I see, the horns indeed seem slightly bigger, as for the teeth -- it's not a prominent feature for me to matter, what bothers me mostly is the lack of wings, I just prefer the VL model. Agree to disagree.TX12001rwb17_ESO wrote: »That's not even a complete picture of a Scion, that is when they did not even have teeth added, also the horn size is obviously there, look where the Vampire Lords head is positioned in the picture and how it's horns end right at the top of the image where as the Scions head is placed about a centimeter lower in the image and yet its horns do not even fit completely in frame.
It's either delete or turn into an execute at this point for the drain. xD On a more serious note, yeah, mesmerize change sounds awesome, still won't help vampires in PvE, but I can see it being used a LOT in PvP.Hello!
I disagree with a few of your points OP about the ultimate and Drain, but I do agree with Mesmerize.
I keep suggesting it but if they made the stun effect everyone in the AoE, and then it becomes unblockable if the target is looking at you, would be a pretty nice change tbh. Keeps the thematic looking at you rule, but makes it more reliable and able to be used against fleeing foes while also making you want to get in front of a blocking target so the stun would land.
I mean, there are more pressing matters when it comes to vampirism -- but yeah, perfect scion is a morph that no-one uses, it's completely useless.Blood scion form's look is fine imo. Would look better as an ESO vampire lord though. (Not the skyrim version.)
Werewolf and vampire both definitely need something. Being able to extend vampire ult duration in perfect scion form would be great.
TBH ive givin this SOME thought but maybe not as much as other have... I think theres too many class skills. Im wondering if maybe it would be better going more like companions with 3 per tree so to be easier to make each class special and not reskins of the same abilities.
Id like to see EACH class unique and desired for groups NO QUESTION like other games like everquest and wow etc, but also have the openess of playing how you want as well.
I think less class skills would result in homogenizing the classes even more, now that would make more Weapon & Guild skills in every build making the setups more samey that ever before.
I think the larger issue is unique buffs, Something that makes Necro really valuable is access to Major Vuln, which is still only found on Necro. I think every class should have access to a unique Major Buff, Like Warden getting Major Brittle (Nudge Nudge Zos). I'm sure there can be things that other classes can provide as well, but that's an Idea.
Two years, after Greymoor, of constant requests for change/balance of vampirism is a sign of successful rework, in my opinion Almost all problems of new vampirism and all requests were brought to ZOS at Greymoor beta test two years ago... and they ignored it, as they always do, but at the time of Greymoor beta test i were naive.
Here is my Point of view on vampire skills, mechanics and stages of vampirism, which i wrote 2 years ago based on my opinion and players ideas from PTS forums. I bring this link in topics like this for two years already, because it contains all my thoughts about vampirism, vampire skills and visuals. If someone interested in vampire theme it can be interesting read for them.
Some very nice ideas in there, balancing some of those might be tough, but still. And it's the same with every big company, they only change stuff drastically when the [snip] hits the fan and things get a lot of attention. Not that many speak up about vampirism. I have been around and I can tell you 9 out of 10 people that care for vampirism just have it for the looks, the rest have it for the mandatory undeath passive.Two years, after Greymoor, of constant requests for change/balance of vampirism is a sign of successful rework, in my opinion Almost all problems of new vampirism and all requests were brought to ZOS at Greymoor beta test two years ago... and they ignored it, as they always do, but at the time of Greymoor beta test i were naive.
Here is my Point of view on vampire skills, mechanics and stages of vampirism, which i wrote 2 years ago based on my opinion and players ideas from PTS forums. I bring this link in topics like this for two years already, because it contains all my thoughts about vampirism, vampire skills and visuals. If someone interested in vampire theme it can be interesting read for them.
Some very nice ideas in there, balancing some of those might be tough, but still. And it's the same with every big company, they only change stuff drastically when the [snip] hits the fan and things get a lot of attention. Not that many speak up about vamirism. I have been around and I can tell you 9 out of 10 people that care for vampirism just have it for the looks, the rest have it for the mandatory undeath passive.Two years, after Greymoor, of constant requests for change/balance of vampirism is a sign of successful rework, in my opinion Almost all problems of new vampirism and all requests were brought to ZOS at Greymoor beta test two years ago... and they ignored it, as they always do, but at the time of Greymoor beta test i were naive.
Here is my Point of view on vampire skills, mechanics and stages of vampirism, which i wrote 2 years ago based on my opinion and players ideas from PTS forums. I bring this link in topics like this for two years already, because it contains all my thoughts about vampirism, vampire skills and visuals. If someone interested in vampire theme it can be interesting read for them.
lmao, where's an edgy goth Asmongold when you need one..Captain_OP wrote: »*Joke* Well then we need a big streamer that gets upset by the vampire design and desinstall the game.
