Darkstorne wrote: »
Okay, fine! But apart from the card game, the new zones, the new companions, the trial, the volcanic vents, the mythics and antiquities, the quickslot system update, the mundus stones for the armory system, and main menu music selection, what have ZOS ever done for us!?
Lets look at this logically.
ESO- A game built around
High Isle - A card game built around War, Invasions of the biggest scale and complex combat
High Isle - A card game
I mean forgive me if im wrong, but is common sense a dying trait in the human species.
Dark_Lord_Kuro wrote: »FlopsyPrince wrote: »Luke_Flamesword wrote: »Geez, so many negative energy in this topic only because you get thing that you don't want. I don't get it. With every chapter we get big new zone with standard stuff like main quest and smaller quests, delves,, world bossess and other zone things. This is just new base content and even if this is very non-creative - this is still NEW CONTENT, which takes a lot of work to make it. Every new zone uses a lot of new assets and looks better and better with every chapter. Also every chapter brings new main feature which expands also future chapters - you talk about lacking of new content but with every chapter they have to make new things from previous chapters. So now we will have new antiquities, new companions (even you don't like it, this is still a lot of work - writing quests, making voices, coding into game, etc.), new furnitures and many more stuff added in some point earlier.
Making whole game card is also huge (design, UI, balance, etc.) and I get it that you may hate idea, but you must admit that's a lot of work to do. This is not lazy way to make chapter. Some companies just throws random content and that's it. In ESO we have a lot of addons (every quarter new content) with many QoL changes, balancing and extra features, but you still say that's nothing only because you don't like what you get...
So we should all get really happy if they add Fruit Ninja or Farmville to the game the next time around?
Add content appropriate for an MMO, not a CCG that has not point being in an MMO.
Triple triad is fairly popular in ff14
Dark_Lord_Kuro wrote: »FlopsyPrince wrote: »Luke_Flamesword wrote: »Geez, so many negative energy in this topic only because you get thing that you don't want. I don't get it. With every chapter we get big new zone with standard stuff like main quest and smaller quests, delves,, world bossess and other zone things. This is just new base content and even if this is very non-creative - this is still NEW CONTENT, which takes a lot of work to make it. Every new zone uses a lot of new assets and looks better and better with every chapter. Also every chapter brings new main feature which expands also future chapters - you talk about lacking of new content but with every chapter they have to make new things from previous chapters. So now we will have new antiquities, new companions (even you don't like it, this is still a lot of work - writing quests, making voices, coding into game, etc.), new furnitures and many more stuff added in some point earlier.
Making whole game card is also huge (design, UI, balance, etc.) and I get it that you may hate idea, but you must admit that's a lot of work to do. This is not lazy way to make chapter. Some companies just throws random content and that's it. In ESO we have a lot of addons (every quarter new content) with many QoL changes, balancing and extra features, but you still say that's nothing only because you don't like what you get...
So we should all get really happy if they add Fruit Ninja or Farmville to the game the next time around?
Add content appropriate for an MMO, not a CCG that has not point being in an MMO.
Triple triad is fairly popular in ff14
Triple triad was already popular amongst final fantasy fans prior to FF14 being conceived. It was specifically asked for by name from portions of the community.
Triple triad is not a paid expansion feature.
Matches are fast and aren’t going to last 20 minutes. Not even close to it.
You earn cards by playing triple triad and also passively through other activities, such as killing dungeon and raid bosses. Your hard work farming cards and building a deck isn’t nullified by splitting your deck with your opponents.
It’s a great way to earn gold saucer points for those sweet mount, minions and many other cosmetic rewards.
Kiralyn2000 wrote: »FlopsyPrince wrote: »Luke_Flamesword wrote: »Geez, so many negative energy in this topic only because you get thing that you don't want. I don't get it. With every chapter we get big new zone with standard stuff like main quest and smaller quests, delves,, world bossess and other zone things. This is just new base content and even if this is very non-creative - this is still NEW CONTENT, which takes a lot of work to make it. Every new zone uses a lot of new assets and looks better and better with every chapter. Also every chapter brings new main feature which expands also future chapters - you talk about lacking of new content but with every chapter they have to make new things from previous chapters. So now we will have new antiquities, new companions (even you don't like it, this is still a lot of work - writing quests, making voices, coding into game, etc.), new furnitures and many more stuff added in some point earlier.
