Disclaimer: Not a goodbye thread, I'll still be here for Necrom of course.
but I've reached a point where I'm truly fighting the idea that I no longer love the game. I've gotten back into Modded Skyrim and have just been loving it. Even with such an outdated Engine, the way you can make TES:V look and feel is outstanding. I love customizing my character to the absolute fullest using RaceMenu, I love having my character taking up a majority of my screen with certain camera angles so it looks like "I'm" actually a part of the world, I love the thick, dense forests to get lost in. The Quest system, the Combat system, even just the ambient music. I haven't really touched ESO in a couple months now.
At least give Consoles the Vertical Camera Position setting, ZOS, please? I saw that part in the Global Reveal, where Q3 is going to be all about QoL improvements. Can you please unlock more of the Options settings on Consoles that PC has?
Darkstorne wrote: »It's not the same as Skyrim modding of course, but if you enjoy visual boosts to reinvigorate your interest in TES games then Daybreak and Reshade on the PC version might be worth checking out if that's an option for you
Were you truly ever in love with ESO to begin with though, or were you just trying to recapture something from the previous games while waiting for TES6? Because I see a lot of that sentiment from people who love the stand alone titles, and it's not supposed to be the same experience: ESO is a different beast, and should be enjoyed on its own merits. If you try to play it like Skyrim, you will inevitably be disappointed because it was never going to be that. I'm on a totally opposite side, I love ESO but can't play the other games, I do love the lore and love to read about it, but I can't play without the (wonderful, imo) combat ESO offers. In any case, 8 years is a long time to spend in any fictional universe, and the game admittedly has been having a lull the past couple of years, so previous games aside, I think it's normal to feel a little tired. Maybe the new chapter will spark your interest again, and if not, then Skyblivion is supposed to be released in 2 years or so.
Supreme_Atromancer wrote: »I empathise. Every now and then I take some time out and rediscover my love for the SPTs.
I still love ESO, still love being in the world, and feel like there's evidence that ZOS tries to take things on board. Even if those things take a lot of time.Were you truly ever in love with ESO to begin with though, or were you just trying to recapture something from the previous games while waiting for TES6? Because I see a lot of that sentiment from people who love the stand alone titles, and it's not supposed to be the same experience: ESO is a different beast, and should be enjoyed on its own merits. If you try to play it like Skyrim, you will inevitably be disappointed because it was never going to be that. I'm on a totally opposite side, I love ESO but can't play the other games, I do love the lore and love to read about it, but I can't play without the (wonderful, imo) combat ESO offers. In any case, 8 years is a long time to spend in any fictional universe, and the game admittedly has been having a lull the past couple of years, so previous games aside, I think it's normal to feel a little tired. Maybe the new chapter will spark your interest again, and if not, then Skyblivion is supposed to be released in 2 years or so.
I respect your point of view on this, though I disagree.
Matt's segment on yesterday's Developer Direct highlighted once again the imperative that ZOS feels to appeal to the fans of the single player titles- Skyrim, Oblivion and Morrowind. They *aren't* talking about their action-packed MMO combat and wrecking stupid N00BS in PvP. They're showing scenes of heroic characters exploring expansive open landscapes with their friends. They didn't rebuild the game entirely from the ground, up to be an "MMO first", but an Elder Scrolls game at its heart. And this is how they are constantly depicting the game to the world.
boi_anachronism_ wrote: »There is something to really seriously consider for all those folks that are upset about last gen consoles still being supported (I find this mostly from PC players). Not everyone can buy a new part and be good to go. New gen consoles are still hard to get a hold of in most places and still ridiculously expensive. A huge, huge chunk of the player base is still on older consoles and I'd expect it to be so for at least a year or 2. They can't afford to lose the kind of numbers they would if they stopped supporting them yet and they know it. Especially with the disaster of u35 and u36.
