- We have the creative lead who has made multiple snarky/dismissive tweets about community concerns over the years, and who was the subject of a massive controversy that resulted in the "January PVP update" post from @ZOS_MattFiror , which has failed to materialize into any changes or improvements in 11 months.
Very good overview. Thank you!
- We have the creative lead who has made multiple snarky/dismissive tweets about community concerns over the years, and who was the subject of a massive controversy that resulted in the "January PVP update" post from @ZOS_MattFiror , which has failed to materialize into any changes or improvements in 11 months.
Dont forget the streaming incident with mrs. creative lead. I know I won't.
Very good overview. Thank you!
Dont forget the streaming incident with mrs. creative lead. I know I won't.
Wasn't that the "massive controversy" listed as the last bullet point? Or is that a different massive controversy?Great write up, OP. Also seconding quoted.
I also hope it doesn't get deleted, it's good to have a short outline of current issues for reference. I would also add waiting for a couple of leads to be fixed for a month after the DLC release.
A clear and concise write up.
I'd like to add that backlash being over nerfed to the point where templars have no burst ability nor is another area where zos has failed. It is a perfect representation on top of the many other examples of how players go out of their way to go onto the pts and provide cleat feedback and it is ignored.
Hope the thread doesn't get closed, but I will take any chance I can get to plug that backlash and it's respective morphs does nothing in pvp
dragonlord500 wrote: »I agree that Zos has failed its player base on many levels and we should get a proper compensation for tolerating all this.
the Compensation I think should be is about 8000 seals of endeavors total for everyone. the reason being because this was the year of hell for elder scrolls online and this caused a massive up and down with the player base and many have left the game for obvious reasons.
Zos has entirely failed to communicate that absolute fact and have made great strides to even so much as to cover it up.
right now Elder scrolls online is suffering so I hope the next DLC will blow all our frustrations out of the ocean entirely.
I would add to the list the new jabs animation with the vampiric motif reskin used as spear model (forgotting in the meantime to update the companion's animation accordingly) and the new flurry animation, and the overnerf to jabs, burning light proc and power of the light that completely killed the Templar class.
It is my opinion that zenimax is completely failing us. These failures are not just limited to combat bugs; they include failures to communicate, failures to make good on promises they've made, failure to listen to community feedback on massive balance changes, failure to properly QA their content, etc. Feel free to add to this list if there are other things that have occurred in 2022 which you'd identify as "critical failures".
- Simple things like mask drops keep releasing broken, in the exact same manner. Takes them weeks to push a patch out just to enable the drop.
- Cosmetics like the rune priests weapons and soulrazer weapons, which are crown gem specific and not cheap to get, release with the VFX completely bugged - meaning that not a single person even bothered to equip them after designing them.
- U35 changes hit the PTS, and the community informs zenimax that they have absolutely missed their intended goal of "increasing accessibility" through lowering the ceiling/raising the floor. They barely respond to any of this feedback, and the patch goes live with most of the failed changes included, which results in a huge number of endgame players leaving the game. They promise us a Q&A about their reasoning behind these combat changes, which still has not materialized four months and an entire patch later.
- They bugfix the "bashes clearing inputs" bug, which causes the "block drop" bug. After a month of having the block drop bug, stating multiple times that they needed to properly test the fix and that is why it took a month, they release a patch where they revert the fix to the "bashes clearing inputs" bug in order to fix the "block drop bug". However, they introduce a new bug to PC simultaneously which fully disables block in certain instances. This bug has apparently been on console since the patch launched, so they undeniably ignored multiple bug report threads from console players about this bug. Now they are saying it will be at least 2-3 more weeks until they can fix a core function like block, resulting in 6-8 weeks where block was unreliable. Meanwhile the "bashes clearing inputs bugs" has been reintroduced on purpose.
- They release U36, and several main quests are bugged and cannot be progressed. There is a world boss in the new zone that has an attack that instantly crashes everyone nearby and rolls their game back.
