times gave you an graze period in the morning to do previous day endeavors.
    The old reset time was 07:00 in central Europe and would move to 08:00 with summer time who was to late.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • shadyjane62
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    Yes please. Change it back or at least give us option to choose time of reset.
  • Kisakee
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    No, don't change them back. They are totally fine.
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
  • colossalvoids
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    I wonder if that's affecting event tickets also (99% sure from wording it is) as it was a great thing to have evening plus next day's morning for it.
  • spartaxoxo
    spartaxoxo
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    I really dislike the new time.
  • emilyhyoyeon
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    It's extra awkward when you do them on both EU and NA--different reset times. I know most people don't do both servers but yeah...
    IGN @ emilypumpkin
    Tullanisse Starborne altmer battlemage & scholar of the ayleids
    Qa'Rirra khajiit assassin & dancer
    Seliwequen Narilata altmer necromancer & debaucher
  • TaSheen
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    It's extra awkward when you do them on both EU and NA--different reset times. I know most people don't do both servers but yeah...

    I play both servers, and so far it's not causing me any issues. I get on about 7 am (MDT), and EU reset is about 7 pm for me, so I just do stuff at my normal time on both servers - varies from about 7:15 to about 8:30, depanding on how much else Ihave going on.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Northwold
    Northwold
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    The new times are more logical for anyone living in the region of the server they are playing on, in that they following real world geographical time. For that reason, they probably make a whole lot more sense for the vast majority of players and I really think this is a very sensible change, rather than expecting players to memorise what a day means in Tamriel logic.
    Edited by Northwold on March 16, 2023 4:14PM
  • spartaxoxo
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    Northwold wrote: »
    The new times are more logical for anyone living in the region of the server they are playing on, in that they following real world geographical time. For that reason, they probably make a whole lot more sense for the vast majority of players and I really think this is a very sensible change, rather than expecting players to memorise what a day means in Tamriel logic.

    I live in NA and play on a NA server. I don't see how they are more logical for me on my own server. Perhaps it's just where I live, but a lot of people around here when they pull a late night are done around the same time as it resets, maybe midnight. In fact, most of the non-bars around here close around 10/11 as that's the last hurrah of the late nighters. Bars close at like 2. The reset time at 1am meant you could get everything you maybe had to put off during the day and not really worry about running into the timer. But it was not so late that it was impossible to just wait out.
    Edited by spartaxoxo on March 16, 2023 4:26PM
  • Araneae6537
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    I do like having one daily reset time instead of all these different timers, but the choice of time for the NA server does seem odd. I am okay with the change, but around midnight or 1am did make more sense to me.
  • Beilin_Balreis_Colcan
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    Perhaps I'm missing some nuance here, but why does the reset time even matter? We can still do the endeavours once a day, regardless of when the time resets. Please don't flame me for this, it's an honest question, not trolling.
    PC(Steam) / EU / play from Melbourne, Australia / avg ping 390
  • kringled_1
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    When you have a fixed reset time, it matters to people whose schedule varies and who login close to that reset. Let's work with the old reset time of 1am est, which is 10 pm pst. If a player logs in Monday at 8pm pst, plays for an hour, they had the chance to do Monday's endeavors. When they next login, on Tuesday at 10:30 pst? Those are Wednesdays endeavors and they have missed out on Tuesdays entirely.
  • BaalMelqartu
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    For me, having everything reset at the same time is such a relief that having to adapt to doing my writs at a different time is WELL worth it. I mean, they're not going to be able to pick a time that 100% of players agree to.
  • Beilin_Balreis_Colcan
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    kringled_1 wrote: »
    When you have a fixed reset time, it matters to people whose schedule varies and who login close to that reset. Let's work with the old reset time of 1am est, which is 10 pm pst. If a player logs in Monday at 8pm pst, plays for an hour, they had the chance to do Monday's endeavors. When they next login, on Tuesday at 10:30 pst? Those are Wednesdays endeavors and they have missed out on Tuesdays entirely.
    That scenario, in which a player logs in just before the reset time on one day, then logs in just after the reset time on the next day, could occur regardless of what the reset times are. If a player does that, then of course they'll miss out on endeavours, but I don't see that as any justification for changing the reset time to something else.
    Edited by Beilin_Balreis_Colcan on March 16, 2023 8:16PM
    PC(Steam) / EU / play from Melbourne, Australia / avg ping 390
  • kringled_1
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    vsrs_au wrote: »
    kringled_1 wrote: »
    When you have a fixed reset time, it matters to people whose schedule varies and who login close to that reset. Let's work with the old reset time of 1am est, which is 10 pm pst. If a player logs in Monday at 8pm pst, plays for an hour, they had the chance to do Monday's endeavors. When they next login, on Tuesday at 10:30 pst? Those are Wednesdays endeavors and they have missed out on Tuesdays entirely.
    That scenario, in which a player logs in, then logs in again just over 24 hours later, could occur regardless of what the reset times are. If a player does that, then of course they'll miss out on endeavours, but I don't see that as any justification for changing the reset time to something else.

    I didn't explicitly state this, but I was imagining that said player had login times that varied back and forth, with sometimes gaps a bit longer than 24 hours, sometimes a bit shorter, always centered around a consistent time of day that is close to the reset. If this user had the same schedule with respect to their local clock, but on a US est timezone, they would not run into this issue.

    With a fixed reset scheme, there's never a time to satisfy everyone, but ideally that time is set where it is a problem for the fewest people possible. Floating timers like the 20 hour ones we had before U37 also result in people missing days effectively, just under different circumstances.

