Maintenance for the week of June 5:
• [COMPLETE] Xbox: NA and EU megaservers for maintenance – June 7, 6:00AM EDT (10:00 UTC) - 9:00AM EDT (13:00 UTC)
• [COMPLETE] PlayStation®: NA and EU megaservers for maintenance – June 7, 6:00AM EDT (10:00 UTC) - 9:00AM EDT (13:00 UTC)
• [COMPLETE] ESO Store and Account System for maintenance – June 22, 8:00AM EDT (12:00 UTC) - 12:00PM EDT (16:00 UTC)

Update 36 Combat Preview

ZOS_Gilliam
ZOS_Gilliam
Combat Team
Greetings, everyone!

The end of the year is fast approaching and today we would like to discuss some upcoming adjustments you can expect with combat. This time around, we are keeping things short and sweet since we’re continuing to evaluate many of the adjustments made to the game over the past few updates. This update won’t have any sweeping changes or themes; instead, the main focus is on bug fixing, as well as a few adjustments to targeted abilities, sets, and passives based on community feedback. For those interested in some of the “bigger” targeted adjustments, below are a few short summaries to chew on in the meantime:
  • Backlash’s final hit will dynamically scale with your highest offensive stats. It will also have a base line of damage that increases based on your damage done to the target, rather than exclusively scaling with Weapon or Spell Damage, and the damage being completely reliant on the target’s damage taken from you.
  • Occult Overload – the Warfare star – will receive some adjustments to be less explosive and less frequently available, but will offer some more self-sustaining synergy. The explosion will deal less outright damage and have a 1 second cooldown to prevent multi-procs, but will also apply a random status effect to all enemies hit so if you can manage to kill them within that time, you can get another explosion after the cooldown.
  • Advanced Species – a Warden passive – will be adjusted away from Penetration and instead will grant increased Critical Damage, as we’re noticing Light Armor-focused Wardens are down considerably more than their Medium Armor-clad cousins. Piercing Cold will also be moving away from enhancing specific damage types, and will instead enhance overall damage that will further increase when using an Ice Staff; the passive is currently hurting many morph options that are meant to offer damage, as the class has a myriad of damage types that are not being affected by the passive.
There will be a few other adjustments outside of the ones listed, but you can expect most of them to be smaller number tweaks, bug fixes, or performance improvements. This should largely bring everyone up to speed on what to expect for combat adjustments in Update 36! Thanks for taking the time to read and we’ll see you in Tamriel!
Edited by ZOS_Kevin on January 4, 2023 3:54PM
ESO Combat Designer
Staff Post
  • Oakenaxe
    Oakenaxe
    ✭✭✭✭
    The Occult Overload changes are good, I'm glad to hear about that!

    What about Mara's Balm set? The changes planned, mentioned by other staff members here on the forums, don't seem to be enough to make it a reasonable set. This set is hurting PvP and I'm afraid the announced changes won't fix it. (https://forums.elderscrollsonline.com/en/discussion/616906/new-maras-balm-fix-does-nothing-at-all-to-address-the-issue-with-this-set/p1)

    Last but not least, could we have a word if there will be any change regarding jabs? Specially regarding the animation (it is a vampiric appearence afterall, for a Templar class, in an Elder Scrolls game, known to be very lore-based).
    a.k.a. Leo
    non-native English speaker
    200-300 ping and low fps player
  • Kharnamantic
    Kharnamantic
    ✭✭✭
    If you're going to fix wardens, why not buff argonian racials at the same time - currently the weakest race, but most used to play wardens because of their healing passive.
  • Firstmep
    Firstmep
    ✭✭✭✭✭
    ✭✭✭
    I'm curious to see the backlash changes, I'm glad I can use power of the light again tho.
    Hopefully the numbers will be good.
    I think at the top end it should be little bit less damage to be honest, especially if you are giving it some baseline damage. And this is coming from a templar main.
  • FrancisCrawford
    FrancisCrawford
    ✭✭✭✭✭
    ✭✭✭✭
    As a general rule, could we please have crit damage bonuses expanded to crit damage and healing? You're already doing that somewhat, but it would be very helpful if you'd extend that. Hybrid healer/DPSers are a thing, and always will be, almost everywhere in the game (except trials, I presume).
  • FluffyReachWitch
    FluffyReachWitch
    ✭✭✭✭✭
    Nooooo I just finished planning my frost Warden

    I have to agree with the above, I'm not that fond of tying class passives to weapon type. I would really just prefer frost staves to be reworked as a DPS weapon, and Winter's Embrace damaging abilities to get damage on par with other elemental damaging abilities.