- U36 also brings some of the most consistent and widespread crashing we've seen in years, resulting in @ZOS_RichLambert 's "apology" where he claims that they'll do better, while giving us a free guar pet for our troubles.
- They try to fix siroria with a patch included in the U36 launch, but this causes siege to break and never despawn, fully breaking cyrodiil. This also causes the dragonknight 500k+ dps standard bug, and the warden exponentially healing budding seeds bug.
- They promise us a code rewrite that will take "most of 2022", which they claim will fix performance in cyrodiil and also allow them to make changes without breaking other things, while also specifically claiming that they'd update us periodically on the project throughout the year. They say that this code work will prevent them from adding any PVP content at all until it is complete. On November 17th, GinaBruno gives us our first update on the code rewrite in 11 months. This update says that the code rewrite "is ongoing", and will be released "in pieces across multiple patches in 2023", but that replacing the servers is their first priority. The current ETA for console servers being replaced is "sometime after the EU server", which means sometime after march/april 2023. If this is accurate and they cannot release any part of the code rewrite before replacing all severs, it means the earliest we can see a part of this code rewrite will be Q2/Q3 2023, 6-9 months later than the initial speculative date of Q1 2023. This also means that assuming they still intend to add no PVP content while this is in progress, by Q1 2023 there will have been four years since the last PVP content was added in the form of one BG map.
- They replaced the PCNA servers in 2022, which resulted in an astronomical cyrodiil performance increase, despite the developers specifically stating that it would not help the performance whatsoever. One developer even stated live on stream that "the issue isn't the servers, or we would have replaced them years ago". Now about 6-7 months have passed, and the server performance on PCNA has degraded back to nearly pre-replacement levels, and is nearly unplayable each night in the pop-locked PVP campaigns. They have not acknowledged that the performance is degrading even once.
- There is no developer or studio head accountability whatsoever, anywhere. The only public facing zenimax employees that speak with us at all are @ZOS_GinaBruno and @ZOS_Kevin , who both are wonderful and greatly appreciated, but who also cannot give us any substantial information about the BTS stuff that actually matters at this point. The forums are patrolled by ban/censor happy moderators, who delete anything even slightly critical or controversial about the game or it's management, which furthers the general opinion that the players are resented by zenimax.
- We have the creative lead who has made multiple snarky/dismissive tweets about community concerns over the years, and who was the subject of a massive controversy that resulted in the "January PVP update" post from @ZOS_MattFiror , which has failed to materialize into any changes or improvements in 11 months.
Yes, that was the "massive controversy".
PingTheAwesome wrote: »
Yes, that was the "massive controversy".
I missed this and wish I hadn't. Deets?
No no guys, i think you missunderstood there a lot. Matt promised to tell great storys. You remember:
"Looking ahead to 2022, we will continue to do what we do best: tell great stories and keep the ESO train running."
https://www.elderscrollsonline.com/en-gb/news/post/61335
Overall i think he got right in what ZOS is best about and what they did even in 2022, ...tell great story`s!
It is my opinion that zenimax is completely failing us. These failures are not just limited to combat bugs; they include failures to communicate, failures to make good on promises they've made, failure to listen to community feedback on massive balance changes, failure to properly QA their content, etc. Feel free to add to this list if there are other things that have occurred in 2022 which you'd identify as "critical failures". Hopefully this post will serve as a point of reference for things that NEED improvement going forward, and as a reminder of how the community has been treated over the past year.
- Simple things like mask drops keep releasing broken, in the exact same manner. Takes them weeks to push a patch out just to enable the drop.
- Cosmetics like the rune priests weapons and soulrazer weapons, which are crown gem specific and not cheap to get, release with the VFX completely bugged - meaning that not a single person even bothered to equip them after designing them.
- Leads for multiple mythics being bugged on launch across multiple patches, which have then taken weeks/months to fix. This is a basic addition to the game and absolutely should have been tested and caught by QA before launch.
