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WIll we ever see "Water" or "Underwater" content?

Deathleecher
So both in Summerset and High Isle, you see or hear about creaturs from the sea.


Will we ever see water content? Or underwater content?
  • phairdon
    phairdon
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    No.
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • Morgaledh
    Morgaledh
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    phairdon wrote: »
    No.

    /thread
  • Amottica
    Amottica
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    phairdon wrote: »
    No.

    This.

    There is no reason for it and IIRC the devs said the game design (think it was the engine) does not support it.
  • KitsuneShoujo
    KitsuneShoujo
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    Are trying to make the servers explode? They can't even put a tropical island into the game without the servers going down for 18 hours. xD
  • Mr_Stach
    Mr_Stach
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    Now it's not that I don't want it or whatever, but Water or underwater anything would just be extensive design time. You'd need to rework Movement, Combat, Traversal, Adding in Six Axis Movement. It would really take a lot to actually make it work. Now let's look at just Naval Combat, do you control the entire ship like in Assassin's Creed Black Flag, do you make each person on the ship have things to do like in Sea of Thieves?

    It's just a ton of work, no matter how you slice it.
    Altoholic, Frost Warden Sympathizer and Main

    Glacial Guardian - Main - Frost Warden Zealot
    The Frost Man Cometh - PC Frost Backup
  • redspecter23
    redspecter23
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    Probably not as this sort of thing would require a massive amount of effort for relatively minimal gains. If it were implemented from the start, it could have worked, but going back and adjusting all the current water terrain and physics to add this now can't possibly be a good use of resources.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    And here is a good reason as to why:

    Lung Capacity, Argonians can breathe underwater, Humans, Elves snd Khajiit cannot, perhaps if your a Vampire you could but the fact is only one out of the ten races ingame can stay underwater for any extended period of time would make it very unbalanced.

    Unless of course they took away the abiliy for them to do so which would be very immersion breaking for Argonian players, maybe it would only be fair if everyone could stay submerged, although to be fair it would be a much needed buff to Argonians and Vampires, give them the ability to better handle content others cannot.
  • wrrn519_ESO
    wrrn519_ESO
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    You do not want underwater usage. It is horrible as a gameplay mechanic. Targeting, attacking, doing things underwater is horrible. There are many other MMO's that do it and it is by far the worst idea possible. Most people do not like doing things underwater. Once you experience it, you will understand why it is not good in a MMO.
  • wenchmore420b14_ESO
    wenchmore420b14_ESO
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    A while back ESO Live did a segment called "Armchair Developers".
    They had devs sit down and explain why underwater exploration, (and also flying), can not be done in ESO.
    Here is that link. It starts at 1:09:00.
    Huzzah!

    https://www.youtube.com/watch?v=3BhsqvscZz4&t=4209s
    Drakon Koryn~Oryndill, Rogue~Mage,- CP ~Doesn't matter any more
    NA / PC Beta Member since Nov 2013
    GM~Conclave-of-Shadows, EP Social Guild, ~Proud member of: The Wandering Merchants, Phoenix Rising, Imperial Trade Union & Celestials of Nirn
    Sister Guilds with: Coroner's Report, Children of Skyrim, Sunshine Daydream, Tamriel Fisheries, Knights Arcanum and more
    "Not All Who Wander are Lost"
    #MOREHOUSINGSLOTS
    “When the people that can make the company more successful are sales and marketing people, they end up running the companies. The product people get driven out of the decision making forums, and the companies forget what it means to make great products.”

    _Steve Jobs (The Lost Interview)
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    How about a compromise?

    Have a Zone be like Seaveil Spire, just Underwater Caverns, maybe it can be the home of the Sea Sload.
  • Deathleecher
    A while back ESO Live did a segment called "Armchair Developers".
    They had devs sit down and explain why underwater exploration, (and also flying), can not be done in ESO.
    Here is that link. It starts at 1:09:00.
    Huzzah!

    https://www.youtube.com/watch?v=3BhsqvscZz4&t=4209s

    Thats 6 years ago :P Blizzard said the same thing about Wow, but in Cata they got an underwater zone.

    Things changes over time.
  • phantasmalD
    phantasmalD
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    Maybe yes, in the form of areas that replace the skybox with ocean scenery (like Seaveil Spire), but 'in water' content is super unlikely. Too many areas were created with the current model in mind.
  • Deathleecher
    And here is a good reason as to why:

    Lung Capacity, Argonians can breathe underwater, Humans, Elves snd Khajiit cannot, perhaps if your a Vampire you could but the fact is only one out of the ten races ingame can stay underwater for any extended period of time would make it very unbalanced.

    Unless of course they took away the abiliy for them to do so which would be very immersion breaking for Argonian players, maybe it would only be fair if everyone could stay submerged, although to be fair it would be a much needed buff to Argonians and Vampires, give them the ability to better handle content others cannot.

