Combustion: This passive now has a cooldown of 3 seconds, up from .5 seconds.
Right, sure, this will significantly reduce 2x charged DKs strength. Going from average proc in 1-2s to average proc in 1-2s+3s wait, resulting in ~270/s average, on par with templar Rune Focus morphs, which doesn't even need to hit anything. This is big.
But, am I the only one who has a feeling that hitting sustain wasn't the right direction?
Someone else mentioned on the forum the idea, that basically resolved around "DK should be slow, but strong".
Sure DKs aren't slow now. Every class can just use use psijic skill, x3 swift and the likes, and flies around at ultrasonic speeds.
What if combustion had small debuff of movement speed, -5% / level? It would be interesting choice in PvP, while also no-brainer in PvE.