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Thank you ZOS re the Oakensoul lead upgrade

marius_buys
marius_buys
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I just gotta say it, muchos gracias for introducing the following changes for lead drops re the Petrified Oak Loop
I might just get back some guildies on my guild runs now! That lead was a pain and the salt in Murkmire zone chat was worse than Cyrodiil on zerg night.
Much appreciated!

Antiquities
Doubled the drop rate for many Antiquity Leads found in safeboxes, including the Petrified Oaken Loop.
Introduced another source for the Petrified Oaken Loop Lead for you to discover.
Golden Clover AD PvP on PC EU (since 2017) Guildex https://eso.guildex.org/view-guild/17669 Facebook https://www.facebook.com/groups/131211320795196
  • PrimusTiberius
    PrimusTiberius
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    They should have known better
    Everyone is going in one direction, I'm going the other direction
  • darvaria
    darvaria
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    Hopefully, this won't happen again, but make sure ppl know ZOS did listen and made this right!
  • vivisectvib16_ESO
    vivisectvib16_ESO
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    What is the alternative source for the lead?
  • Jaraal
    Jaraal
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    What is the alternative source for the lead?

    Thieves troves.

  • BahometZ
    BahometZ
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    Thanks, but no thanks.
    This was a terrible, awful, no good lead drop design, and they had full warning of how it would be after the Shadowfen kilt lead. Compare the number of water/water plant nodes to how many lockboxes/troves there are in a zone. Shadowfen was caped out for weeks. The amount of trolling happening in Murkmire right now is off the charts.

    [snip]

    [edited for bashing]
    Edited by ZOS_Exile on June 23, 2022 2:33PM
    Pact Magplar - Max CP (NA XB)
  • vivisectvib16_ESO
    vivisectvib16_ESO
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    Jaraal wrote: »
    What is the alternative source for the lead?

    Thieves troves.

    Thanks!
  • vivisectvib16_ESO
    vivisectvib16_ESO
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    BahometZ wrote: »
    Thanks, but no thanks.
    This was a terrible, awful, no good lead drop design, and they had full warning of how it would be after the Shadowfen kilt lead. Compare the number of water/water plant nodes to how many lockboxes/troves there are in a zone. Shadowfen was caped out for weeks. The amount of trolling happening in Murkmire right now is off the charts.

    [snip]

    [edited for bashing]

    Agreed. Like, I don't want the lead to be super easy to just get immediately, but to tie it to something that has such a low spawn rate, and in a small zone as well? Kind of ridiculous.
    Edited by ZOS_Exile on June 23, 2022 2:33PM
  • TylerDurden
    TylerDurden
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    The crab boss drop is 100 times worse than murkmire on console. Ridiculous lag from all the people. I was able to loot 5 times and no lead. You freeze up so if your even lucky enough to do enough damage to loot it you still aren’t guaranteed to get the lead.
  • biovitalb16_ESO
    biovitalb16_ESO
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    I thought they said they learned after Shadowfen....lul.

    I bet the next chapter has an equally stupid to get lead.
    Edited by biovitalb16_ESO on June 23, 2022 2:27PM
  • VoodooPlatypus
    VoodooPlatypus
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    Regarding the crab boss, I wonder why they changed the previous approach to zone/world boss lead drops. Used to be that if a lead came from a world boss, it pretty much came from ANY world boss in the zone - at least in my recollection. Seems like the Any Zone Boss approach would foster more general activity in Stormhaven which, to be fair, probably didn’t need more with it being one of the only 3 undaunted hubs in Tamriel.

    Why purposely corral a huge portion of the player base to an inconveniently placed island when there are 5 other bosses that could have been eligible to drop it? Is it just to keep it thematic?
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Classic. Create a problem, solve it, become the hero.
  • Holycannoli
    Holycannoli
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    They should have known better

    True but better late than never.
  • NettleCarrier
    NettleCarrier
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    Yeah this was much better, I was able to go into Murkmire last night and find two boxes in that tiny tiny village west of Lilmoth and get the lead on the second box without running into any other player.
    GM of Gold Coast Corsairs - PCNA
  • Veinblood1965
    Veinblood1965
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    Classic. Create a problem, solve it, become the hero.

