HonestLoverr wrote: »This whole animation canceling should be gone for good, if you ask me. Bugs became features, because a handful of people found it actually fun (light attack weaving is the best example) and it meant no work ZOS had to put into fixing. A win/win situation. Though a lot of people never liked it. Me neither.
Also the engine/code/mechanics/lag and whatnot cause only a few players to reliable get through anything regarding canceling or weaving attacks or animations. If they are going for it, they should also buff all proc sets to be viable again in all content for everyone not intested in smashing keyboard buttons like a madman. I'd rather have a fluent combat instead of implementing more of the same mess for every skill.
If anything, every single player deserves a fun combat system. Not just that "little percentage of so called overpowered players" as you call it.
Sure about this? I can light attack weave just fine with 300-400 ping and I'm not even in the same continent as the server I play on.HonestLoverr wrote: »Also the engine/code/mechanics/lag and whatnot cause only a few players to reliable get through anything regarding canceling or weaving attacks or animations. If they are going for it, they should also buff all proc sets to be viable again in all content for everyone not intested in smashing keyboard buttons like a madman.
HonestLoverr wrote: »This whole animation canceling should be gone for good, if you ask me. Bugs became features, because a handful of people found it actually fun (light attack weaving is the best example) and it meant no work ZOS had to put into fixing. A win/win situation. Though a lot of people never liked it. Me neither.
Also the engine/code/mechanics/lag and whatnot cause only a few players to reliable get through anything regarding canceling or weaving attacks or animations. If they are going for it, they should also buff all proc sets to be viable again in all content for everyone not intested in smashing keyboard buttons like a madman. I'd rather have a fluent combat instead of implementing more of the same mess for every skill.
If anything, every single player deserves a fun combat system. Not just that "little percentage of so called overpowered players" as you call it.