Rather than through the crown store, how about a similar ticket system but with the achievement vendor? It separates the crown store from the achievements, but still gives a level of choice (if that choice was to be made available)
tomofhyrule wrote: »I feel like it also depends on the type of reward. Yes, hard things should get rewards, but what shouldn't happen is something useful for an unrelated group gets locked behind something difficult.
Case in point: it's wholly appropriate to give an Olympic Gold Medal to the person who performs the best in a gymnastics routine. It is not exactly appropriate to say the reward for doing the best gymnastics routine is that you get an Oscar for it. Consider the other way around - "you can only get an Olympic Gold for doing an Olympic sport!" makes sense, while "you can only get an acting award by doing an Olympic sport!" makes less sense. Meryl Streep would be disappointed.
Yes, that's an exaggeration, but my point is that the reward should match the thing you're doing. I very much disliked giving personalities (which are incredibly useful to RPers or storytellers) as rewards for hard content. Also the fact that a simple boat furnishing (one of the few boats in the game) was locked behind a vet trial. Yes, there are many storytellers and housing enthusiasts who are endgame ready, but that's not a general rule. There are a lot of storytellers and furnishers that are not capable of harder content, and for many of them it's not simply a 'git gud.' There are reasons to get those things that don't involve showing off accomplishments (and/or flexing on the noobs). To try to say something like "you can't RP the way your character should because you personally suck at the game" just reeks of elitism.
What were appropriate rewards were skins related to the dungeon in question. They were really not seen anywhere else in game, and related perfectly to the story. Those are also specific to the people who want to wear them to show off - very few people would want to wear a vCR+3 skin for reasons other than saying "wow this is cool because it's rare" or "wow, this is cool because I did vCR+3."
So as much as I like personalities and would love to see more in game, I think those should stay in the crown store and away from hard content. Bye by all means all of those skins in the crates should go to the hardmodes instead.
tomofhyrule wrote: »ZOS's rewards structure is definitely light on content in favor of being able to buy things directly, but I can't say I'm too annoyed by it. There always does seem to be a fine line in these type of threads between "Hard content should get good rewards" and "I want to make sure I can get something exclusive that noobs can't so I can show I'm better than them." I mean, in that case why not have the reward just be a flashing neon sign that says "I DID CONTENT XYZ!"
Reposting from a similar thread:tomofhyrule wrote: »I feel like it also depends on the type of reward. Yes, hard things should get rewards, but what shouldn't happen is something useful for an unrelated group gets locked behind something difficult.
Case in point: it's wholly appropriate to give an Olympic Gold Medal to the person who performs the best in a gymnastics routine. It is not exactly appropriate to say the reward for doing the best gymnastics routine is that you get an Oscar for it. Consider the other way around - "you can only get an Olympic Gold for doing an Olympic sport!" makes sense, while "you can only get an acting award by doing an Olympic sport!" makes less sense. Meryl Streep would be disappointed.
Yes, that's an exaggeration, but my point is that the reward should match the thing you're doing. I very much disliked giving personalities (which are incredibly useful to RPers or storytellers) as rewards for hard content. Also the fact that a simple boat furnishing (one of the few boats in the game) was locked behind a vet trial. Yes, there are many storytellers and housing enthusiasts who are endgame ready, but that's not a general rule. There are a lot of storytellers and furnishers that are not capable of harder content, and for many of them it's not simply a 'git gud.' There are reasons to get those things that don't involve showing off accomplishments (and/or flexing on the noobs). To try to say something like "you can't RP the way your character should because you personally suck at the game" just reeks of elitism.
What were appropriate rewards were skins related to the dungeon in question. They were really not seen anywhere else in game, and related perfectly to the story. Those are also specific to the people who want to wear them to show off - very few people would want to wear a vCR+3 skin for reasons other than saying "wow this is cool because it's rare" or "wow, this is cool because I did vCR+3."
So as much as I like personalities and would love to see more in game, I think those should stay in the crown store and away from hard content. Bye by all means all of those skins in the crates should go to the hardmodes instead.
If I look at vFL as an example...
The Worm Wizard personality is only available from FL speedrun/HM/nodeath. It's also a great personality if someone wants to RP a necromancer.
So let's assume we have a new player with a physical disability that prevents them from doing pretty much anything in game other than RP. They don't get much of a chance to play games because of their disability, but they were able to find an RP community here and even managed to get through the main quest (albeit with a lot of difficulty and dying to some of the bosses a few times). They enjoyed the MQ so much that they want to make their next character a necromancer. And they physically can't get the personality they need.
"OMG just git gud!"
The Worm Wizard personality, while a great reward, is now being tied to being a good player. There are several reasons someone would want to use it; "flexing on noobs" is not the entire list. I can say from personal experience that I put my Beast personality on my baby werewolf character because he's a werewolf; 'trying to show off that I got MoS challenger on a level 27 toon' did not enter into my decision.
...besides, why is Worm Wizard for Fang Lair anyway? Not one enemy in FL uses that personality, so the only thing they have to do with each other is 'necromancers.' Now all of the necromancers in there are wearing a certain skin... which was the one rewarded for Scalecaller (!?), a dungeon where none of those enemies wear it.
So realistically, the WW personality is a bad reward for vFL since it's not referenced in that dungeon at all! But we all think it's a 'good reward' because it's a personality.
I'll take this another way - imagine if they released a new mythic item, "Gloves of the Uber Leet" that was essentially release-date Thrassian's. You get the leads by:Obviously, that's a great reward for endgame players, but the stuff to do is... not targeted at endgamers. That's not to say that someone who plays endgame isn't capable of doing these things, but it's not as much of an overlap as if the leads, say, dropped from trial and dungeon HMs.
- Getting a drop from a Stream Team member.
- Having a top-voted screenshot in a forum contest.
- Gifted to you by a Gamemaster for having an impressively decorated primary house.
- Winning a writing contest for Bethesda EU for a '10k word story about your character.' In German.
- Making a physical cosplay of your character and getting retweeted by Gina on Twitter.
So, by all means have skins be rewards for hard dungeon content (assuming those skins are used in that actual dungeon). Many of them are pretty outlandish and not all that good for things other than wanting to show off your achievement, so it's not like you're trying to step on anyone's toes here. All of the dungeon skins we've had so far (save Blackmarrow) have come from those specific dungeons and are involved in those stories. We've even had things like the BloodForged skin which went to the Crown Store when it should have come from Bloodroot. But as 'good' of a reward as personalities are, those are useful for more than flexing on people and should be accessible (and released in general - come on ZOS, how many personalities have we been begging for by now).