You are practically destroying the one thing, arguably, ESO has better than any other game, its combat.
This is week 4 of PTS. The devs have randomly tweaked things to "satisfy" some players, which isnt enough.
1 more week left, I can almost guarantee they cannot possibly fix this mess anymore in the available time.
The only viable solution is: revert combat changes. Release content. Rethink.
16. Why do you think it is okay to antagonize the community?
100% not. ESO combat is interesting in that it's a little different because abilities are only gated by resources rather than cooldowns but I would definitely not say it's the best.You are practically destroying the one thing, arguably, ESO has better than any other game, its combat.
100% not. ESO combat is interesting in that it's a little different because abilities are only gated by resources rather than cooldowns but I would definitely not say it's the best.You are practically destroying the one thing, arguably, ESO has better than any other game, its combat.
I'd easily wager it's the voiced quests, relatively good TES lore faithfulness and housing. In fact a lot of people play TES from Skyrim and their focus is something similar, i.e. casual open world questing based on within a faithful TES IP.
If someone asks me for an MMO with good combat I'd probably point them towards Lost Ark or BDO. Lore, world building and quests? ESO.
PrincessOfThieves wrote: »16. Why do you think it is okay to antagonize the community?
This is the root of the issue, I think. Sometimes it really feels like the combat team treats players as their opponents.
I think they should stop focusing so much on top 1000 players, even if they kill bosses a little bit faster than intended. Because every time they want to nerf these players, they make the game worse for the rest of us. An average ESO player is far from overpowered, so damage nerfs don't make sense. Don't forget that for every dd with 130k dps there's a lot of people that struggle in vBC2.
BuzzLightYear wrote: »Issue is solo players and questers don't even know about the stuff being changed. I feel all this fiasko was made just for the sake of change and no other reason.Also the trust in the game devs is mostly lost I guess that was the plan?
PrincessOfThieves wrote: »16. Why do you think it is okay to antagonize the community?
This is the root of the issue, I think. Sometimes it really feels like the combat team treats players as their opponents.
I think they should stop focusing so much on top 1000 players, even if they kill bosses a little bit faster than intended. Because every time they want to nerf these players, they make the game worse for the rest of us. An average ESO player is far from overpowered, so damage nerfs don't make sense. Don't forget that for every dd with 130k dps there's a lot of people that struggle in vBC2.
The thing is that this patch seems to be more of an inconvenience to the "Top Tier" than a nerf. Yeah, damage is probably down, but at that level, the damage is so high that it is more of a luxury than a necessity.
The problem is that it was a bigger hit on the people where damage is a necessity.
If they were trying to focus on the Top Tier, they seem to have failed magnificently.
This is week 4 of PTS. The devs have randomly tweaked things to "satisfy" some players, which isnt enough.
1 more week left, I can almost guarantee they cannot possibly fix this mess anymore in the available time.
The only viable solution is: revert combat changes. Release content. Rethink.
We need answers to these question but sadly on next Q&A Gina will again answer to her own questions and ignore the chat again.
SeaUnicorn wrote: »What is the vision for Healer Role? If healer specific weapon does not heal as much as class / guild skills but does same amount of damage is the goal to eliminate healer role from organized team content all together?
SeaUnicorn wrote: »What is the vision for Healer Role? If healer specific weapon does not heal as much as class / guild skills but does same amount of damage is the goal to eliminate healer role from organized team content all together?
SeaUnicorn wrote: »What is the vision for Healer Role? If healer specific weapon does not heal as much as class / guild skills but does same amount of damage is the goal to eliminate healer role from organized team content all together?
There is such a huge disconnect between what the combat team is doing and what the game realities are. Heavy attack resto is doing 94k parse on pts. Like I am actually at a loss of words.
JustAGoodPlayer wrote: »SeaUnicorn wrote: »What is the vision for Healer Role? If healer specific weapon does not heal as much as class / guild skills but does same amount of damage is the goal to eliminate healer role from organized team content all together?
HA players can play with no healer in group. But what is the reason not to take healer or some one who want to learn ?
Any task can be devided between any players. All dd can spam vigor in rotation or you can have dedicated role to do all heals.
The same time you can have players who have heals but do not use it - only in moments party needs it.
The same time group can have 1-2-3 healers in it - some one limits you in this ?