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The End of 3 Banners War

The_Conjurer
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I have a solid gamble that, years later, Cyrodiil will become a pve area along with all of its cities within. An elder scroll activation could transport you to white gold tower dungeon while imperial sewers and prison could just remain the way they are. I see many plot drops in recent story lines that speak of an end to the war. Talos unites the regions in a few hundred years, but who is to say a majority of the war among the three tribes wont have fizzled out by then and it just be some minor territory feuds?
Alot of work went into cyrodiil pvp and they might keep it around as some sort of time-jump (similarly like I mentioned with white gold tower dungeon) instead of it being real time anymore.
I could see them wanting to end it for several reasons.
"Jyggalag's forces are gathering in the Fringe...And I HATE IT when people gather forces in my Fringes!" - Sheogorath
  • colossalvoids
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    Pretty sure different Cyrodiil might be a thing as a time travel but probably not vice versa, as eso had a "stuck" timeline for too long already. A lot of us wish it would move forward but that's highly unlikely to happen.

    No matter what happens current Cyro would stay current as it must.
  • LadyLavina
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    No lol. I guess there's room for a separate PvE Cyrodiil at some point but the war isn't going to just "end", seeing as PvP Cyrodiil is a huge part of the game.

    Edit: I'm sorry OP I just realized this was more of a creative canon-possibility you were putting forth , not a "Lets end Cyrodiil PvP". I'm sorry man, PvP'er here that's used to years of seeing folks griping about it lol. Complete misunderstanding on my part.
    Edited by LadyLavina on January 31, 2023 11:27AM
    PC - NA @LadyLavina 1800+ CP PvP Tank and PvP Healer
  • Dr_Con
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    not happening.

    white gold tower and imperial city prison are the closest thing to pve cyrodiil that we'll get. it would take an immense dedication of resources to delete pvp cyrodiil and pvp IC, and to rewrite all the game's quests.
  • Danikat
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    Within reason ZOS can do what they like with it, because one reason they set ESO during the 2nd era Interregnum is because the previous games (which are set hundreds of years later, in the 3rd and 4th eras) had very little info on what happened during that period. The surviving records explicitly say it was a time of chaos with near constant war and that the Dragonfires were unlit so daedra could influence Tamriel, but otherwise there was little/no detail so they were free to tell their own stories.

    But the other reason they picked the Interregnum is because there was near-constant war and in-fighting between factions in Cyrodiil with no widely recognised or stable government until Tiber Septim came along and that's a perfect setting for a large-scale and on-going PvP campaign. The ability to do that was one of the core factors the game was built around so I don't think ZOS would end it, even within the story while keeping Cyrodiil available to play.

    Add in the fact that sometime around when Morrowind was released they stopped doing events in chronological order and try to insist they all happen within one year (no matter how little sense that makes), indicating they're not interested in moving the story forward at all, and I don't think it's likely they'll make any significant changes to the political system in Tamriel.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

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  • LadyLavina
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    Danikat wrote: »
    Within reason ZOS can do what they like with it, because one reason they set ESO during the 2nd era Interregnum is because the previous games (which are set hundreds of years later, in the 3rd and 4th eras) had very little info on what happened during that period. The surviving records explicitly say it was a time of chaos with near constant war and that the Dragonfires were unlit so daedra could influence Tamriel, but otherwise there was little/no detail so they were free to tell their own stories.

    But the other reason they picked the Interregnum is because there was near-constant war and in-fighting between factions in Cyrodiil with no widely recognised or stable government until Tiber Septim came along and that's a perfect setting for a large-scale and on-going PvP campaign. The ability to do that was one of the core factors the game was built around so I don't think ZOS would end it, even within the story while keeping Cyrodiil available to play.

    Add in the fact that sometime around when Morrowind was released they stopped doing events in chronological order and try to insist they all happen within one year (no matter how little sense that makes), indicating they're not interested in moving the story forward at all, and I don't think it's likely they'll make any significant changes to the political system in Tamriel.