    I do appreciate that frost staves are a magicka alternative to One-Hand and Shield. I don't think it should be completely removed as a tanking option. I think both weapon choices need solid DPS options for the sake of variety and fun.

    To continue on the Winter's Embrace thoughts, Piercing Cold in its current form (magic/frost) is a good icy counterpart to the Sorcerer and Dragonknight passives that increase physical/shock and fire/poison. Sorcerer and Dragonknight also have skills and morphs that do not benefit from these passives, but they remain solid choices nonetheless. So unless all of these passives are due for a similar change, it doesn't make as much sense to change Piercing Cold for the benefit of say, Animal Companions. Especially when Animal Companions already has good offensive passives.
    Edited by FluffyReachWitch on September 15, 2022 10:37PM
  • Dangranma_Burgrukgad
    Dangranma_Burgrukgad
    ✭✭✭✭
    Oakiyo wrote: »
    Since wardens tend to be tied to ice staff, why not switching all of their damage abilities to frost damage ? As it's requested for years now ?

    I main warden both as PvE dd and in PvP and never used iced staff.
    And I see very few wardens using ice staff except for the role players ones.

  • ESO_Nightingale
    ESO_Nightingale
    ✭✭✭✭✭
    ✭✭✭✭
    MrLasagna wrote: »
    Oakiyo wrote: »
    Since wardens tend to be tied to ice staff, why not switching all of their damage abilities to frost damage ? As it's requested for years now ?

    I main warden both as PvE dd and in PvP and never used iced staff.
    And I see very few wardens using ice staff except for the role players ones.

    It's more common than you think it is. However, melee weapons generally are just more damage for various reasons and thus are more often picked on most classes.
    PvE Frost Warden Main and teacher.

    Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX

    Youtube channel: https://www.youtube.com/channel/UCVcK3MaRo-ur-vcsamK6E7g?view_as=subscriber
  • Dangranma_Burgrukgad
    Dangranma_Burgrukgad
    ✭✭✭✭
    MrLasagna wrote: »
    Oakiyo wrote: »
    Since wardens tend to be tied to ice staff, why not switching all of their damage abilities to frost damage ? As it's requested for years now ?

    I main warden both as PvE dd and in PvP and never used iced staff.
    And I see very few wardens using ice staff except for the role players ones.

    It's more common than you think it is. However, melee weapons generally are just more damage for various reasons and thus are more often picked on most classes.

    Maybe for casual play, but in PVP, trials and dung there are very few using ice staves, at least on PC EU.
    But this is not the point, I don't care if people enjoy using ice staves but to punish all others that prefer othe weapons is just a dumb move.
  • ESO_Nightingale
    ESO_Nightingale
    ✭✭✭✭✭
    ✭✭✭✭
    MrLasagna wrote: »
    MrLasagna wrote: »
    Oakiyo wrote: »
    Since wardens tend to be tied to ice staff, why not switching all of their damage abilities to frost damage ? As it's requested for years now ?

    I main warden both as PvE dd and in PvP and never used iced staff.
    And I see very few wardens using ice staff except for the role players ones.

    It's more common than you think it is. However, melee weapons generally are just more damage for various reasons and thus are more often picked on most classes.

    Maybe for casual play, but in PVP, trials and dung there are very few using ice staves, at least on PC EU.
    But this is not the point, I don't care if people enjoy using ice staves but to punish all others that prefer othe weapons is just a dumb move.

    Yeah the ice staff generally has always been weaker. I also agree that this direction is really troubling. The 10% frost damage is fine and it doesn't need to change.
    PvE Frost Warden Main and teacher.

    Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX

    Youtube channel: https://www.youtube.com/channel/UCVcK3MaRo-ur-vcsamK6E7g?view_as=subscriber
Sign In or Register to comment.