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PTS Update 34 - Feedback Thread for Tales of Tribute

  • Coatmagic
    Coatmagic
    ✭✭✭✭✭
    Bad tutorial. Just jaw-droppingly bad. SMH
  • TholosTB
    TholosTB
    What are your thoughts in general regarding the gameplay and quest components?

    So far, very positive. The quest was interesting, gameplay was fun.

    What is your level of experience with competitive card games?
    Dabbled in MtG, Hearthstone, ES:Legends. Not particularly good at any of them.

    Approximately how long did it take for you to grasp the concept of Tribute? How long, or how many games, did you end up playing?

    The tutorial was a little rough, first couple of games were mostly random clicking, but stuff started making sense after a couple of games.

    What took the most time for you to understand?
    Agents and Contract cards; discard vs. cooldown

    Was anything confusing or unclear while you were playing?
    Some of the patron effects; cards that make you discard from draw vs. cooldown pile vs. hand
    NPCs almost never play agents (until Proficient level, I think), so those effects are difficult to learn/adapt to. It seems that a patron agent removal is too strong, agents get removed almost immediately. There's almost no reason to play an agent-based hand in the first 5 decks, may change with the other decks.

    Did you mainly play against NPCs or other players?
    Mostly NPCs - finished the Tribute quest and both dailies.

    Were you able to easily find the Roister Club and the tutorial quest?
    Took a little wandering around town as an existing character. Nothing showed up on my map like the Antiquarian's Circle did.

    What was your favorite and least favorite deck, and why?
    From the starter, Crows with the combo draws is great. St. Pelin as well.
    I don't get as much use out of Celarus. The non-starter one where the patron effect is gold for power seems a bit overpowered?

    Did you feel any cards were too strong or not strong enough?
    Can't really judge that yet.

    How did the Patrons feel? Did you find they fit into the game and general flow with their related decks?
    Strategically using them is interesting. I'm not sure having the 4 patrons as a win condition is interesting/feasible.

    What did you think of the rewards you received?
    Some are over budget -- got 200 Turpen A LOT. Would honestly prefer the transmute stone drop rate increased and removal of white food/drink and potions - it's just backpack filler. Give gold instead if you want to.

    Do you have any other general feedback?
    Once you finish the quest, the additional Patrons (I've found the Author and Fillia so far) have dialogue problems - they offer "I could play you" which says "You're not experienced enough" even though I'm at level 8, and "I challenge you" which gives "Play Tribute" but the game never starts.
  • aCat
    aCat
    Soul Shriven
    What are your thoughts in general regarding the gameplay and quest components?
    Gameplay better then I expected, worse than it could be.
    Quest hmm... I don't care ;].

    What is your level of experience with competitive card games?
    I played quite a lot, especially TES:L

    Approximately how long did it take for you to grasp the concept of Tribute? How long, or how many games, did you end up playing?

    Live stream + one of the forum posts to decscribe agents, which were no properly explained anywhere. Generally I agree with ALL complaints I've read here regarding the tutorial. If not my experience + careful watching livestream I would have trouble getting even basic things.

    What took the most time for you to understand?
    Agents

    Was anything confusing or unclear while you were playing?
    Agents ;-).

    Did you mainly play against NPCs or other players?
    I played 30+ games, PvP and PvE

    Were you able to easily find the Roister Club and the tutorial quest?
    Club - yes (but it should have icon on the map), but actually I had problem with the tutorial quest. I eagerly run inside the game house, talked with owner, and spend many minutes running up and down searching for a quest starter. Who was outside! Owner didn't start the quest. And the quest starter first thing to do was pointing me to go talk with owner... no sense.

    What was your favorite and least favorite deck, and why?
    - Purple is great, gives you constant draw. Favourite :-).
    - Red gives power, which gives win - pair with Purple and have fun.
    - Yellow is useless, gives ton of gold which you cannot use because can't use purple patron if its favoring you, and gives you ton of cards which makes your deck inconsistent
    - Blue is OK in theory but in practice I prefered not to put garbage into a deck, not use cards to filter it out
    I played basic for decks the most. Other, I found green and light blue strong. Especially green is nice - maybe even too nice.

    Did you feel any cards were too strong or not strong enough?
    - Armory for the win (also Rally - extremely strong).
    - generally, green cards are also strong (the one free that can appear on the market is a joke and 100% pick if happens...)

    How did the Patrons feel? Did you find they fit into the game and general flow with their related decks?
    - Winning with them is nearly impossible.
    - Light-blue one needs to be picked every time because is so strong and you cannot let him support your opponent.
    - Purple not giving you anything on support mean it is on-time gold to power optimization you have to use right.
    - The one to sacrifice card for the prestige is a nice finisher, otherwise useless.

    What did you think of the rewards you received?
    - Awful trash potions and food - please remove this insult. No transmute crystals found.
    - Rewards should be comparable to RotW / random normal - pvp matches take a lot of time (pve also...).