Supreme_Atromancer wrote: »
Matt's segment on yesterday's Developer Direct highlighted once again the imperative that ZOS feels to appeal to the fans of the single player titles- Skyrim, Oblivion and Morrowind. They *aren't* talking about their action-packed MMO combat and wrecking stupid N00BS in PvP. They're showing scenes of heroic characters exploring expansive open landscapes with their friends. They didn't rebuild the game entirely from the ground, up to be an "MMO first", but an Elder Scrolls game at its heart. And this is how they are constantly depicting the game to the world.
They don't always get everything right, and I think they still have a philosophy debt to decisions made before launch. Sometimes, it is apparent to me that on some issues, they haven't really understood some point. Which is fine, because they are human, AND they do demonstrate a willingness to listen, imv.
This is all the more reasons why people like you, @ArchMikem need to continue to express, as clearly and unemotively as possible, the things that are important to you. Granted, its not a good reason alone to remain in ESO when you've become completely burned out. Then its time to go back to Skyrim or Cyrodiil and enjoy the things that made those games great.
Changes will take a lot of time, and some things ARE just infeasible, regardless. I personally believe that ZOS listens. It requires patience and insistence, though.
Just my 2c. I don't expect everyone to agree with this.
boi_anachronism_ wrote: »There is something to really seriously consider for all those folks that are upset about last gen consoles still being supported (I find this mostly from PC players). Not everyone can buy a new part and be good to go. New gen consoles are still hard to get a hold of in most places and still ridiculously expensive. A huge, huge chunk of the player base is still on older consoles and I'd expect it to be so for at least a year or 2. They can't afford to lose the kind of numbers they would if they stopped supporting them yet and they know it. Especially with the disaster of u35 and u36.
I couldn't agree more that their target audience is the Elder Scrolls audience, because sometimes as someone who loves MMOs and is loyal to ESO specifically because it's great and an MMO, I feel actively left out and not even considered after these reveal segments are released.
FlopsyPrince wrote: »I have missed several tickets already in this event, for the first time in a long time. I haven't been motivated to get in the game in time to even seek them, missing endeavors too.
I hope ZOS really examines this issue. Maybe I am a special snowflake in this, like the OP, but I suspect not.
Darkstorne wrote: »It's not the same as Skyrim modding of course, but if you enjoy visual boosts to reinvigorate your interest in TES games then Daybreak and Reshade on the PC version might be worth checking out if that's an option for you
As for your point on flora density in High Isle / Galen, this is something I've been critical of since launch too, and was especially disappointed about in Blackwood. So it took me by surprise too when I first saw how beautifully dense Amenos was on the pre-release live stream. I wonder if it's linked to the multi-threading engine update they released last year that finally gave us massive fps boosts in cities. Even last gen consoles are heavily multi-threaded, so it would have benefitted them too, and flora density is notoriously a big strain on CPUs. It makes me wish for a Falinesti Chapter now!
Darkstorne wrote: »It's not the same as Skyrim modding of course, but if you enjoy visual boosts to reinvigorate your interest in TES games then Daybreak and Reshade on the PC version might be worth checking out if that's an option for you
As for your point on flora density in High Isle / Galen, this is something I've been critical of since launch too, and was especially disappointed about in Blackwood. So it took me by surprise too when I first saw how beautifully dense Amenos was on the pre-release live stream. I wonder if it's linked to the multi-threading engine update they released last year that finally gave us massive fps boosts in cities. Even last gen consoles are heavily multi-threaded, so it would have benefitted them too, and flora density is notoriously a big strain on CPUs. It makes me wish for a Falinesti Chapter now!scordapp.net/attachments/551440576344752129/1059853549753880606/17.jpg?width=1292&height=541
I’m glad these make the world better for players, and I used to run Daybreak myself, before ZOS officially stated that it is technically against the ToS/CoC. It is a shame that there are such limitations both technically and officially on these sorts of things, as it further reinforces the comparative lack of customization that comes with an MMO.
