Dragonlord573 wrote: »They did WHAT?
Selling DLC furnishings was one of my main means of revenue.
What furnisher is or isn't bound outside of achievement/Crown Store has always felt abit random, I doubt even ZOS know the reasoning behind the locked ones.
Kiralyn2000 wrote: »If it's a single, non-special item out of the whole list, then it's clearly a bug. If "stuff on Homegoods will now be bound!" was a policy change, they'd all be bound.
AyeshaBelladonna wrote: »Till now we could easily chart it by source.
Homegoods = unbound
Luxury Vendor = unbound
Guild Trader = Unbound
Treasure chest drop = Unbound
item from house bought with gold= unbound
Crafted furniture***= unbound
(*** = excepting Psijiic, which was a special circumstance)
Pickpocketing/Ledgermain related drop = unbound once laundered, EXCEPTING DB achievement unlocked Remains-Silent NPC reward
Event box = 50/50 bound or unbound depending on the event
Achievement Vendor = Bound
Crown Store= Bound
Global/Holiday Vendor= bound
Antiquity= bound
Impressario purchase w/tickets = Bound
item from house bought w/crowns= bound
Hey ZOS..... WE DON'T LIKE DEPENDABLE PATTERNS BEING INTERRUPTED, particularly without explanation or forewarning! Your indecision over the house drop cycle itself is bad enough. PLEASE don't do this to us with basic 'essentials' like our Homegoods vendors.
AyeshaBelladonna wrote: »Till now we could easily chart it by source.
Homegoods = unbound
Luxury Vendor = unbound
Guild Trader = Unbound
Treasure chest drop = Unbound
item from house bought with gold= unbound
Crafted furniture***= unbound
(*** = excepting Psijiic, which was a special circumstance)
Pickpocketing/Ledgermain related drop = unbound once laundered, EXCEPTING DB achievement unlocked Remains-Silent NPC reward
Event box = 50/50 bound or unbound depending on the event
Achievement Vendor = Bound
Crown Store= Bound
Global/Holiday Vendor= bound
Antiquity= bound
Impressario purchase w/tickets = Bound
item from house bought w/crowns= bound
Hey ZOS..... WE DON'T LIKE DEPENDABLE PATTERNS BEING INTERRUPTED, particularly without explanation or forewarning! Your indecision over the house drop cycle itself is bad enough. PLEASE don't do this to us with basic 'essentials' like our Homegoods vendors.
ZOS likes to interrupt dependable patterns though, especially without prior warning or explanation.
SeaGtGruff wrote: »Just to take the other side of this-- you know, play Devil's Advocate if you will-- I must say that buying an item with in-game currency from an in-game NPC vendor and then reselling it to other players for in-game gold seems kind of sketch to me.
The only way I would be in favor of allowing that would be if the reseller were (1) giving it away for free, or (2) selling it at a discount, because otherwise it seems like it's just taking advantage of other players' lack of knowledge ("Wait, what, I can go buy it myself from an NPC at a fraction of what I just paid this other player?") or inability to access the NPC due to not owning some required content or having some required achievement yet.
And both of those reasons seem pretty sketch to me, since allowing the item to be resold just (1) takes away one reason to want to buy that content or earn that achievement, and (2) enables players to "scam" other players who don't know any better.
I'm thinking ZOS must have seen something going on that they didn't like for them to make this decision.
Now convince me that I'm wrong and my arguments are unfounded.
SeaGtGruff wrote: »Just to take the other side of this-- you know, play Devil's Advocate if you will-- I must say that buying an item with in-game currency from an in-game NPC vendor and then reselling it to other players for in-game gold seems kind of sketch to me.
The only way I would be in favor of allowing that would be if the reseller were (1) giving it away for free, or (2) selling it at a discount, because otherwise it seems like it's just taking advantage of other players' lack of knowledge ("Wait, what, I can go buy it myself from an NPC at a fraction of what I just paid this other player?") or inability to access the NPC due to not owning some required content or having some required achievement yet.
And both of those reasons seem pretty sketch to me, since allowing the item to be resold just (1) takes away one reason to want to buy that content or earn that achievement, and (2) enables players to "scam" other players who don't know any better.
I'm thinking ZOS must have seen something going on that they didn't like for them to make this decision.
Now convince me that I'm wrong and my arguments are unfounded.