bluehomeos wrote: »Just nerf these one shot builds and buff minor and major defile to 30 / 60% it will cure many things
Once those builds will get more popular (and they will, as it is not a rocket science), In Cyro you will have gankers working in pairs/groups to insta-kill mounted solo players travelling between keeps. There will be no way to avoid this, no matter how much tanky you will be.Perfect. The build up / fanfare into *poof*
Now imagine the Cyro edition where you first ride ~10mins to get to "the action", with the same result.
Holycannoli wrote: »Forgive the noob question but an almost 32k heavy attack? How?
Holycannoli wrote: »Forgive the noob question but an almost 32k heavy attack? How?
Holycannoli wrote: »Forgive the noob question but an almost 32k heavy attack? How?
I imagine...sergeants mail, undaunted unweaver/inflitrator, maybe storm master. Molten armaments buff, mages guild passive "Might of the Guild" for empower, oakensoul.
All this damage applies to heavy attacks..so...3031 SD + 2014 SD + 50% molten armaments heavy attack damage increase + 40% empower damage increase + oakensoul 10% major berserk and major force +20% crit damage, possible minor force too so another +10% crit damage and oakensoul has major courage too so add another 430 spell damage. Then infused ring spell damage gylphs, light armor (maybe medium for better passives? 14% spell damage/crit damage increase with 7/7 medium), then a mundas, and nirnhoned weapon.
@Arcanasx Introduce minor and major empower 5%/10% and change molten armaments to 10% resource gain from heavy attacks would be nice balance I think
They could try replacing the Molten Armaments 50% buff with Empower
Tbh. High burst or one-shots in PvP was never good for the game either and overall even more harmful than tanky meta, since it was always causing one of 2 things:I rather have this horrible one shot than the cross healing... unkillables are way more frustrating than this one shot builds.
Holycannoli wrote: »Forgive the noob question but an almost 32k heavy attack? How?
I imagine...sergeants mail, undaunted unweaver/inflitrator, maybe storm master. Molten armaments buff, mages guild passive "Might of the Guild" for empower, oakensoul.
All this damage applies to heavy attacks..so...3031 SD + 2014 SD + 50% molten armaments heavy attack damage increase + 40% empower damage increase + oakensoul 10% major berserk and major force +20% crit damage, possible minor force too so another +10% crit damage and oakensoul has major courage too so add another 430 spell damage. Then infused ring spell damage gylphs, light armor (maybe medium for better passives? 14% spell damage/crit damage increase with 7/7 medium), then a mundas, and nirnhoned weapon.
Tommy_The_Gun wrote: »Tbh. High burst or one-shots in PvP was never good for the game either and overall even more harmful than tanky meta, since it was always causing one of 2 things:I rather have this horrible one shot than the cross healing... unkillables are way more frustrating than this one shot builds.
- A: Players build even more tanky to survive multiple one shots.
- B: Players will die a couple of times to it and simply put - they will stop playing or move to no-cp or other games / pve game modes (especially if this will keep happening at questing hubs... and yes - it will happen in questing hubs).
This will leave pretty much only ball groups & small scale tower fighters - which is already kinda noticable. If you play Cyro PvP for a longer time you probably also notice that PvP population has been steadily dwindling... amount of players interested in PvP is getting lower & lower. I don't see any new players who tryout Cyro and stay there. Pretty much everyone either leaves immediately or they stay only to get AW rank / AW skills maxed. The only players that keep playing PvP are the ones that started it long time ago. But even many of those stopped playing over time.
The biggest issue for sure are performance issues, but game balance (or lack of it) is pretty much the second biggest issue. Let's not pretend "it is fine !". Balance is completely out of wack. Class balance, set balance, skill balance... it is all over the place. I won't even mention the 3rd problem - which would be "entry level" skill required as it is way too high.
They could try replacing the Molten Armaments 50% buff with Empower
Will kill the skill.
Sets need to be nerfed not to apply from stealth, like a whole lot of gank sets do.
Also permanent solution for this type of madness is reducing damage via battle spirit and reducing healing even more.
It's not like the only oneshot build. We have completely unavoidable NB caluurion selene build that hits for 35k+ with HA (stuns) incap -> spin2win.
They could try replacing the Molten Armaments 50% buff with Empower
Will kill the skill.
Sets need to be nerfed not to apply from stealth, like a whole lot of gank sets do.
Also permanent solution for this type of madness is reducing damage via battle spirit and reducing healing even more.
It's not like the only oneshot build. We have completely unavoidable NB caluurion selene build that hits for 35k+ with HA (stuns) incap -> spin2win.
How does replacing a 50% bonus to heavy attacks with a buff that increases the damage of both light and heavy attacks by 40% (with empower which will limit buff stacking) kill the skill?
They could try replacing the Molten Armaments 50% buff with Empower
Will kill the skill.
Sets need to be nerfed not to apply from stealth, like a whole lot of gank sets do.
Also permanent solution for this type of madness is reducing damage via battle spirit and reducing healing even more.
It's not like the only oneshot build. We have completely unavoidable NB caluurion selene build that hits for 35k+ with HA (stuns) incap -> spin2win.
How does replacing a 50% bonus to heavy attacks with a buff that increases the damage of both light and heavy attacks by 40% (with empower which will limit buff stacking) kill the skill?
Exactly, you already have empower from other sources.
It is the only competitive advantage for lightning staff heavy attack DK, other than that heavy attacks are better on other classes with better utilities.
They could try replacing the Molten Armaments 50% buff with Empower
Will kill the skill.
Sets need to be nerfed not to apply from stealth, like a whole lot of gank sets do.
Also permanent solution for this type of madness is reducing damage via battle spirit and reducing healing even more.
It's not like the only oneshot build. We have completely unavoidable NB caluurion selene build that hits for 35k+ with HA (stuns) incap -> spin2win.