Agree, now the cold storage sounds a lot like an database transfer, however I'm pretty sure they don't move all the data, just the larger ones like achievements, inventory and furniture in houses.I'm not interested in it myself, as I enjoy playing on playstation (I have on PC but I don't primarily play there).
The issues are more technical than just don't want to though, the initial transfer was to an empty database. it would be a lot of work to merge all those accounts into an existing db, deal with non unique primary keys etc, it wouldn't be worth their while for $5-10 dollars a pop
Agree, now the cold storage sounds a lot like an database transfer, however I'm pretty sure they don't move all the data, just the larger ones like achievements, inventory and furniture in houses.I'm not interested in it myself, as I enjoy playing on playstation (I have on PC but I don't primarily play there).
The issues are more technical than just don't want to though, the initial transfer was to an empty database. it would be a lot of work to merge all those accounts into an existing db, deal with non unique primary keys etc, it wouldn't be worth their while for $5-10 dollars a pop
My guess is that its server based, for one they need to maintain the cold storage data and players come back with new chapters and they might require database changes. PC is first out and suddenly some who come back on console before the update to get ready can not log in because database is for the new chapter.Agree, now the cold storage sounds a lot like an database transfer, however I'm pretty sure they don't move all the data, just the larger ones like achievements, inventory and furniture in houses.I'm not interested in it myself, as I enjoy playing on playstation (I have on PC but I don't primarily play there).
The issues are more technical than just don't want to though, the initial transfer was to an empty database. it would be a lot of work to merge all those accounts into an existing db, deal with non unique primary keys etc, it wouldn't be worth their while for $5-10 dollars a pop
I wouldn't be surprised if the cold storage isn't per server too, so the conflicts are already dealt with
An database merger, agree forget it, account transfer is much easier but still an decent project, it also need to be updated and this is an issue, done it for an much much smaller project and it took weeks and its not maintained as an customer paid for itDagoth_Rac wrote: »The initial PC-to-console transfers were into empty databases. Thus, no chance of database conflicts. You are asking for a "database merge" and, for better or worse, the megaservers were never designed for merging. We cannot even transfer characters to a different region on same platform (i.e, you cannot transfer from PC-NA to PC-EU). The PTS is constantly wiped clean and started over from scratch with an empty database so that players from NA or EU characters can be transferred into a clean database. Those two player bases never meet on PTS because of the risk of database corruption involved.
Trying to merge databases that were not designed for merging is an incredibly difficult, time-consuming, and risky endeavor. If ZOS could go back in time to 2007, when development started, would they have designed game for easier transfers and merges of data between servers? Probably. But that ship has sailed.
Is merging characters into different megaservers impossible? No. But it would be a major endeavor of time, money, and development hours. And very risky. A database merge is kind of like adding milk to coffee. That is easy. Taking milk out of coffee? Nope. You pretty much have to start over and brew a fresh cup of coffee. Once data is corrupted, you are really in a bad spot.
This is not like copying MyFile.txt to a different directory and renaming it to MyFile_Copy.txt. Not even close. Database mergers are some of the riskiest and scariest things you can do in data science. There are hundreds or thousands of unique ids, per player, that link things together. Accounts linked to characters linked to backpacks linked to banks linked to owned houses linked to achievements linked to quest status linked to storage coffers linked to craft bags linked to collected mounts linked to guild memberships, and a hundred other permutations and combinations. And on and on and on. Like a giant spider web. And a database merge is like trying to combine multiple spider webs, delicate and complicated, without in any way compromising or breaking the integrity of old or new spider webs.
It is hard. It is really hard.
Dagoth_Rac wrote: »The initial PC-to-console transfers were into empty databases. Thus, no chance of database conflicts. You are asking for a "database merge" and, for better or worse, the megaservers were never designed for merging. We cannot even transfer characters to a different region on same platform (i.e, you cannot transfer from PC-NA to PC-EU). The PTS is constantly wiped clean and started over from scratch with an empty database so that players from NA or EU characters can be transferred into a clean database. Those two player bases never meet on PTS because of the risk of database corruption involved.
Trying to merge databases that were not designed for merging is an incredibly difficult, time-consuming, and risky endeavor. If ZOS could go back in time to 2007, when development started, would they have designed game for easier transfers and merges of data between servers? Probably. But that ship has sailed.
Is merging characters into different megaservers impossible? No. But it would be a major endeavor of time, money, and development hours. And very risky. A database merge is kind of like adding milk to coffee. That is easy. Taking milk out of coffee? Nope. You pretty much have to start over and brew a fresh cup of coffee. Once data is corrupted, you are really in a bad spot.
This is not like copying MyFile.txt to a different directory and renaming it to MyFile_Copy.txt. Not even close. Database mergers are some of the riskiest and scariest things you can do in data science. There are hundreds or thousands of unique ids, per player, that link things together. Accounts linked to characters linked to backpacks linked to banks linked to owned houses linked to achievements linked to quest status linked to storage coffers linked to craft bags linked to collected mounts linked to guild memberships, and a hundred other permutations and combinations. And on and on and on. Like a giant spider web. And a database merge is like trying to combine multiple spider webs, delicate and complicated, without in any way compromising or breaking the integrity of old or new spider webs.
It is hard. It is really hard.