NotaDaedraWorshipper wrote: »Darkstorne wrote: »It's not the same as Skyrim modding of course, but if you enjoy visual boosts to reinvigorate your interest in TES games then Daybreak and Reshade on the PC version might be worth checking out if that's an option for you
As for your point on flora density in High Isle / Galen, this is something I've been critical of since launch too, and was especially disappointed about in Blackwood. So it took me by surprise too when I first saw how beautifully dense Amenos was on the pre-release live stream. I wonder if it's linked to the multi-threading engine update they released last year that finally gave us massive fps boosts in cities. Even last gen consoles are heavily multi-threaded, so it would have benefitted them too, and flora density is notoriously a big strain on CPUs. It makes me wish for a Falinesti Chapter now!scordapp.net/attachments/551440576344752129/1059853549753880606/17.jpg?width=1292&height=541
I’m glad these make the world better for players, and I used to run Daybreak myself, before ZOS officially stated that it is technically against the ToS/CoC. It is a shame that there are such limitations both technically and officially on these sorts of things, as it further reinforces the comparative lack of customization that comes with an MMO.
Haven't they said that using reshades is fine?
NotaDaedraWorshipper wrote: »Darkstorne wrote: »It's not the same as Skyrim modding of course, but if you enjoy visual boosts to reinvigorate your interest in TES games then Daybreak and Reshade on the PC version might be worth checking out if that's an option for you
As for your point on flora density in High Isle / Galen, this is something I've been critical of since launch too, and was especially disappointed about in Blackwood. So it took me by surprise too when I first saw how beautifully dense Amenos was on the pre-release live stream. I wonder if it's linked to the multi-threading engine update they released last year that finally gave us massive fps boosts in cities. Even last gen consoles are heavily multi-threaded, so it would have benefitted them too, and flora density is notoriously a big strain on CPUs. It makes me wish for a Falinesti Chapter now!scordapp.net/attachments/551440576344752129/1059853549753880606/17.jpg?width=1292&height=541
I’m glad these make the world better for players, and I used to run Daybreak myself, before ZOS officially stated that it is technically against the ToS/CoC. It is a shame that there are such limitations both technically and officially on these sorts of things, as it further reinforces the comparative lack of customization that comes with an MMO.
Haven't they said that using reshades is fine?
Daybreak is explicitly given as an example of an application that is against the Terms of Service:
https://help.elderscrollsonline.com/app/answers/detail/a_id/55351/~/application-terminated---error-code---the-elder-scrolls-online
NotaDaedraWorshipper wrote: »NotaDaedraWorshipper wrote: »Darkstorne wrote: »It's not the same as Skyrim modding of course, but if you enjoy visual boosts to reinvigorate your interest in TES games then Daybreak and Reshade on the PC version might be worth checking out if that's an option for you
As for your point on flora density in High Isle / Galen, this is something I've been critical of since launch too, and was especially disappointed about in Blackwood. So it took me by surprise too when I first saw how beautifully dense Amenos was on the pre-release live stream. I wonder if it's linked to the multi-threading engine update they released last year that finally gave us massive fps boosts in cities. Even last gen consoles are heavily multi-threaded, so it would have benefitted them too, and flora density is notoriously a big strain on CPUs. It makes me wish for a Falinesti Chapter now!scordapp.net/attachments/551440576344752129/1059853549753880606/17.jpg?width=1292&height=541
I’m glad these make the world better for players, and I used to run Daybreak myself, before ZOS officially stated that it is technically against the ToS/CoC. It is a shame that there are such limitations both technically and officially on these sorts of things, as it further reinforces the comparative lack of customization that comes with an MMO.
Haven't they said that using reshades is fine?
Daybreak is explicitly given as an example of an application that is against the Terms of Service:
https://help.elderscrollsonline.com/app/answers/detail/a_id/55351/~/application-terminated---error-code---the-elder-scrolls-online
Pity. Been curious about the fog pushback feature.