    Very unbalanced? Ill mention wow again. Only the undeads (And warlocks, but a class) Can stay underwater.

    I dont see that as unbalanced, that just aprt of the lore/story.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    And here is a good reason as to why:

    Lung Capacity, Argonians can breathe underwater, Humans, Elves snd Khajiit cannot, perhaps if your a Vampire you could but the fact is only one out of the ten races ingame can stay underwater for any extended period of time would make it very unbalanced.

    Unless of course they took away the abiliy for them to do so which would be very immersion breaking for Argonian players, maybe it would only be fair if everyone could stay submerged, although to be fair it would be a much needed buff to Argonians and Vampires, give them the ability to better handle content others cannot.

    Very unbalanced? Ill mention wow again. Only the undeads (And warlocks, but a class) Can stay underwater.

    I dont see that as unbalanced, that just aprt of the lore/story.

    If that is part of the lore and story then lets give all Vampires the strength of a dozen men and make them so fast they move as a blur as thry did in the Greymoor trailer, that would not be very balanced though would it?
  • sPark101
    sPark101
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    nope
  • Malthorne
    Malthorne
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    And here is a good reason as to why:

    Lung Capacity, Argonians can breathe underwater, Humans, Elves snd Khajiit cannot, perhaps if your a Vampire you could but the fact is only one out of the ten races ingame can stay underwater for any extended period of time would make it very unbalanced.

    Unless of course they took away the abiliy for them to do so which would be very immersion breaking for Argonian players, maybe it would only be fair if everyone could stay submerged, although to be fair it would be a much needed buff to Argonians and Vampires, give them the ability to better handle content others cannot.

    Perhaps a potion of water breathing or spell of water breathing would be a lore appropriate solution for non argonians.

    https://elderscrolls.fandom.com/wiki/Waterbreathing_(Skyrim)#Spell
  • merpins
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    The game would need an engine upgrade for flight and underwater content to become a thing most likely. It's not impossible, but not likely. In the game's current state, it's probably not possible (flight is somewhat possible depending on the zone, though).
  • Soraka
    Soraka
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    I sure hope not
  • Deathleecher
    And here is a good reason as to why:

    Lung Capacity, Argonians can breathe underwater, Humans, Elves snd Khajiit cannot, perhaps if your a Vampire you could but the fact is only one out of the ten races ingame can stay underwater for any extended period of time would make it very unbalanced.

    Unless of course they took away the abiliy for them to do so which would be very immersion breaking for Argonian players, maybe it would only be fair if everyone could stay submerged, although to be fair it would be a much needed buff to Argonians and Vampires, give them the ability to better handle content others cannot.

    Very unbalanced? Ill mention wow again. Only the undeads (And warlocks, but a class) Can stay underwater.

    I dont see that as unbalanced, that just aprt of the lore/story.

    If that is part of the lore and story then lets give all Vampires the strength of a dozen men and make them so fast they move as a blur as thry did in the Greymoor trailer, that would not be very balanced though would it?

    Movement speed is not the same as breathing under water :P With breathing, you could just make it like wow, where the other races need to use a potion.
  • wenchmore420b14_ESO
    wenchmore420b14_ESO
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    And here is a good reason as to why:

    Lung Capacity, Argonians can breathe underwater, Humans, Elves snd Khajiit cannot, perhaps if your a Vampire you could but the fact is only one out of the ten races ingame can stay underwater for any extended period of time would make it very unbalanced.

    Unless of course they took away the abiliy for them to do so which would be very immersion breaking for Argonian players, maybe it would only be fair if everyone could stay submerged, although to be fair it would be a much needed buff to Argonians and Vampires, give them the ability to better handle content others cannot.

    Very unbalanced? Ill mention wow again. Only the undeads (And warlocks, but a class) Can stay underwater.

    I dont see that as unbalanced, that just aprt of the lore/story.

    If that is part of the lore and story then lets give all Vampires the strength of a dozen men and make them so fast they move as a blur as thry did in the Greymoor trailer, that would not be very balanced though would it?

    Movement speed is not the same as breathing under water :P With breathing, you could just make it like wow, where the other races need to use a potion.

    How about we keep it ESO and not be a WoW clone?
    Drakon Koryn~Oryndill, Rogue~Mage,- CP ~Doesn't matter any more
    NA / PC Beta Member since Nov 2013
    GM~Conclave-of-Shadows, EP Social Guild, ~Proud member of: The Wandering Merchants, Phoenix Rising, Imperial Trade Union & Celestials of Nirn
    Sister Guilds with: Coroner's Report, Children of Skyrim, Sunshine Daydream, Tamriel Fisheries, Knights Arcanum and more
    "Not All Who Wander are Lost"
    #MOREHOUSINGSLOTS
    “When the people that can make the company more successful are sales and marketing people, they end up running the companies. The product people get driven out of the decision making forums, and the companies forget what it means to make great products.”

