Arcanist looks pretty cool and the combo system looks interesting. Spell crafting also seems cool, but seems hard to balance and less likely to add anything as novel as the combo system seems from the description.
I am so excited for this new class. It looks really fun.
Before, I would have preferred something that everyone could use (we haven't ever gotten a new weapon, and spears have been absent from the Elder Scrolls series for a while and are really due for a comeback), but then they showed off this new class and I'm completely sold.
Not going to change my main, but alts are all for fun. And this looks like a lot of fun.
Neither sound exciting. There was a lot of other things I was hoping for instead, like new skillines, weapon etc, and no I don't count the Arcanist towards that because I can't use it for any of my already existing characters.
Edited by NotaDaedraWorshipper on January 31, 2023 4:08AM
I was hoping for something that all my characters could possibly use such as a new skill line or a new weapon. We have never had a new weapon as far as I know.
Fan of playing magblade since 2015. (PC NA) Might be joking in comments.
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Actually interested in both, but spellcrafting would be hard to balance.
Edited by Syldras on January 31, 2023 4:22AM
@Syldras | PC | EU The forceful expression of will gives true honor to the Ancestors.
Sarayn Andrethi, Telvanni mage (Main)
Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
Malacar Sunavarlas, Altmer Ayleid vampire
Spellcrafting would be a disaster unless its cosmetic and non-combat related, imo. A new class has fun effects outside of something new to try several times (tank, healer, stam dps, mag dps, pve, pvp...). It inspires people to main it as a class and I'm excited to see its role develop and the meta setups be built for it in real time.
PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
Honestly both sound exciting to me, but for as someone familiar with spellcrafting from the main games (Oblivion & Morrowind specifically, was a Ranger class when played Arena & Daggerfall so I was restricted from using the spellbook) I have to say spellcrafting more. Though it could be a nightmare, while it would be something interesting for all classes.
Edited by Clyde_BlueSnake on January 31, 2023 5:30AM
Main is Blue-Thuxis, a Argonian stamSorc, whose also is a werewolf! 2nd main, Cobalt-Thuxis, a Argonian stamArc, an identical twin sister to Blue-Thuxis, even is a werewolf as well! some alts:
Nirn-Scale Rajthux (Argonian, Templar), Ros-Ei Nature-Thuxis (Argonian, Warden), Crimson-Thuxis (Argonian, DK), Bone-Thuxis Tharn (Argonian, Necro) Why Bone-Thuxis has Tharn as a last name:
The siblings were separated at a young age due to a Dres slaver raid, Blue, Cobalt, Ros-Ei & their mother were able to escape, Crimson & Bone weren't that lucky. Crimson was later "rescued" by some Orcs that later ambushed the House Dres Dunmers, unfortunately one Dunmer remained & sadly successfully brought the young Bone-Thuxis to the Dres plantation. Later an Imperial, a Tharn, bought Bone at a auction & later told he was free, the young Argonian sadly had no idea where to go & doesn't know if his family was still alive, so the Tharn adopted him into House Tharn. This family of Argonians finally reunited years later.
Some ESO history: I originally started from PS4 NA during June 10, 2015, I did reached CP 810+ on there. I eventually kinda got tired of paying PS+, so during February 4, 2019 I started moving to PC NA. Also CP: 810+. Nowadays I play ESO PC mostly, while PS4 is dust.
And if the dam breaks open many years too soon
And if there is no room upon the hill
And if your head explodes with dark forebodings too
I'll see you on the dark side of the moon
To me, if spell crafting was as they described it back when it was almost done, 2014, 2015ish, then it would be that. An open-ended system, with the prospect of having more skills than a single skill line and possibly more skills than a class... One where you can choose the effects of the skills you make, and since it's open ended, it could have more spell options added to it. One that opens the prospect of an offshoot system; spellcrafting, then there's martial training where you come up with skills that are more based in weapon combat than magic. It wasn't something ever really suggested, but it would make sense for both to exist at some point.
It's the possibility of having a lot of new options that is enticing for me. More summons, skills, buffs, attacks, spammable skills...
Of course a new class isn't bad. If its playstyle is something I like, I'll be super on board! I wasn't on board with Warden when it came out, didn't get into it until mid 2019 or 2020, and now with the Jabs animation change, Warden is my main. I never liked Necro though. Tried it, tried it again, I even have one fully leveled. Just don't like the skills or how it feels to play. I'm hopeful it won't be like that for Arcanist.
Of the two I prefer the arcanist. Spellcrafting sounds interesting in theory but I agree with the people who said ZOS would want it to be balanced and at least give the appearance that it's optional and not the only way to get viable skills once it's introduced which would leave it so limited it would basically be a variation on enchanting.
I would like to get new weapon skills, because that's one area where all my characters end up seeming the same, but I don't think ZOS have even mentioned that possibility.
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"Remember in this game we call life that no one said it's fair"
I prefer this poll over the other one . Truth is, arcanist is leagues more appealing since a "spellcrafting" system would be beneficial to certain classes, while stripping away class identity from others. The final version of such a system would be so underwhelming that it wouldn't be used. What I find odd is that Arcanist is tied with a daedric prince and is now a discoverable class with an expansion- unlike Wardens and Necromancers which you can argue were already in the game with their respective chapter releases, you'll now have new masters of a new form of magic that can rival other forms... you would think that a sorceror could be an arcanist, for example- which begs the question "why haven't they released a class change option"
Of the two, a new class is clearly the better option.
Spellcrafting sounds great.
It is.
In single-player games where you can totally forget about balance and stuff.
In an MMO, esp. in one where they struggle with balancing anyway, there can be no actually open system like spellcrafting.
What they can do, is cosmetics. Take the Liquid Lightning spell and transmogrify it into a frost spell, or poison. But even that would be hard to keep in heck, due to all the synergies and secondary effects.
Or pure roleplaying. You can craft your own spells, but they will always and definitely be worse in all aspects than the original.
Everything else is wishful dreaming.