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What are the important combat changes for this patch.

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I thought this would be a good chance to give people a list of things they should know

Like tanks watch out for damage reduction changes

DPS make sure to grab nature force
Edited by ZOS_Hadeostry on June 6, 2022 9:39PM
  • FeedbackOnly
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    Added the following stars to the Extended Might Constellation:
    Exploiter (Returning): Increases your damage done against Off Balance enemies by 2% per stage. 5 stages, 10 points per stage.
    Force of Nature (New): Increases your Offensive Penetration by 900 for each status effect your target has. 1 stage, 50 points.

    So healers can apply status effects while DPS use star
  • olsborg
    olsborg
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    Maybe magdks wont be so f brokenly OP this patch, heres to hoping.

    PC EU
    PvP only
  • FeedbackOnly
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    olsborg wrote: »
    Maybe magdks wont be so f brokenly OP this patch, heres to hoping.

    Nightblades have a lot of ways to do status effects so my bet is it's going to be then on top
  • HerrKeinTipp_MrNoTip
    HerrKeinTipp_MrNoTip
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    You will get access for approximately 60 mins. Then the game will be taken down again for...reasons.

    Only NA though. EU will be fine. Much like the PTS only ever has EU toons.

    Nice work Zos.
  • ResidentContrarian
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    olsborg wrote: »
    Maybe magdks wont be so f brokenly OP this patch, heres to hoping.

    You hoped, but mag DKs gonna be gods :D

    Players gonna get even angrier...

    edit: added
    Edited by ResidentContrarian on June 6, 2022 12:58PM
  • Mr_Stach
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    i2v71xrbvz0m.jpg
    Altoholic, Frost Warden Sympathizer and Main

    Glacial Guardian - Main - Frost Warden Zealot
    The Frost Man Cometh - PC Frost Backup
  • moleculardrugs
    moleculardrugs
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    Mr_Stach wrote: »
    i2v71xrbvz0m.jpg

    DKs aren't even that great tbh in terms of unique play style. It's usually the same redundant moves over and over again and that can become very boring to a lot of players. The best class is NB and Templar because of our execute abilities, our sustain abilities, and our healing abilities—this coupled with the variety of rotational combos the classes are able to pull off is amazing in itself. You get very good synergy (not the actual synergy in the game, but a word that means to synergize) with those classes, even warden has better healing synergy. When I do vet dungeons, warden healers are far more OP than DK healers.
  • Mr_Stach
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    Mr_Stach wrote: »
    i2v71xrbvz0m.jpg

    DKs aren't even that great tbh in terms of unique play style. It's usually the same redundant moves over and over again and that can become very boring to a lot of players. The best class is NB and Templar because of our execute abilities, our sustain abilities, and our healing abilities—this coupled with the variety of rotational combos the classes are able to pull off is amazing in itself. You get very good synergy (not the actual synergy in the game, but a word that means to synergize) with those classes, even warden has better healing synergy. When I do vet dungeons, warden healers are far more OP than DK healers.

    Oh I should have specified for PvP.

    DK healers are pretty Meh.

    PvE is a completely different beast, but even with the Nerf mDK is still going to be very potent even in PvE.

    This was DK last patch in the Logs. No one can convince me that DK was not a top tier DPS.

    2s703zt45ki4.png

    I'm sure this patch, they will drop quite a bit. But a lot of people are underselling how good DK is in PvE, at least from a DPS sense.
    Altoholic, Frost Warden Sympathizer and Main

    Glacial Guardian - Main - Frost Warden Zealot
    The Frost Man Cometh - PC Frost Backup
  • robpr
    robpr
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    Mr_Stach wrote: »



    This was DK last patch in the Logs. No one can convince me that DK was not a top tier DPS.

    2s703zt45ki4.png

    I'm sure this patch, they will drop quite a bit. But a lot of people are underselling how good DK is in PvE, at least from a DPS sense.