    _Steve Jobs (The Lost Interview)
  • Tommy_The_Gun
    Tommy_The_Gun
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    And here is a good reason as to why:

    Lung Capacity, Argonians can breathe underwater, Humans, Elves snd Khajiit cannot, perhaps if your a Vampire you could but the fact is only one out of the ten races ingame can stay underwater for any extended period of time would make it very unbalanced.

    Unless of course they took away the abiliy for them to do so which would be very immersion breaking for Argonian players, maybe it would only be fair if everyone could stay submerged, although to be fair it would be a much needed buff to Argonians and Vampires, give them the ability to better handle content others cannot.
    This is actually not a problem tbh. All it takes is some kind "plot" item that could be for example a magic/dwemer breathing mask. It could be just a memento / collectible or even outfit style with not need to have it equipped.

    The reason why there is no underwater content is purely technical. What is curious is that for example, if you jump into the water from a greater height, then your character actually "dives" underwater for a couple of seconds, but camera states above water level. Obviously, when the game was in its early stage they were thinking about it, as the physics is there.
  • Hapexamendios
    Hapexamendios
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    Well I got the Slaughtered achievement. Does that count as water content?
  • Deathleecher
    And here is a good reason as to why:

    Lung Capacity, Argonians can breathe underwater, Humans, Elves snd Khajiit cannot, perhaps if your a Vampire you could but the fact is only one out of the ten races ingame can stay underwater for any extended period of time would make it very unbalanced.

    Unless of course they took away the abiliy for them to do so which would be very immersion breaking for Argonian players, maybe it would only be fair if everyone could stay submerged, although to be fair it would be a much needed buff to Argonians and Vampires, give them the ability to better handle content others cannot.

    Very unbalanced? Ill mention wow again. Only the undeads (And warlocks, but a class) Can stay underwater.

    I dont see that as unbalanced, that just aprt of the lore/story.

    If that is part of the lore and story then lets give all Vampires the strength of a dozen men and make them so fast they move as a blur as thry did in the Greymoor trailer, that would not be very balanced though would it?

    Movement speed is not the same as breathing under water :P With breathing, you could just make it like wow, where the other races need to use a potion.

    How about we keep it ESO and not be a WoW clone?

    So creating something as small as a potion, is a clone?

    Then every mmorpg is a clone in your logic :P
  • Morgaledh
    Morgaledh
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    phairdon wrote: »
    No.

    /thread
    You do not want underwater usage. It is horrible as a gameplay mechanic. Targeting, attacking, doing things underwater is horrible. There are many other MMO's that do it and it is by far the worst idea possible. Most people do not like doing things underwater. Once you experience it, you will understand why it is not good in a MMO.

    I remember when WOW implemented it with Vashj'ir. Some loved it, I know I hated it, my sense is that most saw it as a necessary evil in terms of storytelling but merely something to be endured in terms of actual gameplay.
  • TaSheen
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    I liked it in WoW and Rift, but I really don't think I want it in ESO. For one thing, stuff like that makes me dizzy (even back in WoW and RIFT) and by now it might be really very much worse.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Mr_Stach
    Mr_Stach
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    I think the only MMO that has done Underwater stuff relatively well in Guild Wars 2 and even that is iffy.
    Altoholic, Frost Warden Sympathizer and Main

    Glacial Guardian - Main - Frost Warden Zealot
    The Frost Man Cometh - PC Frost Backup
  • barney2525
    barney2525
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    Just to answer the original thread...

    ummmm....

    No.

    (We can't even submerge. How you gonna have underwater combat? )

    :#
  • Kirawolfe
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    It was fun, deadly and made the game interesting in Everquest. XD

    I loved exploring underwater in all of the Elder Scrolls games. Great fun.

    But yeah, huge amount of work to revamp terrain, add physics, etc.
  • barney2525
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    Mr_Stach wrote: »
    I think the only MMO that has done Underwater stuff relatively well in Guild Wars 2 and even that is iffy.

    Archeage underwater (and above water with ship to ship) was one of the best things about the game.

    :#
  • Epona222
    Epona222
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    There were some great mods for TES3: Morrowind that added a load of underwater stuff (Abot's I think was good iirc? I have a vague recollection of lots of fish added and underwater dreugh king palaces)

    Being able to swim and fight under water and breathe under water using a spell (and also the ability to use spell effects to levitate/fly) were vanilla for that game though. You could hit back at the slaughterfish and kill them rather than it being an environmental damage effect :D
    Edited by Epona222 on June 7, 2022 1:41AM
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
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