    This is so not true. ZoS has already stated they do not have the ability to design capes for the game.
  • mzprx
    mzprx
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    I just gotta say it, muchos gracias for introducing the following changes for lead drops re the Petrified Oak Loop
    I might just get back some guildies on my guild runs now! That lead was a pain and the salt in Murkmire zone chat was worse than Cyrodiil on zerg night.
    Much appreciated!

    Antiquities
    Doubled the drop rate for many Antiquity Leads found in safeboxes, including the Petrified Oaken Loop.
    Introduced another source for the Petrified Oaken Loop Lead for you to discover.

    what do you mean by "much appreciated"? didn't they tell us they listen to feedback? does this look like them listening? did they listen when we told them about the Shadowfen lead insanity? or did they create something even worse than that? tell me, do you pay for expansions to stand glued in one spot for hours and anxiously wait for something to respawn only to see someone else click faster than you and loot the whole box on purpose so other players can't get the lead? is that what you paid for? is that what you would call good gaming experience? is that them listening to feedback? or does it look like nobody really cares and they tell you what you want to hear to silence you? because if they listened there is no way in Oblivion they would do something worse than the Shadowfen grind. no way..
    EU/NA @Schwifty9 (DC)

    owner of the Imgakin monkey
  • kargen27
    kargen27
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    mzprx wrote: »
    I just gotta say it, muchos gracias for introducing the following changes for lead drops re the Petrified Oak Loop
    I might just get back some guildies on my guild runs now! That lead was a pain and the salt in Murkmire zone chat was worse than Cyrodiil on zerg night.
    Much appreciated!

    Antiquities
    Doubled the drop rate for many Antiquity Leads found in safeboxes, including the Petrified Oaken Loop.
    Introduced another source for the Petrified Oaken Loop Lead for you to discover.

    what do you mean by "much appreciated"? didn't they tell us they listen to feedback? does this look like them listening? did they listen when we told them about the Shadowfen lead insanity? or did they create something even worse than that? tell me, do you pay for expansions to stand glued in one spot for hours and anxiously wait for something to respawn only to see someone else click faster than you and loot the whole box on purpose so other players can't get the lead? is that what you paid for? is that what you would call good gaming experience? is that them listening to feedback? or does it look like nobody really cares and they tell you what you want to hear to silence you? because if they listened there is no way in Oblivion they would do something worse than the Shadowfen grind. no way..

    They listen all the time. Sometimes they reach different conclusions than we think they should. Doesn't mean they were not listening. This harvesting problem is only a problem for a short while and for a small portion of the player population. Players that have to have an item as soon as it drops will of course run into certain problems. ZoS can't (or shouldn't) design the game around a frenzy that lasts a short time around a small portion of the population. When the frenzy ends the majority of players will find a drop working as intended.
    and then the parrot said, "must be the water mines green too."
  • Bekkael
    Bekkael
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    I didn't care for antiquities from day 1, never did much with it, and took 2 years to finally max out the skill line. I got the lead for this ring today from a volcanic vent without knowing anything about it, and it sounded pretty interesting. I have no mythics because I really hate grind, and it seems to be what a lot of the complaints are about, but what the heck, I looked up the other leads, and had 4 out of 5 in a couple hours....and then, MURKMIRE. :rage: I can't imagine how any sane person would purposefully design something to be this frustrating, but apparently some game dev is a sadist. Whatever, I don't need the ring.