Dagoth_Rac wrote: »The initial PC-to-console transfers were into empty databases. Thus, no chance of database conflicts. You are asking for a "database merge" and, for better or worse, the megaservers were never designed for merging. We cannot even transfer characters to a different region on same platform (i.e, you cannot transfer from PC-NA to PC-EU). The PTS is constantly wiped clean and started over from scratch with an empty database so that players from NA or EU characters can be transferred into a clean database. Those two player bases never meet on PTS because of the risk of database corruption involved.
Trying to merge databases that were not designed for merging is an incredibly difficult, time-consuming, and risky endeavor. If ZOS could go back in time to 2007, when development started, would they have designed game for easier transfers and merges of data between servers? Probably. But that ship has sailed.
Is merging characters into different megaservers impossible? No. But it would be a major endeavor of time, money, and development hours. And very risky. A database merge is kind of like adding milk to coffee. That is easy. Taking milk out of coffee? Nope. You pretty much have to start over and brew a fresh cup of coffee. Once data is corrupted, you are really in a bad spot.
This is not like copying MyFile.txt to a different directory and renaming it to MyFile_Copy.txt. Not even close. Database mergers are some of the riskiest and scariest things you can do in data science. There are hundreds or thousands of unique ids, per player, that link things together. Accounts linked to characters linked to backpacks linked to banks linked to owned houses linked to achievements linked to quest status linked to storage coffers linked to craft bags linked to collected mounts linked to guild memberships, and a hundred other permutations and combinations. And on and on and on. Like a giant spider web. And a database merge is like trying to combine multiple spider webs, delicate and complicated, without in any way compromising or breaking the integrity of old or new spider webs.
It is hard. It is really hard.
Dagoth_Rac wrote: »The initial PC-to-console transfers were into empty databases. Thus, no chance of database conflicts. You are asking for a "database merge" and, for better or worse, the megaservers were never designed for merging. We cannot even transfer characters to a different region on same platform (i.e, you cannot transfer from PC-NA to PC-EU). The PTS is constantly wiped clean and started over from scratch with an empty database so that players from NA or EU characters can be transferred into a clean database. Those two player bases never meet on PTS because of the risk of database corruption involved.
Trying to merge databases that were not designed for merging is an incredibly difficult, time-consuming, and risky endeavor. If ZOS could go back in time to 2007, when development started, would they have designed game for easier transfers and merges of data between servers? Probably. But that ship has sailed.
Is merging characters into different megaservers impossible? No. But it would be a major endeavor of time, money, and development hours. And very risky. A database merge is kind of like adding milk to coffee. That is easy. Taking milk out of coffee? Nope. You pretty much have to start over and brew a fresh cup of coffee. Once data is corrupted, you are really in a bad spot.
This is not like copying MyFile.txt to a different directory and renaming it to MyFile_Copy.txt. Not even close. Database mergers are some of the riskiest and scariest things you can do in data science. There are hundreds or thousands of unique ids, per player, that link things together. Accounts linked to characters linked to backpacks linked to banks linked to owned houses linked to achievements linked to quest status linked to storage coffers linked to craft bags linked to collected mounts linked to guild memberships, and a hundred other permutations and combinations. And on and on and on. Like a giant spider web. And a database merge is like trying to combine multiple spider webs, delicate and complicated, without in any way compromising or breaking the integrity of old or new spider webs.
It is hard. It is really hard.Dagoth_Rac wrote: »The initial PC-to-console transfers were into empty databases. Thus, no chance of database conflicts. You are asking for a "database merge" and, for better or worse, the megaservers were never designed for merging. We cannot even transfer characters to a different region on same platform (i.e, you cannot transfer from PC-NA to PC-EU). The PTS is constantly wiped clean and started over from scratch with an empty database so that players from NA or EU characters can be transferred into a clean database. Those two player bases never meet on PTS because of the risk of database corruption involved.
Trying to merge databases that were not designed for merging is an incredibly difficult, time-consuming, and risky endeavor. If ZOS could go back in time to 2007, when development started, would they have designed game for easier transfers and merges of data between servers? Probably. But that ship has sailed.
Is merging characters into different megaservers impossible? No. But it would be a major endeavor of time, money, and development hours. And very risky. A database merge is kind of like adding milk to coffee. That is easy. Taking milk out of coffee? Nope. You pretty much have to start over and brew a fresh cup of coffee. Once data is corrupted, you are really in a bad spot.
This is not like copying MyFile.txt to a different directory and renaming it to MyFile_Copy.txt. Not even close. Database mergers are some of the riskiest and scariest things you can do in data science. There are hundreds or thousands of unique ids, per player, that link things together. Accounts linked to characters linked to backpacks linked to banks linked to owned houses linked to achievements linked to quest status linked to storage coffers linked to craft bags linked to collected mounts linked to guild memberships, and a hundred other permutations and combinations. And on and on and on. Like a giant spider web. And a database merge is like trying to combine multiple spider webs, delicate and complicated, without in any way compromising or breaking the integrity of old or new spider webs.
It is hard. It is really hard.
I wonder if, when the new hardware is put in place, this will be a more realistic possibility. But I agree for the time being that it is simply not possible, even if I myself would love it.
Brotherchaotic wrote: »Many people were unable to upgrade to next generation and are stuck behind.
Don't want pc people coming to console, they're too damn rich.
They should do transfer between consoles if they're not going to merge the servers. Then get the older console versions running nicely and stop supporting them with new content so they focus on current gen and pc.