Zenimax already has a combat system. They should not, and likely would not spend time building a secondary combat system to create a different game within this game.
Great idea for a different game such as a battle royale, but not for ESO.
chessalavakia_ESO wrote: »You might take a look at Shadow Arena and players reaction to it while it was implemented in Black Desert Online.
It does a portion of what you are talking about albeit in a different game.
I'm sure there are people who would love to see battle royale come to ESO. I'm not one of them as I don't pvp at all. And I'm not thinking it really "fits" ESO very well. But if it gets added, fine with me - I certainly can ignore it just as I ignore anything else in the game that's not fun for me.
GrizzlyTank wrote: »It's impossible to balance pve and pve simultaneously. And most often fun features gets gutted solely because of pvp balance.
Because someday someone "might" come up with an idea for pvp that I think I could enjoy at least some of the time. So far it hasn't happened, but I still read idea threads.
I don't know what I would enjoy. I've tried just about everything I have run across in years of MMOs, but it's all pretty un-fun for me - I'm older, I don't like really fast combat styles. I did okay in pvp in WoW, but that was quite a while ago, and mostly due to a good guild of RL friends.
So I just read others' ideas, to see if maybe someone will come up with a new thing that seems like I might enjoy it.
As it happens, I'm not much interested in the "set situation" in this game either. I tend to use mostly crafted stuff.
NordSwordnBoard wrote: »Maybe roll it into some kind of training module. Get a group of friends who want to practice PvP together. I think building on the ideas of custom duels out there could encompass a duel scenario like you suggest, OP. Instanced, customizable, and more than just the 1v1 duels we have now. I would actually want custom or player hosted set ups than a random finder like we already have for BGs.
Another solid point to why Zenimax should not go this route. They would have to find a different way to monetize this suggestion as most of the players it might bring to ESO are less likely to be interested in playing the rest of the game because that would require some actual effort and time put into the game.
As I have already pointed out, Battle Royale does not fit well with ESO and this point explains how it is not a good business decision. That along with having to spend time creating and maintaining a second combat system that is irrelevant to each other is enough to scuttle it.
EdmondDontes wrote: »Please stop suggesting changes to the way PvP works in ESO. The combat system in ESO is top notch....but the server and code support is not. The problem is not how it works, it's that it doesn't work far too often. PvP just needs to have the server and coding support it deserves.
Redguards_Revenge wrote: »Another solid point to why Zenimax should not go this route. They would have to find a different way to monetize this suggestion as most of the players it might bring to ESO are less likely to be interested in playing the rest of the game because that would require some actual effort and time put into the game.
As I have already pointed out, Battle Royale does not fit well with ESO and this point explains how it is not a good business decision. That along with having to spend time creating and maintaining a second combat system that is irrelevant to each other is enough to scuttle it.
I disagree with you. The game will die if the players aren't in control of combat and level design of said combat locations. Devs can only do so much.The set in new chapter paradigm will die in about 3-5 years. The only people left will be the whales and the people who sunk in an extreme amount of time into the game and can't move on. The game will be still bringing in decent amount of money as they have a small centralized base they can cater the game to with a great amount of %. Giving them almost exactly what they want. However, new players will be sparse. The juggling act starts when newer players reaching end game starts to get lower than older players leaving the game.
This happens for many reasons
#1 RNG. True RNG kills MMOs...it seems like a great idea, but when you don't give players alternative ways to collect points and gain the item they want, it becomes a huge barrier to newer players because nobody is running the dungeons for those sets.
#2 Market Prices. They go higher and higher because there are few people farming for materials and going into dungeons/overworld. They are centralized mostly to the newest locations. Whales and established players asking for crazy amounts of gold because none of them want to go out and farm those mats. The people who start to hurt are the newer players and the mid players.
#3 Not having the gear. Nobody is in the lower dungeons so they take a longer time to gear up with the newer stuff. They will be pushed away from the difficult stuff as they don't meet the preset requirements.
#4 Death of PVP. No gear, no gold, no competition to the established people. They'll realize no matter how much they try, they'll be fodder to those who are well established or a whale.
I've seen it in many MMOs this pattern unfortunately holds true with this game. Like I said for some time they'll still bring in the money from their centralized base.
There IS a way to monetize this. I thought of it but I won't place it here. Maybe I'll write the fleshed out version in 3 months. Maybe I'll start a 2D game project and test out the idea.
There was a time when proc sets barely existed in ESO. Then they came down like a valkn skoria lagging out the whole game while it dropped. They decided to toss out their uniquness and go with what others were doing. So far we are all playing variations of yesterdays MMO....what will be the new one?
#1 thing I can tell you is that the core mechanics must always be above any set in the game. That's how one builds an ever lasting game.
#2 sacrifice some profits for player enjoyment. Instead of trying to pinch out every single cent when the media is hot.
#3 If it's going downhill or bad PR, be honest with your players. If they enjoy the game they'll help you fight to keep it alive.
#4 customers aren't statistics to be milked. I love me some good statistics and predictions. However, I'd love to be opened with what I know about the customer about what their data tells our marketing team.
It may have to be from a brand new developer. Companies grow so big, and take on investors/shareholders that they lose their freedom to be expressive.