    I am not making a case for any particular time of day being better, just explaining why it matters to some people since you didn't seem to understand why this might be an issue.
  • Northwold
    Northwold
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    spartaxoxo wrote: »
    Northwold wrote: »
    The new times are more logical for anyone living in the region of the server they are playing on, in that they following real world geographical time. For that reason, they probably make a whole lot more sense for the vast majority of players and I really think this is a very sensible change, rather than expecting players to memorise what a day means in Tamriel logic.

    I live in NA and play on a NA server. I don't see how they are more logical for me on my own server. Perhaps it's just where I live, but a lot of people around here when they pull a late night are done around the same time as it resets, maybe midnight. In fact, most of the non-bars around here close around 10/11 as that's the last hurrah of the late nighters. Bars close at like 2. The reset time at 1am meant you could get everything you maybe had to put off during the day and not really worry about running into the timer. But it was not so late that it was impossible to just wait out.

    Fair the US time isn't great.
  • Beilin_Balreis_Colcan
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    kringled_1 wrote: »
    vsrs_au wrote: »
    kringled_1 wrote: »
    When you have a fixed reset time, it matters to people whose schedule varies and who login close to that reset. Let's work with the old reset time of 1am est, which is 10 pm pst. If a player logs in Monday at 8pm pst, plays for an hour, they had the chance to do Monday's endeavors. When they next login, on Tuesday at 10:30 pst? Those are Wednesdays endeavors and they have missed out on Tuesdays entirely.
    That scenario, in which a player logs in, then logs in again just over 24 hours later, could occur regardless of what the reset times are. If a player does that, then of course they'll miss out on endeavours, but I don't see that as any justification for changing the reset time to something else.

    I didn't explicitly state this, but I was imagining that said player had login times that varied back and forth, with sometimes gaps a bit longer than 24 hours, sometimes a bit shorter, always centered around a consistent time of day that is close to the reset. If this user had the same schedule with respect to their local clock, but on a US est timezone, they would not run into this issue.

    With a fixed reset scheme, there's never a time to satisfy everyone, but ideally that time is set where it is a problem for the fewest people possible. Floating timers like the 20 hour ones we had before U37 also result in people missing days effectively, just under different circumstances.

    I am not making a case for any particular time of day being better, just explaining why it matters to some people since you didn't seem to understand why this might be an issue.
    You're right, I don't understand why it's an issue, but perhaps that's because I'm in one of the timezones less populated by ESO players. This is a global game, so it's up to the players to effectively manage their playing times. One suggestion posted earlier in the thread was allowing players to configure their own reset times: that would be very useful.
    PC(Steam) / EU / play from Melbourne, Australia / avg ping 390
  • Erai_sedai
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    I think having everything reset at the one time is a big help. Especially playing in Australia. So I know now that everything resets at 9pm. Makes it more convenient and the old way with different times was annoying to keep track of with daylight savings and time zones etc
  • Finedaible
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    No.

    This new reset time prevents players with more volatile work schedules from getting screwed over by the invisible cooldown timers.
  • kringled_1
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    vsrs_au wrote: »
    kringled_1 wrote: »
    vsrs_au wrote: »
    kringled_1 wrote: »
    When you have a fixed reset time, it matters to people whose schedule varies and who login close to that reset. Let's work with the old reset time of 1am est, which is 10 pm pst. If a player logs in Monday at 8pm pst, plays for an hour, they had the chance to do Monday's endeavors. When they next login, on Tuesday at 10:30 pst? Those are Wednesdays endeavors and they have missed out on Tuesdays entirely.
    That scenario, in which a player logs in, then logs in again just over 24 hours later, could occur regardless of what the reset times are. If a player does that, then of course they'll miss out on endeavours, but I don't see that as any justification for changing the reset time to something else.

    I didn't explicitly state this, but I was imagining that said player had login times that varied back and forth, with sometimes gaps a bit longer than 24 hours, sometimes a bit shorter, always centered around a consistent time of day that is close to the reset. If this user had the same schedule with respect to their local clock, but on a US est timezone, they would not run into this issue.

    With a fixed reset scheme, there's never a time to satisfy everyone, but ideally that time is set where it is a problem for the fewest people possible. Floating timers like the 20 hour ones we had before U37 also result in people missing days effectively, just under different circumstances.

    I am not making a case for any particular time of day being better, just explaining why it matters to some people since you didn't seem to understand why this might be an issue.
    You're right, I don't understand why it's an issue, but perhaps that's because I'm in one of the timezones less populated by ESO players. This is a global game, so it's up to the players to effectively manage their playing times. One suggestion posted earlier in the thread was allowing players to configure their own reset times: that would be very useful.

    It's as simple as this: a lot of people don't really have to manage their playing times, they just play at a roughly regular time and do the endeavors and they get their rewards. For anyone whose schedule is such that they now have to manage their play times, it's an uncomfortable change. For anyone who is in the reverse situation, this is a very welcome change. It's fine either way for me personally.
  • Heromofo
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    That's a nope from me, the schedule reset is too good. Doesn't stop ya from doing them once a day just maybe not the time you are used to. Can't do them before work?, then do them after work. Heck i come home from a 12 hour shift and jump on for my dailies, it wouldn't bother me if it was before work or after.
  • Beilin_Balreis_Colcan
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    Heromofo wrote: »
    That's a nope from me, the schedule reset is too good. Doesn't stop ya from doing them once a day just maybe not the time you are used to. Can't do them before work?, then do them after work. Heck i come home from a 12 hour shift and jump on for my dailies, it wouldn't bother me if it was before work or after.
    My point exactly. The only rule I follow for the endeavours, writs, etc. is: never skip an entire period between timer resets, and that way I don't miss out on any of them. Even if I do occasionally miss some of them, it's not a big deal, it's just a game.
    PC(Steam) / EU / play from Melbourne, Australia / avg ping 390
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