    What's this then
    v9BnJAp.png

    or this
    cbJfdR4.png

    Just because its the best class for RG it doesnt mean it has best dps. MagDK was great due to very good cleave with Talons and Deep Breath. For single target Sorcs and Necros pull ahead.
    Edited by robpr on June 6, 2022 2:26PM
  • Arthtur
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    Mr_Stach wrote: »
    Mr_Stach wrote: »
    i2v71xrbvz0m.jpg

    DKs aren't even that great tbh in terms of unique play style. It's usually the same redundant moves over and over again and that can become very boring to a lot of players. The best class is NB and Templar because of our execute abilities, our sustain abilities, and our healing abilities—this coupled with the variety of rotational combos the classes are able to pull off is amazing in itself. You get very good synergy (not the actual synergy in the game, but a word that means to synergize) with those classes, even warden has better healing synergy. When I do vet dungeons, warden healers are far more OP than DK healers.

    Oh I should have specified for PvP.

    DK healers are pretty Meh.

    PvE is a completely different beast, but even with the Nerf mDK is still going to be very potent even in PvE.

    This was DK last patch in the Logs. No one can convince me that DK was not a top tier DPS.

    2s703zt45ki4.png

    I'm sure this patch, they will drop quite a bit. But a lot of people are underselling how good DK is in PvE, at least from a DPS sense.

    Meanwhile DKs on Maelstrom arena leaderboards were last place.
    Learboards for vAS? Barerly any DK...

    If we talk about pure DPS DKs werent the best. They were behind Necro, Stamden. BUT, DKs have the best AOE damage in the game if they are able to sustain it. If u add Monster Set that buffs fire damage by 5% They were as good as Necro but with better aoe. So DKs were able to sustain their AOE skills and dominated trials that have a lot of trash. In trial without trash they were worse than some other options. In places without sustain support they werent able to sustain their own skills anyway (talons).
    So what changed with this patch? Well... DKs arent able to sustain talons even with group support. So we are just back to having useless skills because we cant afford them.
    MagDKs were strong in PvP. In PvE they were good because of their AOE. They needed only a small changes to sustain and aoe and something that would only hurt them in PvP. But "DKs are overpowered" sigh.. That was MagDK. Btw im pretty sure i can get to 2700+ magicka drain per second using only class skills. So yeah, for sure somebody will be able to sustain that.
    Anyway...
    StamDK? Sustaining just whip is almost impossible... and they said that they gave us whp as "stamina whip"... Do i have to say more?

    But u dont have to believe me. U will get new logs soon and u will see.

    Oh and DPS...:
    StamSorc 138k
    StamDen 134k

    MagDK? The best i saw was 118k i think. So op xD But im not that sure on that. Barely anyone did some parses on DKs.
    PC/EU @Arthtur

    Toxic Tank for the win :x
  • Mr_Stach
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    robpr wrote: »
    Mr_Stach wrote: »



    This was DK last patch in the Logs. No one can convince me that DK was not a top tier DPS.

    2s703zt45ki4.png

    I'm sure this patch, they will drop quite a bit. But a lot of people are underselling how good DK is in PvE, at least from a DPS sense.

    What's this then
    v9BnJAp.png

    or this
    cbJfdR4.png

    Just because its the best class for RG it doesnt mean it has best dps. MagDK was great due to very good cleave with Talons and Deep Breath. For single target Sorcs and Necros pull ahead.

    I didn't say BEST, I said Top Tier. DK does a ton of damage in almost every scenario. And it will still do a ton moving forward.
    Altoholic, Frost Warden Sympathizer and Main

    Glacial Guardian - Main - Frost Warden Zealot
    The Frost Man Cometh - PC Frost Backup
  • ZOS_Hadeostry
    Greetings,

    This thread has been moved to the Combat & Character Mechanics section, as it is better suited there.

    Thanks
    Staff Post
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