    Do you have any other general feedback?
    - Please allow easy chat with your opponent. Put us into autogroup as for dungeons etc. Whispering each time is uncomfortable (and requires copying account name)
    - Yes, we want to see games as spectators :-).
    - Red and orange cards are too hard to distinguish.
    - game is clumsy, unresponsive, animations are long, you cannot start your turn because of the opponent animations (all the technical comments people wrote above apply),
    - (this makes me sometimes out of time for some mid/endgame complicated turns)
    - Please just add normal turn timer... a simple clock will do.
    - games with basic 4 decks are just very repetitive, usually there are lot of expensive yellow (sometimes blue) cards in the market noone wants to buy to not give opening to the opponent.
    - generally market is clumsied with too expensive cards, and both players just try to do things with hands only, to not spend money on market.
    - game often feels very singleplayer - I optimize my play, and only opponent interaction is when he takes something interesting from the market (Armory!).
    - games are too long, the long ones are actually enjoyable, but screening your cards avoiding expensive market for the n-th turn is usually not fun.
    - Not having any advantage in play because you invested more in your collection is sad.
    - the idea of contracts is nice - do some action without putting unwanted cards into your deck
    - I hope you plan to release more card decks in future expansions.

    Edit:
    - agree with the post below - If 8 is max it seems like a joke, I achieved it in one day; there should be longer progression. Not necessarily a grind but something more to accomplish.
    - also one thing: some combo indicator would be nice. Best - shining particular element of the card with the 'combo'; but can be some small numbers/gems at the bottom of the screen. You can tooltip your used cards but a) this does not count e.g. agents used, b) tooltips often do not work properly
    - ah, and I sometimes had a problem that the card in marked was hidden (cardback visible) and not clicable.
    Edited by aCat on April 20, 2022 6:02PM
  • CyberOnEso
    CyberOnEso
    ✭✭✭✭✭
    I think you rank up too quickly in the Roister's Club, for the final levels I was levelling up once per game or two, considering there are only 8 levels and no progression element to ranking up there is no reason to level Roister's Club this quickly, it just feels like reaching Master is of no consequence and I didn't feel like I did anything to deserve it.
    @CyberOnEso PC | EU - Jack of all Trades - Armory Style Manager Planesbreaker | Godslayer | Dawnbringer | Immortal Redeemer | Tick Tock Tormentor | Gryphon Heart
  • shadyjane62
    shadyjane62
    ✭✭✭✭✭
    ✭✭✭
    Cheyenne wrote: »
    This one tried the tutorial and still had no clue what to do.

    She progressed by randomly clicking on various bits of the screen until something happened.

    Yours with paws
    Santie Claws

    Thank goodness. This is exactly what I did and felt pretty dumb because I couldn't figure out what to do DURING A TUTORIAL. LOL. Geez.

    Tried because I felt I should being on the test server. I did try. I failed. Repeatedly. Could not understand one thing that was going on. I also agree with the written instruction. I find sound on eso is unbearable with all the repeated inanities. I would have gladly killed Jakarn myself after being trailed by in in prologue.

    I never have the sound turned on.
  • Vicarra
    Vicarra
    ✭✭✭✭✭
    After doing even more Tribute, and noticing some changes, I have more thoughts.

    I have played through the entire questline, and it took me less than a day. I had a template char with all decks unlocked, yes, but since you don't need to have 8 decks unlocked to win, it doesn't matter. The AI is no harder to deal with at higher ranks than it is at the start, and I feel this is a serious problem that needs to be addressed.

    Although the Orgnum Patron has been toned down, I was still destroyed in a match vs. a player who used the same meme rush approach (i.e., triggering Orgnum every turn and spamming the prestige cards). This is a strategy that doesn't require anything more than being able to trigger Orgnum first to be able to win. There's no reason to invest in decent cards, and there's no real counterplay because the only deck that lets you remove prestige from your opponent (Rajhin) takes far too long to build up - by the time the combos are triggering, you're only taking 2-3 prestige off your opponent per turn, and they're raking in far more than that.

    Sometimes when starting a match, one or both patrons selected by your opponent are not highlighted on the selection board (you can only see which ones are chosen by the icons on the game table).

    There seems to be a graphical bug where sometimes, instead of being the same green as the patron card, the Ansei Frandar Hunding cards turn the same colour as the Celarus deck. If this is done for colour-blindness/accessibility reasons, then you need to find another colour to switch the Hunding deck to, because it's confusing having two decks with cards the same colour.

    As someone mentioned above, when you track down the Masters, their "challenge me" dialogue option doesn't actually open a match. I only tried with the first one you get the clue to (not spoiling), so not sure if it occurs with all of them. I've had no other clues.

    Speaking of clues, once again, I feel the need to reiterate that Tales of Tribute REALLY needs a page in the journal with all the information that players might want to access relating to the game. Multiple times I've had cards upgrades unlocked, but the text just floats by me on the screen - I'm just like "uhhh...ok, that's nice." - and move on with my life, because I don't know what the card was, or what it gets changed to, or what my progress is on each deck, or even what clues I've found, or any other hints I might have run across in the game. Or even things like game statistics, or what progress I've made in my levelling. Not that levelling seems to mean much.

    With regards to the furniture game table - I love it, but why is it a collectible? Can you please make it into an achievement furnishing so that I can place more than one in my house? Otherwise, how can I set up a gaming den for RP?