    Unrelated to thread, but heya @Danikat ! :D I was off the forums for a few years from '18 to '21 but I remember you as being a well spoken pleasant person to interact with. How've you been?

    Also I agree with your on-topic message as well, the current timeline has the three banners war nicely nestled in a place where it really can't end without an ungodly amount of writing and possibly retconning lol
    PC - NA @LadyLavina 1800+ CP PvP Tank and PvP Healer
  • ProudMary
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    Please stop with the PvE Cyrodiil discussions.....unless you want to talk about making every other zone PvP.
  • Syldras
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    ProudMary wrote: »
    Please stop with the PvE Cyrodiil discussions.....unless you want to talk about making every other zone PvP.

    No one said that.
    Alot of work went into cyrodiil pvp and they might keep it around as some sort of time-jump (similarly like I mentioned with white gold tower dungeon) instead of it being real time anymore.
    @Syldras | PC | EU
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  • logan68
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    I. Talos unites the regions in a few hundred years, but who is to say a majority of the war among the three tribes wont have fizzled out by then and it just be some minor territory feuds?.

    so the Nords win

  • Vevvev
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    logan68 wrote: »
    I. Talos unites the regions in a few hundred years, but who is to say a majority of the war among the three tribes wont have fizzled out by then and it just be some minor territory feuds?.

    so the Nords win

    No, the Empire wins.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Dark_Lord_Kuro
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    I have a solid gamble that, years later, Cyrodiil will become a pve area along with all of its cities within. An elder scroll activation could transport you to white gold tower dungeon while imperial sewers and prison could just remain the way they are. I see many plot drops in recent story lines that speak of an end to the war. Talos unites the regions in a few hundred years, but who is to say a majority of the war among the three tribes wont have fizzled out by then and it just be some minor territory feuds?
    Alot of work went into cyrodiil pvp and they might keep it around as some sort of time-jump (similarly like I mentioned with white gold tower dungeon) instead of it being real time anymore.
    I could see them wanting to end it for several reasons.

    Well we do know talos faced the second aldmeris dominion and that by then both the pact and the covenent had disbanded so at the very least something happen in between eso and talo conquest
  • Arunei
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    The only reason they aren't moving the story forward is because of the whole "play in the order you want" thing. Which to me is a super lame excuse. People can still play things in any order if there's a solid chronological timeline, it won't cause any more issue than people playing things out of order now.

    That aside, it's very unlikely the war is going to canonically end any time soon for the reasons others have mentioned.
    Character List [RP and PvE]:
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  • zaria
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    Its some quests in Cyrodil outside of the dailies but only around 30 and they are pretty short an uninspired.
    https://en.uesp.net/wiki/Online:Cyrodiil#Quests
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • merpins
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    So the end of the Three Banners War comes about 300-600 years after ESO takes place, canonically, and is ended by none other than Tiber Septim himself, Talos. Though I'd love a storyline about Tiber Septim putting an end to the Three Banners War, It would be a big stretch of continuity.

    Side note, I don't think it would get rid of the Cyrodiil pvp zone, I think it would just introduce PVE versions of Cyrodiil's zones (3 separate PVE Zones that have completely different content from normal PVP Cyrodiil). And you'd still be able to enter the PVP zone as normal.
  • Iselin
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    Those peace talks in High Isle will continue for a looooooong time.
  • Dr_Con
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    zaria wrote: »
    Its some quests in Cyrodil outside of the dailies but only around 30 and they are pretty short an uninspired.
    https://en.uesp.net/wiki/Online:Cyrodiil#Quests

    They're hardly quests- I would say they're definitely tasks, but quests is a stretch
  • Dark_Lord_Kuro
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    merpins wrote: »
    So the end of the Three Banners War comes about 300-600 years after ESO takes place, canonically, and is ended by none other than Tiber Septim himself, Talos. Though I'd love a storyline about Tiber Septim putting an end to the Three Banners War, It would be a big stretch of continuity.