Making whole game card is also huge (design, UI, balance, etc.) and I get it that you may hate idea, but you must admit that's a lot of work to do. This is not lazy way to make chapter. Some companies just throws random content and that's it. In ESO we have a lot of addons (every quarter new content) with many QoL changes, balancing and extra features, but you still say that's nothing only because you don't like what you get...
So we should all get really happy if they add Fruit Ninja or Farmville to the game the next time around?
Add content appropriate for an MMO, not a CCG that has not point being in an MMO.
And just what is "content appropriate for an MMO"? Who gets to decide that? Is it just "if it's not something I want, it's not MMO-appropriate"? Or is it something else?
(honestly, by now, I'd be willing to bet that virtually everything has been added to an MMO somewhere. Including farming, base building, pokemon, racing, various card games...)
Meanwhile, as mentioned, the chapter includes a great deal of "MMO-standard" content - zone, quests, gear sets, raid, etc.
(heck, half the stuff that fits in "standard" MMO content, is junk that I don't care about. But you don't see me writing all that stuff off and saying "there's no content in this release." I've got no use for PvP, dungeons, or trials. That doesn't make it not-content, though.)
FlopsyPrince wrote: »Kiralyn2000 wrote: »FlopsyPrince wrote: »Luke_Flamesword wrote: »Geez, so many negative energy in this topic only because you get thing that you don't want. I don't get it. With every chapter we get big new zone with standard stuff like main quest and smaller quests, delves,, world bossess and other zone things. This is just new base content and even if this is very non-creative - this is still NEW CONTENT, which takes a lot of work to make it. Every new zone uses a lot of new assets and looks better and better with every chapter. Also every chapter brings new main feature which expands also future chapters - you talk about lacking of new content but with every chapter they have to make new things from previous chapters. So now we will have new antiquities, new companions (even you don't like it, this is still a lot of work - writing quests, making voices, coding into game, etc.), new furnitures and many more stuff added in some point earlier.
Making whole game card is also huge (design, UI, balance, etc.) and I get it that you may hate idea, but you must admit that's a lot of work to do. This is not lazy way to make chapter. Some companies just throws random content and that's it. In ESO we have a lot of addons (every quarter new content) with many QoL changes, balancing and extra features, but you still say that's nothing only because you don't like what you get...
So we should all get really happy if they add Fruit Ninja or Farmville to the game the next time around?
Add content appropriate for an MMO, not a CCG that has not point being in an MMO.
And just what is "content appropriate for an MMO"? Who gets to decide that? Is it just "if it's not something I want, it's not MMO-appropriate"? Or is it something else?
(honestly, by now, I'd be willing to bet that virtually everything has been added to an MMO somewhere. Including farming, base building, pokemon, racing, various card games...)
Meanwhile, as mentioned, the chapter includes a great deal of "MMO-standard" content - zone, quests, gear sets, raid, etc.
(heck, half the stuff that fits in "standard" MMO content, is junk that I don't care about. But you don't see me writing all that stuff off and saying "there's no content in this release." I've got no use for PvP, dungeons, or trials. That doesn't make it not-content, though.)
You think a CCG is a great part of an MMO? Really?
Dark_Lord_Kuro wrote: »Dark_Lord_Kuro wrote: »FlopsyPrince wrote: »Luke_Flamesword wrote: »Geez, so many negative energy in this topic only because you get thing that you don't want. I don't get it. With every chapter we get big new zone with standard stuff like main quest and smaller quests, delves,, world bossess and other zone things. This is just new base content and even if this is very non-creative - this is still NEW CONTENT, which takes a lot of work to make it. Every new zone uses a lot of new assets and looks better and better with every chapter. Also every chapter brings new main feature which expands also future chapters - you talk about lacking of new content but with every chapter they have to make new things from previous chapters. So now we will have new antiquities, new companions (even you don't like it, this is still a lot of work - writing quests, making voices, coding into game, etc.), new furnitures and many more stuff added in some point earlier.