    After a full day of playing, I can say there seems to be very little difference between the levels of reward containers. Blue rewards don't offer much beyond green, let alone purple ones. In general, the rewards in the containers are very lackluster and if I play it will be despite the loot boxes, not because of them. I feel no real urge to queue in the Tribute match finder if the only reason to do it is for the purple boxes. Please take the white food/drink/potions out of them, or at least make the bartender in the Roister house a merchant so we can vendor all that trash for the few coins it will net us. Each match is such a time investment (unless you play the aforementioned meme rush deck) that the rewards are woefully lacking.

    I also want a way to communicate with my opponent. If you don't want us to be able to chat via the matchfinder, at least give us buttons to press that we can use to express certain things like "good move!" or "thanks for the match!" or "it's your turn" to our opponent. Especially because it's sometimes hard to tell whose move it is, and the turns are so short that it's impossible to type anyway.

    Speaking of, please, please PLEASE give us the option, when playing against someone in a casual/unranked match, let us set the time limit ourselves. I will be training people how to play this game on live, and having casual games with friends, but the 90s time limit is far too punishing.
    PAWS - Positively Against Wrip-off Stuff!

    Haakon Stormblade - Nord Illusionist, Dwemer scholar, Horse Whisperer, Bringer of Storms
  • cairnkid
    cairnkid
    Soul Shriven
    What are your thoughts in general regarding the gameplay and quest components?
    I liked the concept. It felt a little slow sometimes and not particularly interactive with the other person. I would like to be able to see more what the other player is doing, but hovering over the cards didn't show what was played after the first card is played.

    What is your level of experience with competitive card games?
    A little

    Approximately how long did it take for you to grasp the concept of Tribute? How long, or how many games, did you end up playing?
    Watching a few games and then playing a couple was enough

    What took the most time for you to understand?
    How Agents work

    Was anything confusing or unclear while you were playing?
    Contract vs non-contract cards (especially contract combo cards)

    Did you mainly play against NPCs or other players?
    Other Player

    Were you able to easily find the Roister Club and the tutorial quest?
    Yes

    What was your favourite and least favourite deck, and why?
    Red, it felt like agents were very underwhelming due to the fact that simply not playing them meant it was impossible to win with patrons, and they were removed very quickly with Saint Pelin.

    Did you feel any cards were too strong or not strong enough?
    Purple felt very strong through the combos, blue felt underwhelming, it felt like it wasn't worth spending the mana to get the cards. Agents were either underwhelming in their effects or gone so quickly that it wasn't worth using them.

    Do you have any other general feedback?
    I felt like the card lighting up to signal your turn either showed too early (could not click even though they were highlighted). Either flashing later or being able to play earlier would feel better.

    Both me and the other player ran into an endless loading screen midway through our first play through. (Potentially timed-out due to lack of activity if the mouse clicks aren't counted?) We wrote to each other in current every now and then after that and it wasn't repeated.
  • CyberDiva
    CyberDiva
    ✭✭✭
    What are your thoughts in general regarding the gameplay and quest components?

    This game is very difficult for me to understand and learn. It did not help that the audio was constantly cutting out after the first or half of the first word during the tutorial, making it impossible to hear what they had to say. The book on the counter below helped a teensy bit, but not much. I'm still very confused about how to play, even having played it. Most times I am randomly throwing cards out and hope for a good thing to happen. This game makes me extremely frustrated. I still want to learn the thing, but right now my frustration level is so high with it that I am not inclined to bother with it if I am speaking truthfully.


    What is your level of experience with competitive card games?
    I am usually pretty good with playing cards. Not the best, but not terrible, either.

    Approximately how long did it take for you to grasp the concept of Tribute? How long, or how many games, did you end up playing?

    It takes me a long time to play tribute hands (usually up to 5 minutes). I have tried several games now, perhaps 10 to 15? It is now day two in to trying to understand this game. I still do not understand it and have been trying now for roughly six hours?


    What took the most time for you to understand?

    .............. Everything. I get that you need gold to buy cards, that you lose the gold at the end of the turn, and that you have to get either all patrons or 40 points to win. I understand also that power is converted to your points total at the end of your turn. That is about the length of my understanding of this thing for the most part. And, no, I am not stupid. I do have a high IQ, but IQ does not equal understanding when things are explained in a way that does not make sense to a person.


    Was anything confusing or unclear while you were playing?

    Roughly everything. Just.... See the above answers, please.


    Did you mainly play against NPCs or other players?

    NPCs. I have absolutely no desire to ever play against players to this point in time.

    Were you able to easily find the Roister Club and the tutorial quest?

    NO, NO, NO, and a MASSIVE FAT EMPHATIC NO. ABSOLUTELY NOT. Please relocate the NPCs to the primary entrance area of the Inn of give them a door that leads to the outside I can just walk into. I just spent 10-15 minutes going through that entire freaking building trying to find the quest mobs, and still I have not found them. I am beginning to get very annoyed with those NPCs.


    What was your favorite and least favorite deck, and why?

