Maintenance for the week of December 16:
• PC/Mac: No maintenance – December 16
• NA megaservers for patch maintenance – December 17, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• EU megaservers for patch maintenance – December 17, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
The issues on the North American megaservers have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!

ESO idea: Soulburst mode! (Aka; the WoW equivalent of War Mode.)

Skullstachio
Skullstachio
✭✭✭✭✭
https://wowpedia.fandom.com/wiki/War_Mode
Citing the article above in a way. It would be a pretty half baked idea but really good which I'll get into a bit.
Disclaimer:Do hear me out though. (Some things I say here may slightly go against ToS and I understand 100% if it gets moderated accordingly but there is a level of criticality to address.)

It is understandable that bots are indeed a major problem, both for the player base and the devs, that we can agree on. pointed out in a few other articles involving AsmongoldTV (the literal god of WoW.) about how bots not only create problems but coincidentally cause major server issues by overloading them as an indirect result of the bots presence in the areas. BUT, heres where the idea from my thought logic comes in.

What if we had an Overland War Mode similar to what is in WoW, a Soulburst mode if you will.
Specifically (as a potential testing phase and would be hard to do.) when you play eso and you finish the respective tutorials, you start In ESO's War mode, aka; Soulburst mode.

To explain soulburst mode just a tad: Soulburst Mode allows players on any server to participate in open-world PvP with like-minded players in the ongoing battle between the Daedric forces of Oblivion and the Undaunted/Mages/Fighters Guild. (In this case, players who Fight the deadra by being in the fighters guild, against newer/veteran players who are tainted with daedric essence as a result of their soul being torn from them by Bal, or by joining a daedric faction post-soulburst to keep to the lore aspect of eso. Ranging from molag bal as a starter, to others such as nocturnal, Clavicus vile, Mehrunes Dagon, or my personal favourite, Hermaeus Mora, but more accurately, the choice of daedric princes are many, meridia included.)

Enabling Soulburst mode applies a "Fighter/Servant" buff which increases the amount of gold, experience and alliance points gained slightly akin to the home keep bonus of pvp campaigns (but relegated to the base game zones.) newer players will start out with the servant buff until they otherwise decide to join the fighters guild! But the buff explained above is enough of an incentive to compensate for the perceived risk of being targeted by the opposing faction.
Soulburst mode "May" be deactivated at any rest location, including inns and other cities only within your respective major city, and can only be activated in the corresponding Fighters guild in the major city of your chosen Alliance (i.e. Mournhold for Ebonpact, Wayrest for Covenant and Grahtwood for Dominion.)
Fair note: if either side is outnumbered, a Soulburst equivalent of a Call to arms jacks up the incentive bonus by a massive amount and if the participation is overwhelmingly one-sided, then the opposing faction will be offered a quest equivalent to WoW's Against overwhelming odds so as to add further to the incentivising.
P.s. Having soulburst mode enabled would also enable PvP Passives in the open world. (excluding emperor bonuses.)

Be sure to voice your opinions and criticisms as I do hope to narrow down the list of both positives and negatives of such an implementation in addition to adding any snippets of info I may have undoubtedly missed, but here are some of what I know to my current knowledge.

Positives:
  • It would allow a potential increase to PvP activity being extended strictly to the base game zones of the overland.
  • access to PvP passives in both the overland content and even some PvE activities such as dungeons, trials, etc.
  • increased gains of exp, gold and even alliance points in overland content.
  • my main point: for players to turn any fake bots into mince meat by murderlizing them real good, you know, the WoW equivalent of Exp nuggies as it would indirectly lessen the strain on the devs and make their work easier since there may not be as many complaints about bots as a whole since players (the fighters) would be able to mop the floor with them. (the servants.)
  • more to add as feedback comes up.

Negatives:
  • some legitimate players, even new players looking to join the ESO community may haphazardly get caught in the crossfire. (Beware of fakers though.)
  • some of the more "sweatier" PvP entrepeneurs might deliberately target some of the more able-bodied players. (When they should be aiming for the you-know-who's, but who am I to judge.)
  • some of the more "illegitimate" players of the game will inequivocably catch on to this and find ways around it, but it would be pretty hard to as they would actually have to try.
  • more to come with feedback.
If you see me anywhere. Know that I am sitting back with a bag of popcorn, watching as ESO burns the goodwill of its player base with practices that only disrespects the players time like it did to me and many others...

If a game does not respect your time, best thing to do is move on from it and find something else.
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    So I like PVP. Cyrodiil is really fun for me because there are objectives to pursue, keeps and resources to capture, and everyone can contribute to an overarching goal whether they like to play solo or as a team. Even Cyrodiil's towns and delves are pretty well designed to bring players into conflict with each other.

    I guess I've never really understood what would be the point of open world PVP in ESO's PVE overland.

    There's no objectives. There's no territory to claim. There's no reason to fight as a team, and PVE objectives are hilariously easy to camp.

    I mean, think about High Isle on the week of Chapter launch with all those players crowding around the same quest giver. We're adding PVP to that mix? To what end?


