WikileaksEU wrote: »There should be some timegating to things and transmutating crystals is a good timegate imo.
wolfie1.0. wrote: »I really really really want to be able to buy these from other players. Crystals are more valuable than gold to me.
But that said, it probably shouldn't happen for that reason, as it would discourage me from participating in the activities that generate stones. ZOS wants that activity, and really needs it.
WikileaksEU wrote: »There should be some timegating to things and transmutating crystals is a good timegate imo.
I understand your point, but it doesn't feel right. We already have Keys and Endeavors as "timagating" currencies, and that's fine but transmute too ?
If nothing else, I'd like to gift them to people who need them. You can't even trade them among players.
DirtyDeeds765 wrote: »I don't like this idea. I just don't like it. Things need to be special, be exclusive. Down with the homogenizing - this game is casual enough. This is an MMO. This isn't Skyrim. You must grind, you must work. Don't make the most powerful material in the game tradeable.
Agree but a hint: make a level 1 weapon, transmute to nirnhomed and deconstruct, good chance for an Potent Nirncrux stone who sell for 30 K or can be used for learning traits.starlizard70ub17_ESO wrote: »If nothing else, I'd like to gift them to people who need them. You can't even trade them among players.
I agree, I'd give them away if I could. Anyone who even casually does PvP or Undaunted, will end up with a thousand or more crystals every month. I know, I'm at the max crystal banking limit, marking the rest of them as junk and deleting 1000's every month.
Denying the right to sell transmutes actively hurts the economy.
Transmutes are an expression of in game time. They can be achieved doing very simple things that anyone can do and are typically not very valuable to a new player. Very few vet players would spend 1-2 hours a day running random normals on different toons.
In order to make the most use of them, you need to have collected enough of a set to offset their reconstruction cost and you need to have researched all the traits you'd actually value.
Stones are extremely valuable to those that need/want them (vets) and aren't very valuable to those that don't (newbies). Thus, stone sales could be an extremely effective tool at wealth transfer and helping to solve an economy where 1 wax costs nearly 30k gold.
There are some people with an enormous amount of wealth in this game. There needs to be ways let that wealth flow towards the newcomers to help them catch up.
I think it could be really helpful, both for people who have too much of them and don't know what to do with them AND casual player who don't want to spend X times to "farm" transmute (it's not that hard, but still). I mean, We should have an option on the transmute station to do "sellable crystals" with x Amount of crystal in it (or even making actual crystal sellable), because at this point it's just a waste in my opinion.