    I am fairly positive that I cannot, at this time, answer this question considering the above circumstances.


    Did you feel any cards were too strong or not strong enough?

    I cannot answer this at this time. Perhaps you can just put a physical version of the NPC in front of me in the game that I can repeatedly murder. That would make me very happy right now. Can I murder the quest NPCs too? That would make me much happier. Perhaps burn down the inn in which they are sitting. Oh, the wonderful dreams...


    How did the Patrons feel? Did you find they fit into the game and general flow with their related decks?

    Ummmmmmm. Well, see... First I would need a differently worded and full explanation of what exactly they are and how they work. Guesswork only gets you so far.

    What did you think of the rewards you received?
    I have yet to receive rewards, though I have tried repeatedly to win. And then there are those pesky NPCs that just cannot seem to be found....

    Do you have any other general feedback?

    1. Give the room with the quest NPCs its own external exit so that we stop getting lost in the inn.

    2. Fix the tutorial audio. It was cutting out very quickly while trying to do the tutorial. I did not really hear anything the guy said because of that.

    3. Give the room with the quest NPCs its own external exit so that we stop getting lost in the inn.

    4. Remove ALL time limits on the game hands.

    5. Did I say to give the room with the quest NPCs its own external exit so that we stop getting lost in the inn, yet?

    6. Expand the written book on the rules to include everything, and rephrase its words for easier understanding. Easy-to-comprehend examples to go along with what is in that book will go a long way to understanding the game.
  • Mood
    Mood
    ✭✭
    What are your thoughts in general regarding the gameplay and quest components?
    Introduction quests were good, on par, however the intro game doesn't explain agents AT ALL, this is a big issue - you have to learn that they exist and how they work - like using power to attack them.

    The daily quest takes too long to do for a daily quest in my opinion.

    What is your level of experience with competitive card games?
    Long time player of card games like Magic the Gathering, Pokemon, Hearthstone, Elder Scrolls Legends, Spellweaver, Infinity Wars, Eternal, Faeria etc.

    Approximately how long did it take for you to grasp the concept of Tribute? How long, or how many games, did you end up playing?
    About 2-3 games to grasp most of it, I played about 25 or so games so far.

    What took the most time for you to understand?
    1) How agents work - that you can attack them by using power, that they can be activated every turn.
    2) How combos work - particularly with agents in play.

    Was anything confusing or unclear while you were playing?
    How combos work - particularly with agents in play - I still don't quite understand if you need to play them in combo order (like no combo card -> combo 2 card -> combo 3 card), or if there's a counter in the background and it doesn't matter the order.

    How do agents integrate into the combo thing? Does having an agent in play count as "card played already" for the combo? Do you have to activate the agent?

    Did you mainly play against NPCs or other players?
    Both NPCs and players.

    Were you able to easily find the Roister Club and the tutorial quest?
    Yeah, but I started with the template for Tales of Tribute.

    What was your favorite and least favorite deck, and why?
    I liked the Crow deck and the Saint Pelin deck for raw power.

    Didn't like the orange (Hlaalu?) deck - probably need to combine it with a deck that provides power so you can steal cards instead of buying them, then power up without needing to buy anything.

    The blue deck (Psijic) was a good support deck but it seemed like too many cards to look into your deck - I could barely make the turn in time with lots of these cards.

    Did you feel any cards were too strong or not strong enough?
    I would need more experience and gameplay for that - I'm sure some cards will be insane with the right combo.

    How did the Patrons feel? Did you find they fit into the game and general flow with their related decks?
    I could see general idea behind each deck - red raw power, blue scrying cards to filter out unwanted stuff, purple much gold and combos, orange stealing cards instead of buying to get lots of cards fast.

    The purple and orange patrons seem to fit the idea of the deck, but the red and blue seem unrelated.
    I got the general gist that red was about raw power, not many agents, but might be wrong there since I haven't tried the other decks.

    The blue patron seems completely random.

    What did you think of the rewards you received?
    They seem very random - crafting components in the hundreds? Random food trash? They should reward cards a lot more I think.

    Do you have any other general feedback?
    The game really needs a better way to visualize what is going on.

    You have no idea how many cards you played for combo.
    Attacks don't have heft, playing every card is the same - you get barely any queue that you got gold and power.
    The UI should be more flashy in that department - let the gold/power icons glow when they change. Let the agents shake and break when you damage them etc.

    The UI is also sort of unresponsive. When the other playing is drawing cards, you can't do anything but wait. You can't even look at your play and cooldown deck, let alone play cards - this needs to be addressed as it gives you time during each turn where you're literally locked out of doing ANYTHING.
  • CyberDiva
    CyberDiva
    ✭✭✭
    Edit:

    So someone graciously showed me where to find the daily NPCs for the card game. Turns out the quest marker was pointing me to the inn, but I needed to go to a building way in the south of Gonfalon, and it only updated the quest marker after I grouped with someone willing to show me. Hmmmmm.
  • CyberDiva
    CyberDiva
    ✭✭✭
    Edit 2:

    I finally got some prizes out of the NPC. The 200 Rosin was really nice to see. Crafting Recipes were nice to see, too. The rest.... Bad. Why am I getting a level 1 drink called Nut Brown Ale and a level 1 food in the rewards bag on a maxed out character? This does not make sense?
  • The3sFinest
    The3sFinest
    ✭✭✭✭
    CyberDiva wrote: »
    Edit 2:

    I finally got some prizes out of the NPC. The 200 Rosin was really nice to see. Crafting Recipes were nice to see, too. The rest.... Bad. Why am I getting a level 1 drink called Nut Brown Ale and a level 1 food in the rewards bag on a maxed out character? This does not make sense?

