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If you could add a third morph to a skill then what would you do?

FeedbackOnly
FeedbackOnly
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And why?
Edited by FeedbackOnly on June 28, 2022 7:17AM
  • Bobargus
    Bobargus
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    For each magicka only spell, i would have added a stamina version of it, if it is not already available.

    I also believe that health can and should be accepted and used as a valid dps resource, just like magicka and stamina.

    If i could, i would have added health resource using, max health oriented skill morphs for the already existing skills.

    I mean, you can not even do end-game content as a health resource based dps, such as a pure vampire dps build, without someone wanting to kick you for even daring to do it like that.
    Edited by Bobargus on June 28, 2022 7:48AM
  • Dracan_Fontom
    Dracan_Fontom
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    It would be a lot of work, but I would have every weapon skill line have slightly differing morphs based on the class that has the weapon equiped. It could be mechanical or animation based. Volley on a Sorc could become a barrage of thunder infused arrows raining from the sky if magicka based or it could be whirl of arrows inside a tornado if stamina based. Similarly, destro staff on a dk could have one morph of Elemental Ring become a Fireball for a magic morph or it could be an area of disease and poison around them for a stamina morph. These could give each class a bit of flavor and differentiate them from others who use the same skills. Again, they could be purely animation or have a mechanical component. Even it's as small as changing the damage type of the ability based on the class.
  • phaneub17_ESO
    phaneub17_ESO
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    Have magicka or stamina cost versions for both sides. Let the player decide how they want to spend their resources and distribution, this would only apply to class skills though.
  • VampirateV
    VampirateV
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    I agree on having mag and stam morphs both available. But. I would enjoy for the third morph of damaging skills to include sustain and/or health and defensive elements. Furthermore, I would like for this version to be the unmorphed base skill and draw on whichever resource pool is higher, as this would be most beneficial to newer players. It would also encourage them to keep leveling so they can unlock the damage-focused morphs, thus creating a bit of enticement for player retention. As an example, I'll use Backlash (Templar skill).

    Base: use the current form of Purifying Light (get that health back)

    Stam morph: current Power of the Light, but make it major breach and add martial damage status (bleed, poison, etc)

    Mag morph: same as stam, but add minor breach and apply magic damage status (burning, chilled, etc.)

    For the healing and tanky skills in each class, simply add some/more damage to the base skills, so that our support players have the chance to level up faster. Reduce the slowness (read: absolute anti-fun grind) of leveling a tank or healer, and there would be far more people opting for those roles, which would also help with queue issues (both reducing the need for fake roles, as well as shortening queue times)

    Also a side note: I specifically would like for Backlash to be reworked because stam/medium armor builds need more pen, and because purifying light is weak af with the heal to the point of being useless IMO.

  • Heartrage
    Heartrage
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    I would like every skill to get a new morph. The morph system has stayed the same since release, it’s time that it gets expanded.
  • dmnqwk
    dmnqwk
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    I'd provide morphs that supported health as an offensive resource.

    A scorch morph, for example, that cost 2k health to use and made the damage of the ability scale from max health (making it ignore the first 20k health, but scale twice as effective so 50k health equates to a 60k resource pool). You're still missing the crit/crit damage for it to make tank damage insane, but it'd be better if tanks in normal dungeons could be specced 'tank' and still capable of 25-30k damage (I can do it on my DK, but only because I am predominantly dps-focused and only have 35k health with no self healing beyond masters sword+shield).

    I'd also like to see some skills twist into alternate damage types to support builds - like disease options or lightning damage.

  • aaisoaho
    aaisoaho
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    I'd add a non-stun dd morph for the volatile familiar. At the moment sorcerers are choosing between clanfear (a tank morph) and volatile familiar (damage dealing morph that stuns and thus gives cc-immunity to enemies). If there would be a non-stun dd morph, tanks would have easier time with adds, because us sorcerers wouldn't be stunning trash mobs and granting them cc immunities that way.
  • BloodyStigmata
    BloodyStigmata
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    Radiant Destruction --> Radiant Heroism
    Converts to a stamina ability. Now causes the users light, heavy & bash attacks to deal up to 50% more damage and their direct damage abilities to deal up to 200% more damage to targets under 25% health for 20 seconds. This effect does not apply to execute abilities.

    Why: I think it would be a neat way of handling an execute for stamplars. Instead of spamming beams, it encourages the templar to keep up the pressure with weaving light attacks and mixing in a direct-damage ability of their choice.

    Dive --> Frigid Dive
    Now calls an Ice Wraith instead of a cliff racer, dealing frost damage instead of magic damage. Deals 10% more damage to chilled targets and 5% more damage to targets affected by brittle.

