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Nearly 8 years, and I've nearly fallen out of love with ESO

ArchMikem
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Disclaimer: Not a goodbye thread, I'll still be here for Necrom of course.

but I've reached a point where I'm truly fighting the idea that I no longer love the game. I've gotten back into Modded Skyrim and have just been loving it. Even with such an outdated Engine, the way you can make TES:V look and feel is outstanding. I love customizing my character to the absolute fullest using RaceMenu, I love having my character taking up a majority of my screen with certain camera angles so it looks like "I'm" actually a part of the world, I love the thick, dense forests to get lost in. The Quest system, the Combat system, even just the ambient music. I haven't really touched ESO in a couple months now.

With ESO, the magic of another game and world experience has dwindled. I log into the same restrictive Camera on Console that cuts off half of my character's body because we don't get a Vertical Position slider in our Camera Settings. I can't alter the exact position my weapons sit on my body so they're no longer floating off the hip with certain Chest Styles, I can't play as an unarmed Mage cause ESO forces the player to equip a Staff to gain reasonable damage stats. I never feel lost in the game world because every Zone is selectively decorated in order to perform well enough on the oldest supported hardware. The jungles of Galen and Amenos were serious steps in the right direction, I'll admit, though now I don't understand how they can pull those environments off while not giving us the same density for the more temperate forests. I also play alone, perhaps that's one of the major issues here. I used to have a small Guild, but a GM that tended to play while drunk put an end to that, and now I'm back on my own.

I've had period of breaks before, everyone does. A little distance makes the heart grow fonder? This has been a helluva distance this time and the desire still eludes me, and it's incredibly depressing. I've never spent so long a time actively playing a game so I came to believe this was gonna be that one you just never let go, but wow am I finding it difficult to log in.

At least give Consoles the Vertical Camera Position setting, ZOS, please? I saw that part in the Global Reveal, where Q3 is going to be all about QoL improvements. Can you please unlock more of the Options settings on Consoles that PC has?
CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
Quest Objective: OMG Go Talk To That Kitty!
  • CBreeze71
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    Would love vertical setting on console.

    Regarding the other issue, you have to admit 8 years is a long, respectable run. I think you should be a bit burnt out. Seems natural.

    At least you can still enjoy some good old Skyrim for the time being. :)
    XBX-NA | GenX | ChillAF | ESOEveryday | Guar Rancher | Mystical Bard of Tamriel
  • Faulgor
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    I thought with the ESO+ trial I might farm some DLC dungeons for motifs. Fashion scrolls has always been what kept me going (what else is there anyway?).

    But after 2 runs I just lost my motivation. What's the point. No matter how good my chars look, I never have the sense I can do something worthwhile with them. Exploring Tamriel is almost impossible because a) it's an MMO, tons of players everywhere destroy the experience of actually discovering anything, and b) all overland content is completely trivial and thus unengaging.

    Even if you are just a fashion scrolls enjoyer like I was, I feel the game has hit its peak. There are too many customization options now, in the sense that the complete circus show you see in town in terms of motifs, costumes, outfits, dyes, pets, mounts, effects, etc. creates such a visual cacophony that the game has completely lost its visual style.

    Over my gaming life I've found I never really say goodbye to an online game.
    I'll just think "I'll check it out again later", only realizing years later that I never did.

    I'm not at that point with ESO, as I want to keep in touch at least with patch notes and updates.
    But let's just say I'm kinda glad nothing is going to distract me from Starfield.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • colossalvoids
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    It's probably the best time Skyrim modding had, I've almost migrated back to single player recently also to that reason. It's refreshing to have control over your experience and not waiting for some magickal decisions from developers for years getting "tomorrow" 's..

    If not people to play with I'm not sure I'd be there already with how things are.
  • Vevvev
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    After my RP Guild dissolved the content in ESO has struggled to keep me. Even PvP, which I love, I struggle to stay with due to all the whiplash changes. It's just too much drama for me, and without a hook to keep me interested I've basically been logging in to make the ESO+ membership "worth it" by logging in and doing writs.

