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High Isle WB "Faun Falls" Lethal line gimmick is malfunction.

AvalonRanger
AvalonRanger
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High Isle WB "Faun Falls" Lethal line gimmick is malfunction. Please check

I know it's a same mechanics of group dungeon the "depths of malatar".
But there're already safe hole between lethal line form first. Usually can pass through
that "hole" safely. But sometimes player die instantly even pass precisely center of
hole. Is it bug? or still something unknown gimmick out there?
My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
I'm Tank and Healer main player.
  • davidtk
    davidtk
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    Same here, safety spot inside hole in that barrier and instakill.
    Very challenging mechanics!
    Really sorry for my english
  • AvalonRanger
    AvalonRanger
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    davidtk wrote: »
    Same here, safety spot inside hole in that barrier and instakill.
    Very challenging mechanics!

    Thanks for reply. So, This is definitely BUG. ZOS must fix this.

    Were ZOS really testing enough about this game mechanics?
    It's so doubtful!
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I'm Tank and Healer main player.
  • ghastley
    ghastley
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    What if the hole was a bug, and that was fixed? I have run beyond the end of the line to avoid it. There is room to do so.
  • antmck2011rwb17_ESO
    I really hate this boss. Sometimes there's a hole, sometimes there isn't. I have tried running around the edge, but that reset the boss. Some people say to dodge roll and that might work in US where they have low latency, but here in Australia I'm lucky to get 250. Double clicking w doesn't always work. I'm on a PC and have to work with a keyboard and mouse. :(
  • katanagirl1
    katanagirl1
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    I thought it was Fang Lair that had that line of ghosts in it. This is like that plus the ring tether in Vateshran.

    I fought this boss for the first time today. There were three or four other players with their companions and we wiped many times.

    I understand the mechanics now but it seemed to me like the line of Indriks would sometimes start inline with the boss in the center, not a line at the edge of the area. It was instakill for me several times, even if I fell back to all ranged attacks.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Necromancer
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Snamyap
    Snamyap
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    I really hate this boss. Sometimes there's a hole, sometimes there isn't. I have tried running around the edge, but that reset the boss. Some people say to dodge roll and that might work in US where they have low latency, but here in Australia I'm lucky to get 250. Double clicking w doesn't always work. I'm on a PC and have to work with a keyboard and mouse. :(

    Moving around it has been the only dependable method for me. But I don't think I have fought him alone yet so might be lucky. Not sure what the intended method is. Kill those two Indriks fast?
  • UntilValhalla13
    UntilValhalla13
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    You can literally just kill one of the ghost wall mobs with a few spammables. That also creates a safe gap in the wall.
  • Snamyap
    Snamyap
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    You can literally just kill one of the ghost wall mobs with a few spammables. That also creates a safe gap in the wall.

    So used to teleporting out of the ring in Vatershran that I didn't even think of that . :#
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