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New Master Crafting Station. One table to rule them all.

ComboBreaker88
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With the announcement of a master crafting station and from what I've seen and heard so far zenimax has fallen short again. Thousands upon thousands of players spent hundreds of millions to build their homes and "guild halls" up with the attunables. And it made doing writs amazing and attractive. The new station should incorporate the following or zenimax is going to have thousands of very unsatisfied customers.

The master attunable should be the following:

1) Make it one housing item. Seriously. Housing space is so limited that reason alone should be enough. Make it just like the crafting locations in cities.

2) To unlock sets it should require that an already attuned table be fed into it to unlock that set in the forge. This means everyone didn't just waste 100 million gold and hundreds of hours for nothing.
Edited by ZOS_Icy on January 29, 2023 6:55PM
  • tmbrinks
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    What I'm hoping for (while trying to be reasonable about cost)

    1000 vouchers each. (Blacksmithing, Woodworking, Clothing, Jewelry)

    Acts as a container that other attuned stations go into and then you can access them. When interacted with, can access all sets whose attuned station has been put into the container.

    Sourcing is the same as normal attunables (vouchers), and keeps the value of the current attunables.

    Although, given past precedent. I'm sure it'll be crown store exclusive.
    Edited by tmbrinks on January 28, 2023 2:40PM
    Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    53,745 achievement points
  • Araneae6537
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    I agree with point #2, but really dislike a “fuel” concept — what would that add? Giving the individual attunables a purpose, that you have to feed into the “master one” already respects players who have collected the individual sets. Why penalize or complicate this QoL upgrade?

    As for #5, do you mean one station for ALL crafts as well as all sets or what do you mean by making it one housing item?
  • ComboBreaker88
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    @Araneae6537 just like a platform with each type of crafting station on it. But one single item.

  • Araneae6537
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    @Araneae6537 just like a platform with each type of crafting station on it. But one single item.

    In that case I definitely prefer to have individual so I can set the layout and also select the style I like for provisioning, etc. one single set over 4 x #attunables is already a huge savings in furnishing slots!
  • BlueRaven
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    So does it just auto attune with all the various craft builds? Do we have to visit them all?

    Will auto attune to future ones?
  • ComboBreaker88
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    The master attunable should be the following:

    1) It should be a forge that requires a fuel that can only be purchased with writ vouchers.

    3) The forge should require parts from every aspect of the game to be built. Scrying, treasure chests, world bosses, dolmens, dungeons, trials, writ vouchers, crafting materials and style materials. Make it something player have to work for.

    No, and no.

    If you make it cost something to use when the alternative is free, no one will use it and it isn't more convenient.

    Furthermore, spending countless millions on attunables to feed to the station is already enough work--don't add another needlessly complex layer on top of it for no reason.

    For all you know, players already built their guild halls using money they earned from every type of content. What's the point of making everyone do that other than gatekeeping?

    That's fair.
  • Northwold
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    Regarding the OP's second suggestion ("(2) To unlock sets it should require that an already attuned table be fed into it to unlock that set in the forge. This means everyone didn't just waste 100 million gold and hundreds of hours for nothing." I'm quoting because the post seems to have been edited substantially from what others are quoting), I don't think a historic defect in game design should become a reason to cripple a solution to that defect for all time.

    That seems a bit daft and a bit like saying that because you used to ride on steam trains everyone should stick to the speed of steam trains. You would gatekeep players behind either having to find people who had already done things the way it was done in olden times, or forcing them to do it the way it had been done in olden times in order to be able to do it the way it is done now.

    So, ESO as an old people's home full of grumpy folk, I guess. Sure, you'll please the people who have been playing so long they're now part of the furniture. But what about everyone else?
    Edited by Northwold on January 29, 2023 6:21PM
  • phaneub17_ESO
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    Realistically they're going to cost as much as the Transmute Station at 1,250 Wits each with a certain required X Motif achievements in order to even purchase it. Or at least 5000 crowns per table without requirements.

    They will probably require you to deconstruct at least 1 crafted set item, specifically with your name it, at the table to unlock that set so if you don't have access to a chapter or dlc, it won't let you or anyone else craft that set at that crafting station.

    And yes, they will make you buy separate tables for woodworking, clothing, blacksmithing, and jewelrycrafting. They aren't going to make it all in one, they're going to want their crown spent money for the impulsive buyers to get all 4.
    Edited by phaneub17_ESO on January 29, 2023 6:20PM
  • Einar_Hrafnarsson
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    Its kinda funny of you to think ZoS wont try to sell you that Thing for 50 Bucks, if not more, worth of crowns.

  • ZOS_Icy
    ZOS_Icy
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    Greetings,

    This thread has been moved to the Crafting section, as it is better suited there.

    Thank you for your understanding.
    Staff Post
  • Ugrak
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    The master attunable should be the following:

    1) Make it one housing item. Seriously. Housing space is so limited that reason alone should be enough. Make it just like the crafting locations in cities.

    2) To unlock sets it should require that an already attuned table be fed into it to unlock that set in the forge. This means everyone didn't just waste 100 million gold and hundreds of hours for nothing.

    Agreed.

    It will probably be a different theme, but for sake of discussion lets assume it's clockwork like the transmute station (heck, why not make it an upgraded version of the transmute station?).
    1. The station could be upgraded to craft a set with attuning clockwork sequence plaques for the station instead of the current system of attuning individual crafting tables. For the same cost and with the same process as the current attunable system however.
    2. Existing attuned stations could be exchanged for the equivalent sequence plaque woth Rolis.

    Would be perfect with an Apocrypha theme though. Being some kind of knowledge repository and all.
  • wookiefriseur
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    Because there seems to have been some editing of the original suggestion and I don't trust to stay unchanged I write down explicitly what I would like:

    I hope they implement it like some suggested in this thread and like the idea suggested here: https://forums.elderscrollsonline.com/en/discussion/390226/suggestion-consolidating-attuned-crafting-tables
    SwansEye wrote: »
    I'd love to get three "container" tables (one each for blacksmithing, clothing, and woodworking) which I can place my attuned tables into and, when used by a visitor, will work just like any other craft table of that type but with the option to craft any of the sets contained in it. Each would have enough slots to hold all the sets currently in the game, with this number being increased as sets are added to the game.

    They would, of course, not be a replacement for attunable tables; we'd still have to acquire and attune those in order to "bring the set home", just as we do now. The "container tables" would simply allow us to condense our attuned tables into fewer furnishing slots and less physical space if we preferred to.

    That way you can still set up single attuned stations if you want and they stay in the game. And once you have your master crafting table, you can add your existing ones.

    And I really hope, it will not be a crownstore exclusive. :|
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