Making whole game card is also huge (design, UI, balance, etc.) and I get it that you may hate idea, but you must admit that's a lot of work to do. This is not lazy way to make chapter. Some companies just throws random content and that's it. In ESO we have a lot of addons (every quarter new content) with many QoL changes, balancing and extra features, but you still say that's nothing only because you don't like what you get...
So we should all get really happy if they add Fruit Ninja or Farmville to the game the next time around?
Add content appropriate for an MMO, not a CCG that has not point being in an MMO.
Triple triad is fairly popular in ff14
Triple triad was already popular amongst final fantasy fans prior to FF14 being conceived. It was specifically asked for by name from portions of the community.
Triple triad is not a paid expansion feature.
Matches are fast and aren’t going to last 20 minutes. Not even close to it.
You earn cards by playing triple triad and also passively through other activities, such as killing dungeon and raid bosses. Your hard work farming cards and building a deck isn’t nullified by splitting your deck with your opponents.
It’s a great way to earn gold saucer points for those sweet mount, minions and many other cosmetic rewards.
So it has its place in an mmo despite being a card game wich is exactly the point im making
Next it will be fruit machines in the inns._adhyffbjjjf12 wrote: »FlopsyPrince wrote: »Kiralyn2000 wrote: »FlopsyPrince wrote: »Luke_Flamesword wrote: »Geez, so many negative energy in this topic only because you get thing that you don't want. I don't get it. With every chapter we get big new zone with standard stuff like main quest and smaller quests, delves,, world bossess and other zone things. This is just new base content and even if this is very non-creative - this is still NEW CONTENT, which takes a lot of work to make it. Every new zone uses a lot of new assets and looks better and better with every chapter. Also every chapter brings new main feature which expands also future chapters - you talk about lacking of new content but with every chapter they have to make new things from previous chapters. So now we will have new antiquities, new companions (even you don't like it, this is still a lot of work - writing quests, making voices, coding into game, etc.), new furnitures and many more stuff added in some point earlier.
Making whole game card is also huge (design, UI, balance, etc.) and I get it that you may hate idea, but you must admit that's a lot of work to do. This is not lazy way to make chapter. Some companies just throws random content and that's it. In ESO we have a lot of addons (every quarter new content) with many QoL changes, balancing and extra features, but you still say that's nothing only because you don't like what you get...
So we should all get really happy if they add Fruit Ninja or Farmville to the game the next time around?
Add content appropriate for an MMO, not a CCG that has not point being in an MMO.
And just what is "content appropriate for an MMO"? Who gets to decide that? Is it just "if it's not something I want, it's not MMO-appropriate"? Or is it something else?
(honestly, by now, I'd be willing to bet that virtually everything has been added to an MMO somewhere. Including farming, base building, pokemon, racing, various card games...)
Meanwhile, as mentioned, the chapter includes a great deal of "MMO-standard" content - zone, quests, gear sets, raid, etc.
(heck, half the stuff that fits in "standard" MMO content, is junk that I don't care about. But you don't see me writing all that stuff off and saying "there's no content in this release." I've got no use for PvP, dungeons, or trials. That doesn't make it not-content, though.)
You think a CCG is a great part of an MMO? Really?
Great mmorpg - content is broad, multi layered and cohesive and rewards group play and interaction in open world. CCG, lock pairs of players in isolated instances for 10-30 mins - Not so great for a MMO me thinks
_adhyffbjjjf12 wrote: »Next it will be fruit machines in the inns._adhyffbjjjf12 wrote: »FlopsyPrince wrote: »Kiralyn2000 wrote: »FlopsyPrince wrote: »Luke_Flamesword wrote: »Geez, so many negative energy in this topic only because you get thing that you don't want. I don't get it. With every chapter we get big new zone with standard stuff like main quest and smaller quests, delves,, world bossess and other zone things. This is just new base content and even if this is very non-creative - this is still NEW CONTENT, which takes a lot of work to make it. Every new zone uses a lot of new assets and looks better and better with every chapter. Also every chapter brings new main feature which expands also future chapters - you talk about lacking of new content but with every chapter they have to make new things from previous chapters. So now we will have new antiquities, new companions (even you don't like it, this is still a lot of work - writing quests, making voices, coding into game, etc.), new furnitures and many more stuff added in some point earlier.
