SilverBride wrote: »Companions aren't pets. Before we meet them they are NPCs with their own stories. We are introduced to them through a quest and complete a quest chain with them by our side. They are then available to fight along with us as the character they were when we first met them. Then we level them and their skills, gear them up and set up builds for them. It's not the same thing at all.
SilverBride wrote: »Companions aren't pets. Before we meet them they are NPCs with their own stories. We are introduced to them through a quest and complete a quest chain with them by our side. They are then available to fight along with us as the character they were when we first met them. Then we level them and their skills, gear them up and set up builds for them. It's not the same thing at all.
That's not the point. The point is that a sorc's pet or warden's bear would mess with your disguise the exact same way. If you're walking into some bandit camp dressed like a bandit, then it makes zero sense for you to have your familiar follow you. It's just something that takes too much work to fix. It could be done and it would slightly improve immersion, but I'm guessing ZOS had to prioritize other things.
The disguises barely make sense anyways. Most (all?) of them don't even cover up the race of your character so you can have your Argonian waltz into some place no Argonian ever step foot in. But you're wearing the same armor with the same colours, so nobody bats an eye. People in Tamriel just aren't very smart.
Except Ember get report from thief guild heists who fits her personality.EozZoe1989 wrote: »the thing is i think for some quests need to place them back in pocket .. as in not use them while doing assassin or thief guild quests.. anything requites solo or to hide i think its better not to have companions..
spartaxoxo wrote: »Anyway I really think they should add disguise for companions, presuming it wouldn't be resource intensive.
SilverBride wrote: »Companions aren't pets. Before we meet them they are NPCs with their own stories. We are introduced to them through a quest and complete a quest chain with them by our side. They are then available to fight along with us as the character they were when we first met them. Then we level them and their skills, gear them up and set up builds for them. It's not the same thing at all.
The point is that a sorc's pet or warden's bear would mess with your disguise the exact same way. If you're walking into some bandit camp dressed like a bandit, then it makes zero sense for you to have your familiar follow you.
Necrotech_Master wrote: »SilverBride wrote: »Companions aren't pets. Before we meet them they are NPCs with their own stories. We are introduced to them through a quest and complete a quest chain with them by our side. They are then available to fight along with us as the character they were when we first met them. Then we level them and their skills, gear them up and set up builds for them. It's not the same thing at all.
i still see companions as pets, just with "personality" compared to say a sorc pet or warden bear (although the rapport part of that personality kind of annoys me too)
this is why it greatly annoys me we have to do the dumb quests with every toon especially for something that is an acct wide unlock
spartaxoxo wrote: »Necrotech_Master wrote: »SilverBride wrote: »Companions aren't pets. Before we meet them they are NPCs with their own stories. We are introduced to them through a quest and complete a quest chain with them by our side. They are then available to fight along with us as the character they were when we first met them. Then we level them and their skills, gear them up and set up builds for them. It's not the same thing at all.
i still see companions as pets, just with "personality" compared to say a sorc pet or warden bear (although the rapport part of that personality kind of annoys me too)
this is why it greatly annoys me we have to do the dumb quests with every toon especially for something that is an acct wide unlock
I mean. Nobody can tell you how to feel. So if you want to view them as pets, that's your prerogative. But you might be a bit less annoyed with them if you stopped viewing them as pets when the developers of the game explicitly went out of their way with a lot of design elements to convey that they aren't pets. The whole reason you have to do the quests is because they are people like Lyris or Fennorian. The whole reason they have rapport is because they are people. The entire reason they can dislike you enough to temporarily leave your character and refuse to come when summoned is because they are people. They are characters not pets, in terms of the design.
This is why the disguise things makes less sense for them than it does a bear.
SilverBride wrote: »When I am doing a quest that requires me to put on a disguise to get past enemies unnoticed, why doesn't my Companion get a disguise too? How are they able to just walk right in looking exactly like they are, and not be atttacked? Shouldn't they get a disguise, too?
SilverBride wrote: »I'm talking about quests like the one I just finished in High Isle where Jakarn and I had to put on disguises to get past the enemies. My companion didn't have one on but just walked right by without getting attacked.
EdmondDontes wrote: »SilverBride wrote: »When I am doing a quest that requires me to put on a disguise to get past enemies unnoticed, why doesn't my Companion get a disguise too? How are they able to just walk right in looking exactly like they are, and not be atttacked? Shouldn't they get a disguise, too?
It's safe to play without your companion. Just put the companion away. You can still play without them.
EdmondDontes wrote: »SilverBride wrote: »I'm talking about quests like the one I just finished in High Isle where Jakarn and I had to put on disguises to get past the enemies. My companion didn't have one on but just walked right by without getting attacked.
So what's the problem?