    Maybe doing that is a bad thing since I've basically degraded ESO from a game I'd play with friends to a job I'm attached to due to the sunk cost fallacy problem. I really want to love the game, but I've lost heart in it.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Jaimeh
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    Were you truly ever in love with ESO to begin with though, or were you just trying to recapture something from the previous games while waiting for TES6? Because I see a lot of that sentiment from people who love the stand alone titles, and it's not supposed to be the same experience: ESO is a different beast, and should be enjoyed on its own merits. If you try to play it like Skyrim, you will inevitably be disappointed because it was never going to be that. I'm on a totally opposite side, I love ESO but can't play the other games, I do love the lore and love to read about it, but I can't play without the (wonderful, imo) combat ESO offers. In any case, 8 years is a long time to spend in any fictional universe, and the game admittedly has been having a lull the past couple of years, so previous games aside, I think it's normal to feel a little tired. Maybe the new chapter will spark your interest again, and if not, then Skyblivion is supposed to be released in 2 years or so.
  • Darkstorne
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    It's not the same as Skyrim modding of course, but if you enjoy visual boosts to reinvigorate your interest in TES games then Daybreak and Reshade on the PC version might be worth checking out if that's an option for you :smile:

    As for your point on flora density in High Isle / Galen, this is something I've been critical of since launch too, and was especially disappointed about in Blackwood. So it took me by surprise too when I first saw how beautifully dense Amenos was on the pre-release live stream. I wonder if it's linked to the multi-threading engine update they released last year that finally gave us massive fps boosts in cities. Even last gen consoles are heavily multi-threaded, so it would have benefitted them too, and flora density is notoriously a big strain on CPUs. It makes me wish for a Falinesti Chapter now!

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  • Elsonso
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    ArchMikem wrote: »
    Disclaimer: Not a goodbye thread, I'll still be here for Necrom of course.

    but I've reached a point where I'm truly fighting the idea that I no longer love the game. I've gotten back into Modded Skyrim and have just been loving it. Even with such an outdated Engine, the way you can make TES:V look and feel is outstanding. I love customizing my character to the absolute fullest using RaceMenu, I love having my character taking up a majority of my screen with certain camera angles so it looks like "I'm" actually a part of the world, I love the thick, dense forests to get lost in. The Quest system, the Combat system, even just the ambient music. I haven't really touched ESO in a couple months now.

    I took trip through Fallout, in reverse order, and am doing the same with TES right now. It is nice to be able to customize my character without having a credit card on file. The community fixes the bugs in the game, so we don't have to wait while some MMO studio ignores them for years. The only problem is that these games are very empty, so I have to load up on mods that add NPCs to the game. :smile:

    I expect that the lack of need to have a credit card on file is something that frustrates Bethesda and they are working on it for Starfield and TES 6. :neutral:
    ArchMikem wrote: »
    At least give Consoles the Vertical Camera Position setting, ZOS, please? I saw that part in the Global Reveal, where Q3 is going to be all about QoL improvements. Can you please unlock more of the Options settings on Consoles that PC has?

    I also play ESO on XBox and the lack of vertical camera adjustments after this much time is a tragedy, but what do you expect? It's ZOS and they are very slow to go back and revise their earlier omissions. I will believe this "QoL" stuff when I see it. I expect disappointment across the board. QoL costs money and is hard to monetize.

    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • ArchMikem
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    Darkstorne wrote: »
    It's not the same as Skyrim modding of course, but if you enjoy visual boosts to reinvigorate your interest in TES games then Daybreak and Reshade on the PC version might be worth checking out if that's an option for you :smile:
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    All my years in ESO has been spent on the Console client, so starting over on PC just for some visual modding with ReShade still wouldn't be worth it as I'd be legitimately starting over from scratch what with the lack of account transfers, but I do get your point. I just recently started using ReShade with Skyrim and the subtle difference it makes is captivating. Of course ENB is better but that's a resource hog.

    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • NotaDaedraWorshipper
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    I've had similar feeling of falling out of love with ESO, but for different reasons. For me, it is the continued lacking writing, portrayal of lore and design that is mainly causing it. I love Elder Scrolls and has for decades, so it's a rather downhearted feeling.
    [Lie] Of course! I don't even worship Daedra!
  • Supreme_Atromancer
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    I empathise. Every now and then I take some time out and rediscover my love for the SPTs.