Making whole game card is also huge (design, UI, balance, etc.) and I get it that you may hate idea, but you must admit that's a lot of work to do. This is not lazy way to make chapter. Some companies just throws random content and that's it. In ESO we have a lot of addons (every quarter new content) with many QoL changes, balancing and extra features, but you still say that's nothing only because you don't like what you get...
So we should all get really happy if they add Fruit Ninja or Farmville to the game the next time around?
Add content appropriate for an MMO, not a CCG that has not point being in an MMO.
And just what is "content appropriate for an MMO"? Who gets to decide that? Is it just "if it's not something I want, it's not MMO-appropriate"? Or is it something else?
(honestly, by now, I'd be willing to bet that virtually everything has been added to an MMO somewhere. Including farming, base building, pokemon, racing, various card games...)
Meanwhile, as mentioned, the chapter includes a great deal of "MMO-standard" content - zone, quests, gear sets, raid, etc.
(heck, half the stuff that fits in "standard" MMO content, is junk that I don't care about. But you don't see me writing all that stuff off and saying "there's no content in this release." I've got no use for PvP, dungeons, or trials. That doesn't make it not-content, though.)
You think a CCG is a great part of an MMO? Really?
Great mmorpg - content is broad, multi layered and cohesive and rewards group play and interaction in open world. CCG, lock pairs of players in isolated instances for 10-30 mins - Not so great for a MMO me thinks
Kiralyn2000 wrote: »FlopsyPrince wrote: »Luke_Flamesword wrote: »Geez, so many negative energy in this topic only because you get thing that you don't want. I don't get it. With every chapter we get big new zone with standard stuff like main quest and smaller quests, delves,, world bossess and other zone things. This is just new base content and even if this is very non-creative - this is still NEW CONTENT, which takes a lot of work to make it. Every new zone uses a lot of new assets and looks better and better with every chapter. Also every chapter brings new main feature which expands also future chapters - you talk about lacking of new content but with every chapter they have to make new things from previous chapters. So now we will have new antiquities, new companions (even you don't like it, this is still a lot of work - writing quests, making voices, coding into game, etc.), new furnitures and many more stuff added in some point earlier.
Making whole game card is also huge (design, UI, balance, etc.) and I get it that you may hate idea, but you must admit that's a lot of work to do. This is not lazy way to make chapter. Some companies just throws random content and that's it. In ESO we have a lot of addons (every quarter new content) with many QoL changes, balancing and extra features, but you still say that's nothing only because you don't like what you get...
So we should all get really happy if they add Fruit Ninja or Farmville to the game the next time around?
Add content appropriate for an MMO, not a CCG that has not point being in an MMO.
(heck, half the stuff that fits in "standard" MMO content, is junk that I don't care about. But you don't see me writing all that stuff off and saying "there's no content in this release." I've got no use for PvP, dungeons, or trials. That doesn't make it not-content, though.)
Dark_Lord_Kuro wrote: »Dark_Lord_Kuro wrote: »FlopsyPrince wrote: »Luke_Flamesword wrote: »Geez, so many negative energy in this topic only because you get thing that you don't want. I don't get it. With every chapter we get big new zone with standard stuff like main quest and smaller quests, delves,, world bossess and other zone things. This is just new base content and even if this is very non-creative - this is still NEW CONTENT, which takes a lot of work to make it. Every new zone uses a lot of new assets and looks better and better with every chapter. Also every chapter brings new main feature which expands also future chapters - you talk about lacking of new content but with every chapter they have to make new things from previous chapters. So now we will have new antiquities, new companions (even you don't like it, this is still a lot of work - writing quests, making voices, coding into game, etc.), new furnitures and many more stuff added in some point earlier.
