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Mio's Wishlist

Mionikoi
Mionikoi
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So I want to put a few disclaimers down to get it out of the way.
1. This wish list is not a list of demands. Just things I would like in the game if it was possible. ( Feel free to ignore)
2. This list is not meant to be reasonable. Some folks might wish they could play ESO as a pikachu... Doable in a round-a-bout way.... But... Yeah, I will try to be more reasonable than that.
3. I will try to stay on theme but I will make no guarantees.

Okay so let's get started.

Parkour.

Simply put, If I see a place I want to get there. Somehow. I find it fun being able to get on that lamp in the crafting area in Rimmen. If I fits I sits. But why can't I get on a horse and jump onto the banisters? Invisible walls. How about that rock- Oh... Nope. Invisible wall. I get there is a reason. I don't know what that reason is. But I see a way up, I want to press the space bar until I am up. This isn't no climbing up walls and jumping into hay carts type of game... Okay that would be cool... But um. Why can't I get onto that rock, or that pole, or that... Ummm. That thing that looks big enough to have collision? xD I still have fun trying to get onto that thing, wherever and whatever it might be. It is always fun seeing if I can get to a place the devs might not have thought players should get to.

Any mentions of the Lilmothiit

Anyone know about the fox people of the black marsh? I had to dig into the wiki about them. If I happened to miss a lore book or something, please point it out. But I am excited about any possibility or mention. Just another tid bit of information to dive into right along with the mysteries of the snow elves and the dwemer... Or really most of Tamriel for that matter.

Speaking of vulpines...

Anything really fox related is just another exciting thingy to try to collect. Pit wolf? Yeah, it's a wolf... But it looks like a fox! Ebony Fox Totem? I will plunder all of Riften for a half a dozen and more. Mounts? Yes please. Pets? Hmm. Do they come in red? Also thank you modeling team.

Swimming

Dive dive dive! Okay, I understand that the closest thing to diving is finding the biggest cliff and leaping off of it.... And hoping the water is deep enough to not die when we hit the bottom. I also understand this might be a game engine problem and swimming is limited to what we got. But maybe, possibly, let us fight the slaughter fish and sea serpents.... Or have water shoe potions just because that would be kinda cool! = 3

Skill Lines

I am always excited to look at skill line and see what it does. Changes, new additions, you name it. How to use this thing, to do that thing. So would it be possible to slip one in for unarmed combat? I could see buffs going towards recourse gained back. Maybe we could have morphs that turn unarmed attacks into magical based attacks. Fist wraps or something as 'weapons' or ring slots that take up the off hand and main hand slots.

Weapon Variants

So the ice staff fires a single attack like the flame staff and both their heavy attacks are similar to the light with their own special animation and more damage.... Lightning staff is the more like the restro where it's heavy is a beam...

But what if we could have a fire or frost beam variant instead? Hear me out. What if you had varriants of staves that did the opposite of the current variety but you sacrifice range for intensity. Or maybe, instead of staves you have canes?

Ooh, you could also do other weapons and shields this way. Curved swords for slashing and possible bleed debuffs and straight swords for piercing attack. Hammers for blunt damage, but war picks for that stabbity stab. Axes can be hack or slash.

And then shields. We got our normal shield, but what if we could have more bash damage from a buckler with less stamina requirements but in sacrifice of blocking damage?

Armor Variations

Okay, hear me out. I know this might make things a little more complicated but... What if we could swap Armor Skills away from simply being 'Light, Medium, and Heavy' to 'Cloth, Leather, and Metal.'
How does that work?
Light armor could be a simple shirt, or robe. Nothing special. Medium? A jacket or jirkin. Something a bit thicker. Heavy? Gambeson. Have you tried cutting through 18 layers of linen? Not as easy as you think from what I seen.

Leather? Jacket to doublet to boiled leather. Rhere was actually some pretty tough leather armor back then.

So how to you make metal armor light? Heh. Scale to chainmail to Plate. Technically, plate is lighter to move in than chainmail due to weight distribution but the same yeah, this is a video game and logic can be thrown out the window. But this is also a wish list where I can wish these ideas could possibly be used or talked about sooo... Yeah!

Fly Mounts

Actually, I am okay with not having them. Lets face it. Some of us are bad drivers with just the X and Y axis... Why do we need our mounts to have a Z axis so we can crash into cliff sides and more invisible walls only to fall to our doom and be luaghed at by all the crows as they pick or pockets our pockets of all the shinies? ... Moving along. >. >

A second lux furniture merchant.

I predict that the furniture wheel will get bigger and bigger as more lux furniture gets added. Wouldn't it be cool if we saw stuff once a year instead of once every two or three? Okay, maybe that would drive the economy to make rare items that much more expensive.... But I'm not quite well acquainted with in game economics and more acquainted for my love of glowy things. Speaking of

Glowy things.
The more, the merrier. You can not have enough glowy things. Run out of ideas with glowy things? Same item model, different color of glow. Endless possibilities. You can not have enough glowy things. You can never have enough glowy things. May Meridia's light shine brightly and bring forth the glowy! All hail the glowy! Be they flowers or muchrooms. Or toads. Or calipers. Never enough glowy.

About Face
A button command that we can bind a key to that will let us turn around. It might not seem like something worth while but seeing the animation would be pretty neat!

Siege Towers

Not paying attention to the map? By-pass the wall with a slow moving and easily targetable siege tower. Move like a turtle, sting like an antilope. I was told that it was a terrible idea, but I could see it working out... Somehow... make it extra vulnerable to boiling oil so everyone in it is burning alive while just trying to get over that wall....