    I still love ESO, still love being in the world, and feel like there's evidence that ZOS tries to take things on board. Even if those things take a lot of time.
    Jaimeh wrote: »
    Were you truly ever in love with ESO to begin with though, or were you just trying to recapture something from the previous games while waiting for TES6? Because I see a lot of that sentiment from people who love the stand alone titles, and it's not supposed to be the same experience: ESO is a different beast, and should be enjoyed on its own merits. If you try to play it like Skyrim, you will inevitably be disappointed because it was never going to be that. I'm on a totally opposite side, I love ESO but can't play the other games, I do love the lore and love to read about it, but I can't play without the (wonderful, imo) combat ESO offers. In any case, 8 years is a long time to spend in any fictional universe, and the game admittedly has been having a lull the past couple of years, so previous games aside, I think it's normal to feel a little tired. Maybe the new chapter will spark your interest again, and if not, then Skyblivion is supposed to be released in 2 years or so.

    I respect your point of view on this, though I disagree.

    Matt's segment on yesterday's Developer Direct highlighted once again the imperative that ZOS feels to appeal to the fans of the single player titles- Skyrim, Oblivion and Morrowind. They *aren't* talking about their action-packed MMO combat and wrecking stupid N00BS in PvP. They're showing scenes of heroic characters exploring expansive open landscapes with their friends. They didn't rebuild the game entirely from the ground, up to be an "MMO first", but an Elder Scrolls game at its heart. And this is how they are constantly depicting the game to the world.

    They don't always get everything right, and I think they still have a philosophy debt to decisions made before launch. Sometimes, it is apparent to me that on some issues, they haven't really understood some point. Which is fine, because they are human, AND they do demonstrate a willingness to listen, imv.

    This is all the more reasons why people like you, @ArchMikem need to continue to express, as clearly and unemotively as possible, the things that are important to you. Granted, its not a good reason alone to remain in ESO when you've become completely burned out. Then its time to go back to Skyrim or Cyrodiil and enjoy the things that made those games great.

    Changes will take a lot of time, and some things ARE just infeasible, regardless. I personally believe that ZOS listens. It requires patience and insistence, though.

    Just my 2c. I don't expect everyone to agree with this.
  • colossalvoids
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    I empathise. Every now and then I take some time out and rediscover my love for the SPTs.

    I still love ESO, still love being in the world, and feel like there's evidence that ZOS tries to take things on board. Even if those things take a lot of time.
    Jaimeh wrote: »
    Were you truly ever in love with ESO to begin with though, or were you just trying to recapture something from the previous games while waiting for TES6? Because I see a lot of that sentiment from people who love the stand alone titles, and it's not supposed to be the same experience: ESO is a different beast, and should be enjoyed on its own merits. If you try to play it like Skyrim, you will inevitably be disappointed because it was never going to be that. I'm on a totally opposite side, I love ESO but can't play the other games, I do love the lore and love to read about it, but I can't play without the (wonderful, imo) combat ESO offers. In any case, 8 years is a long time to spend in any fictional universe, and the game admittedly has been having a lull the past couple of years, so previous games aside, I think it's normal to feel a little tired. Maybe the new chapter will spark your interest again, and if not, then Skyblivion is supposed to be released in 2 years or so.

    I respect your point of view on this, though I disagree.

    Matt's segment on yesterday's Developer Direct highlighted once again the imperative that ZOS feels to appeal to the fans of the single player titles- Skyrim, Oblivion and Morrowind. They *aren't* talking about their action-packed MMO combat and wrecking stupid N00BS in PvP. They're showing scenes of heroic characters exploring expansive open landscapes with their friends. They didn't rebuild the game entirely from the ground, up to be an "MMO first", but an Elder Scrolls game at its heart. And this is how they are constantly depicting the game to the world.

    Funny enough as a massive elder scrolls fan it's one of the worst things about it all for me really. They're just riding single player nostalgia train having insanely good product up their sleeve that they're basically hiding at this point. Was there even mention of PvP on a stream? It's obviously not gonna convince Skyrim player to join, quite the contrary, but that's still a huge part of the game. I've joined because TES, but stayed because it's different yet familiar. It's a first elder scrolls title having a complex enough combat system instead of swing-swing or dice-dice. It's was so refreshing. But bringing themselves down with "we're just a theme park for a week every quarter" was a mistake imo.

    And indeed I'm waiting Morro\Skyblivion and Beyond Skyrim way more nowadays than anything zenimax is cooking.
    Edited by colossalvoids on January 27, 2023 7:38AM
  • ProudMary
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    The step by step phasing out of PvP is what is ruining it for me.