    200 rosin?? Is that a typo? :o
  • Kusto
    Kusto
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    Took forever to find the initial quest giver. It should be marked on map.

    And the game itself looks nice but I have no clue how to play. Some tutorial and subtitles are needed. Most people dont have the patience to try figuring it out. I left after 2 min. And this is supposed to be the main feature of the chapter. Very disappointing.
  • phantasmalD
    phantasmalD
    ✭✭✭✭✭
    What are your thoughts in general regarding the gameplay and quest components?
    Promising. 5-6/10

    What is your level of experience with competitive card games?
    Couple years of casual experience with many TCGs and I'm an avid fan of Dominion.


    Approximately how long did it take for you to grasp the concept of Tribute? How long, or how many games, did you end up playing?
    Understanding the basics only really took one game + teaser stream.


    What took the most time for you to understand?
    Agents. While the base concept was easy to understand, there were certain nuances that took a couple games to understand.


    Was anything confusing or unclear while you were playing?

    Agents being attackable with your power.
    Agents being/needing manual reactivation every turn.
    Contract Actions are never explained; took a while to realize that they are not permanent additions to your deck BUT Contract Agents kinda break that rule as they still need to be removed manually, instead of expiring after a few turns (at least I never saw that happen)
    Combos in general. I kind of expected the order of play to matter and that you have to make sure that you play them in a certain order to get your desired outcome, but no, new cards trigger the combos of previously played cards too, removing a huge degree of strategy potential. You can just vomit your hand onto the table with little care.
    No idea what are the requirements for card upgrades and what triggers them. I got an upgrade for Red eagle way before i could feasibly have it.


    Did you mainly play against NPCs or other players?
    Mostly NPCs. Did try vs player mode too, but kept getting kicked out into an infinite loading screen.
    Thus I have yet to actually finish one against real players.

    Were you able to easily find the Roister Club and the tutorial quest?
    Took me a minute as it's not marked on the map. Just randomly came upon a flyer for the quest.

    What was your favorite and least favorite deck, and why?

    Red Eagle, maybe? Small decks are good decks.
    Raijin's deck is cool because of interactivity, but feels too troll-y to really be fun.

    Least favourite might be Ansei deck, the choices feel very forced and flavourless and the deck's whole kit feels bloated and overloaded.


    Did you feel any cards were too strong or not strong enough?
    Out of the starter decks the Crow deck is definitely the strongest. Being able to draw your whole deck is better than anything the other three offers, since +1 card potentially allows you to keep chaining combos, gaining more money than let's say pelin's deck.

    Agents as a whole are pretty bad in the starting deck setup as the Psijic deck guarantees they don't stick around.


    How did the Patrons feel? Did you find they fit into the game and general flow with their related decks?

    I think the concept is superb and the biggest source of player interactivity, uniqueness and replayability.


    What did you think of the rewards you received?

    The rewards have thematically nothing to do with the game itself (like it's just random crafting material and recipes) and the value is all over the place. Sometimes you get 200 purple upgrade materials(???) and sometimes it's useless white food. Fairly uninspired.


    Do you have any other general feedback?
    Lower level tribute players have no special dialogue when you outlevel them, they still talk like you could challenge them. This inconsistent with how higher level opponent refuse your challenge with a polite "you need more experience" line. Lower level NPCs should probably switch to a "you are too experienced for me" line at this point.

    Higher level opponent may become playable while on the tournament quests even though you aren't officially promoted until the end of the quest, this is likely related to earning the related ranks/achievements beforehand. The NPCs still talk like you are too low level for them, but the option to start a match does pop up.

    "Remove X of your cards that are in play or in your hand from the game". Several cards use this phrasing but there's also a keyword that describes this action with just one word: "Sacrifice" (as used by the Treasury and the Hlaalu deck). For the sake of consistency and brevity I'd replace all instances of the upper mentioned phrase with just the word 'sacrifice' as it's the exact same action.

    When the game prompts you to select a card, the glow marking your choice is very muted, barely noticeable.

    It's hard to follow the cards your opponent plays. You can hover over his 'in play' pile but only the very first card can be examined; after they play a second card the pile switches to a summary hoverbox that only tells you the summarized list of the suits they played. Furthermore, the cards don't appear in playing order. In other words, the top card is not the most-recently played card, but rather the card that's highest in alphabetical order, I think?! Rather inconvenient.

    When you look at the top cards of your draw pile (Psijic deck, mainly) the game doesn't tell you which card is higher on the pile. This is pretty important when it comes to deciding what you want to throw away. I tried to figure it out through trial and error, but I got mixed results, sometimes the second card came up first, other times the first, so it seems like the game shuffles the cards before putting them back onto the pile, which is pretty counterproductive. I'd prefer the game maintaining card order.