    I'm sorry, but you can just report bots. If ZOS cared enough to do something in a timely manner, they would, instead of waiting and doing period mass bans the way they do.

    I don't see the need to create an entire PVP-in-PVE zones system ostensibly to combat bots. And as a PVPer, I'm not sure how such a system is supposed to be appealing (to say nothing of ZOS' ability to support such a system, given Cyrodiil's persistent performance problems.)

    Maybe I'm missing something?
  • TaSheen
    TaSheen
    ✭✭✭✭✭
    ✭✭✭✭✭
    So I like PVP. Cyrodiil is really fun for me because there are objectives to pursue, keeps and resources to capture, and everyone can contribute to an overarching goal whether they like to play solo or as a team. Even Cyrodiil's towns and delves are pretty well designed to bring players into conflict with each other.

    I guess I've never really understood what would be the point of open world PVP in ESO's PVE overland.

    There's no objectives. There's no territory to claim. There's no reason to fight as a team, and PVE objectives are hilariously easy to camp.

    I mean, think about High Isle on the week of Chapter launch with all those players crowding around the same quest giver. We're adding PVP to that mix? To what end?


    I'm sorry, but you can just report bots. If ZOS cared enough to do something in a timely manner, they would, instead of waiting and doing period mass bans the way they do.

    I don't see the need to create an entire PVP-in-PVE zones system ostensibly to combat bots. And as a PVPer, I'm not sure how such a system is supposed to be appealing (to say nothing of ZOS' ability to support such a system, given Cyrodiil's persistent performance problems.)

    Maybe I'm missing something?

    I don't think you're missing anything. I don't want pvp in pve zones - that was one major draw of this game for me: I could exist quite happily in pve zones and never have to deal with pvp at all (except for when I have to fish in Cyrodiil for master angler - and I'm okay with that).

    <snip>

    <snipped for baiting>
    Edited by TaSheen on October 11, 2022 3:39AM
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Thormar
    Thormar
    ✭✭✭✭
    The thing about pvp is that you, fellow pvper, are my content.
    So, I really, really need you in Cyrodiil.
    Any fancy pvp mode, mechanic, etc that takes you out of Cyro is for me anti-content.
    So if you love pvp, stay in Cyro, so I can be your content and you mine.
    It's for this exact reason, at least IMO, BGs aren't so great for us Cyro pvpers.
    BGs have taken content away from us.

    EDIT: IC is an exception here, since it was right from the outset an extension of Cyro.

    Edited by Thormar on October 11, 2022 3:57AM
    What if I go north? Disappear.
    Would you come after me?
  • NeuroticPixels
    NeuroticPixels
    ✭✭✭✭✭
    Nah.
    Check out the ReShade I made: Crispy Sharpness
  • Amottica
    Amottica
    ✭✭✭✭✭
    ✭✭✭✭✭
    It is understandable that bots are indeed a major problem, both for the player base and the devs, that we can agree on.

    We do not agree on this point. I believe developers could do much more to eradicate bots. Their slow response to a report of obvious bots is a clear sign they could do more.

    Beyond that, I will point out that the suggestion is a hard no-go. Zenimax has clearly stated they do not want open-world PvP in the PvE zones.

    Rich's words
    No, even at the very early stage of the creation of the game, when it was a concept, we made a strong-willed decision. We want players to be able to explore our world in peace. Enjoy the story and not be distracted by the bloodshed. But we are well aware that PvP is interesting for players. For this purpose, Cyrodiil was created - a large combat zone.

    Edit:

    Thx @chessalavakia_ESO for bringing up the bots. There is no reason to think they would not avoid players from interfering with their work.

    Edited by Amottica on October 11, 2022 5:09AM
  • chessalavakia_ESO
    chessalavakia_ESO
    ✭✭✭✭✭
    What makes you think the bots would stay in PvP mode if it was costing them money?

    What makes you think the bots won't use the combat either to make a mess or to entice new buyers?

    Are you certain adding the possibility for powerful players to get more resources than they have now won't increase the demand for gold buying by driving up prices?



  • Grizzbeorn
    Grizzbeorn
    ✭✭✭✭✭
    ✭✭✭
    No thank you, please.
      PC/NA Warden Main
    • thorwyn
      thorwyn
      ✭✭✭✭✭
      ✭✭✭
      Enabling PvP in PvE zones just to counter the bot problem seems a bit drastic. Especially considering all the "by effects".
      So no. If you want to PvP, go to IC or Cyro and leave the rest of the community who does NOT want to PvP alone. And let ZOS handle the bots, because that's their job.
      And if the dam breaks open many years too soon
      And if there is no room upon the hill
      And if your head explodes with dark forebodings too
      I'll see you on the dark side of the moon
    • kargen27
      kargen27
      ✭✭✭✭✭
      ✭✭✭✭✭
      ZoS would lose most(I'm guessing in the high 90% range) of their player base if PvE zones were made PvP with no way to toggle out. I would move on to another game if this happened and I really enjoy PvP. If there is a toggle bots won't turn PvP on.
      Cyrodiil was created with PvP in mind. Aside from the objectives already mentioned above there is a number of choke points. Those choke points are where some of the most fun battles take place. Battles on the bridge used to be great fun. Zones other than Cyrodiil do not have choke points to funnel players into one area. At best you get gankers hanging out at wayshrines hoping for an easy kill. Any real PvP wouldn't happen.

