I would like to know what it takes to make a game like ESO and who decides what happens. Is there a way to get a full history/overview/manual on a game like ESO? All about the money, people, hardware, software, art... I mean every single information there is about the game. Not just bits and pieces from old articles.
MovesLikeJaguar wrote: »I would like to know what it takes to make a game like ESO and who decides what happens. Is there a way to get a full history/overview/manual on a game like ESO? All about the money, people, hardware, software, art... I mean every single information there is about the game. Not just bits and pieces from old articles.
MMO's don't make a ton of money through the amount of players that are playing it, but instead through micro transactions generally. So most of the money the game makes is through the cash shop. As for why it was made, it was probably made knowing that MMO's generally don't make a ton of money, so the model was designed with the buy the game, play forever model, but with paid DLC and an optional subscription that solves a problem that the Devs intentionally put in the game as to incentivize a player to pay to remove that problem. But the main reason it was probably made was to facilitate the loot box system. From a shareholder point of view, I mean. Devs probably just wanted to make a cool game in general.
MovesLikeJaguar wrote: »I would like to know what it takes to make a game like ESO and who decides what happens. Is there a way to get a full history/overview/manual on a game like ESO? All about the money, people, hardware, software, art... I mean every single information there is about the game. Not just bits and pieces from old articles.
MMO's don't make a ton of money through the amount of players that are playing it, but instead through micro transactions generally. So most of the money the game makes is through the cash shop. As for why it was made, it was probably made knowing that MMO's generally don't make a ton of money, so the model was designed with the buy the game, play forever model, but with paid DLC and an optional subscription that solves a problem that the Devs intentionally put in the game as to incentivize a player to pay to remove that problem. But the main reason it was probably made was to facilitate the loot box system. From a shareholder point of view, I mean. Devs probably just wanted to make a cool game in general.
The first year of ESO did not use this system. It was a 100% buy and subscribe model. We had Veteran rewards for milestones of how long we subbed for. At some point it was decided that changing to a cash shop, buy once and free to play model with optional sub for perks. Many of us feared the quality would go downhill from this.
I would like to know what it takes to make a game like ESO and who decides what happens. Is there a way to get a full history/overview/manual on a game like ESO? All about the money, people, hardware, software, art... I mean every single information there is about the game. Not just bits and pieces from old articles.
SilverBride wrote: »A book like that would be outdated before it was even printed.