    Every year they keep taking a few more bricks out of the wall holding up PvP. I'm wondering how many more bricks they can remove before the whole system collapses.
  • boi_anachronism_
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    There is something to really seriously consider for all those folks that are upset about last gen consoles still being supported (I find this mostly from PC players). Not everyone can buy a new part and be good to go. New gen consoles are still hard to get a hold of in most places and still ridiculously expensive. A huge, huge chunk of the player base is still on older consoles and I'd expect it to be so for at least a year or 2. They can't afford to lose the kind of numbers they would if they stopped supporting them yet and they know it. Especially with the disaster of u35 and u36.
  • Elsonso
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    There is something to really seriously consider for all those folks that are upset about last gen consoles still being supported (I find this mostly from PC players). Not everyone can buy a new part and be good to go. New gen consoles are still hard to get a hold of in most places and still ridiculously expensive. A huge, huge chunk of the player base is still on older consoles and I'd expect it to be so for at least a year or 2. They can't afford to lose the kind of numbers they would if they stopped supporting them yet and they know it. Especially with the disaster of u35 and u36.

    I agree. As much as I wish ZOS would drop old consoles, chances are they won't be able to do that for a while. I saw numbers not too long ago that indicated that PS4 was still ahead of PS5 in terms of usage. I don't recall what I saw for XBox, but I would be surprised if it was much different, with XBox One ahead of XBox Series.
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • Ragnarok0130
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    I got to that point in 2019 and took my first extended break since launch. There's nothing wrong with putting a game down to cleanse the palette and coming back once you feel the pull of Tamriel with friends again. If your issues never call you back to ESO at least you had a good time up until that point.
  • SaffronCitrusflower
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    I knew consoles were going to be an issue that would hold the game back as soon as they announced they were going to cater to the console crowd. In many ways it was the beginning of the end for stable performance in end game content.
  • peacenote
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    Matt's segment on yesterday's Developer Direct highlighted once again the imperative that ZOS feels to appeal to the fans of the single player titles- Skyrim, Oblivion and Morrowind. They *aren't* talking about their action-packed MMO combat and wrecking stupid N00BS in PvP. They're showing scenes of heroic characters exploring expansive open landscapes with their friends. They didn't rebuild the game entirely from the ground, up to be an "MMO first", but an Elder Scrolls game at its heart. And this is how they are constantly depicting the game to the world.

    They don't always get everything right, and I think they still have a philosophy debt to decisions made before launch. Sometimes, it is apparent to me that on some issues, they haven't really understood some point. Which is fine, because they are human, AND they do demonstrate a willingness to listen, imv.

    This is all the more reasons why people like you, @ArchMikem need to continue to express, as clearly and unemotively as possible, the things that are important to you. Granted, its not a good reason alone to remain in ESO when you've become completely burned out. Then its time to go back to Skyrim or Cyrodiil and enjoy the things that made those games great.

    Changes will take a lot of time, and some things ARE just infeasible, regardless. I personally believe that ZOS listens. It requires patience and insistence, though.

    Just my 2c. I don't expect everyone to agree with this.

    Agree with the pieces of this I quoted. I think ZOS listens but they don't always understand, have internal conflicts, and sometimes make the wrong decisions because of how certain vocal portions of the community oversimplify complex and nuanced issues. And I couldn't agree more that their target audience is the Elder Scrolls audience, because sometimes as someone who loves MMOs and is loyal to ESO specifically because it's great and an MMO, I feel actively left out and not even considered after these reveal segments are released.

    Which is why it's all the more important for ZOS to hear and digest feedback from folks like ArchMikem, who gives thoughtful feedback.
    There is something to really seriously consider for all those folks that are upset about last gen consoles still being supported (I find this mostly from PC players). Not everyone can buy a new part and be good to go. New gen consoles are still hard to get a hold of in most places and still ridiculously expensive. A huge, huge chunk of the player base is still on older consoles and I'd expect it to be so for at least a year or 2. They can't afford to lose the kind of numbers they would if they stopped supporting them yet and they know it. Especially with the disaster of u35 and u36.

