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Should ZoS be increasing drop rate for Mythic Leads during the first few weeks of an expansion?

TheDarkRuler
TheDarkRuler
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Right now the poor crab at Storm Haven is being besieged by like 50-60 players (+companions) during almost every time of the day, the Clothing Nodes at the Deadlands are emptied all over and Murkmire Lilmoth trading area is infested with dozens of players ranting and running for the chests. Why? Because new leads for new mythics are inside them.

Which brings me to a suggestion. How about adding a high multiplier for leads during the first few weeks of an expansion (like +300%) so the frustration isnt as high. I am not paying an active ESO+ to stand on a crab for 10 minutes to not get the lead again and repeat that process over and over. One streamer was streaming 4 hours non-stop farming for the Oaken Soul Ring and did only get two of the five leads.
  • thorwyn
    thorwyn
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    Drop rate is not the underlying problem. Spawn rate is. A world boss takes about 15 (I think) minutes to respawn. A strongbox takes up to 40 minutes. Even with 100% lead drop chance, this generates a huge queue and frustration.
    And if the dam breaks open many years too soon
    And if there is no room upon the hill
    And if your head explodes with dark forebodings too
    I'll see you on the dark side of the moon
  • DivineKitty
    DivineKitty
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    Yeah, I collected 4/5 parts of the Sea Serpents Coils in like, 3 hours, So it's for sure not a problem with drop rates. The problem is that's there is only a limited amount of safeboxes in the zone, and only one person can loot it at a time. Maybe it would be better if the Oakensoul lead dropped from all safeboxes, anywhere in the world?
  • Treeshka
    Treeshka
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    No matter what they do this will happen because we have now like twenty mythic items and that means a hundred different lead location, and also people want to farm new things that is hyped during the test server cycle.

    Next expansion some other new item will create a bottleneck if they are not going to put the leads to an instanced locations. In this case you will be competing with only the mercy of randomness and not with other players at least.
  • Ascarl
    Ascarl
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    Murkmire safe boxes are a bad design decision even with 100% drop chance.

    Same thing with endeavors. I don t care if I need to kill5 or 15 critters but I hate if I need to go to a remote place like at the other edge of Cyrodil or kill a super rare one like ooze creature.
  • TheDarkRuler
    TheDarkRuler
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    Yeah, I collected 4/5 parts of the Sea Serpents Coils in like, 3 hours, So it's for sure not a problem with drop rates. The problem is that's there is only a limited amount of safeboxes in the zone, and only one person can loot it at a time. Maybe it would be better if the Oakensoul lead dropped from all safeboxes, anywhere in the world?

    Either that or from all chests in Murkmire, not just safe boxes.
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