Making whole game card is also huge (design, UI, balance, etc.) and I get it that you may hate idea, but you must admit that's a lot of work to do. This is not lazy way to make chapter. Some companies just throws random content and that's it. In ESO we have a lot of addons (every quarter new content) with many QoL changes, balancing and extra features, but you still say that's nothing only because you don't like what you get...
So we should all get really happy if they add Fruit Ninja or Farmville to the game the next time around?
Add content appropriate for an MMO, not a CCG that has not point being in an MMO.
Triple triad is fairly popular in ff14
Triple triad was already popular amongst final fantasy fans prior to FF14 being conceived. It was specifically asked for by name from portions of the community.
Triple triad is not a paid expansion feature.
Matches are fast and aren’t going to last 20 minutes. Not even close to it.
You earn cards by playing triple triad and also passively through other activities, such as killing dungeon and raid bosses. Your hard work farming cards and building a deck isn’t nullified by splitting your deck with your opponents.
It’s a great way to earn gold saucer points for those sweet mount, minions and many other cosmetic rewards.
So it has its place in an mmo despite being a card game wich is exactly the point im making
Darkstorne wrote: »Generally the complaining I see about High Isle not offering anything new, should really be "High Isle doesn't add anything new that I want."
Darkstorne wrote: »Generally the complaining I see about High Isle not offering anything new, should really be "High Isle doesn't add anything new that I want."
Which is a perfectly valid complaint to make, so...?
Dark_Lord_Kuro wrote: »Dark_Lord_Kuro wrote: »FlopsyPrince wrote: »Luke_Flamesword wrote: »Geez, so many negative energy in this topic only because you get thing that you don't want. I don't get it. With every chapter we get big new zone with standard stuff like main quest and smaller quests, delves,, world bossess and other zone things. This is just new base content and even if this is very non-creative - this is still NEW CONTENT, which takes a lot of work to make it. Every new zone uses a lot of new assets and looks better and better with every chapter. Also every chapter brings new main feature which expands also future chapters - you talk about lacking of new content but with every chapter they have to make new things from previous chapters. So now we will have new antiquities, new companions (even you don't like it, this is still a lot of work - writing quests, making voices, coding into game, etc.), new furnitures and many more stuff added in some point earlier.
Making whole game card is also huge (design, UI, balance, etc.) and I get it that you may hate idea, but you must admit that's a lot of work to do. This is not lazy way to make chapter. Some companies just throws random content and that's it. In ESO we have a lot of addons (every quarter new content) with many QoL changes, balancing and extra features, but you still say that's nothing only because you don't like what you get...
So we should all get really happy if they add Fruit Ninja or Farmville to the game the next time around?
Add content appropriate for an MMO, not a CCG that has not point being in an MMO.
Triple triad is fairly popular in ff14
Triple triad was already popular amongst final fantasy fans prior to FF14 being conceived. It was specifically asked for by name from portions of the community.
Triple triad is not a paid expansion feature.
Matches are fast and aren’t going to last 20 minutes. Not even close to it.
You earn cards by playing triple triad and also passively through other activities, such as killing dungeon and raid bosses. Your hard work farming cards and building a deck isn’t nullified by splitting your deck with your opponents.
It’s a great way to earn gold saucer points for those sweet mount, minions and many other cosmetic rewards.
So it has its place in an mmo despite being a card game wich is exactly the point im making
It works in FF because of very particular circumstances. It is minuscule in terms of what FFXIV offers the player. A secondary feature.
Now, if a new class, skill line or game system had been scrapped in favor of adding triple triad as a main feature in FF the FF community would look at it very differently.
What reasons do you think the card game will work in ESO?