      And as also mentioned it would spread even thinner an already thin PvP population.

      "Soulburst Mode allows players on any server to participate"

      If you mean all servers would have access to one instance that is not possible.
      and then the parrot said, "must be the water mines green too."
    • Trinotops
      Trinotops
      ✭✭✭✭
      We've had this thread countless times. It's not going to happen. ZOS doesn't care about PvP.
      If by some miracle they do a war mode it would have to be a purely opt-in thing with very little rewards otherwise the PvE playerbase would complain. Although, they would probably still find something to complain about regardless.
    • Bouldercleave
      Bouldercleave
      ✭✭✭✭✭
      ✭✭✭
      World Wide PvP would just spread out the PvP players to the point that you would never find a fight. The Tamriel landmass and other instances are simply just too big of a place.



      What you PvP guys need is another area dedicated for PvP that is MEANINGFUL and ENJOYABLE. it has been FAR too long since you guys got any love.


      This is from a player that would rather jump naked on a huge pile of thumbtacks than engage in PvP in any form.



      Edited by Bouldercleave on October 11, 2022 1:09PM
    • BenTSG
      BenTSG
      ✭✭✭✭
      While I don't see Open World PvP becoming a thing until the Alliance War has been ended and removed (Which I personally hope it does end and changed to something else.), I do quite like the idea you propose. Prehaps a little far as an idea just to combat bots, but overall nice
    • Lauranae
      Lauranae
      ✭✭✭✭✭
      you pushed me away at the word *WoW*

      By instinct i push far away everything coming from WoW (and though i played it a long time until it became what it is now)

      Sorry
      My most recent characters
      AD - Chjara NB
      -
    • opalcity
      opalcity
      ✭✭✭✭✭
      If there was a move to put pvp in the pve areas, it would have to be optional.

      And the people making the bots would turn it off so they couldn't be attacked.

    • DrNukenstein
      DrNukenstein
      ✭✭✭✭✭
      As an idea this is a good one

      As an idea pitched primarily as a way of combating bots, it's genius
    • Oreyn_Bearclaw
      Oreyn_Bearclaw
      ✭✭✭✭✭
      ✭✭✭✭✭
      I am confused, its sounds like something that could be toggled on and off, but you also want it to target bots? Why would any bot opt into voluntary PVP in a PVE zone?

      Any attempt at PVP in overland zones would have to be something you could toggle off and on. Vast majority of players in Tamriel dont want to get ganked while questing. Mandatory PVP anywhere other than Cyro, IC, BGs, or a dedicated new PVP zone would not fly in this community. I dont see how you can both have this and use it to address a bot issue.
      Edited by Oreyn_Bearclaw on October 11, 2022 8:01PM
    • Necrotech_Master
      Necrotech_Master
      ✭✭✭✭✭
      ✭✭✭✭✭
      dont really want pvp in pve zones, an optional ability to duel is fine but i generally hate games with open world pvp when trying to do pve stuff

      cyro and imperial city i expect pvp when i go there because they are pvp zones, that is the point, if i can do some quests sure but thats not the point of the zone
      plays PC/NA
      handle @Necrotech_Master
      active player since april 2014

      i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

      feel free to stop by and use the facilities
    • mikemacon
      mikemacon
      ✭✭✭✭✭
      No.
    • bmnoble
      bmnoble
      ✭✭✭✭✭
      ✭✭
      No thanks.
    • Dragonnord
      Dragonnord
      ✭✭✭✭✭
      ✭✭✭
      I stopped reading when you said WoW.
       
      SERVER: NA | PLATFORM: PC | OS: Windows 10 | CLIENT: Steam | ESO PLUS: Yes
    • dinokstrunz
      dinokstrunz
      ✭✭✭✭✭
      I like the idea however it would probably have bad implications already on PvP areas, it's a know fact that the populations in PvP areas are on major decline (even if ZOS don't want to admit it), we the players have already taken notes on the current PvP population, especially in the no proc campaigns.

      More PvP focused content is always welcomed and much needed ESO but I'd say ZoS need to focus on what they already have as of right now, Battlegrounds need a real MMR system, upgrades to the matchfinding and of course update that dreary outdated reward pool. As for Cyrodiil, no proc needs to be removed, the population on those campaigns are a joke. It maybe heats up for about an hour during peak times but then goes straight back to being a ghost town and of course it's almost impossible to take out Cyrodiils biggest issues in no proc (Ball groups) without proc sets.

      We need a real ZOS response to the current PvP issues right now.
    Sign In or Register to comment.