    I would never want the console folks to be alienated (or any portion of the playerbase) but I feel compelled to point out that maybe they could make better tradeoffs in this area if the "disasters" hadn't been disasters. And I add u33 to that list for many of us. At some point you have to drop support for the oldest tech if you want to keep evolving your game, and I'd say that regardless of whether it was PC or console holding development back, and even if I was personally on hardware that was going EoL and couldn't afford the new version.

    Anyway, OP, I appreciate the tone and effort of your post. ESO has lost some of its magic for me as well, but for me it was AwA. I'm still here, and sometimes enjoy myself, but not nearly at the level I was before. Almost every day I play or read about ESO I am reminded of what I lost... the most recent thing being the announcement of the new class. Pre-AwA character tracking was the bedrock for how I played the game, and so many things, from doing pledges to exploring to planning out what I want to work towards next, was ruined by that change. I hope Necrom is an enjoyable time for you, I really do.
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • Dr_Con
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    Honeymoon phase lasts 2 years usually, consider yourself lucky after 8.
  • nb_rich
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    just like you im sort of burnt out myself and its only been about four years for me.

    For me the biggest issue is all the constant drastic changes to combat, sets and passives. My main class I enjoy is my templar. Templar is my second class/character I made after my nightblade that I did not enjoy at first due to no actual real combat training in the game (eg how to weave, had no clue what weaving even was). Prior to creating my templar, I had all the important skill lines maxed out, mount speed maxed out and quests completed on my nightblade, but had to do it all again. Now on my templar i did the same thing, completed quest all zone stories again, maxed out mount stuff again, upgraded all my skill lines even for skill lines I would never use like restoration staff lol. I also learned how to play and got to a point I was dishing out some really good dps since I started watching parsing videos and practiced. Fast forward to 2022 and now tenplars are trash lol and all that work I did was for nothing. Of course now that im more experienced with the game I just went back to my nightblade although its hard going from playing a class for so long to another. I thought of working in m my necro I have sitting down but do I really want to level up everything and do the same things again for a third time ? No not really especially if by the time I do max out the character a new update comes out to nerf the character I worked so hard on.

    Also things like sets or even passives change. When you become experienced I feel like racial passives impact the choice when picking race so it sucks when that changes. Also people take the time to do dungeons/trials over and over (thank god for collections, but I was around and grinded for sets prior to it) just for the set to change. People spend tons of resources and gold upgrading these items just for it to change. I understand they need to balance things out but one change would be enough not constant changes over and over again on the same thing.
    nb_rich
  • FlopsyPrince
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    I have missed several tickets already in this event, for the first time in a long time. I haven't been motivated to get in the game in time to even seek them, missing endeavors too.

    I hope ZOS really examines this issue. Maybe I am a special snowflake in this, like the OP, but I suspect not.
    PC
    PS4/PS5
  • ADarklore
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    Reading this makes me glad I started on PC and NOT console! Originally, I planned to play on console... actually bought the console version. However, with a month away from console release, I opted to try it on PC using a controller... and LOVED IT. I never touched the console version and kept playing on PC. Years later and tons of awesome addons, the game IMO is soooooo much better on PC, solely due to addons and the QoL improvements that they bring.
    CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
  • Elsonso
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    peacenote wrote: »
    I couldn't agree more that their target audience is the Elder Scrolls audience, because sometimes as someone who loves MMOs and is loyal to ESO specifically because it's great and an MMO, I feel actively left out and not even considered after these reveal segments are released.

    Oddly enough, as a player who has been around for almost 9 years and has spent decades with both MMOs and the Elder Scrolls games, I do not feel like I am their target audience.

    I think their primary target audience is anyone who has not played ESO before, followed by last year's target audience that joined the game for the previous chapter and are still around. The people who joined the chapters before that are of lesser consequence, but ZOS will Tom Bodett them. I expect population numbers fall off with each previous chapter until we get to...

    The people who have been around on a regular daily or weekly basis for years are "Lifers". At this point, Elder Scrolls fans are going to exist in this group. Except for the streamers in this category, I think ZOS writes them off as background noise. They are the biggest of fans, and that is probably not matched by their size. I figure that many people in this category can get stepped on, disrespected, or outright ignored by ZOS and they will smile and continue playing and throwing money at the game. My observation is that this group contains people who have problems with escalation of commitment, just due to the time they have stuck with the game. I would be surprised if ZOS didn't take this into account with decisions they make.