_adhyffbjjjf12 wrote: »Next it will be fruit machines in the inns._adhyffbjjjf12 wrote: »FlopsyPrince wrote: »Kiralyn2000 wrote: »FlopsyPrince wrote: »Luke_Flamesword wrote: »Geez, so many negative energy in this topic only because you get thing that you don't want. I don't get it. With every chapter we get big new zone with standard stuff like main quest and smaller quests, delves,, world bossess and other zone things. This is just new base content and even if this is very non-creative - this is still NEW CONTENT, which takes a lot of work to make it. Every new zone uses a lot of new assets and looks better and better with every chapter. Also every chapter brings new main feature which expands also future chapters - you talk about lacking of new content but with every chapter they have to make new things from previous chapters. So now we will have new antiquities, new companions (even you don't like it, this is still a lot of work - writing quests, making voices, coding into game, etc.), new furnitures and many more stuff added in some point earlier.
Making whole game card is also huge (design, UI, balance, etc.) and I get it that you may hate idea, but you must admit that's a lot of work to do. This is not lazy way to make chapter. Some companies just throws random content and that's it. In ESO we have a lot of addons (every quarter new content) with many QoL changes, balancing and extra features, but you still say that's nothing only because you don't like what you get...
So we should all get really happy if they add Fruit Ninja or Farmville to the game the next time around?
Add content appropriate for an MMO, not a CCG that has not point being in an MMO.
And just what is "content appropriate for an MMO"? Who gets to decide that? Is it just "if it's not something I want, it's not MMO-appropriate"? Or is it something else?
(honestly, by now, I'd be willing to bet that virtually everything has been added to an MMO somewhere. Including farming, base building, pokemon, racing, various card games...)
Meanwhile, as mentioned, the chapter includes a great deal of "MMO-standard" content - zone, quests, gear sets, raid, etc.
(heck, half the stuff that fits in "standard" MMO content, is junk that I don't care about. But you don't see me writing all that stuff off and saying "there's no content in this release." I've got no use for PvP, dungeons, or trials. That doesn't make it not-content, though.)
You think a CCG is a great part of an MMO? Really?
Great mmorpg - content is broad, multi layered and cohesive and rewards group play and interaction in open world. CCG, lock pairs of players in isolated instances for 10-30 mins - Not so great for a MMO me thinks
Dark_Lord_Kuro wrote: »Dark_Lord_Kuro wrote: »FlopsyPrince wrote: »Luke_Flamesword wrote: »Geez, so many negative energy in this topic only because you get thing that you don't want. I don't get it. With every chapter we get big new zone with standard stuff like main quest and smaller quests, delves,, world bossess and other zone things. This is just new base content and even if this is very non-creative - this is still NEW CONTENT, which takes a lot of work to make it. Every new zone uses a lot of new assets and looks better and better with every chapter. Also every chapter brings new main feature which expands also future chapters - you talk about lacking of new content but with every chapter they have to make new things from previous chapters. So now we will have new antiquities, new companions (even you don't like it, this is still a lot of work - writing quests, making voices, coding into game, etc.), new furnitures and many more stuff added in some point earlier.
Making whole game card is also huge (design, UI, balance, etc.) and I get it that you may hate idea, but you must admit that's a lot of work to do. This is not lazy way to make chapter. Some companies just throws random content and that's it. In ESO we have a lot of addons (every quarter new content) with many QoL changes, balancing and extra features, but you still say that's nothing only because you don't like what you get...
So we should all get really happy if they add Fruit Ninja or Farmville to the game the next time around?
Add content appropriate for an MMO, not a CCG that has not point being in an MMO.
Triple triad is fairly popular in ff14
Triple triad was already popular amongst final fantasy fans prior to FF14 being conceived. It was specifically asked for by name from portions of the community.
Triple triad is not a paid expansion feature.
Matches are fast and aren’t going to last 20 minutes. Not even close to it.
You earn cards by playing triple triad and also passively through other activities, such as killing dungeon and raid bosses. Your hard work farming cards and building a deck isn’t nullified by splitting your deck with your opponents.
It’s a great way to earn gold saucer points for those sweet mount, minions and many other cosmetic rewards.