    Side note, I don't think it would get rid of the Cyrodiil pvp zone, I think it would just introduce PVE versions of Cyrodiil's zones (3 separate PVE Zones that have completely different content from normal PVP Cyrodiil). And you'd still be able to enter the PVP zone as normal.

    Well we do know talos faced the 2nd aldmeris dominion and not the one from eso and as far as i know the pact and the covenent werent around anymore so that war as to finish some thime before talos to allow their disbanding and the formation of the second dominion
    Edited by Dark_Lord_Kuro on January 31, 2023 11:41PM
  • Jaraal
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    You mean end the three banners war like they ended the planemeld that you can still see going on in most of the old zones? Or sacrifice a hero to save Tamriel, but you can still go quest with their reanimated corpse in a DLC zone? Ok.

    And I’m all for a PvE Cyrodiil, as long as it has it’s own skyshards, gear, quests, and achievements. The stuff we have to risk PvP for needs to remain as it has since the beginning. No handouts for those who don’t want to do the content as designed.
  • Supreme_Atromancer
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    logan68 wrote: »
    I. Talos unites the regions in a few hundred years, but who is to say a majority of the war among the three tribes wont have fizzled out by then and it just be some minor territory feuds?.

    so the Nords win
    ev91ag1rdl5z.png

    Tiber has some suspiciously-shaped ears for a Nord. His birthplace in Alcaire, in the centre of High Rock also casts doubt that this is the right interpretation.

    IIRC, Tiber initially lead an army composed of both Bretons and Nords, so there's that, too.
    merpins wrote: »
    So the end of the Three Banners War comes about 300-600 years after ESO takes place, canonically, and is ended by none other than Tiber Septim himself, Talos. Though I'd love a storyline about Tiber Septim putting an end to the Three Banners War, It would be a big stretch of continuity.

    The 3BW =/= the Interregnum. In fact, the defining feature of the whole period is the instability of alliances and factionalism.

    I tend to think, story-wise, you could advance past the 3 launch alliances and still keep a pvp system; advancing the storyline, creating new, more interesting alliances.

    There are many things they could do. In the context of conversations about a base-game refresh, I'd honestly love to see Cyrodiil rendered with the more recent aesthetics. In Oblivion, places like Chorrol, Bruma and Cheydinhal are beautiful and evocative. ESO's versions don't stand up, but more recent content shows what they are capable of.

    I wouldn't really mind how they did it. I'd be more than fine with Cyro visual refresh, but keep the PvP.

    Alternatively, make a new PvP map altogether. PvPers have complained about certain aspects of the map- its too big and takes too long to get anywhere, for instance. Or assets interfere with performance, meaning there's little they could ever do to improve it as it is right now.

    vb2x0g0n4aa7.png


    This area, the Niben, is a large area that was notable in Oblivion as having very little significance. No towns, and very few memorable places. Not much to be precious about. Having this huge swathe of land with not much to do could represent a blank canvas for ZOS to create Nibenese towns and fortresses that will not survive until the 3rd era, ripe for rival armies to loot, pillage and plunder. Its also suitable because the Nibenese are very political, and very wealthy- and therefore could represent a very important theatre of conflict during the Interregnum, which still heavily involves the Imperial story.

    In fact, if they wanted to go further, and move into Daedric invasion territory, new *Daedric* factions could arise that could be chosen as replacement alliances, and because the lands are largely empty wilderness, you could have areas of different planemeld landscapes.

    Such things would be cool from a lore perspective because people are still asking today why Nibenay is soooo empty, this could not only give some good reasons- the interregnum was so harsh on this land it doesn't even recover for a thousand years- but gives ZOS free reign to create interesting, brand new cities and locations without having to worry about stepping all over the lore (in fact, it would be complimenting it, and filling in gaps).

    Having a new map for alliance-based PvP could allow ZOS to create a map that better meets the demands of PvP, and breathe life into content people have been asking for, for years. At the same time, this could allow ZOS to redo base-game Cyro for PvE to the higher standards they design with today. And given that we're running out of Tamriel real estate, they could get maybe 4 more zones out of it, much like they have with Skyrim.


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