    Also, the new zone is tiny, I finished every quest in a day and a half (and I went slow), the main zone quest is SO buggy it added 3 extra hours since I had to keep abandoning the quest to try again to get past all the various bugs. For me, both companions suck, because unfairly, they are both female, instead of having one female and one male, as they should have done. The card game is dumpster fire, I tried it and couldn't wait to get away from it. For what we paid for High Isle, and everyone with long-time ESO+ sub, they should give us every new mythic that was introduced with the zone as small compensation for the laughable "expansion" that has less to do in it than previous end-of-the year small DLCs. But...meh, items can't make up for lack of content, which is my real gripe.

    Yeah, I'm salty. I guess the glory days of Vvardenfell, Summerset and Elsweyr are over. Since Greymoor, every year is worse than the one that came before. Just all so incredibly disappointing.

    /rant
    ~~ Lady Gamer ~~ ♥ ~~ Xbox NA ~~
  • mzprx
    mzprx
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    kargen27 wrote: »
    ...They listen all the time. Sometimes they reach different conclusions than we think they should. Doesn't mean they were not listening. This harvesting problem is only a problem for a short while and for a small portion of the player population. Players that have to have an item as soon as it drops will of course run into certain problems. ZoS can't (or shouldn't) design the game around a frenzy that lasts a short time around a small portion of the population. When the frenzy ends the majority of players will find a drop working as intended.

    let me disagree with you on this one. to quote someone else's post (can't remember where i saw it nor who posted it, so it's a rough quote) "millions of players play our game" so let's put a lead in game with options of getting it so limited that it will cause nothing but frustration for everyone. we told them about the Shadowfen lead. we told them that it creates extremely toxic environment and forces players to stand somewhere like zombies for hours on end instead of actually playing the expansion they paid for. yes, you may say "you don't have to have the lead today, wait a while, it will cool down". but many players bought the expansion ONLY because of that ring. why should they wait?

    you see, they (ZOS) can do better. one of the leads came from blacksmithing nodes in Glenumbra. there's a ton of them, plenty for everyone. but there are only handful of lockboxes in Murkmire. not enough for "millions of players". i can think of much better drop location right now - the ring has a tree in its name (Oak), so why not having the lead drop from, say, tree-like creatures? you know, lurchers or spriggans. enough of those around for everyone and it's even lore-friendly, so to speak. so if we provided them with feedback and they still did something even worse than before does it sound like them listening to that feedback? not to me, it doesn't..
    EU/NA @Schwifty9 (DC)

    owner of the Imgakin monkey
  • marius_buys
    marius_buys
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    Yes the inability to reason from a perspective of the game designer/developer/marketer who might not want 10 million Oakensouls released on a community as a pulse but a slow wave might lead to some consumer rights outcry.

    But weigh this up against farming a dungeon literally 500+ times for a Burning Spellweave Flame staff, like in the days before sticker-book?

    Have you ever considered that the ring might be a push factor that would increase the sales of the new chapter? Have you considered that consoles have only just released and that a bit of controversy would actually rise the awareness of the casual/uniformed player base of how strong the ring is for the unskilled player. There is some tounge-in-cheek irony in the sweaty elites causing a ruckus about some lead in Murkmire for some OP mythic that makes the casual newbie take a second look at this scrying thingy.

    I think ZOS has come a far way from the approach of " it's just part of the experience" If everything was drop dead easy there would be no sense of elation when objectives are achieved, like completing Vateshran on vet. I'm not someone to rush to anyone's defense but please recognize that there are other factors at play (for better or for worse from a players perseption) that would intrinsically moderate why things happen the way they do.

    There are wheels within wheels my friends and I am but the happy go lucky traveler in a world where corporate meets the MMO board master meets the coder. Stay moist my Rowdy Argonian Mates...
    Edited by marius_buys on June 24, 2022 3:06AM
    Golden Clover AD PvP on PC EU (since 2017) Guildex https://eso.guildex.org/view-guild/17669 Facebook https://www.facebook.com/groups/131211320795196
  • Valion
    Valion
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    <3
    npnb2sfx4wx2.jpg
    "What does not redound to the swarm's advantage, that does not serve the single bee either."
    - Marc Aurel
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