- Amidst probably one of the worst years in history for PVP, zenimax cancelled the double tel var event for 2022. This event was seemingly replaced with a "bonus double exp event" awarded for extra completion of the pathfinder community achievement.
- U35 changes hit the PTS, and the community informs zenimax that they have absolutely missed their intended goal of "increasing accessibility" through lowering the ceiling/raising the floor. They barely respond to any of this feedback, and the patch goes live with most of the failed changes included, which results in a huge number of endgame players leaving the game. They promise us a Q&A about their reasoning behind these combat changes, which still has not materialized four months and an entire patch later.
- They bugfix the "bashes clearing inputs" bug, which causes the "block drop" bug. After a month of having the block drop bug, stating multiple times that they needed to properly test the fix and that is why it took a month, they release a patch where they revert the fix to the "bashes clearing inputs" bug in order to fix the "block drop bug". However, they introduce a new bug to PC simultaneously which fully disables block in certain instances. This bug has apparently been on console since the patch launched, so they undeniably ignored multiple bug report threads from console players about this bug. Now they are saying it will be at least 2-3 more weeks until they can fix a core function like block, resulting in 6-8 weeks where block was unreliable. Meanwhile the "bashes clearing inputs bugs" has been reintroduced on purpose.
- They release U36, and several main quests are bugged and cannot be progressed. There is a world boss in the new zone that has an attack that instantly crashes everyone nearby and rolls their game back.
- U36 also brings some of the most consistent and widespread crashing we've seen in years, resulting in @ZOS_RichLambert 's "apology" where he claims that they'll do better, while giving us a free guar pet for our troubles.
- They try to fix siroria with a patch included in the U36 launch, but this causes siege to break and never despawn, fully breaking cyrodiil. This also causes the dragonknight 500k+ dps standard bug, and the warden exponentially healing budding seeds bug.
- They promise us a code rewrite that will take "most of 2022", which they claim will fix performance in cyrodiil and also allow them to make changes without breaking other things, while also specifically claiming that they'd update us periodically on the project throughout the year. They say that this code work will prevent them from adding any PVP content at all until it is complete. On November 17th, GinaBruno gives us our first update on the code rewrite in 11 months. This update says that the code rewrite "is ongoing", and will be released "in pieces across multiple patches in 2023", but that replacing the servers is their first priority. The current ETA for console servers being replaced is "sometime after the EU server", which means sometime after march/april 2023. If this is accurate and they cannot release any part of the code rewrite before replacing all severs, it means the earliest we can see a part of this code rewrite will be Q2/Q3 2023, 6-9 months later than the initial speculative date of Q1 2023. This also means that assuming they still intend to add no PVP content while this is in progress, by Q1 2023 there will have been four years since the last PVP content was added in the form of one BG map.
- They replaced the PCNA servers in 2022, which resulted in an astronomical cyrodiil performance increase, despite the developers specifically stating that it would not help the performance whatsoever. One developer even stated live on stream that "the issue isn't the servers, or we would have replaced them years ago". Now about 6-7 months have passed, and the server performance on PCNA has degraded back to nearly pre-replacement levels, and is nearly unplayable each night in the pop-locked PVP campaigns. They have not acknowledged that the performance is degrading even once.
- There is no developer or studio head accountability whatsoever, anywhere. The only public facing zenimax employees that speak with us at all are @ZOS_GinaBruno and @ZOS_Kevin , who both are wonderful and greatly appreciated, but who also cannot give us any substantial information about the BTS stuff that actually matters at this point. The forums are patrolled by ban/censor happy moderators, who delete anything even slightly critical or controversial about the game or it's management, which furthers the general opinion that the players are resented by zenimax.
- We have the creative lead who has made multiple snarky/dismissive tweets about community concerns over the years, and who was the subject of a massive controversy that resulted in the "January PVP update" post from @ZOS_MattFiror , which has failed to materialize into any changes or improvements in 11 months.