    This is not a strong MMO game, but it is popular. This is not a strong Elder Scrolls game, but it is the largest. Implementation is average on both counts, and ESO is not getting measurably better every year. It is just getting larger.

    Target audience = new players, now with more focus on people who have never played an MMO before.




    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • ArchMikem
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    I have missed several tickets already in this event, for the first time in a long time. I haven't been motivated to get in the game in time to even seek them, missing endeavors too.

    I hope ZOS really examines this issue. Maybe I am a special snowflake in this, like the OP, but I suspect not.

    I wouldn't use the phrase Special Snowflake.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • virtus753
    virtus753
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    Darkstorne wrote: »
    It's not the same as Skyrim modding of course, but if you enjoy visual boosts to reinvigorate your interest in TES games then Daybreak and Reshade on the PC version might be worth checking out if that's an option for you :smile:

    As for your point on flora density in High Isle / Galen, this is something I've been critical of since launch too, and was especially disappointed about in Blackwood. So it took me by surprise too when I first saw how beautifully dense Amenos was on the pre-release live stream. I wonder if it's linked to the multi-threading engine update they released last year that finally gave us massive fps boosts in cities. Even last gen consoles are heavily multi-threaded, so it would have benefitted them too, and flora density is notoriously a big strain on CPUs. It makes me wish for a Falinesti Chapter now!

    19.jpg?width=1292&height=541
    52651152109_cd250a7172_o.png
    52637591109_e65f3f968c_o.png
    18.jpg?width=1292&height=541
    17.jpg?width=1292&height=541
    52650882251_bfce837653_o.png

    I’m glad these make the world better for players, and I used to run Daybreak myself, before ZOS officially stated that it is technically against the ToS/CoC. It is a shame that there are such limitations both technically and officially on these sorts of things, as it further reinforces the comparative lack of customization that comes with an MMO.
  • NotaDaedraWorshipper
    NotaDaedraWorshipper
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    virtus753 wrote: »
    Darkstorne wrote: »
    It's not the same as Skyrim modding of course, but if you enjoy visual boosts to reinvigorate your interest in TES games then Daybreak and Reshade on the PC version might be worth checking out if that's an option for you :smile:

    As for your point on flora density in High Isle / Galen, this is something I've been critical of since launch too, and was especially disappointed about in Blackwood. So it took me by surprise too when I first saw how beautifully dense Amenos was on the pre-release live stream. I wonder if it's linked to the multi-threading engine update they released last year that finally gave us massive fps boosts in cities. Even last gen consoles are heavily multi-threaded, so it would have benefitted them too, and flora density is notoriously a big strain on CPUs. It makes me wish for a Falinesti Chapter now!
    19.jpg?width=1292&height=541
    52651152109_cd250a7172_o.png
    52637591109_e65f3f968c_o.png
    18.jpg?width=1292&height=541
    media.di
    scordapp.net/attachments/551440576344752129/1059853549753880606/17.jpg?width=1292&height=541
    52650882251_bfce837653_o.png

    I’m glad these make the world better for players, and I used to run Daybreak myself, before ZOS officially stated that it is technically against the ToS/CoC. It is a shame that there are such limitations both technically and officially on these sorts of things, as it further reinforces the comparative lack of customization that comes with an MMO.

    Haven't they said that using reshades is fine?
    [Lie] Of course! I don't even worship Daedra!
  • virtus753
    virtus753
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    virtus753 wrote: »
    Darkstorne wrote: »
    It's not the same as Skyrim modding of course, but if you enjoy visual boosts to reinvigorate your interest in TES games then Daybreak and Reshade on the PC version might be worth checking out if that's an option for you :smile:

    As for your point on flora density in High Isle / Galen, this is something I've been critical of since launch too, and was especially disappointed about in Blackwood. So it took me by surprise too when I first saw how beautifully dense Amenos was on the pre-release live stream. I wonder if it's linked to the multi-threading engine update they released last year that finally gave us massive fps boosts in cities. Even last gen consoles are heavily multi-threaded, so it would have benefitted them too, and flora density is notoriously a big strain on CPUs. It makes me wish for a Falinesti Chapter now!
    19.jpg?width=1292&height=541
    52651152109_cd250a7172_o.png
    52637591109_e65f3f968c_o.png
    18.jpg?width=1292&height=541
    media.di
    scordapp.net/attachments/551440576344752129/1059853549753880606/17.jpg?width=1292&height=541
    52650882251_bfce837653_o.png

    I’m glad these make the world better for players, and I used to run Daybreak myself, before ZOS officially stated that it is technically against the ToS/CoC. It is a shame that there are such limitations both technically and officially on these sorts of things, as it further reinforces the comparative lack of customization that comes with an MMO.