Perhaps knock on the door next time?
  • FeedbackOnly
    FeedbackOnly
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    Siege towers could be fun in a battlegrounds mode
  • Mionikoi
    Mionikoi
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    Siege towers could be fun in a battlegrounds mode

    How so?
  • vincentxavier
    vincentxavier
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    Mionikoi wrote: »
    Siege towers could be fun in a battlegrounds mode

    How so?

    Instead of breaking down a wall or door you just move it up and climb over.

    I miss understood, never mind. Yes how so?
    Edited by vincentxavier on June 8, 2022 7:46PM
    PS NA
  • Mionikoi
    Mionikoi
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    Well, the idea I had for siege towers is that it is a means of getting over the outer wall and forces a play style of having people pay attention more. Maybe designated watchers that repairing the walls for extra AP. I don't want the use of a siege tower to be easy. They should be slow and heavy and require more than one person (four) to move. They should also be a really big target that, although doesn't go down in just one or two hits... With enough concentrated fire it can be brought down.... So maybe twice as much HP as the ram or somewhere below the front door.

    They have to be worth using, but not be game breaking. A ball group might be able to use them to great effect.... Although, I think maybe a mechanic could be added that that if they are spotted by a player, (or maybe an NPC) it pops up on the enemy map. So again, a new play style of geared towards paying attention.
  • drsalvation
    drsalvation
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    For people saying that skill lines and weapon variants would create an unbalance, I have a nice idea:
    Stop making armor sets that cast spells for you.

    Dark convergence could've been a racial ultimate, or an ultimate for a new weapon set. Instead, it's a skill cast for you for free when using OTHER skills while wearing armor. It's dumb when your armor set plays the game for you.

    There are so many armor sets that could easily be skills on a new skill tree or weapon set, or race ultimates, but instead, just putting on some armor is all it takes...

    Why can't we have a spear weapon that just uses skills from armor sets? I mean, 2H's rally isn't even related to having to use 2H, it's just a buff, the concept would apply with sword and shield, or fire staff, so some of those armor set skills could just be spear skills.
  • TwinLamps
    TwinLamps
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    I love thread name
    Awake, but at what cost
  • Mionikoi
    Mionikoi
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    TwinLamps wrote: »
    I love thread name

    I'm glad. I'm also Mīo.
    For people saying that skill lines and weapon variants would create an unbalance, I have a nice idea:
    Stop making armor sets that cast spells for you.

    Dark convergence could've been a racial ultimate, or an ultimate for a new weapon set. Instead, it's a skill cast for you for free when using OTHER skills while wearing armor. It's dumb when your armor set plays the game for you.

    There are so many armor sets that could easily be skills on a new skill tree or weapon set, or race ultimates, but instead, just putting on some armor is all it takes...

    Why can't we have a spear weapon that just uses skills from armor sets? I mean, 2H's rally isn't even related to having to use 2H, it's just a buff, the concept would apply with sword and shield, or fire staff, so some of those armor set skills could just be spear skills.

    I think armor with procs isn't a bad idea. I also think that the way to balance them is for everything else to not be nerfed.

    I will make 'Crimson Twilight' an example. There is a delay between when it procs and when it will damage you, and also when it can proc again. You can dodge right out of it. Youbcould also use DC as a temporary root. Different sets can be used in different ways to counter one another.

    As for already existing skill lines, we have to be careful about inflation.

    Also, to the best of my understanding, weapon passives require that weapon to be equipped...
  • Mascen
    Mascen
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    I like alot of your ideas but I'm gonna have to play the devil's advocate here.

    Flying mounts and underwater swimming will never happen because they are nightmares from a coding/programming perspective. ZOS would practically have to rewrite the engine from scratch for just the physics and mechanical processes of programming alone, never mind combat. Especially in regards to swimming they would have to implement underwater combat whether it be sharks, dreugh, Maomer, slaughterfish or anything in between which means a whole nother nightmare on top of everything above.

    As for the Lilmothiit, there actually is official unused ESO concept art for them on UESP. And remember there's still the central and eastern half of Blackmarsh that could include them in a future update.
  • francesinhalover
    francesinhalover
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    My only wishlist is for rapid strikes to get buffed or stam sorce to get a new spammable that's like veiled strike
    Edited by francesinhalover on June 11, 2022 1:18AM
    I am @fluffypallascat pc eu if someone wants to play together
    Shadow strike is the best cp passive ever!
  • Mionikoi
    Mionikoi
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    Mascen wrote: »
    I like alot of your ideas but I'm gonna have to play the devil's advocate here.

    Flying mounts and underwater swimming will never happen because they are nightmares from a coding/programming perspective. ZOS would practically have to rewrite the engine from scratch for just the physics and mechanical processes of programming alone, never mind combat. Especially in regards to swimming they would have to implement underwater combat whether it be sharks, dreugh, Maomer, slaughterfish or anything in between which means a whole nother nightmare on top of everything above.

    As for the Lilmothiit, there actually is official unused ESO concept art for them on UESP. And remember there's still the central and eastern half of Blackmarsh that could include them in a future update.

    I know about the engine issues. Which is probably why we won't have climbing and free running. And frankly, I think they could do water mounts. That would be an animation thing, as well as telling specific mounts that it is false for them to be unsummoned while we enter seep enough water.

    I think they have other reasons they wouldn't want to do that.

    Agreed on flying mounts and diving.

    I still want to mountain goat up everything that is possible.
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