    As I mentioned earlier, the fact that order of play doesn't matter for combos is a huge missed opportunity. It's also why I think the crow deck is kinda broken; most of the combos pull cards from your deck, which in turn means you will trigger even more combos, getting huge card chains.

    You can't tell how many cards you need for a card combo without hovering over the card; the little effect icon on the right should have some kind of marking that clearly shows how many cards you need to play for that effect.

    The card menu in the collection tab could use some tweaks; I feel like the whole thing is way too smooshed together, could use some more space, maybe even a special tab all for itself, something like the champion constellation screen.

    There should be some incentive to use multiple colours; right now the best strategy is to just stick to a single colour as they can combo together and generally already come with a win condition. Multi colour decks are just plain worse.

    Only having two resources (gold and power) makes many of the cards very repetitive and uninspired. I feel like a third one is sorely needed. (tho tbh there's only really one resource, gold. Gold converts to power and power has very little use outside of converting to prestige. So the game only has one resource which makes it a tad boring)

    The lack of proper turn clock and negligible audio-visual cues makes it really annoying to run out of time; improvements would be appreciated.

    No play history sometimes makes it hard to understand what just happened; an event log or something would be appreciated.

    NPC players of specific regions could have their own unique, unobtainable decks for some added variety.

    Many of the animations take too long, like playing a single card (one-by-one, might I add, that's in itself is also pretty painful), waiting for your opponent to pull his new hand, waiting for a new tavern card, etc. Faster animations and/or allowing to still make moves while the animation is playing out would be greatly appreciated

    Some choice cards can be canceled and the card can be taken back (Hunding's deck) which contradicts how you can normally never reverse an action
    Edited by phantasmalD on April 21, 2022 10:48AM
  • CyberDiva
    CyberDiva
    ✭✭✭
    Suggestion: Cancelling the Game

    I understand that it would take a lot of memory to be able to Pause a game in progress, but what about adding in the ability to Cancel it? Not Forfeit. Cancel. Let's say you start a game with an NPC and then something happens. You gotta
    CyberDiva wrote: »
    Edit 2:

    I finally got some prizes out of the NPC. The 200 Rosin was really nice to see. Crafting Recipes were nice to see, too. The rest.... Bad. Why am I getting a level 1 drink called Nut Brown Ale and a level 1 food in the rewards bag on a maxed out character? This does not make sense?

    200 rosin?? Is that a typo? :o

    That is not a typo. 200 Rosin was one of the rewards. I also saw some Heartwood (though I wish there was more). Heartwood, Mundane Runes, Ancient Sandstone... The rarer materials I would love to see in quantities of 200 as rewards. Prices on markets are simply ridiculous for a lot of materials, and those of us who do not want to have to buy expensive materials to build in-game housing stuff could benefit greatly. If Mundane Runes, Ancient Sandstone, and Heartwood were distributed in large quantities for this card game's rewards I would make it a point to play every day. No, really.
  • CyberDiva
    CyberDiva
    ✭✭✭
    Yeah, so I have no idea where that suggestion piece came from before the quote. That was something I posted in another game about something else. Just ignore that.
  • CyberDiva
    CyberDiva
    ✭✭✭
    So apparently player card duel requests are interfering with quests. My friend just informed me that he was in the middle of trying to do a quest when someone sent him a card dual invite. He has auto-decline duels turned on. He tried to ignore the invite and continue on the quest, but it would not allow him to do so and advised him that he could not do so while a request was pending. So not only are card duel invites getting through the auto-decline, they are also interfering with quests.

    Thought you mio\ght want to know!
  • Punches_Below_Belt
    Punches_Below_Belt
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    The turn timer needs to proc off of the last card played. You shouldn’t be punished for having combos that trigger cards to be removed and/or added that takes the hamsters seconds to process.
  • merpins
    merpins
    ✭✭✭✭✭
    ✭✭✭
    What is your level of experience with competitive card games?
    Yugioh and MTG, and I played TESL since it came out and still play regularly.

    Approximately how long did it take for you to grasp the concept of Tribute? How long, or how many games, did you end up playing?

    The tutorial isn't very intuitive and I could see other players having trouble with it. I didn't understand that there were specific actions that are played immediately rather than added to your discard pile until I played 4 or 5 matches, but I understood all the other mechanics enough. At this point it's just memorization and figuring out what every card does.

    How did the Patrons feel? Did you find they fit into the game and general flow with their related decks?
    Having all four as a win condition is difficult, since it's not difficult to mess up your opponent's strategy. The only way I could see someone winning with the Patrons is if your opponent got a really bad draw on their turn, in which case that feels cheesy. Their power seems fine in general, but it doesn't seem like a win condition that will happen often.

    What did you think of the rewards you received?
    I would much rather get a reliable source of Transmute Crystals than anything else.