    Haven't they said that using reshades is fine?

    Daybreak is explicitly given as an example of an application that is against the Terms of Service:

    https://help.elderscrollsonline.com/app/answers/detail/a_id/55351/~/application-terminated---error-code---the-elder-scrolls-online
  • NotaDaedraWorshipper
    NotaDaedraWorshipper
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    virtus753 wrote: »
    virtus753 wrote: »
    Darkstorne wrote: »
    It's not the same as Skyrim modding of course, but if you enjoy visual boosts to reinvigorate your interest in TES games then Daybreak and Reshade on the PC version might be worth checking out if that's an option for you :smile:

    As for your point on flora density in High Isle / Galen, this is something I've been critical of since launch too, and was especially disappointed about in Blackwood. So it took me by surprise too when I first saw how beautifully dense Amenos was on the pre-release live stream. I wonder if it's linked to the multi-threading engine update they released last year that finally gave us massive fps boosts in cities. Even last gen consoles are heavily multi-threaded, so it would have benefitted them too, and flora density is notoriously a big strain on CPUs. It makes me wish for a Falinesti Chapter now!
    19.jpg?width=1292&height=541
    52651152109_cd250a7172_o.png
    52637591109_e65f3f968c_o.png
    18.jpg?width=1292&height=541
    media.di
    scordapp.net/attachments/551440576344752129/1059853549753880606/17.jpg?width=1292&height=541
    52650882251_bfce837653_o.png

    I’m glad these make the world better for players, and I used to run Daybreak myself, before ZOS officially stated that it is technically against the ToS/CoC. It is a shame that there are such limitations both technically and officially on these sorts of things, as it further reinforces the comparative lack of customization that comes with an MMO.

    Haven't they said that using reshades is fine?

    Daybreak is explicitly given as an example of an application that is against the Terms of Service:

    https://help.elderscrollsonline.com/app/answers/detail/a_id/55351/~/application-terminated---error-code---the-elder-scrolls-online

    Pity. Been curious about the fog pushback feature.
    Edited by NotaDaedraWorshipper on January 29, 2023 1:42AM
    [Lie] Of course! I don't even worship Daedra!
  • virtus753
    virtus753
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    ✭✭✭✭
    virtus753 wrote: »
    virtus753 wrote: »
    Darkstorne wrote: »
    It's not the same as Skyrim modding of course, but if you enjoy visual boosts to reinvigorate your interest in TES games then Daybreak and Reshade on the PC version might be worth checking out if that's an option for you :smile:

    As for your point on flora density in High Isle / Galen, this is something I've been critical of since launch too, and was especially disappointed about in Blackwood. So it took me by surprise too when I first saw how beautifully dense Amenos was on the pre-release live stream. I wonder if it's linked to the multi-threading engine update they released last year that finally gave us massive fps boosts in cities. Even last gen consoles are heavily multi-threaded, so it would have benefitted them too, and flora density is notoriously a big strain on CPUs. It makes me wish for a Falinesti Chapter now!
    19.jpg?width=1292&height=541
    52651152109_cd250a7172_o.png
    52637591109_e65f3f968c_o.png
    18.jpg?width=1292&height=541
    media.di
    scordapp.net/attachments/551440576344752129/1059853549753880606/17.jpg?width=1292&height=541
    52650882251_bfce837653_o.png

    I’m glad these make the world better for players, and I used to run Daybreak myself, before ZOS officially stated that it is technically against the ToS/CoC. It is a shame that there are such limitations both technically and officially on these sorts of things, as it further reinforces the comparative lack of customization that comes with an MMO.

    Haven't they said that using reshades is fine?

    Daybreak is explicitly given as an example of an application that is against the Terms of Service:

    https://help.elderscrollsonline.com/app/answers/detail/a_id/55351/~/application-terminated---error-code---the-elder-scrolls-online

    Pity. Been curious about the fog pushback feature.

    I loved it, yeah.
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