    Scorch --> Flash Freeze
    Now calls an ice wraith swarm to burst from the ground, dealing frost damage as well as applying major brittle for 4 seconds.

    Swarm --> Wisp Assault
    Now calls a wisp swarm that deals frost damage instead of magic damage. Every second the wisp swarm persists the affected target takes .5% more damage from frost damaging effects, up to a maximum of 5%.

    Feral Guardian --> Frostbane Guardian
    Now summons a Frostbane Sabercat to fight alongside you, which deals frost damage. The execute damage of Guardian's Savagery now increase to 250% against targets affected by minor or major brittle, but makes them immune to brittle for 30 seconds afterwards.

    Why: Wardens could use more viable ice damage attacks in their kit. Maybe I went a bit overkill though.
    Edited by BloodyStigmata on June 28, 2022 3:30PM
    Owner and proprietor of the Northern Elsweyr Guar Reserve and The Hunting Grounds Guar Reserve, Tamriel's home to all things guar.
    See the embedded brochures for all information regarding our reserves, as well as our collection status!
  • EozZoe1989
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    if anything like dark magic for all classes and races..
  • Dragonlord573
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    I'd keep it to ults. Got one in mind now for 2H. Instead of it being single target it gets turned into a sweep like cleave that ignores defense but no longer gives you the defense you ignored. So that way you got a third way you could use it.
  • DMuehlhausen
    DMuehlhausen
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    I wouldn't just add a 3rd morph I'd add a 3rd resource which would require the morph.

    I think they need to have Magicka, Stamina, and Power. This way you could have Power be melee resource which would allow you to balance Range and Melee skills since neither would have to use their Stamina for anything other than defensive measures.

    then you can just 3 morphs
  • Marginis
    Marginis
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    Easy. Add a third morph to Nightblade's cloak. Option for going invisible for an extra second, but with no benefits other than invisibility. I would love to have an option for cloak that is both defensive and actually uses Nightblade's signature invisibility.
    @Marginis on PC, Senpai Fluffy on Xbox, Founder of Magicka. Also known as Kha'jiri, The Night Mother, Ma'iq, Jane Shepard, Damia, Kintyra, Zoor Do Kest, You, and a few others.
  • Gnesnig
    Gnesnig
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    Couple the third morph with specific armor sets, that would enhance the effect of the 5th reward.

    Simple example: morph of Necromancer's Venom Skull to "Poisonous Mind", coupled with Assassin's Guile set would extend poison duration from 4 to 6 seconds and an extra tick (1 second) on the Poison damage from the ability.
  • cynicalbutterfly
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    I'd like it to be a mag or stam option if the skill doesn't already have one.
    I just want to dual wield daggers on my mage and actually be able to use the weapon skills without going hybrid in peace tyvm.
  • Deedleqwerty
    Deedleqwerty
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    Impervious to Lag - For the next 30 seconds, you and up to 11 teammates are impervious to lag. You/they may move and fight freely, while your foe(s) within 15 meters are snared by 2-second lag spikes, culminating in a desync.
    ~Deedleqwerty [PS5] / NA / EU
    CP 3294 NA / CP 1661 EU
    Aldmeri Dominion - Wardevils
    See you in Cyrodiil
  • EnerG
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    I wouldn't add a 3rd. But I would allow the changing of morphs without a shrine when both morphs are maximum lvl... Just a thought, theres a few times when swapping dualweild/bow skills too the interrupt morph would have been helpful on the fly in my case anyway. Been filling alot of veteran shipwrights lately
  • kypranb14_ESO
    kypranb14_ESO
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    Malevolent Offering -> Malevolent Shackle

    Malevolent Shackle: Sacrifice your own essence to bind an opponent, stunning them for 3 seconds and dealing X damage when the stun ends. This ability cannot be blocked or dodged.

    Range: 28M
    Cost: Y Health

    Copied and pasted the old Malefic Wreath with a few tweaks to modernize it. I miss this ability, made "Merciless Meteors" a fun combo to insta-kill someone from a range with.

    Malefic Wreath for this who don't know/remember:
    https://elderscrollsonline.wiki.fextralife.com/Malefic+Wreath
    Edited by kypranb14_ESO on June 28, 2022 10:31PM
  • Artim_X
    Artim_X
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    3rd morphs for Storm Calling skill-line: my reasoning is due to my love for this skill-line and the desire for more flavor (air mage).