    Do you have any other general feedback?
    This game is a deck building game, but feels like Gwent sans the monsters. It's a game where you win if your number is bigger than your opponent's number, and has only one other win condition that is nigh impossible to pull off unless either your opponent draws terribly or just isn't paying attention. As far as I've seen, you don't unlock new cards but instead new decks, and if you do unlock new cards, I'd assume they just get added to the pool in that deck. There is no building a deck that you want to play, but instead learning the cards in the game and how they interact, and finding strategies your prefer to use to win. This means that, even though it's a game that has been touted as a game anyone can play regardless of their experience, people that do play will lose unless they know the game. It's basically chess, but with RNG. You can't see what your opponent has played once they play it, so you can't even learn the cards once they've been played; you need to rely on memorization primarily, and the time you have to take your turn is so short that you either can't pull off really long combos, or you can't decide what to do.
    This is a strategy game, but unlike other card games, this is more like competitive War (the playing card game we all played as kids), but where the person who knows the game better just has the advantage. The mechanics present also limit the future of the game. For example, a game like TESL had a lot of leeway when it came to card design. You had monsters, actions, supports, items, unique cards, you had deck building and strategy and many different mechanics in the game that worked well with one another. It could support these mechanics because it was a TCG-type game. This game on the other hand is strict, and adding more mechanics would probably either cause power creep or confusion, and require more and more leaders and entire decks to be made to facilitate the new mechanics. It's fun. But I can't see it being successful aside from people playing dailies.

  • Shnax
    Shnax
    ✭✭✭
    The game most similar to Tribute I have played is Dominion. In fact, that might even have been an inspiration for Tribute.

    I like the general concept of the game so far. It seems to have enough strategic depth to allow improvement through experience, but also quite a bit of randomness to prevent it from becoming too predictable.

    The animations still feel a bit clunky, especially playing/selecting cards from your hand. I would also love to see a "play all" button, because most of the time the order does not really matter, especially in the early game.

    I also would like to see more information about what is happening.
    - Some warning or info about the 40 points win condition would be nice.
    - The overlays prompting you to select cards should give more info about what is happening with those cards.
    - When selecting cards, the selection should have better visibility.
    - I find it hard to follow my opponent's move. A move summary or log could be helpful.

    I can not say much about balance yet, but the red "tanks" seem to be very powerful in the endgame, if you can manage to have them up when crossing the 40 points.
    It also seems that most of the time, just buying one deck is the most promising strategy. Some incentive to add cards from other decks (beyond the mechanics of those cards) would be great.
  • Rasande_Robin
    Rasande_Robin
    ✭✭✭✭
    I love it and it's addictive. I stumbled upon 2 two buggs.

    1. I played against an NPC where we "both" have unlimited time. The NPC got stuck in a decision loop and would never end his turn.

    2. In some cases where I have to choose cards from my deck it shows all cards on the field aswell... Me not knowing which card is where to pick.
    PC/EU: Orcana "something"-stone
  • Drathly
    Drathly
    ✭✭
    I have no idea how this new card game works because apparently if your game is in french you don't get the dialogue in the tutorial.
    Played two games, with two different characters/templates and both times there was no audio.
    At least give french players the english audio or subtitles when playing the card game because for the moment playing it is a pain.
  • Dimentiza
    Dimentiza
    ✭✭✭
    What are your thoughts in general regarding the gameplay and quest components?

    What is your level of experience with competitive card games?
    Almost none. Played legends a bit when it came out.

    Approximately how long did it take for you to grasp the concept of Tribute? How long, or how many games, did you end up playing?
    Started understanding it after few games against npc's in Gonfalon upstairs. Also reading Tribute Beginner's Guide book few times helped. First tutorials with the male bosmer felt rushed and I didn't learn much.

    What took the most time for you to understand?
    Patron mechanics and agents. Still bit confused about agents.

    Was anything confusing or unclear while you were playing?
    Agents and their function. Contract action cards at the beginning.

    Did you mainly play against NPCs or other players?
    Mainly other players.

    Were you able to easily find the Roister Club and the tutorial quest?
    Took awhile to find the club and tutorial. First went to The Ancient Anchor Inn to find it.
    Adding a unique map marker for the Gonfalon would help to make it a point of interest imo.

    What was your favorite and least favorite deck, and why?
    Favorite has probably been Duke of crows. Have had the most success and fun in comboing cards in that deck.
    Least favorite is Sorcerer-King Orgnum. It feels stupidly op with it's favored power.

    Did you feel any cards were too strong or not strong enough?
    Maormer boarding party feels op when Orgnum favored gives power + creates those cards.

    How did the Patrons feel? Did you find they fit into the game and general flow with their related decks?
    Think they fit in very well with their different and diverse themes. They reflect their decks well.

    What did you think of the rewards you received?
    The coffer contents felt bit sameish no matter the tier. As a veteran player from beta the food recipes are boring.

