On that basis can we please, please do away with the condescending quest givers 'warning' us not to be disappointed that they're asking us to retrieve a book or a scroll instead of some gold statue or magic weapon and tediously explaining that, believe it or not, knowledge can be important and valuable too. Alternatively (and this might actually be the better option) can we have the option to call them out on their condescending stereotyping?
On that basis can we please, please do away with the condescending quest givers 'warning' us not to be disappointed that they're asking us to retrieve a book or a scroll instead of some gold statue or magic weapon and tediously explaining that, believe it or not, knowledge can be important and valuable too. Alternatively (and this might actually be the better option) can we have the option to call them out on their condescending stereotyping?
And please, for the love of Hermaeus Mora, stop treating the vestiges like we have the attention span of a todler. No more explaining stuff that was literally discussed two dialogue options earlier.
Better still: give us more than 1 dialogue option so we can choose how we want to respond to those comments when we come across them.
"I have a task for you, but it's just retrieving a book from some bandits, which I'm sure would bore you."
> "Don't you worry! I'm here to help."
> "Eh, I've some time on my hands. I guess I can help."
> "Actually, we're rather alike you and I. Knowledge to me is worth more than riches."
> "Unless there's something worthwhile in it for me, get lost."
Araneae6537 wrote: »Better still: give us more than 1 dialogue option so we can choose how we want to respond to those comments when we come across them.
"I have a task for you, but it's just retrieving a book from some bandits, which I'm sure would bore you."
> "Don't you worry! I'm here to help."
> "Eh, I've some time on my hands. I guess I can help."
> "Actually, we're rather alike you and I. Knowledge to me is worth more than riches."
> "Unless there's something worthwhile in it for me, get lost."
This would be so awesome, even if most of the time it made no difference in the NPC’s responses!
On that basis can we please, please do away with the condescending quest givers 'warning' us not to be disappointed that they're asking us to retrieve a book or a scroll instead of some gold statue or magic weapon and tediously explaining that, believe it or not, knowledge can be important and valuable too. Alternatively (and this might actually be the better option) can we have the option to call them out on their condescending stereotyping?
And please, for the love of Hermaeus Mora, stop treating the vestiges like we have the attention span of a todler. No more explaining stuff that was literally discussed two dialogue options earlier.
On that basis can we please, please do away with the condescending quest givers 'warning' us not to be disappointed that they're asking us to retrieve a book or a scroll instead of some gold statue or magic weapon and tediously explaining that, believe it or not, knowledge can be important and valuable too. Alternatively (and this might actually be the better option) can we have the option to call them out on their condescending stereotyping?
And please, for the love of Hermaeus Mora, stop treating the vestiges like we have the attention span of a todler. No more explaining stuff that was literally discussed two dialogue options earlier.
Better still: give us more than 1 dialogue option so we can choose how we want to respond to those comments when we come across them.
"I have a task for you, but it's just retrieving a book from some bandits, which I'm sure would bore you."
> "Don't you worry! I'm here to help."
> "Eh, I've some time on my hands. I guess I can help."
> "Actually, we're rather alike you and I. Knowledge to me is worth more than riches."
> "Unless there's something worthwhile in it for me, get lost."
On that basis can we please, please do away with the condescending quest givers 'warning' us not to be disappointed that they're asking us to retrieve a book or a scroll instead of some gold statue or magic weapon and tediously explaining that, believe it or not, knowledge can be important and valuable too. Alternatively (and this might actually be the better option) can we have the option to call them out on their condescending stereotyping?
And please, for the love of Hermaeus Mora, stop treating the vestiges like we have the attention span of a todler. No more explaining stuff that was literally discussed two dialogue options earlier.
I'm pretty sure they only do this because of players returning after a while of inactivity or other questing. It would be better to put this information in the quest log IMO, but I think this is the reason for your specific complaint.
I think a lot of the time the Vestige gets the 'strong, but kind of a meathead' typecasting in dialogues, especially when the NPC explains something, and the Vestige replies with a redundant 'Right, because you [thing that was just explained]'. I get that they do it to refresh the memory of the people who might take breaks during the quest and forget what's going on, but sometimes the Vestige sounds nothing like the supposed Hero of Everything . Having said that, I do like moments when the Vestige is a bit sassy and obnoxious for comedic effect, it's very endearing.
I would love to have a diverse dialogue too but the problem is that all dialogue in this game is done by voice actors.
This limits the possibilities for dialogues and hinders the flexibility in quests.
The solution would be computer generated voice dialogue but I honestly have no idea on how good that would sound.
I don't think anyone wants a game when the NPC is talking like Cyber-men or Daleks
All they have to do then is simply add more text to the mission and the computer voice will do the rest, "infinite possibilities and flexibility"
Anyone knows how good computer voices are today?
Could they replace voice actors?
To be honest, sometimes it's rather hard to remember or keep attention on what one is supposed to do after doing few hours of fetch some gadget from whatever hostile camp, talk to Whoeveritwas, fetch whatever from another side of map, talk Someone Else, farm exotic body parts from some mob which are important for dunno reason, talk to first Whoever guy -style tasks to save day for Whatwhasthename the stupidly stubborn and incompetent but supposedly good guy who "surprisingly" will be at end revealed to the the bad guy all along.
I do agree that repetition should be avoided but dialogue should have a skippable "Please remind me what I'm supposed to do and why?" option when that matters.
My guess is ZOS would avoid that one for performance reasons. After years of doing quests, our quest journals would get very big.To be honest, sometimes it's rather hard to remember or keep attention on what one is supposed to do after doing few hours of fetch some gadget from whatever hostile camp, talk to Whoeveritwas, fetch whatever from another side of map, talk Someone Else, farm exotic body parts from some mob which are important for dunno reason, talk to first Whoever guy -style tasks to save day for Whatwhasthename the stupidly stubborn and incompetent but supposedly good guy who "surprisingly" will be at end revealed to the the bad guy all along.
I do agree that repetition should be avoided but dialogue should have a skippable "Please remind me what I'm supposed to do and why?" option when that matters.
Why not put that in the quest journal? Then it's there whenever you want to look at it (instead of having to wait until ZOS decides you need a recap) and you never have to see it if you don't want to.
We already can play a character who becomes the Arch-Mage of the Mages Guild by taking on Sheogorath to retrieve lost knowledge,
I would like the option to tell an NPC to rethink their attitude. I've thwarted the plans of deities and actually banished a demigod or two. I gotta take grief from a mage that can't pick his own mushrooms?
Not all my characters want to remain humble.
Yeah, would be nice if the game recognized our class and achievements sometimes and gave more relevant dialog options.