    -(Overload) Piercing overload:

    Charge your fists with the power of the storm, replacing your Light and Heavy Attacks with new, stronger abilities. Light Attacks become bursts of air, dealing 2640 Bleed Damage to an enemy up to 32 meters away. Heavy Attacks slices enemies in a in front of you for 2375 Bleed Damage (akin to Bloodskal Blade in Skyrim). Bash attacks release a burst of air in front of you that interrupt enemies up to 32 meters away. Attacks deplete Ultimate until you run out, or the ability is toggled off.

    -(Mages' Fury) Halting Fury:

    Soar up into the clouds and call yourself down to strike an enemy (akin to the maormer skill where they jump into the air and land right on you dragoon style). dealing 871 Physical Damage. If the enemy falls to or below 20% Health within 4 seconds of being struck, an explosion deals an additional 3195 Bleed Damage to them. This attack also stuns an enemy (stun bonus for being placed into melee range, no bonus damage to nearby enemies, range 22 mm to essentially make this a gap closer execute).

    -(Lightning Form) Spectral Form:

    Manifest yourself as tranquil air, buffeting nearby enemies with calming wind that inflicts them with Major and Minor Breach. While in this form you gain Major Resolve, increasing your Physical and Spell Resistance by 5948. (No movement speed boost or damage).

    -(Lightning Splash) Microburst:

    Create a localized column of sinking air at the target location, dealing 431 Physical Damage to enemies in the area every half second (ticks more than other morphs). for 10 seconds. An ally standing within the column can activate the Conduit synergy, dealing 2249 Physical Damage to enemies around them. 3 meter radius smaller than other morphs.

    -(Surge) Piercing Surge:

    Invoke Hircine's name to gain 3000 Offensive Penetration. While active, dealing Critical Damage heals you for 3300 Health. This effect can occur once every 1 second. For those who use potions for Major Brutality/Sorcery.

    -(Bolt Escape) Whirlwind Sprint:

    Transform yourself into pure gale-force and rush forward dealing 1438 Physical Damage to enemies in your wake, knocking them back 4 meters and stunning them for 2 seconds. This effect can be blocked. Casting again within 4 seconds costs 33% more Stamina.

    5yiq9fkq7a44.gif
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • oldbobdude
    oldbobdude
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    I would have a harder time choosing morph than I already do.
  • SilverBride
    SilverBride
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    oldbobdude wrote: »
    I would have a harder time choosing morph than I already do.

    I was just about to say the same thing.
    PCNA
  • Kurague
    Kurague
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    Add mixed Stamina/Magicka spell variations, so it consumes both resources in a lower amount, and add actual synergies between skills.

    Example;
    Necomancer:
    Summon 3 skeletons with whichever morphs. The Bone giant form gets a Morph that fuses 3 skeletons and makes them a tanky abomination that AoE heals with the damage it deals.
    ^^^^^^^^^^
    This would be so cool it would make me *** bricks.
  • Aelorin
    Aelorin
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    With the hybridisation the magicka/stamina morph is less an issue.

    I think it would be a good idea to make specific PvP morphs to better balance out PvE and PvP, and although I am mostly a PvE player the PvP community desperately need new toys to play with.

    And to add on to the idea: I would find it even better that each morph gets 2 new options.
    So 1 skill will eventually lead to 4 options.
    And so the Elder Scrolls foretold.You will be shy, and I will be bold.
  • Kurague
    Kurague
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    Aelorin wrote: »
    With the hybridisation the magicka/stamina morph is less an issue.

    I think it would be a good idea to make specific PvP morphs to better balance out PvE and PvP, and although I am mostly a PvE player the PvP community desperately need new toys to play with.

    And to add on to the idea: I would find it even better that each morph gets 2 new options.
    So 1 skill will eventually lead to 4 options.

    What, you mean not everyone wants to run the same immortal templar build? Preposterous.
  • Carcamongus
    Carcamongus
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    I'd add a third morph to the necromancer's skelly that made it permanent. The downside would be less fresh corpses for the character and, to balance, perhaps nerf the minion a bit. If NPC necromancers can get their post mortem associates to stand around indefinitely, why shouldn't players have the same benefit?
    Imperial DK and Necro tank. PC/NA
    "Nothing is so bad that it can't get any worse." (Brazilian saying)
  • Vevvev
    Vevvev
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    Bat Swarm dash morph on Mistform.

    Ranged Blood Strike on Eviscerate.

    The old Bat Swarm ultimate on Blood Scion.

