https://wowpedia.fandom.com/wiki/War_Mode
Citing the article above in a way. It would be a pretty half baked idea but really good which I'll get into a bit.
Disclaimer:Do hear me out though.
(Some things I say here may slightly go against ToS and I understand 100% if it gets moderated accordingly but there is a level of criticality to address.)
It is understandable that bots are indeed a major problem, both for the player base and the devs, that we can agree on. pointed out in a few other articles involving AsmongoldTV
(the literal god of WoW.) about how bots not only create problems but coincidentally cause major server issues by overloading them as an indirect result of the bots presence in the areas. BUT, heres where the idea from my thought logic comes in.
What if we had an Overland War Mode similar to what is in WoW, a Soulburst mode if you will.
Specifically
(as a potential testing phase and would be hard to do.) when you play eso and you finish the respective tutorials, you start In ESO's War mode, aka; Soulburst mode.
To explain soulburst mode just a tad:
Soulburst Mode allows players on any server to participate in open-world PvP with like-minded players in the ongoing battle between the Daedric forces of Oblivion and the Undaunted/Mages/Fighters Guild. (In this case, players who Fight the deadra by being in the fighters guild, against newer/veteran players who are tainted with daedric essence as a result of their soul being torn from them by Bal, or by joining a daedric faction post-soulburst to keep to the lore aspect of eso. Ranging from molag bal as a starter, to others such as nocturnal, Clavicus vile, Mehrunes Dagon, or my personal favourite, Hermaeus Mora, but more accurately, the choice of daedric princes are many, meridia included.)
Enabling Soulburst mode applies a "Fighter/Servant" buff which increases the amount of gold, experience and alliance points gained slightly akin to the home keep bonus of pvp campaigns
(but relegated to the base game zones.) newer players will start out with the servant buff until they otherwise decide to join the fighters guild! But the buff explained above is enough of an incentive to compensate for the perceived risk of being targeted by the opposing faction.
Soulburst mode "May" be deactivated at any rest location, including inns and other cities only within your respective major city, and can only be activated in the corresponding Fighters guild in the major city of your chosen Alliance
(i.e. Mournhold for Ebonpact, Wayrest for Covenant and Grahtwood for Dominion.)
Fair note: if either side is outnumbered, a Soulburst equivalent of a Call to arms jacks up the incentive bonus by a massive amount and if the participation is overwhelmingly one-sided, then the opposing faction will be offered a quest equivalent to WoW's Against overwhelming odds so as to add further to the incentivising.
P.s. Having soulburst mode enabled would also enable PvP Passives in the open world.
(excluding emperor bonuses.)
Be sure to voice your opinions and criticisms as I do hope to narrow down the list of both positives and negatives of such an implementation in addition to adding any snippets of info I may have undoubtedly missed, but here are some of what I know to my current knowledge.
Positives:
- It would allow a potential increase to PvP activity being extended strictly to the base game zones of the overland.
- access to PvP passives in both the overland content and even some PvE activities such as dungeons, trials, etc.
- increased gains of exp, gold and even alliance points in overland content.
- my main point: for players to turn any fake bots into mince meat by murderlizing them real good, you know, the WoW equivalent of Exp nuggies as it would indirectly lessen the strain on the devs and make their work easier since there may not be as many complaints about bots as a whole since players (the fighters) would be able to mop the floor with them. (the servants.)
- more to add as feedback comes up.
Negatives:
- some legitimate players, even new players looking to join the ESO community may haphazardly get caught in the crossfire. (Beware of fakers though.)
- some of the more "sweatier" PvP entrepeneurs might deliberately target some of the more able-bodied players. (When they should be aiming for the you-know-who's, but who am I to judge.)
- some of the more "illegitimate" players of the game will inequivocably catch on to this and find ways around it, but it would be pretty hard to as they would actually have to try.
- more to come with feedback.
If you see me anywhere. Know that I am sitting back with a bag of popcorn, watching as ESO burns the goodwill of its player base with practices that only disrespects the players time like it did to me and many others...
If a game does not respect your time, best thing to do is move on from it and find something else.