Because of this Post, I've gone and made a Vampire. I haven't had a Vampire in a long time. Wish me luck
Because of this Post, I've gone and made a Vampire. I haven't had a Vampire in a long time. Wish me luck
Quick head's up.
Try out Blood for Blood + Pale Order Ring or an ability that heals over time like Burning Embers.
Sated Fury for PvE stuff as the quick little full heal is pretty nice unless you want 100 more spell and weapon damage then go Simmering Frenzy.
Elusive Mist as a repositioning tool preferably with stage 2+. Don't stay longer in it than 1 second while in PvE, but PvP it's fine.
Swarming Scion as a back bar ultimate.
Exhilarating Drain if you need lots of ultimate. Better with a Decisive weapon and a lot of healing received buffs.
Drain Vigor scales with healing done and healing received so it's the much stronger healing morph, but the game never tells you this and I had to figure that one out. On paper it looks like it only has you restore 10% missing stamina.
Mesmerize for Harrowstorms.... and.... um.... that's kinda it. I'd still have it on hand for merchants, but it's something you slot and unslot. Would not recommend for anything serious.
Stay stages 3-4. 3 if you can't live without health regeneration, and stage 4 for the stamina efficiency while sprinting and the on demand invisibility. Can cheese so much content with invisibility sprint.
Captain_OP wrote: »Because of this Post, I've gone and made a Vampire. I haven't had a Vampire in a long time. Wish me luck
Quick head's up.
Try out Blood for Blood + Pale Order Ring or an ability that heals over time like Burning Embers.
Sated Fury for PvE stuff as the quick little full heal is pretty nice unless you want 100 more spell and weapon damage then go Simmering Frenzy.
Elusive Mist as a repositioning tool preferably with stage 2+. Don't stay longer in it than 1 second while in PvE, but PvP it's fine.
Swarming Scion as a back bar ultimate.
Exhilarating Drain if you need lots of ultimate. Better with a Decisive weapon and a lot of healing received buffs.
Drain Vigor scales with healing done and healing received so it's the much stronger healing morph, but the game never tells you this and I had to figure that one out. On paper it looks like it only has you restore 10% missing stamina.
Mesmerize for Harrowstorms.... and.... um.... that's kinda it. I'd still have it on hand for merchants, but it's something you slot and unslot. Would not recommend for anything serious.
Stay stages 3-4. 3 if you can't live without health regeneration, and stage 4 for the stamina efficiency while sprinting and the on demand invisibility. Can cheese so much content with invisibility sprint.
As a nightblade Sated Fury is useless, because relentliss focus give you the same amount of weapon and spell damage, but without a draw back. BfB would be still cool, but since you cant get healed it is useless in group content. I ll go with the other Morph, when Oakensoul hits life server for my one-bar fun build.
I know it is outdated, but for some that might be interested here is the build i use:
Gorrdained wrote: »Vampire ultimate should be somewhat sustainable how the werewolf ultimate is. Rework the ultimate. why not be able to maintain Scion form how you can with pack leader.
I'd like that. Adding some kind of combat feeding was one of the ideas I had before, even if it's just for the ultimate. Some kind of feeding animation would be nice but I don't think that it will ever happen. I'd still like them to fix the feeding system in general, to encourage feeding more often, stalking people in towns etc. I don't care if we have to micro-manage, that's how it should be, this should filter out people that don't really want to be vampires. Imagine you get weaker as time goes by (speed penalty?) and drinking blood is what removes said debuffs and makes you stronger.Gorrdained wrote: »Vampire ultimate should be somewhat sustainable how the werewolf ultimate is. Rework the ultimate. why not be able to maintain Scion form how you can with pack leader.
Also, are you seriously asking for them to nerf blood for blood and strike from shadows?! Not being able to get healed AND having to be in melee range is more than enough. Undeath on the other hand, yes, it's OP.Lailaamell wrote: »They need to nerf undeath and blood for blood and strike from shadowXD. But seriusly vamp has gotten niche lately like just get rid of the increased non vamp skill cost it seems to be there to encourage use of vamp skills but everytime they get into a meta build it seems to get removed from pve (mist form for me kinds seems like saying this skill is not intended to be used in non solo content beyond pvp and i dont see how it ever would been a good disengage then it slows you stunts your sustain eat magicka like)
Yes, Shagreth, you guessed it.Hopefully there's going to be a rework in the new update. Heh, yeah, right.