So it has its place in an mmo despite being a card game wich is exactly the point im making
It works in FF because of very particular circumstances. It is minuscule in terms of what FFXIV offers the player. A secondary feature.
Now, if a new class, skill line or game system had been scrapped in favor of adding triple triad as a main feature in FF the FF community would look at it very differently.
What reasons do you think the card game will work in ESO?
I thought the last 3 items were just part of one of the regular game updates, not provided by the DLC?Darkstorne wrote: »Nope, just the card game. That's it.
"And the companions!"
Oh alright, and the two new companions.
"And the new zones!"
Well of course there's new zones! The new zones go without saying! But other tha-
"And the new trial!"
"And the volcanic vents!"
"And the new mythics and antiquities!"
"And the quickslot system overhaul!"
"And the addition of mundus stones to the armory system!"
"And the main menu music selection!"
Okay, fine! But apart from the card game, the new zones, the new companions, the trial, the volcanic vents, the mythics and antiquities, the quickslot system update, the mundus stones for the armory system, and main menu music selection, what have ZOS ever done for us!?
A lot what you list are QoL fixes which will be available whether we purchase the Chapter or not. Everyone will have access to the new quickslot system and main menu music choices. When this chapter drops the armory system from last chapter will become available to anyone with ESO+ and will include the mundus upgrade.Darkstorne wrote: »Nope, just the card game. That's it.
"And the companions!"
Oh alright, and the two new companions.
"And the new zones!"
Well of course there's new zones! The new zones go without saying! But other tha-
"And the new trial!"
"And the volcanic vents!"
"And the new mythics and antiquities!"
"And the quickslot system overhaul!"
"And the addition of mundus stones to the armory system!"
"And the main menu music selection!"
Okay, fine! But apart from the card game, the new zones, the new companions, the trial, the volcanic vents, the mythics and antiquities, the quickslot system update, the mundus stones for the armory system, and main menu music selection, what have ZOS ever done for us!?
Darkstorne wrote: »Yes, but they ARE something the OP specifically asked for ("revamp of UI elements") while claiming nothing was being done in this regard. I could even have listed updates to skills in there since he also said he wanted that and claimed it wasn't happening.Darkstorne wrote: »Nope, just the card game. That's it.
"And the companions!"
Oh alright, and the two new companions.
"And the new zones!"
Well of course there's new zones! The new zones go without saying! But other tha-
"And the new trial!"
"And the volcanic vents!"
"And the new mythics and antiquities!"
"And the quickslot system overhaul!"
"And the addition of mundus stones to the armory system!"
"And the main menu music selection!"
Okay, fine! But apart from the card game, the new zones, the new companions, the trial, the volcanic vents, the mythics and antiquities, the quickslot system update, the mundus stones for the armory system, and main menu music selection, what have ZOS ever done for us!?
The last three things you said are part of the update, not part of the chapter. Volcanic vents are just glorified dolmens. The zone and trial are something every chapter gives. I'd argue that two new useless companions aren't new content. Only new thing we get is the card game that has no connection to the game otherwise.
Generally the complaining I see about High Isle not offering anything new, should really be "High Isle doesn't add anything new that I want."
Darkstorne wrote: »Nope, just the card game. That's it.
"And the companions!"
Oh alright, and the two new companions.
"And the new zones!"
Well of course there's new zones! The new zones go without saying! But other tha-
"And the new trial!"
"And the volcanic vents!"
"And the new mythics and antiquities!"
"And the quickslot system overhaul!"
"And the addition of mundus stones to the armory system!"
"And the main menu music selection!"
Okay, fine! But apart from the card game, the new zones, the new companions, the trial, the volcanic vents, the mythics and antiquities, the quickslot system update, the mundus stones for the armory system, and main menu music selection, what have ZOS ever done for us!?
The last three things you said are part of the update, not part of the chapter. Volcanic vents are just glorified dolmens. The zone and trial are something every chapter gives. I'd argue that two new useless companions aren't new content. Only new thing we get is the card game that has no connection to the game otherwise.