    Single target ranged stun on Mesmerize that doesn't have the looking at you rule.
    Edited by Vevvev on June 29, 2022 9:11PM
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • drsalvation
    drsalvation
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    Power slam for tanks:
    Scales off max health, gains stacks of resentment 10 times while blocking that increase the damage, and if 10 stacks are used, it releases an AoE in a cone.
    People will say it will break PvP, which it won't (it's just a burst attack, something that expert PvP'ers have done a lot better without it).

    I'd just do anything to make tanks fun and viable to play without taking away from the DPS.
  • Dracan_Fontom
    Dracan_Fontom
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    Rejuvenating Route (Refreshing Path Morph):

    Summon a wreath of shadows around your feet, granting you Major Expedition, Minor Endurance, and Minor Intellect, increasing movement speed by 30%, as well as Stamina and Magicka Recovery by 15%. Moving while under the effects of the spell causes shadows to linger behind and grant the effects to your allies within the area. Effect persists for 4 seconds after leaving the path. Heals 674 Health to you and allies in the area every 1 second.

    Dark Reflection (Dark Shades Morph):

    You conjure a reflection of yourself which mimics certain abilities you use for X seconds. Whenever you cast or use a Single Target Ability, the Reflection strikes at a target within range, based on your current equipped weapon, for X damage. Whenever you cast an Area of Effect ability, the Reflection unleashes a burst of shadows around them, dealing X damage to anyone within range. Whenever you cast a Damage over Time ability, the Reflection throws an orb of shadows which latches onto an enemy within range, dealing X damage instantly and X damage over time. In addition, each strike also inflicts Minor Maim to the target or targets, reducing their damage by 5%. Each form of strike can only be executed once every 4 seconds.

    Siphon Vitality (Funnel Health Morph):

    You extract a greater bulk of an enemy's life force, dealing X damage to them and healing you and 2 nearby allies for 60% of the damage done. In addition, the spell's damage - or healing - increases as the target's health percentage decreases, up to 10% when below 90% HP. However, the bonus fades once the target drops below 25% HP.


    These are just a few ideas I thought of. The first two are personally ones I'd like to see tested - or changes to existing skills in Refreshing Path's case.
  • Kurague
    Kurague
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    Rejuvenating Route (Refreshing Path Morph):

    Summon a wreath of shadows around your feet, granting you Major Expedition, Minor Endurance, and Minor Intellect, increasing movement speed by 30%, as well as Stamina and Magicka Recovery by 15%. Moving while under the effects of the spell causes shadows to linger behind and grant the effects to your allies within the area. Effect persists for 4 seconds after leaving the path. Heals 674 Health to you and allies in the area every 1 second.

    Dark Reflection (Dark Shades Morph):

    You conjure a reflection of yourself which mimics certain abilities you use for X seconds. Whenever you cast or use a Single Target Ability, the Reflection strikes at a target within range, based on your current equipped weapon, for X damage. Whenever you cast an Area of Effect ability, the Reflection unleashes a burst of shadows around them, dealing X damage to anyone within range. Whenever you cast a Damage over Time ability, the Reflection throws an orb of shadows which latches onto an enemy within range, dealing X damage instantly and X damage over time. In addition, each strike also inflicts Minor Maim to the target or targets, reducing their damage by 5%. Each form of strike can only be executed once every 4 seconds.

    Siphon Vitality (Funnel Health Morph):

    You extract a greater bulk of an enemy's life force, dealing X damage to them and healing you and 2 nearby allies for 60% of the damage done. In addition, the spell's damage - or healing - increases as the target's health percentage decreases, up to 10% when below 90% HP. However, the bonus fades once the target drops below 25% HP.


    These are just a few ideas I thought of. The first two are personally ones I'd like to see tested - or changes to existing skills in Refreshing Path's case.

    I would actually like to have the Dark Reflection skill on the Dark Brotherhood skill line, along with a small expansion of the story of this "guild".

    In fact, I would love to see all guild's storylines expanded a bit with time, instead of just adding new ones on top of the older ones, they should just flesh out the old ones adding new skills and maybe even adding skill Morphs to them, like the ones you just mentioned. Summoning a shadow to imitate your abilities does sound like a very Dark Brotherhood skill.
  • Marillea
    Marillea
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    A PvP only morph. Because everytime something gets changed, it messes one side or the other.

    I play both, and it is highly annoying to me. I can only imagine for PvP players getting their builds messed up because of PvE, and vice versa.
    Giving PvP only morphs to skills would finally be a step in the right direction.
    she/her

    Marillea - Magden - AD 🐻
    Bone-Hilda - Stamcro - AD ⚔️

    Marillea on PC EU
  • Neoauspex
    Neoauspex
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    Negate stam
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