    Do you have any other general feedback?
    Turn Gelekh into merchant or add one into the Gonfalon.
    Make the npc opponents actually smarter on harder ranks.
    Story has been fun so far. I like the npc's in Gonfalon. Props on that. Still haven't found Marunji's grapes.
    Rajhin's and Pelin's deck colors are tad too similar for my eye. Sometimes I confuse theirs cards together if they are in the same game.
    Rahjin and Red Eagle decks have been the least ones i have played, almost zero to none expect some single cards here and there. I will try them out more at some point but I don't seek them out or include them in strategy when playing.
    I enjoy the game a lot even tho I'm not the best at it and keep loosing against real players. It brings nice flavor and depth to the game. Hope to see similar things in the future.
    EU ⋅ PC ⋅ DC
  • LadyHeloise
    LadyHeloise
    ✭✭✭
    OK so I've played it some more and two things IMO need work:
    1. I found a clue to some sort of card (maybe), found where it was, picked up the glowy purple box and.... nothing. I have no idea what I have found. There is an ! on the collections heading for ToT, but nothing in the lists of cards to show me anything else, and notihng in my inventory, or mail. This is a bit ridiculous.
    2. I finshed the quest line in a day or so. It only has eight levels and now I'm a master, apparently! This seems too short to be meaningful and I definitely don't feel like i have earned anything.

    There is a lack of information given in the collections menu, and in the game. I agree with other feedback, in that I have no idea what I did right or wrong sometimes, or what my opponent did, as there is no way to review games. Also there needs to be a way to pause this without conceding. I understand the need to stop people being afk, but as games can last up to 20 minutes it is pain in the backside to be stuck on the game screen. Even trying to look at notifications, mails means you need to concede. And really, the egg timer thing needs to a) turn upside down and b) actually be useful and show you how long you have, or ideally, there should be a countdown somewhere in screen.
    PC-EU.
  • lisaallman
    Possible bug - the NPC games were never a snake draft - often it was they picked 2 and then I picked but in some cases with NPCs in Tamriel, it was a 1,1 pick.

    What are your thoughts in general regarding the gameplay and quest components?
    I've played quite a few games and I found them all enjoyable.

    What is your level of experience with competitive card games?
    This is my first (excepting irl games)

    Approximately how long did it take for you to grasp the concept of Tribute? How long, or how many games, did you end up playing?
    I took about 2 games for me to understand all the workings. I've played about 4-8 games each day since pts release.

    What took the most time for you to understand?
    Agent interactions took me the longest

    Was anything confusing or unclear while you were playing?
    I found it difficult when removing cards from the Tavern to see which ones were selected. And in some cases impossible to deselect something I selected accidentally.

    Did you mainly play against NPCs or other players?
    NPCs - I was able to find very few players who agreed to play

    Were you able to easily find the Roister Club and the tutorial quest?
    Yes, and I enjoyed it very much

    What was your favorite and least favorite deck, and why?
    the blue suit (psijic), the actions seem a little complicated for a beginner

    Did you feel any cards were too strong or not strong enough?
    no, not really

    How did the Patrons feel? Did you find they fit into the game and general flow with their related decks?
    i like that I can use the Duke patron quickly and it's used often, but sometimes the requirements are little much to track

    What did you think of the rewards you received?
    i enjoyed them, it seems like the rewards increased as my skill level increased

    Do you have any other general feedback?
    i was a little disappointed to have to do the daily or the tournament to find npc games in the gaming hall once my level increased to intermediate. while it wasn't too much of a pain to have to run around for matches, I would be nice to have some players available in the gaming hall for those times when a quick match is all you're looking for
  • xgoku1
    xgoku1
    ✭✭✭✭✭
    King Orgnum Patron is so broken. All you need is to get 3 gold and spam Orgnum till your Cooldown fills with Maormer Boarding Party cards and directly boost your prestige. It's so good even the NPC AI is exploiting it! Just had a match that went on to 64 vs 65 points with both me and the Novice NPC spamming Orgnum.
  • Bo0137
    Bo0137
    ✭✭✭✭
    I *never* come here to post a feedback from PTS - because I rarely play it besides taking a quick ride through the new maps. This time, however, I feel I have the obligation to come here and say it: Tales of Tribute is awesome! I genuinely get excited to get home after work to play a few matches, even though my progress won't be carried over (which is a shame but I understand why).
    HOWEVER, I must also say: it's not polished enough. The game itself is perfect but it needs QoL improvements. Example: ALL npcs should have a voiced line while in the game, including the daily quest ones; The tutorial needs UI highlights, flags, pointers, subtitles, everything to make it feel REALLY easy to understand; We need an expensive animation for the TOT duels (summoning a table and chairs, sitting on it and occasional gestures from the characters) which should be seen by spectators; We need more boards, or at least more fabric/table layouts and colors.
    I understand most of it will come in the future but it would make the game way more appealing to be perfect at launch!
    -On my shoulder, Ms. Ahvine
  • Punches_Below_Belt
    Punches_Below_Belt
    ✭✭✭✭
    One in four games is unable to be completed because a load screen pops up.
  • lisaallman
    It would also be nice to know when a combo has been successfully completed - this too would help affirm that a new player is making them correctly!
  • lisaallman
    possible bug - while playing an npc in the final tournament, the grandmaster delmene hlaalu patron showed as active but when I hovered over it, it said 'you cannot collect this patron' without showing me the effects.

    however, I tried to use it and it worked fine - I knew the effects from previous matches
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